Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Pc Building Simulator
Simulation 2019

Pc Building Simulator

68%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
347 FPS
Ultra 1080p Measured
235 FPS

1440p (2K / QHD)

Low 1440p Measured
298 FPS
Ultra 1440p Measured
149 FPS

4K (Ultra HD)

Low 4K Measured
163 FPS
Ultra 4K Measured
76 FPS
4ms Frame Time
6ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 13,494
Graphics Card
Required 27,436
Your GPU 56,083

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 76 80 114 163
1440p QHD 149 158 223 298
1080p Full HD 235 252 307 347

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 252
1920x1080 Low 347
1920x1080 Medium 307
1920x1080 Ultra 235
2560x1440 High 158
2560x1440 Low 298
2560x1440 Medium 223
2560x1440 Ultra 149
3840x2160 High 80
3840x2160 Low 163
3840x2160 Medium 114
3840x2160 Ultra 76

Performance Analysis: Pc Building Simulator on Your System

The Intel Core i3-12100F paired with the NVIDIA GeForce RTX 5080 presents a striking asymmetry in Pc Building Simulator: a modest four-core processor driving one of the fastest consumer GPUs available. The benchmark data shows this combination produces exceptionally high frame rates across all tested resolutions, with the GPU clearly dominating the performance profile. At 4K Ultra, the combo still delivers 75.9 FPS on average, which is comfortably above the 60 FPS playability threshold. The following analysis breaks down the measured performance, component roles, and alternative hardware that would behave similarly.

FAQ

Q: What is the average FPS at 1080p with Ultra settings?

A: The combo averages 234.5 FPS at 1920x1080 with Ultra settings, which is the highest preset tested at that resolution.

Q: Does this PC maintain 60 FPS at 4K with the most demanding preset?

A: Yes, at 3840x2160 with Ultra settings, the average FPS is 75.9, which is above the 60 FPS playable threshold.

Q: What is the largest performance drop between presets at 1440p?

A: At 2560x1440, the average FPS drops from 298.2 on Low to 148.6 on Ultra, a reduction of roughly 50 percent from the lowest to highest preset.

Q: How does the RTX 5080 rank among all GPUs in the database?

A: The GPU sits in the 87th percentile of all tested GPUs, with an average benchmark score of 56083.

Q: What is the closest rival to the RTX 5080 in raw GPU benchmarks?

A: The AMD Radeon 8060S is the nearest rival with an average score of 55757, which is 0.6 percent lower than the RTX 5080.

Q: What is the CPU's single-thread performance in Cinebench R23?

A: The Intel Core i3-12100F scores 1674 points in Cinebench R23 single-core, while its multicore score is 11860 points.

CPU and GPU Roles

The data reveals a clear division of labor in this pairing. In Pc Building Simulator, the GPU is overwhelmingly the dominant component at every resolution, but the CPU's influence becomes more apparent as resolution decreases. At 3840x2160, the frame rate scales from 163.3 FPS on Low to 75.9 FPS on Ultra, a span of 87.4 FPS. The same preset sweep at 1920x1080 shows a much wider range: 347.4 FPS on Low down to 234.5 FPS on Ultra, a difference of 112.9 FPS. This widening gap at lower resolutions indicates that the CPU is beginning to exert more influence, though the RTX 5080 remains the primary bottleneck even at 1080p.

The scaling between resolutions reinforces this interpretation. Moving from 1080p Ultra to 1440p Ultra, the average FPS drops from 234.5 to 148.6, a 36.6 percent reduction. The further step to 4K Ultra yields 75.9 FPS, another 48.9 percent reduction. These steep drops are characteristic of a GPU-bound scenario, where pixel count directly drives the workload. If the CPU were the limiting factor, the resolution scaling would be much flatter because the CPU's work would stay roughly constant while the GPU's workload changes.

Notably, the i3-12100F has a 4-core, 8-thread configuration with a boost clock of 4.30 GHz and a single-thread score of 1674 in Cinebench R23. Pc Building Simulator is a simulation title, but the benchmark results suggest it does not heavily tax all cores. The multicore score of 11860 in Cinebench R23 is respectable for a 4-core part, yet the game still pushes frame rates well beyond 200 FPS at 1080p. This implies the game's simulation logic is not creating a severe CPU bottleneck in this configuration, even with a GPU as fast as the RTX 5080.

At 4K, the GPU's role is even more pronounced. The RTX 5080's 16 GB of GDDR7 memory on a 256-bit bus provides 960.0 GB/s of bandwidth, which is ample for 4K textures. The measured 75.9 FPS at 4K Ultra suggests the GPU is doing the heavy lifting, and the CPU is keeping up without significantly constraining the GPU. The fact that even the Low preset at 4K produces 163.3 FPS confirms that the GPU is not being held back by the CPU at this resolution.

Best Settings per Resolution

At each resolution, the most demanding preset that remains at or above 60 FPS is Ultra. The data shows this is not a close call at any resolution.

  • 1920x1080: Ultra preset averages 234.5 FPS. This is far above the 60 FPS threshold, leaving massive headroom for any additional background tasks or future updates.
  • 2560x1440: Ultra preset averages 148.6 FPS. This still comfortably clears the threshold, with enough performance for high-refresh-rate monitors.
  • 3840x2160: Ultra preset averages 75.9 FPS. This is the only resolution where the frame rate approaches the threshold, but it still maintains a 15.9 FPS margin above 60 FPS.

