Instant compatibility check with FPS benchmarks and optimization tips
Palworld
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 17 | 23 | 28 |
| 1440p QHD | 24 | 31 | 41 | 50 |
| 1080p Full HD | 36 | 47 | 62 | 76 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Palworld on Your System
Measured FPS Breakdown
At 3840x2160, the Intel Core i7-14700KF paired with the Intel Arc B370 produces a narrow band of frame rates that never approaches playable territory. The Low preset averages 28 FPS, the Medium preset averages 23 FPS with a minimum of 19 FPS and a maximum of 26 FPS, the High preset drops to 17 FPS, and the Ultra preset bottoms out at 13 FPS. The gap between Low and Ultra is 15 FPS, a substantial span that reveals how heavily the integrated GPU scales with preset complexity at this resolution. There is no preset at 4K that keeps the frame rate in a comfortable range; even the most forgiving settings leave the system below 30 FPS.
Moving to 2560x1440, the picture improves but remains constrained. The Low preset delivers 50 FPS average, which is close to the 60 FPS threshold but still short of it. Medium averages 41 FPS with a minimum of 35 FPS and a maximum of 47 FPS. High drops to 31 FPS, and Ultra falls to 24 FPS. The scaling from Low to Ultra at this resolution is a 26 FPS reduction, showing that the GPU's limited shading units and texture rate become the dominant factor once the render load increases. Even at 1440p, no setting reaches the 60 FPS mark, and the best result, Low at 50 FPS, leaves a 10 FPS deficit.
At 1920x1080, the system finally finds usable performance. The Low preset averages 76 FPS, comfortably above the 60 FPS threshold. Medium averages 62 FPS with a minimum of 52 FPS and a maximum of 71 FPS, also clearing the playable line on average. High drops to 47 FPS, and Ultra falls to 36 FPS. The delta between Low and Ultra at 1080p is 40 FPS, the largest spread across all resolutions, which indicates that the GPU's 20 ROPs and 40 TMUs are heavily taxed by the higher presets. The recorded data shows that 1080p is the only resolution where this combo can maintain a consistent 60 FPS average, and only on the two lowest presets.
How This Combo Ranks
The database places this combination at rank 3423 out of 3711 tested combos for Palworld. That puts it in the bottom 8 percent of all systems measured, a position that reflects the GPU's severe limitation. The Intel Arc B370 is an integrated graphics solution with a 3DMark Steel Nomad DX12 score of 1184, which places it in the 5th percentile of all GPUs. The CPU, by contrast, is a high-end desktop part with a 94th percentile ranking across all CPUs, so the pairing is fundamentally unbalanced: a top-tier processor dragging a bottom-tier graphics engine.
The combo rank of 3423 out of 3711 means that roughly 288 other combinations performed worse in this game, but the vast majority of systems, over 92 percent, delivered better results. This is not a case where the CPU compensates for the GPU; Palworld's rendering workload is primarily graphics-bound, and the Arc B370 simply lacks the throughput to push high frame rates. The rank is consistent with the measured FPS data, which shows playable performance only at 1080p on Low and Medium presets. Any other configuration falls below the 60 FPS line, and the rank reflects that reality.
CPU and GPU Roles
The data shows a clear division of labor in this combo. The Intel Core i7-14700KF is a 20-core, 28-thread processor with a boost clock of 5.60 GHz and a Cinebench R23 multi-core score of 44167. It is not the bottleneck in Palworld. The Intel Arc B370, with its 1280 shading units, 40 TMUs, and 20 ROPs, is the limiting factor at every resolution and preset tested. The GPU's 6.144 TFLOPS of FP32 performance and 96.00 GTexel/s texture rate are simply insufficient for the game's demands at higher settings.
The resolution scaling confirms this. From 1080p Low to 4K Low, the average FPS drops from 76 to 28, a 63 percent reduction. From 1080p Medium to 4K Medium, the drop is from 62 to 23, a 63 percent reduction as well. From 1080p Ultra to 4K Ultra, the drop is from 36 to 13, a 64 percent reduction. These nearly uniform percentage declines across presets indicate that the GPU's fill rate and shading capacity are being exhausted in a linear fashion as pixel count increases. The CPU is not showing any scaling issues; if it were, the percentage drops would vary more dramatically between resolutions.
