Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Pc Building Simulator
Simulation 2019

Pc Building Simulator

62%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
299 FPS
Ultra 1080p Measured
169 FPS

1440p (2K / QHD)

Low 1440p Measured
225 FPS
Ultra 1440p Measured
104 FPS

4K (Ultra HD)

Low 4K Measured
114 FPS
Ultra 4K Measured
56 FPS
5.7ms Frame Time
9ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 17,177
Graphics Card
Required 27,436
Your GPU 23,172

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 56 55 85 114
1440p QHD 104 113 155 225
1080p Full HD 169 176 248 299

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 176
1920x1080 Low 299
1920x1080 Medium 248
1920x1080 Ultra 169
2560x1440 High 113
2560x1440 Low 225
2560x1440 Medium 155
2560x1440 Ultra 104
3840x2160 High 55
3840x2160 Low 114
3840x2160 Medium 85
3840x2160 Ultra 56

Performance Analysis: Pc Building Simulator on Your System

FAQ

Q: What is the playable threshold for this game in the database?

A: The database uses a playable threshold of 60 FPS. Any preset averaging at or above this value is considered playable for Pc Building Simulator.

Q: Can this combo run the game at 4K with High settings?

A: No. At 3840x2160 with High settings, the recorded average is 55.4 FPS, which falls below the 60 FPS playable threshold. At Ultra, the average is 56 FPS, also below the threshold.

Q: What is the best playable preset at 1440p?

A: At 2560x1440, all four presets (Low, Medium, High, Ultra) clear the 60 FPS threshold. The most demanding playable preset is Ultra, with an average of 103.5 FPS.

Q: How does the Ultra preset at 1080p compare to the Ultra preset at 4K?

A: At 1920x1080, Ultra averages 168.7 FPS, which is roughly three times the 56 FPS average recorded at 3840x2160 on Ultra. The 4K Ultra result is below the 60 FPS playable line.

Q: Which component is more dominant at 4K in this game?

A: The data shows the GPU becomes the limiting factor at 3840x2160. The difference between Low and Ultra at 4K is 57.6 FPS (113.6 down to 56), while at 1080p the same preset swing changes from 299.1 down to 168.7, a spread of 130.4 FPS. The smaller spread at 4K indicates the GPU is the bottleneck at higher resolution.

Q: What is the average FPS at 1080p with Medium settings?

A: The recorded average is 248.1 FPS at 1920x1080 with Medium settings. This is far above the 60 FPS playable threshold.

Best Settings per Resolution

At 3840x2160, the most demanding preset that stays at or above 60 FPS is Medium, with an average of 85.2 FPS. High and Ultra both fall below the playable threshold at 55.4 FPS and 56 FPS, respectively. Low runs at 113.6 FPS, but Medium is the highest quality preset that remains playable.

At 2560x1440, every preset clears the 60 FPS line. The most demanding preset is Ultra, which averages 103.5 FPS. High runs at 112.9 FPS, Medium at 155.1 FPS, and Low at 224.7 FPS, so the user can select Ultra without concern.

At 1920x1080, the most demanding preset is also Ultra, averaging 168.7 FPS. The full preset ladder is playable: Low at 299.1 FPS, Medium at 248.1 FPS, and High at 175.7 FPS. There is ample headroom above the 60 FPS threshold at this resolution.

CPU and GPU Roles

The recorded data indicates that the CPU is the more influential component at lower resolutions, while the GPU becomes the dominant factor at 4K. At 1920x1080, the difference between Low and Ultra is 130.4 FPS (299.1 down to 168.7). This large spread is typical of a CPU-bound scenario, where the graphics card is not fully taxed and the processor determines the ceiling.

At 2560x1440, the spread between Low and Ultra narrows to 121.2 FPS (224.7 down to 103.5). The scaling remains significant, but the overall frame rates drop, indicating that the GPU is starting to take on more of the workload.

At 3840x2160, the spread between Low and Ultra is just 57.6 FPS (113.6 down to 56). The Low preset at 4K is barely above half the Low preset at 1080p, and Ultra at 4K is the only preset in the entire dataset that falls below the 60 FPS threshold. This compression of performance across presets is a clear sign that the GPU is the limiting factor at 4K.

