Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Palworld
Survival 2024

Palworld

59%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
130 FPS
Ultra 1080p Measured
61 FPS

1440p (2K / QHD)

Low 1440p Measured
85 FPS
Ultra 1440p Measured
40 FPS

4K (Ultra HD)

Low 4K Measured
47 FPS
Ultra 4K Measured
22 FPS
12.3ms Frame Time
18ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,522
Your CPU 19,039
Graphics Card
Required 27,862
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 30 38 47
1440p QHD 40 53 69 85
1080p Full HD 61 81 105 130

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 81
1920x1080 Low 130
1920x1080 Medium 105
1920x1080 Ultra 61
2560x1440 High 53
2560x1440 Low 85
2560x1440 Medium 69
2560x1440 Ultra 40
3840x2160 High 30
3840x2160 Low 47
3840x2160 Medium 38
3840x2160 Ultra 22

Performance Analysis: Palworld on Your System

Intel Core i5-12400F and Intel Arc B570 form a solid mid-range pairing for Palworld, but the game’s demands scale sharply with resolution. At 1080p, this combo delivers a fully playable experience even at the highest preset, while 1440p requires a step down to Medium for a consistent 60 FPS. At 4K, the system falls short of the 60 FPS playable threshold across all tested settings, making it a non-option for that resolution. The data shows a clear GPU-bound trend at higher resolutions, with the CPU’s headroom becoming less relevant as pixel count rises.

Best Settings per Resolution

Benchmark results indicate that the playable threshold of 60 FPS is met at 1920x1080 and 2560x1440, but not at 3840x2160. For each resolution, the most demanding preset that maintains an average of at least 60 FPS is as follows:

  • 3840x2160 (4K): No playable settings. The highest average FPS recorded is 47 at Low, which still falls below the 60 FPS threshold. Medium averages 38 FPS, High drops to 30, and Ultra bottoms out at 22. None of these presets approach playability, so the recommendation is to avoid 4K entirely with this hardware.
  • 2560x1440 (1440p): The best playable setting is Medium, which averages 69 FPS. This preset stays above 60 FPS on average, with a minimum of 59 and a maximum of 80. High averages 53 FPS (below the threshold), Low averages 85 (playable but visually reduced), and Ultra averages 40 (not playable). Medium is the sweet spot, offering the highest visual quality while remaining comfortably above 60 FPS.
  • 1920x1080 (1080p): The best playable setting is Ultra, which averages 61 FPS. This is just above the 60 FPS threshold, making it the maximum preset you can run without dipping below the playable line on average. High averages 81 FPS, Medium averages 105, and Low averages 130, all of which are playable. Ultra is the most demanding option that still meets the 60 FPS average, though the margin is slim (61 FPS).

The data shows that the Intel Arc B570’s 10 GB GDDR6 memory and 380.0 GB/s bandwidth are sufficient for 1080p Ultra, but the GPU’s 11.52 TFLOPS compute is not enough to sustain 60 FPS at 4K even on Low. At 1440p, Medium is the practical ceiling for a smooth experience.

Similar Performance Alternatives

The nearest rivals for the Intel Core i5-12400F, based on average benchmark scores, are all within a narrow performance band. The AMD Ryzen 5 7535HS scores 19047 (0% delta), the Intel Core 3 201E scores 19056 (-0.1% delta), the Intel Core i5-1335U scores 18982 (0.3% delta), and the AMD EPYC 7773X scores 18979 (0.3% delta). These CPUs are effectively interchangeable for Palworld, as the game’s frame rates at 1080p and 1440p are more dependent on the GPU. For this combo, the i5-12400F’s 6 cores and 12 threads (with a boost clock of 4.40 GHz) provide ample headroom; any of these rivals would produce virtually identical FPS in the measured scenarios.