Preset scaling tells a similar story. At 1080p, moving from Low to Medium costs 14 FPS, from Medium to High costs 15 FPS, and from High to Ultra costs 11 FPS. At 1440p, the same transitions cost 9, 10, and 7 FPS respectively. At 4K, they cost 5, 6, and 4 FPS. The shrinking absolute differences at higher resolutions show that the GPU is already saturated; adding more graphical work produces smaller frame rate penalties because the system is already near its ceiling. The CPU, with its 33 MB of shared L3 cache and 125 W TDP, is never the constraining element. The recorded data indicates that this is a GPU-bound scenario across the board.
Similar Performance Alternatives
Looking at the nearest rivals for the CPU, the Intel Core i7-14700KF has an average benchmark score of 70163. The AMD Ryzen 7 9700F scores 69996, a delta of 0.2 percent, meaning it would behave nearly identically in CPU-bound scenarios. The AMD Ryzen 9 7940HX scores 69875, a 0.4 percent difference, and the AMD Ryzen 9 7950X scores 69515, a 0.9 percent difference. The Intel Core Ultra 7 265K scores 70879, which is 1 percent higher than the i7-14700KF. In Palworld, where the GPU is the bottleneck, swapping to any of these processors would produce no measurable change in frame rates. The CPU is not the limiting factor, so its nearest rivals are irrelevant to the game's performance.
For the GPU, the Intel Arc B370 has an average benchmark score of 1184. Its nearest rivals are the ATI Mobility Radeon HD 5570 at 1186 (0.2 percent higher), the ATI Radeon HD 5770 at 1190 (0.5 percent higher), the AMD Radeon HD 7650M at 1192 (0.7 percent higher), and the AMD FirePro M2000 at 1168 (1.4 percent lower). These deltas are all within 1.5 percent, meaning that any of these GPUs would deliver effectively identical frame rates in Palworld. A system with the same CPU and one of these graphics parts would produce the same playable settings at 1080p and the same unplayable results at higher resolutions. The performance envelope is defined entirely by this GPU tier, and the alternatives do not change the outcome.
Best Settings per Resolution
At 3840x2160, no preset reaches 60 FPS. The highest average is 28 FPS on Low, which is below the playable threshold. The database records no playable settings at this resolution, and the best setting is listed as null. The system cannot run Palworld at 4K with any degree of smoothness, regardless of the graphical configuration.
At 2560x1440, the situation is unchanged. The Low preset averages 50 FPS, the highest of any setting, but it still falls short of 60 FPS. No playable settings are recorded for this resolution, and the best setting is null. The 10 FPS gap between the best result and the threshold means that even the most aggressive graphical cuts cannot bring this combo to a playable state at 1440p.
At 1920x1080, the system finds its footing. The Low preset averages 76 FPS, which clears the 60 FPS line by a healthy margin. The Medium preset averages 62 FPS, also above the threshold, with a minimum of 52 FPS and a maximum of 71 FPS. The database lists Medium as the best setting at this resolution because it is the most demanding preset that still maintains an average at or above 60 FPS. The High preset at 47 FPS and Ultra at 36 FPS both fall below the line, so they are excluded. The best settings per resolution, therefore, are none at 4K, none at 1440p, and Medium at 1080p with an average of 62 FPS.
The Verdict
The question of whether this PC can run Palworld has a conditional answer. According to the verdict by resolution, the system is playable only at 1920x1080, and only on the Low and Medium presets. At 1080p Low, the average frame rate is 76 FPS, well above the 60 FPS threshold. At 1080p Medium, the average is 62 FPS, which also clears the line. The High preset at 47 FPS and the Ultra preset at 36 FPS do not meet the playable standard, so they are not recommended.
At 2560x1440, the verdict is clear: no settings are playable. The best result, Low at 50 FPS, is 10 FPS short of the threshold. At 3840x2160, the verdict is even more definitive: no settings are playable, and the best result, Low at 28 FPS, is less than half of the required frame rate. The database records no playable settings for either resolution, and the best settings are null.
This is a system that can run Palworld, but only under strict conditions. A 1080p display with Medium settings is the ceiling; anything more demanding, whether higher resolution or higher preset, pushes the frame rate below the playable line. The Intel Core i7-14700KF is more than capable of handling the game's CPU demands, but the Intel Arc B370's integrated graphics architecture, with its 5th percentile GPU ranking, is the limiting factor. The 3423rd rank out of 3711 combos reflects this reality: the processor is a top-tier part, but the graphics solution is a bottom-tier one. For a player with a 1080p monitor and a willingness to accept Medium settings, this combo delivers a playable experience. For anyone expecting 1440p or 4K performance, the data shows that this system will not meet the 60 FPS standard.