Instant compatibility check with FPS benchmarks and optimization tips
Palworld
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 23 | 33 | 45 | 55 |
| 1440p QHD | 44 | 61 | 77 | 97 |
| 1080p Full HD | 71 | 93 | 119 | 145 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Palworld on Your System
The Intel Core i5-14400F paired with the Intel Arc B580 presents a mid-range desktop combination capable of running Palworld, though the experience varies sharply by resolution. The CPU, with its 10 cores and 16 threads, ranks in the 83rd percentile against all CPUs, while the GPU sits in the 68th percentile against all GPUs. This pairing lands at rank 2797 out of 3711 tested combos in Palworld, placing it in the lower-middle portion of the pack. The measured data shows a clear pattern: 1080p is fully playable at every preset, 1440p is playable at up to High settings, and 4K falls short of the 60 FPS threshold across all tested presets. The system’s strengths lie in its balanced CPU-GPU scaling, but the GPU becomes the limiting factor at higher resolutions.
Similar Performance Alternatives
The CPU’s nearest rivals, based on average benchmark scores, cluster tightly around the i5-14400F’s performance. The AMD Ryzen 7 PRO 8840U scores 32,233, sitting just 0.1% above the Intel chip. The Intel Core i9-11900 trails by 0.2% with a score of 32,226, while the AMD Ryzen 7 6800HS is 0.2% ahead at 32,354. The Intel Core i7-12800H rounds out the group, scoring 32,121, which is 0.5% below the i5-14400F. In practical terms, these differences are negligible — any of these CPUs would deliver nearly identical frame pacing in Palworld, meaning the choice between them would not alter the playability verdict at any resolution.
On the GPU side, the Arc B580’s nearest rivals show a wider spread in relative performance. The AMD Radeon RX 580 2048SP scores 23,061, which is 0.2% higher than the Intel card. The NVIDIA GeForce RTX 2080 scores 22,895, sitting 0.6% below the B580, while the RTX 3080 scores 23,172, which is 0.7% higher. The NVIDIA P106-100 scores 23,249, leading this group by 1%. These deltas are small, but they suggest that the B580 trades blows with a range of older high-end and newer mid-range cards. For Palworld specifically, a system with any of these GPUs would likely produce similar FPS numbers within a few frames, though the exact settings that clear 60 FPS could shift by one preset level in either direction.
FAQ
Q: Can this system run Palworld at 1080p with Ultra settings?
A: Yes. The measured average FPS at 1920x1080 with Ultra settings is 71.0 FPS, which clears the 60 FPS playable threshold. This is the most demanding preset that maintains playability at this resolution.
Q: What is the best playable preset at 1440p?
A: At 2560x1440, the best settings that stay at or above 60 FPS are High, which produce an average of 60.9 FPS. Medium and Low also clear the threshold, but High is the highest quality option available.
Q: Is 4K playable with this combination?
A: No. At 3840x2160, none of the tested presets reach 60 FPS. The best result is Low settings at 54.9 FPS average, which falls below the playable threshold. High, Medium, and Ultra produce 33.2, 45.4, and 22.8 FPS respectively.
Q: How does the CPU compare to its closest rivals in raw performance?
A: The i5-14400F’s average benchmark score is 32,279. Its nearest rival, the AMD Ryzen 7 PRO 8840U, scores 32,233, a difference of just 0.1%. The Intel Core i9-11900 is 0.2% behind, and the AMD Ryzen 7 6800HS is 0.2% ahead.
Q: What is the GPU’s percentile ranking among all tested GPUs?
A: The Intel Arc B580 ranks in the 68th percentile of all GPUs, indicating it outperforms roughly two-thirds of the database’s tested graphics cards. Its average benchmark score is 23,021.
Q: Which component is more likely to bottleneck at 4K?
A: The data suggests the GPU becomes the primary constraint at 4K. The frame rate drops from 54.9 FPS at Low to 33.2 FPS at High, a 40% reduction, while the CPU’s relative performance remains constant across resolutions.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 71.0 FPS. This is the highest quality setting tested and still leaves a comfortable margin above the playable threshold. Lower presets all exceed 60 FPS as well — High averages 93.3 FPS, Medium 118.6 FPS, and Low 145.1 FPS — but Ultra provides the best visual fidelity without sacrificing smoothness.