The verdict data confirms all four presets (Low, Medium, High, Ultra) are playable at every resolution. This means users are free to choose Ultra for maximum visual quality without any playability concerns. The highest visual fidelity settings are always viable, and the lowest preset at 1080p reaches 347.4 FPS, which would be useful for extremely high refresh rate displays.

Similar Performance Alternatives

For the CPU, the nearest rivals to the Intel Core i3-12100F are all within a narrow performance band. The Intel Core 3 N355 has an average benchmark score of 13492, essentially identical to the i3-12100F's 13494 (0 percent delta). The Intel Core i5-9500 scores 13452, just 0.3 percent lower. The Intel Core 5 120UL scores 13594, which is 0.7 percent higher, and the Intel Core i7-1250U scores 13351, 1.1 percent lower. In practical terms, these CPUs would produce nearly indistinguishable frame rates in Pc Building Simulator, as the game is not CPU-bound in this configuration. The i5-9500 is a 6-core part from an older generation, while the i7-1250U is a mobile processor, yet their average scores align closely with the i3-12100F.

For the GPU, the RTX 5080's nearest rivals show similarly tight clustering. The AMD Radeon 8060S scores 55757, just 0.6 percent lower. The AMD Radeon RX 6750 GRE 12 GB scores 55698, 0.7 percent lower. The AMD Radeon Pro W5700X scores 54828, 2.3 percent lower. On the other side, the AMD Radeon RX 9070 GRE scores 57367, which is 2.2 percent higher. These deltas are small enough that the measured FPS in Pc Building Simulator would be nearly identical, differing by only a few frames per second at most. The RX 9070 GRE would be slightly faster, potentially pushing 4K Ultra from 75.9 FPS to roughly 77-78 FPS, while the RX 6750 GRE 12 GB would be marginally slower, likely landing just under 75 FPS at 4K Ultra.

The GPU's percentile ranking of 87 against all GPUs places it in the upper tier, and its rivals are all similarly high-performing parts. None of these alternatives would change the fundamental conclusion that this system is overwhelmingly capable for Pc Building Simulator.

The Verdict

Yes, this PC can run Pc Building Simulator with exceptional performance at every tested configuration. The verdictByResolution data lists all four settings presets as playable at all three resolutions. The strongest evidence is at 4K, where the Ultra preset still delivers 75.9 FPS on average, which is 15.9 FPS above the 60 FPS playable threshold. At 1440p, Ultra averages 148.6 FPS, and at 1080p, Ultra averages 234.5 FPS.

The margin of safety is substantial. Even the weakest combination tested — 4K Ultra — has a comfortable buffer above the threshold. There is no scenario in the measured data where the frame rate dips below 60 FPS, and the lowest average FPS recorded is 75.9. This means users can enable the highest settings without any concern for playability. The only limiting factor would be the refresh rate of their display, as the 1080p Low preset at 347.4 FPS exceeds the capabilities of most monitors.

How This Combo Ranks

Among 3723 tested combos in the database, this pairing of Intel Core i3-12100F and NVIDIA GeForce RTX 5080 ranks 247th overall in Pc Building Simulator. This places it in the top 6.6 percent of all tested configurations. The ranking reflects the GPU's dominance in this game, as the RTX 5080's 87th percentile GPU score (56083 average) carries the combo to a high position despite the i3-12100F's more modest 68th percentile CPU score.

The gap between the CPU and GPU performance tiers is notable. The CPU's average benchmark score of 13494 puts it in the middle of the pack, while the GPU's 56083 places it near the top. In a game where the GPU does most of the work, this imbalance still yields a top-250 overall ranking. If the CPU were upgraded to a higher-tier part, the combo ranking would likely improve further, but the data shows the current pairing is already performing well above the median combo.

Measured FPS Breakdown

The following table summarizes all measured average FPS values across resolutions and settings:

| Resolution | Settings | Avg FPS |

|------------|----------|---------|

| 1920x1080 | Low | 347.4 |

| 1920x1080 | Medium | 307.3 |

| 1920x1080 | High | 251.8 |

| 1920x1080 | Ultra | 234.5 |

| 2560x1440 | Low | 298.2 |

| 2560x1440 | Medium | 222.8 |

| 2560x1440 | High | 157.7 |

| 2560x1440 | Ultra | 148.6 |

| 3840x2160 | Low | 163.3 |

| 3840x2160 | Medium | 114.1 |

| 3840x2160 | High | 80.2 |

| 3840x2160 | Ultra | 75.9 |

The data shows a consistent pattern: at each resolution, the Low preset delivers roughly double the frame rate of the Ultra preset. At 1080p, the ratio is 347.4 to 234.5 (1.48x). At 1440p, it is 298.2 to 148.6 (2.01x). At 4K, it is 163.3 to 75.9 (2.15x). The widening ratio at higher resolutions suggests that the Ultra preset's additional GPU workload has a proportionally larger impact as pixel count grows. The Medium preset sits between Low and High in every case, and High is consistently close to Ultra in performance, with deltas of 17.3 FPS at 1080p, 9.1 FPS at 1440p, and 4.3 FPS at 4K. This indicates that the High-to-Ultra transition is relatively cheap, while the Low-to-Medium jump carries a larger performance penalty.