Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Pc Building Simulator
Simulation 2019

Pc Building Simulator

28%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
125 FPS
Ultra 1080p Measured
59 FPS

1440p (2K / QHD)

Low 1440p Measured
79 FPS
Ultra 1440p Measured
38 FPS

4K (Ultra HD)

Low 4K Measured
41 FPS
Ultra 4K Measured
20 FPS
16.1ms Frame Time
24ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 19,039
Graphics Card
Required 27,436
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 21 29 41
1440p QHD 38 39 56 79
1080p Full HD 59 62 88 125

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 62
1920x1080 Low 125
1920x1080 Medium 88
1920x1080 Ultra 59
2560x1440 High 39
2560x1440 Low 79
2560x1440 Medium 56
2560x1440 Ultra 38
3840x2160 High 21
3840x2160 Low 41
3840x2160 Medium 29
3840x2160 Ultra 20

Performance Analysis: Pc Building Simulator on Your System

Measured FPS Breakdown

The recorded data for this configuration, pairing the Intel Core i5-12400F with the Intel Arc B390, shows a clear performance curve that scales predictably with resolution and preset. The database captures average framerates at three resolutions across four quality settings. Minimum and maximum values are only recorded for the Medium preset at each resolution, so those are the only points where frame pacing can be assessed in detail.

At 3840x2160, the results are consistently low. The Low preset delivers an average of 41 FPS, which is the only setting at this resolution that approaches playability. Medium drops to 29 FPS average with a minimum of 25 FPS and a maximum of 34 FPS, indicating heavy frame time variance. High averages 21 FPS, while Ultra bottoms out at 20 FPS. None of these numbers suggest a smooth experience at 4K, and the gap between Low and Medium is a full 12 FPS, which is a substantial step down for just one preset tier.

At 2560x1440, the picture improves significantly. Low reaches 79 FPS average, which is comfortably above the 60 FPS threshold. Medium averages 56 FPS with a minimum of 47 FPS and a maximum of 64 FPS, meaning it dips below playable at times. High drops to 39 FPS, and Ultra falls to 38 FPS. The scaling from Low to Medium is a 23 FPS reduction, which is steep, but the jump from Medium to High is only 17 FPS, suggesting diminishing returns at the higher end.

At 1920x1080, the configuration shows its best performance. Low averages 125 FPS, which is more than double the 60 FPS target. Medium averages 88 FPS with a minimum of 75 FPS and a maximum of 102 FPS, showing tight frame pacing. High averages 62 FPS, just clearing the playable threshold. Ultra averages 59 FPS, narrowly missing the 60 FPS mark. The spread from Low to Ultra is 66 FPS, which highlights how much headroom the lower presets offer at this resolution.

The data shows that the performance ceiling for this combination is firmly at 1080p, with 1440p viable only on the lowest preset. The absence of min and max values for most settings means the Medium preset is the only reliable indicator of frame consistency, and at both 1440p and 4K, its minimums fall well below the average.

Best Settings per Resolution

For each resolution, the database identifies the most demanding preset that still maintains an average of 60 FPS or higher. The verdict by resolution provides the definitive answer.

At 3840x2160, there is no playable setting. Even the Low preset, which is the least demanding, only manages 41 FPS average. The database lists no playable settings at this resolution, meaning the best possible configuration is not capable of reaching the target. The most demanding preset tested, Ultra, averages 20 FPS, and High averages 21 FPS, so there is no scenario where 4K becomes viable.

At 2560x1440, the only playable setting is Low. It delivers 79 FPS average, which clears the threshold by a healthy margin. Medium falls short at 56 FPS, so it cannot be recommended for consistent playability. The database confirms Low as the best settings option at this resolution, with an average of 79 FPS. This is a workable configuration for 1440p, but it requires accepting the lowest visual quality.

At 1920x1080, the best playable setting is High, which averages 62 FPS. This is the most demanding preset that stays above 60 FPS, and it does so with only 2 FPS of headroom. Low averages 125 FPS, and Medium averages 88 FPS, both of which are also playable, but High offers the best visual fidelity while remaining above the threshold. Ultra averages 59 FPS, missing the mark by just 1 FPS, so it is not listed as playable despite being close.

The pattern is clear: 1080p High is the sweet spot for this build, 1440p requires Low, and 4K is not feasible at any tested setting.

CPU and GPU Roles

The measured data reveals how the balance between the Intel Core i5-12400F and the Intel Arc B390 shifts across resolutions. The Arc B390 is listed as an integrated graphics part with system shared memory, and its benchmark percentile sits at 9, placing it in the lower tier of all GPUs. The CPU, by contrast, has a percentile of 73 among all CPUs, indicating a strong processor relative to the graphics component.

This disparity shows up in the scaling behavior. At 1080p, the CPU has enough headroom to push the GPU to its limits. The jump from Low to Medium is 37 FPS, from Medium to High is 26 FPS, and from High to Ultra is only 3 FPS. The small gap between High and Ultra suggests the GPU is becoming the limiting factor as settings increase, but the overall framerates remain high enough that the CPU is not constraining performance.