At 2560x1440, the best playable preset is High, averaging 60.9 FPS. This sits just barely above the 60 FPS line, leaving little headroom for demanding scenes. Medium and Low are also playable, with averages of 77.0 and 96.6 FPS respectively, but Ultra drops to 43.5 FPS, which is not playable.
At 3840x2160, no preset achieves 60 FPS. The closest is Low at 54.9 FPS, followed by Medium at 45.4 FPS, High at 33.2 FPS, and Ultra at 22.8 FPS. For this resolution, the system cannot maintain the playable threshold at any quality setting.
The Verdict
The verdict is resolution-dependent. At 1920x1080, this PC can run Palworld at every tested preset, including Ultra, with the highest playable average at 71.0 FPS. At 2560x1440, the system is playable at High, Medium, and Low settings, with High being the best option at 60.9 FPS — though it is a close call. At 3840x2160, the system fails to reach 60 FPS on any preset; the best result is Low at 54.9 FPS, which is below the playable threshold. The data clearly shows that 1080p is the sweet spot for this combination, offering full preset freedom. For 1440p users, sacrificing Ultra for High is necessary, while 4K is not viable for smooth gameplay.
Measured FPS Breakdown
At 1920x1080, the frame rates scale predictably with settings. Low produces the highest average at 145.1 FPS, followed by Medium at 118.6 FPS, High at 93.3 FPS, and Ultra at 71.0 FPS. The gap between Low and Ultra is 74.1 FPS, indicating a strong GPU dependency as quality increases.
At 2560x1440, the averages drop noticeably. Low averages 96.6 FPS, Medium 77.0 FPS, High 60.9 FPS, and Ultra 43.5 FPS. The transition from High to Ultra represents a 28.6% performance loss, which is why Ultra is not playable at this resolution.
At 3840x2160, the system struggles across the board. Low averages 54.9 FPS, Medium 45.4 FPS, High 33.2 FPS, and Ultra 22.8 FPS. The drop from 1440p to 4K at High settings is from 60.9 to 33.2 FPS, a 45% reduction, highlighting the GPU’s inability to handle the pixel throughput at 4K.
How This Combo Ranks
In Palworld, this specific CPU-GPU combination ranks 2797 out of 3711 tested combos, placing it in the 75th percentile of all tested systems — meaning roughly a quarter of tested combos perform worse, and three-quarters perform better. This rank reflects the mid-tier nature of both components. The CPU’s 83rd percentile ranking suggests it is not the primary weakness, while the GPU’s 68th percentile ranking indicates it is the limiting factor in demanding scenarios. The combination’s rank is consistent with its 1080p performance, where it excels, but it falls behind more powerful GPUs at higher resolutions. For a system built around a processor that scores 21,645 in Cinebench R23 multi-core, the GPU pairing is adequate for 1080p gaming but not for 4K.
CPU and GPU Roles
The data shows a clear division of labor between the CPU and GPU across resolutions. At 1920x1080, the CPU’s single-thread performance of 3,055 in Cinebench R23 ensures that even Ultra settings maintain 71.0 FPS, suggesting the CPU is not the bottleneck at this resolution. The GPU handles the load well, with the frame rate scaling smoothly from Low to Ultra.
At 2560x1440, the GPU begins to assert its influence. The drop from High at 60.9 FPS to Ultra at 43.5 FPS is a 28.6% reduction, which aligns with the GPU’s 68th percentile ranking. The CPU’s multi-core score of 21,645 in Cinebench R23 is sufficient to feed the GPU, but the Arc B580’s 13.67 TFLOPS of FP32 performance is taxed by the higher pixel count.
At 3840x2160, the GPU is unequivocally the limiting factor. The frame rate at Low settings is 54.9 FPS, which is still below the 60 FPS threshold, and High drops to 33.2 FPS. This indicates that even the least demanding preset pushes the GPU to its limits. The CPU’s role becomes secondary, as its performance is adequate for the game’s logic but cannot compensate for the GPU’s lack of raw throughput. The scaling from 1440p to 4K at Medium settings — from 77.0 to 45.4 FPS, a 41% drop — further confirms that resolution increases disproportionately burden the GPU, making it the dominant factor in determining playability at higher resolutions.