For users targeting 1080p or 1440p, the Intel Core i5-11400F provides enough throughput to feed the RTX 3080, as evidenced by the very high frame rates at those resolutions. At 4K, the RTX 3080's workload increases to the point where the CPU no longer matters as much; the GPU's rendering capacity is the bottleneck.

The Verdict

This PC can run Pc Building Simulator, but the playable settings depend heavily on the chosen resolution.

At 1920x1080, all four presets clear the 60 FPS threshold. The Ultra preset averages 168.7 FPS, so the game is fully playable at maximum quality.

At 2560x1440, all four presets also clear the 60 FPS threshold. Ultra averages 103.5 FPS, which is comfortably above the playable line.

At 3840x2160, only Low and Medium are playable. Medium averages 85.2 FPS, while High and Ultra fall short at 55.4 FPS and 56 FPS, respectively. Users who insist on 4K should stick to Medium or lower to stay above 60 FPS.

In short, the combo delivers a smooth experience at 1080p and 1440p on the highest settings, and at 4K it requires a reduction to Medium for a locked playable frame rate.

Measured FPS Breakdown

At 3840x2160, the recorded averages are as follows: Low runs at 113.6 FPS, Medium at 85.2 FPS, High at 55.4 FPS, and Ultra at 56 FPS. Note that High and Ultra are nearly identical in average performance, with High slightly lower than Ultra by 0.6 FPS, which is within measurement variance.

At 2560x1440, the averages are: Low at 224.7 FPS, Medium at 155.1 FPS, High at 112.9 FPS, and Ultra at 103.5 FPS. The step from Low to Medium is a drop of 69.6 FPS, while the step from Medium to High is 42.2 FPS, and from High to Ultra is 9.4 FPS. The diminishing returns at the top of the preset ladder are clear.

At 1920x1080, the averages are: Low at 299.1 FPS, Medium at 248.1 FPS, High at 175.7 FPS, and Ultra at 168.7 FPS. The largest single drop is from Medium to High, a loss of 72.4 FPS. The difference between High and Ultra is only 7 FPS, suggesting that the Ultra preset adds little visual cost relative to High at this resolution.

Across all resolutions, the min and max FPS values are not recorded in the database, so the analysis relies on average FPS only. The averages, however, are consistent enough to draw clear conclusions about preset scaling and resolution scaling.

How This Combo Ranks

The Intel Core i5-11400F and NVIDIA GeForce RTX 3080 combination ranks 1154 out of 3723 tested combos in Pc Building Simulator. This places it in the upper portion of the database, roughly the 69th percentile of all tested configurations. Given that the game is a simulation title with relatively modest graphics demands, this rank reflects a system that is well above the median for playable performance.

The CPU itself sits at the 71st percentile among all tested CPUs, while the GPU sits at the 68th percentile among all tested GPUs. The combo rank of 1154 out of 3723 is consistent with two above-average components working together, although the game's CPU-bound nature at lower resolutions means the processor's percentile is slightly more relevant than the GPU's at 1080p.

Similar Performance Alternatives

The nearest rivals to the Intel Core i5-11400F in the database are all within a narrow band of average scores. The AMD EPYC 7H12 is 0.3% ahead, the Intel Core Ultra 7 164U is 0.6% ahead, the Intel Core i5-12450H is 0.4% behind, and the AMD Ryzen 3 PRO 8300G is 0.6% behind. Any of these CPUs would produce nearly identical frame rates in Pc Building Simulator when paired with the same RTX 3080, since their average benchmark scores are within 1% of each other.

On the GPU side, the nearest rivals to the NVIDIA GeForce RTX 3080 are the NVIDIA P106-100 (0.3% behind), the AMD Radeon Pro Vega 16 (0.3% behind), the AMD Radeon RX 6600M (0.4% behind), and the AMD Radeon R9 M290X (0.4% behind). These GPUs have average scores that are within 0.4% of the RTX 3080, so swapping in any of them would yield essentially the same FPS in this game, assuming the rest of the system remains unchanged.

For users considering a similar build, the data suggests that the i5-11400F and RTX 3080 are both positioned in a dense cluster of comparable hardware. The practical differences between this combo and one using a rival CPU or GPU would be negligible in Pc Building Simulator, as the game's frame rates are so far above the playable threshold at 1080p and 1440p that even a 1% performance delta is not perceptible. At 4K, the GPU becomes the limiting factor, so a GPU swap within the nearest rival group would have a slightly larger impact, but still within the margin of measurement noise.