For the Intel Arc B570, the closest GPU rivals are the NVIDIA GeForce RTX 3070 Mobile (avg score 20534, 0.1% delta), the Intel Arc A750 (avg score 20582, -0.1% delta), the NVIDIA Quadro M4000M (avg score 20480, 0.4% delta), and the AMD Radeon R9 M390X (avg score 20662, -0.5% delta). The Arc A750 is particularly relevant as a desktop alternative—it uses the same Xe2-HPG architecture but has slightly different memory configuration (the B570 has 10 GB GDDR6 on a 160-bit bus, while the A750 is a previous-generation Alchemist part). In Palworld, the B570’s performance at 1080p Ultra (61 FPS) and 1440p Medium (69 FPS) would be mirrored almost exactly by the RTX 3070 Mobile or Arc A750, given their near-identical average scores. The Quadro M4000M and R9 M390X are older or mobile-oriented parts that would behave similarly in terms of raw throughput, though driver optimizations for Palworld may vary.

If you are building a system with a comparable GPU, the i5-12400F’s rivals (like the Ryzen 5 7535HS) will not bottleneck the Arc B570 at any resolution tested. Conversely, swapping the B570 for an Arc A750 or RTX 3070 Mobile would yield the same FPS numbers in this game, assuming similar cooling and system configuration.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings (Low, Medium, High, Ultra). All figures are averages unless min/max are explicitly noted.

3840x2160 (4K):

  • Low: 47 FPS average (no min/max recorded)
  • Medium: 38 FPS average, 33 FPS minimum, 44 FPS maximum
  • High: 30 FPS average (no min/max recorded)
  • Ultra: 22 FPS average (no min/max recorded)

2560x1440 (1440p):

  • Low: 85 FPS average (no min/max recorded)
  • Medium: 69 FPS average, 59 FPS minimum, 80 FPS maximum
  • High: 53 FPS average (no min/max recorded)
  • Ultra: 40 FPS average (no min/max recorded)

1920x1080 (1080p):

  • Low: 130 FPS average (no min/max recorded)
  • Medium: 105 FPS average, 89 FPS minimum, 121 FPS maximum
  • High: 81 FPS average (no min/max recorded)
  • Ultra: 61 FPS average (no min/max recorded)

The data reveals a consistent pattern: moving from Low to Ultra at any resolution costs roughly 50-60% of the average FPS. At 1080p, the gap between Low (130) and Ultra (61) is 69 FPS, while at 1440p it is 45 FPS (85 to 40). At 4K, the spread narrows to 25 FPS (47 to 22). The min/max figures for Medium settings show frame pacing is stable: at 1080p Medium, the minimum is 89 FPS and maximum is 121, indicating no severe stutters. At 1440p Medium, the minimum dips to 59 FPS (just below the 60 FPS threshold) but the average stays at 69, suggesting occasional dips during heavy scenes. The 4K Medium data (min 33, max 44) confirms the GPU is overwhelmed, with a narrow operating range that never approaches playability.

FAQ

Q: Can this combo run Palworld at 60 FPS on 1080p Ultra?

A: Yes, but just barely. The average FPS at 1080p Ultra is 61, which is 1 FPS above the playable threshold of 60. Expect occasional dips below 60 during intense moments, as the margin is minimal. High (81 FPS) or Medium (105 FPS) provide more comfortable headroom.

Q: What is the best setting for 1440p to stay above 60 FPS?

A: Medium is the highest playable preset, averaging 69 FPS. The minimum FPS at Medium is 59, so you may see brief drops below 60, but the average is solid. High averages only 53 FPS, which is not playable by the 60 FPS standard.

Q: Is 4K playable with this hardware?

A: No. The highest average FPS at 3840x2160 is 47 on Low, which is below the 60 FPS threshold. Medium (38 FPS), High (30), and Ultra (22) are all significantly worse. The Arc B570 lacks the compute headroom for 4K in Palworld.

Q: How does the Intel Arc B570 compare to its nearest GPU rival in this game?

A: The Arc B570’s average benchmark score (20556) is within 0.1% of the NVIDIA GeForce RTX 3070 Mobile (20534) and within -0.1% of the Intel Arc A750 (20582). In Palworld, you would expect virtually identical FPS from these GPUs across all settings and resolutions.

