Instant compatibility check with FPS benchmarks and optimization tips
Pc Building Simulator
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 33 | 52 | 72 |
| 1440p QHD | 63 | 68 | 94 | 134 |
| 1080p Full HD | 104 | 109 | 153 | 215 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Pc Building Simulator on Your System
The Intel Core i5-12400F paired with the Intel Arc B580 delivers a wide spread of performance in Pc Building Simulator, ranging from a barely playable 33.1 FPS at 4K High to a fluid 215.4 FPS at 1080p Low. The measured data shows that this combination is highly capable at 1080p and 1440p across all presets, while 4K remains the only resolution where the user must make significant compromises. This analysis walks through the exact frame rates, compares the combo to nearby hardware, and provides clear settings guidance based solely on the measured results.
Measured FPS Breakdown
The benchmark data for Pc Building Simulator provides average frame rates at three resolutions and four quality presets. Minimum and maximum frame rate values were not recorded, so the analysis relies entirely on the average FPS figures.
At 1920x1080, the combo demonstrates its strongest performance. The Low preset produces an average of 215.4 FPS, which is more than triple the 60 FPS playability threshold. Moving to Medium drops the average to 153.2 FPS, still a very high level of performance. The High preset delivers 109.2 FPS, and the Ultra preset yields 104.2 FPS. The gap between High and Ultra is only 5 FPS, suggesting that the Ultra preset does not impose a much heavier load than High at this resolution. The scaling from Low to Ultra shows a reduction of 111.2 FPS, which is a 51.6 percent drop from the Low setting.
At 2560x1440, the performance remains strong but shows the expected impact of increased pixel count. The Low preset averages 134 FPS, which is 81.4 FPS lower than the same preset at 1080p. Medium delivers 94.2 FPS, High produces 67.9 FPS, and Ultra averages 62.7 FPS. All four presets stay above the 60 FPS threshold, with Ultra being the closest to the line at 62.7 FPS. The scaling from Low to Ultra at 1440p is a reduction of 71.3 FPS, a 53.2 percent drop. Notably, the difference between High and Ultra at 1440p is only 5.2 FPS, mirroring the small gap seen at 1080p.
The 3840x2160 results show a significant performance cliff. The Low preset averages 71.8 FPS, which clears the playability threshold by a comfortable margin. Medium drops to 51.9 FPS, falling below 60 FPS. High averages 33.1 FPS, and Ultra produces 34.5 FPS. Interestingly, the Ultra preset is slightly faster than High at 4K, with a 1.4 FPS advantage. This anomaly suggests that the two presets may be hitting a similar bottleneck at this resolution, likely related to the GPU's memory or compute limits rather than the rendering settings themselves. The scaling from Low to Ultra at 4K is a reduction of 37.3 FPS, a 51.9 percent drop.
Comparing across resolutions at the same preset, the data shows consistent degradation as resolution increases. At Low settings, the combo drops from 215.4 FPS at 1080p to 134 FPS at 1440p, then to 71.8 FPS at 4K. At Ultra settings, the drop is from 104.2 FPS at 1080p to 62.7 FPS at 1440p, then to 34.5 FPS at 4K. The 4K Ultra result is the only measured data point that falls below 40 FPS, indicating a hard limit for this hardware combination.
Similar Performance Alternatives
The CPU and GPU each have nearest rivals based on average benchmark scores. These alternatives provide context for what other hardware might deliver similar performance in Pc Building Simulator.
The Intel Core i5-12400F has an average benchmark score of 19039, placing it in the 73rd percentile among all CPUs. Its closest rival is the AMD Ryzen 5 7535HS, which scores 19047, a delta of 0 percent. This means the two processors are effectively tied in average performance. The Intel Core 3 201E scores 19056, which is 0.1 percent higher than the i5-12400F. The Intel Core i5-1335U scores 18982, a 0.3 percent deficit. The AMD EPYC 7773X scores 18979, also 0.3 percent lower. All four rivals fall within a 0.4 percent band of the i5-12400F, so any of them would behave nearly identically in CPU-bound scenarios.
The Intel Arc B580 has an average benchmark score of 23021, placing it in the 68th percentile among all GPUs. Its closest rival is the AMD Radeon RX 580 2048SP, which scores 23061, a delta of -0.2 percent. The NVIDIA GeForce RTX 2080 scores 22895, which is 0.6 percent lower. The NVIDIA GeForce RTX 3080 scores 23172, a 0.7 percent advantage. The NVIDIA P106-100 scores 23249, which is 1 percent higher. The spread among these rivals is slightly wider than the CPU's, but still narrow enough that all four would produce similar frame rates in this game.
When considering a system with a CPU and GPU from these rival pools, the expected performance would be very close to the measured results. A system with a Ryzen 5 7535HS and an RTX 3080, for example, would likely score within a few percent of the i5-12400F and Arc B580 combination across all resolutions and presets.
Best Settings per Resolution
The most demanding preset that stays at or above 60 FPS varies by resolution, based on the measured average frame rates.
At 3840x2160, only the Low preset clears the 60 FPS threshold. The Low preset averages 71.8 FPS, which provides an 11.8 FPS margin above the playability line. The Medium preset falls short at 51.9 FPS, so it cannot be recommended for 4K play. The best playable setting at 4K is therefore Low.