At 1440p, the GPU load increases, and the framerates drop accordingly. Low averages 79 FPS, which is still high, but Medium falls to 56 FPS, a 23 FPS drop. High and Ultra are nearly identical at 39 FPS and 38 FPS, respectively. The compression between High and Ultra, a difference of only 1 FPS, indicates that the GPU is saturated and the CPU has little influence at these settings.

At 4K, the GPU is the dominant constraint. Low averages 41 FPS, Medium 29 FPS, High 21 FPS, and Ultra 20 FPS. The scaling from Medium to High is an 8 FPS drop, and from High to Ultra is just 1 FPS. This near-flat response at the top end shows that the Arc B390 is fully bound by its rendering capacity, and the Core i5-12400F is not a contributing factor at this resolution.

The CPU's role is most evident at 1080p Low, where 125 FPS is achieved. This framerate is high enough that the processor must be feeding the GPU efficiently. As resolution increases, the GPU becomes the bottleneck, and the CPU's performance headroom goes unused. For this game, a stronger GPU would be the only path to higher framerates at 1440p and 4K, while the current CPU is more than adequate for the task.

Similar Performance Alternatives

The database provides nearest rival comparisons for both the CPU and GPU, based on average benchmark scores. These alternatives give a sense of what other hardware would behave similarly in this configuration.

For the Intel Core i5-12400F, the closest rival is the AMD Ryzen 5 7535HS with an average score of 19047, a delta of 0 percent. The Intel Core 3 201E scores 19056, which is 0.1 percent lower. The Intel Core i5-1335U scores 18982, 0.3 percent higher, and the AMD EPYC 7773X scores 18979, also 0.3 percent higher. These deltas are all within a fraction of a percent, meaning any of these processors would deliver effectively identical CPU-bound performance in this game. The CPU's average benchmark score is 19039, so all four rivals are within a negligible margin.

For the Intel Arc B390, the nearest rivals are all older NVIDIA parts. The GeForce GT 520MX scores 1463, 1.3 percent lower. The GeForce 800M scores 1460, 1.5 percent lower. The GeForce GT 625 OEM scores 1446, 2.5 percent lower, and the GeForce GT 710 scores 1443, 2.7 percent lower. The Arc B390's average score is 1482, so these rivals are all slightly behind. In practical terms, any of these GPUs would produce framerates very close to what the Arc B390 delivers, meaning the same resolution and settings limitations would apply.

The GPU rivals are notably older and less capable in other workloads, but within the context of this game, the performance gap is small enough that users with those parts should expect similar results. The CPU rivals are more modern, but their benchmark scores align closely, so CPU-bound scenarios would show no meaningful difference.

FAQ

Q: Can this PC run Pc Building Simulator at 4K?

A: No. The database lists no playable settings at 3840x2160. The best result is the Low preset at 41 FPS average, which falls well below the 60 FPS threshold.

Q: What is the best setting at 1440p?

A: Low is the only playable setting at 2560x1440, delivering 79 FPS average. Medium averages 56 FPS, which is below the playable threshold.

Q: Does the game hit 60 FPS at 1080p?

A: Yes. The High preset averages 62 FPS, Low averages 125 FPS, and Medium averages 88 FPS. All three clear the threshold, while Ultra misses it by 1 FPS at 59 FPS.

Q: Which component limits performance the most?

A: The Intel Arc B390 is the primary constraint. Its benchmark percentile is 9 among all GPUs, and framerates compress heavily at higher resolutions and settings, indicating GPU saturation. The Core i5-12400F has a percentile of 73 and is not the bottleneck.

Q: How does the Arc B390 compare to its nearest rivals?

A: The closest GPU rival is the GeForce GT 520MX, which scores 1.3 percent lower. The GeForce 800M is 1.5 percent lower, the GeForce GT 625 OEM is 2.5 percent lower, and the GeForce GT 710 is 2.7 percent lower. All would perform nearly identically.

Q: Is Ultra playable at any resolution?

A: No. At 1080p Ultra averages 59 FPS, at 1440p it averages 38 FPS, and at 4K it averages 20 FPS. None reach the 60 FPS threshold.

The Verdict

The database verdict for this configuration is clear: this PC can run Pc Building Simulator, but only under specific conditions. At 1920x1080, High is the best playable setting, averaging 62 FPS. Low and Medium also clear the threshold, with 125 FPS and 88 FPS respectively. Ultra just misses at 59 FPS, so it is not recommended for a stable experience.

At 2560x1440, Low is the only playable setting, averaging 79 FPS. Medium falls to 56 FPS, so it cannot hold 60 FPS consistently. At 3840x2160, no setting is playable, with the best result being Low at 41 FPS.

The Intel Core i5-12400F is not the limiting factor here; the Arc B390's low benchmark standing, in the 9th percentile, keeps this build from achieving higher framerates at demanding settings. For 1080p gaming at High quality, this setup is adequate. For 1440p, it requires dropping to Low. For 4K, it is not viable. The recorded data supports 1080p High as the practical ceiling for this pairing.