Q: Does the CPU bottleneck the GPU at any resolution?

A: No. The i5-12400F’s multi-thread score (19433 in Passmark) and 6-core/12-thread design provide ample headroom. The FPS scaling from 1080p to 1440p to 4K (e.g., 105 to 69 to 38 on Medium) follows a GPU-bound pattern, indicating the CPU is not the limiting factor.

Q: What is the minimum FPS recorded for any playable setting?

A: The lowest minimum FPS among playable settings is 59 FPS, recorded at 1440p Medium. At 1080p Medium, the minimum is 89 FPS, and at 1080p Ultra, no min/max was recorded, but the average is 61 FPS.

CPU and GPU Roles

The division of labor between the Intel Core i5-12400F and Intel Arc B570 in Palworld is clear from the scaling data. At 1080p, the system is GPU-limited but the CPU has enough single-thread performance (3dmark single-thread score of 909) to keep up with the game’s physics and AI. The jump from 1080p Medium (105 FPS) to 1440p Medium (69 FPS) is a 34% drop, which aligns with the pixel count increase (2.25x area, but only 1.78x more pixels in the measured resolution change). This suggests the GPU’s fill rate (200.0 GPixel/s) is the primary constraint.

At 1440p, the CPU’s role diminishes further. The i5-12400F’s 12 threads are more than enough for Palworld’s open-world survival mechanics, and the frame rate is dictated almost entirely by the Arc B570’s 2304 shading units and 80 ROPs. The gap between 1440p Medium (69 FPS) and 4K Medium (38 FPS) is another 45% reduction, again consistent with a GPU-bound scenario. The 4K results (all below 47 FPS) confirm that the Arc B570’s 11.52 TFLOPS FP32 compute simply cannot push the pixel count at that resolution, regardless of CPU.

The CPU’s contribution is most visible at 1080p Low, where the frame rate hits 130 FPS. This is likely near the upper limit of what the i5-12400F can feed the GPU in Palworld, given its 3dmark max-threads score of 5912. At 1080p Ultra (61 FPS), the CPU has 69 FPS of headroom over the GPU, meaning the bottleneck is firmly on the graphics card. For 1440p and 4K, the CPU is effectively idle in terms of limiting performance—the data shows no scenario where reducing CPU load would improve FPS. If you were to pair this CPU with a faster GPU (like the RTX 3070 Mobile), the i5-12400F could likely sustain higher frame rates, but with the Arc B570, the GPU is the clear limiting factor at all resolutions above 1080p Low.

How This Combo Ranks

The Intel Core i5-12400F + Intel Arc B570 combination ranks 2985 out of 3711 tested combos for Palworld, placing it in the bottom 20% of all systems. This rank reflects the Arc B570’s mid-tier position (65th percentile vs all GPUs) and the i5-12400F’s solid but unremarkable standing (73rd percentile vs all CPUs). The combo’s inability to hit 60 FPS at 4K, and its narrow margin at 1080p Ultra (61 FPS), drag its overall rank down despite being perfectly playable at 1440p Medium.

Compared to the nearest rival combos, the rank is consistent with the component scores. The GPU’s nearest rival (RTX 3070 Mobile) has nearly identical performance, so any system using that GPU with a comparable CPU would land in the same rank band. The CPU’s rivals (Ryzen 5 7535HS, Core 3 201E) would not change the outcome, as Palworld is not CPU-bound in the tested scenarios. The low rank is primarily due to the 4K failure—if the game were only tested at 1080p and 1440p, the combo would rank much higher, as it meets the 60 FPS threshold at both resolutions with the right settings. The 3711-combo pool includes systems with much stronger GPUs (e.g., high-end NVIDIA and AMD parts), which push the B570 down the list. For a budget-conscious builder targeting 1080p or 1440p, this rank is acceptable, but it is not a top-tier combo for Palworld.