At 2560x1440, all four presets remain at or above 60 FPS. The Ultra preset averages 62.7 FPS, which is the most demanding option that still clears the threshold. The margin above 60 FPS is only 2.7 FPS, so the system is running near its limit at this setting. The best playable setting at 1440p is Ultra.
At 1920x1080, all four presets also remain at or above 60 FPS. The Ultra preset averages 104.2 FPS, providing a 44.2 FPS margin above the threshold. The best playable setting at 1080p is Ultra, and the system has substantial headroom for any additional load.
The Verdict
The question of whether this PC can run Pc Building Simulator has a clear answer: yes, but with resolution-dependent caveats. The verdict by resolution shows that the combo clears 60 FPS at 1080p and 1440p on all presets, while 4K only supports the Low preset.
At 1920x1080, the system is fully playable at every preset. The Ultra preset delivers 104.2 FPS, which is well above the 60 FPS playability threshold. Users can enable maximum quality settings without any concern about frame rate drops.
At 2560x1440, the system remains fully playable at every preset. The Ultra preset delivers 62.7 FPS, which barely clears the threshold. This means users can run at maximum quality at 1440p, but the margin is thin. Any additional background load or in-game complexity could push the average below 60 FPS.
At 3840x2160, the system is only playable at the Low preset. The Low preset delivers 71.8 FPS, which is a comfortable margin above the threshold. The Medium preset falls to 51.9 FPS, which is not playable by the defined standard. Users targeting 4K must accept Low settings, and even then, the margin is only 11.8 FPS.
FAQ
Q: Can this PC run Pc Building Simulator at 1080p?
A: Yes. All four presets at 1920x1080 deliver above 60 FPS, with the Ultra preset averaging 104.2 FPS.
Q: What is the best preset for 1440p?
A: The Ultra preset is the most demanding option that stays at or above 60 FPS, averaging 62.7 FPS at 2560x1440.
Q: Is 4K playable with this hardware?
A: Only at the Low preset, which averages 71.8 FPS. The Medium preset drops to 51.9 FPS, and High and Ultra fall to 33.1 FPS and 34.5 FPS respectively.
Q: How much performance is lost when going from 1080p to 4K at the same settings?
A: At Low settings, the average FPS drops from 215.4 at 1080p to 71.8 at 4K, a reduction of 143.6 FPS. At Ultra settings, the drop is from 104.2 to 34.5 FPS, a reduction of 69.7 FPS.
Q: Which is more important for this game, the CPU or the GPU?
A: The GPU appears to be the limiting factor at higher resolutions, as the performance drops sharply from 1440p to 4K. The CPU's benchmark percentile of 73 is higher than the GPU's 68, suggesting the CPU is relatively stronger.
Q: What is the frame rate at 1080p Medium?
A: The average FPS at 1920x1080 with Medium settings is 153.2 FPS.
How This Combo Ranks
This specific combination of the Intel Core i5-12400F and Intel Arc B580 ranks 2847 out of 3723 tested combos in Pc Building Simulator. This places the combo in the lower portion of the overall ranking, at approximately the 76.5th percentile of tested systems. The rank reflects the fact that while the combo performs well at 1080p and 1440p, it struggles at 4K, which likely drags down its standing relative to systems that can handle 4K at higher presets.
The rank of 2847 out of 3723 means that roughly 876 tested combos performed worse, while about 2846 performed better. This is a mid-to-low ranking, consistent with a system that is strong for mainstream resolutions but not for enthusiast-level 4K gaming. The GPU's 68th percentile and the CPU's 73rd percentile both suggest above-average hardware, but the combination still lands in the lower half of the overall ranking for this specific game.
CPU and GPU Roles
The data from the measured FPS shows a clear pattern of GPU dominance at higher resolutions, while the CPU provides sufficient headroom at lower resolutions.
At 1920x1080, the system delivers very high frame rates across all presets, with Low at 215.4 FPS and Ultra at 104.2 FPS. The fact that even the Ultra preset stays above 100 FPS indicates that the CPU is not a bottleneck at this resolution. The GPU has enough headroom to render the scene at these frame rates without being limited by the processor.
At 2560x1440, the performance drops noticeably, with Ultra falling to 62.7 FPS. The reduction from 1080p to 1440p at Ultra is 41.5 FPS, which is a 39.8 percent decrease. This drop is primarily attributable to the GPU, as the increased pixel count demands more fill rate and memory bandwidth. The CPU's workload does not scale as significantly with resolution, so the GPU becomes the limiting factor.
At 3840x2160, the GPU is clearly the dominant constraint. The Low preset averages 71.8 FPS, but Medium falls to 51.9 FPS and High drops to 33.1 FPS. The steep decline from Low to Medium at 4K, a 19.9 FPS drop, indicates that the GPU's memory bandwidth of 456.0 GB/s and its 12 GB of GDDR6 memory are being saturated. The CPU, with its 6 cores and 12 threads, is unlikely to be the bottleneck at these low frame rates, as the game's simulation logic does not appear to scale heavily with resolution.
The scaling between presets further supports this interpretation. At 1080p, the difference between Low and Ultra is 111.2 FPS. At 1440p, the same difference is 71.3 FPS. At 4K, the difference is only 37.3 FPS. This shrinking delta indicates that as resolution increases, the GPU's rendering capacity becomes the limiting factor, and the preset settings have less relative impact on the final frame rate. The CPU's role is consistent across resolutions, but the GPU's workload grows disproportionately with pixel count.