Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Palworld
Survival 2024

Palworld

68%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
327 FPS
Ultra 1080p Measured
162 FPS

1440p (2K / QHD)

Low 1440p Measured
220 FPS
Ultra 1440p Measured
103 FPS

4K (Ultra HD)

Low 4K Measured
121 FPS
Ultra 4K Measured
55 FPS
4.7ms Frame Time
7ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,522
Your CPU 13,494
Graphics Card
Required 27,862
Your GPU 56,083

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 55 75 100 121
1440p QHD 103 139 183 220
1080p Full HD 162 211 274 327

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 211
1920x1080 Low 327
1920x1080 Medium 274
1920x1080 Ultra 162
2560x1440 High 139
2560x1440 Low 220
2560x1440 Medium 183
2560x1440 Ultra 103
3840x2160 High 75
3840x2160 Low 121
3840x2160 Medium 100
3840x2160 Ultra 55

Performance Analysis: Palworld on Your System

The Intel Core i3-12100F paired with the NVIDIA GeForce RTX 5080 presents a striking imbalance in Palworld, where a modest quad-core processor meets one of the most powerful consumer GPUs available. Measured frame rates across three resolutions and four settings tiers reveal that this combination delivers playable performance in most scenarios, though the data also exposes clear limits at the highest visual quality on 4K displays. This analysis examines the measured FPS results, alternative hardware, and the specific roles each component plays in determining Palworld’s performance.

Measured FPS Breakdown

At 1920x1080, the combination produces exceptionally high frame rates that far exceed the 60 FPS playable threshold. Low settings yield an average of 326.9 FPS, while Medium settings reach 274.1 FPS and High settings hit 210.5 FPS. Even Ultra settings, which impose the heaviest graphical load, maintain an average of 162 FPS. These numbers indicate that at 1080p, the RTX 5080 is never the limiting factor; the CPU’s single-thread performance, evidenced by a 3DMark single-thread score of 893 and a Cinebench R23 single-core score of 1674, keeps pace with the GPU’s output across all presets. The gap between Low and Ultra at this resolution is 164.9 FPS, showing that the GPU has substantial headroom even when settings are maximized.

Moving to 2560x1440, the frame rates remain far above the playability threshold but begin to show the GPU working harder. Low settings average 220.2 FPS, Medium drops to 182.9 FPS, High settles at 139 FPS, and Ultra still achieves 102.7 FPS. The scaling from 1080p to 1440p is noticeable: Ultra settings lose 59.3 FPS, and High loses 71.5 FPS. This suggests that the RTX 5080’s raw compute power, reflected in its 56.28 TFLOPS FP32 throughput and 960.0 GB/s memory bandwidth, is being utilized more fully as resolution increases. Despite the drop, every preset at 1440p clears the 60 FPS threshold by a wide margin, with even the most demanding setting delivering 42.7 FPS above the minimum.

At 3840x2160, the data reveals the first signs of strain. Low settings average 120.6 FPS, Medium achieves 100.1 FPS, and High maintains 74.6 FPS, all comfortably above 60 FPS. However, Ultra settings fall to an average of 55.4 FPS, which is 4.6 FPS below the playable threshold. The gap between High and Ultra at 4K is 19.2 FPS, the largest single-setting jump across any resolution, indicating that Ultra’s additional effects and rendering demands push the GPU past its effective limit with this CPU. The progression from Low to Ultra at 4K—120.6 to 55.4 FPS—represents a 65.2 FPS swing, highlighting how sensitive this resolution is to preset changes.

The measured data does not include min or max FPS values, so this analysis relies solely on average frame rates. Across all resolutions, the pattern is consistent: the i3-12100F and RTX 5080 combination excels at 1080p and 1440p, delivers playable results at 4K for most settings, and only fails to reach 60 FPS at 4K Ultra. The CPU’s 4 cores and 8 threads, with a boost clock of 4.30 GHz, appear sufficient for Palworld’s demands at lower resolutions, where the GPU’s 10752 shading units and 112 ROPs dominate the rendering pipeline.

FAQ

Q: Can this PC run Palworld at 60 FPS on 4K resolution?

A: Yes, but not at every preset. Measured averages show Low settings at 120.6 FPS, Medium at 100.1 FPS, and High at 74.6 FPS, all above the 60 FPS threshold. Ultra settings fall to 55.4 FPS, which is below the playable mark.

Q: What is the best setting for 1440p that stays above 60 FPS?

A: Ultra settings at 2560x1440 achieve an average of 102.7 FPS, making it the most demanding preset that remains playable. All four settings—Low, Medium, High, and Ultra—exceed 60 FPS at this resolution.

Q: How does the CPU compare to its nearest rivals in benchmark scores?

A: The i3-12100F has an average benchmark score of 13494. The Intel Core 3 N355 scores 13492, which is 0% different, while the Intel Core i5-9500 scores 13452, a 0.3% difference. The Intel Core 5 120UL scores 13594, which is -0.7% relative, and the Intel Core i7-1250U scores 13351, a 1.1% difference. These rivals perform nearly identically in synthetic tests.

Q: What GPU alternatives would offer similar performance to the RTX 5080?

A: The AMD Radeon 8060S has an average score of 55757, which is 0.6% higher than the RTX 5080’s 56083 score. The AMD Radeon RX 6750 GRE 12 GB scores 55698, a 0.7% difference, and the AMD Radeon Pro W5700X scores 54828, a 2.3% difference. The AMD Radeon RX 9070 GRE scores 57367, which is -2.2% relative, indicating slightly higher performance.

Q: Is the RTX 5080 more powerful than the CPU in this pairing?

A: The GPU’s percentile rank is 87 among all GPUs, while the CPU’s percentile rank is 68 among all CPUs. The RTX 5080’s average benchmark score is 56083 compared to the i3-12100F’s 13494, showing the GPU vastly outperforms the CPU in aggregate compute.

Q: Does resolution affect which component limits frame rate?

A: Yes. At 1080p, the CPU’s single-thread performance appears sufficient, as frame rates stay above 162 FPS even at Ultra. At 4K, the GPU becomes the bottleneck, with Ultra dropping to 55.4 FPS while the CPU still has headroom. The data shows scaling from 1080p to 4K reduces Ultra FPS from 162 to 55.4, a 106.6 FPS difference.

Similar Performance Alternatives

For the CPU, the nearest rivals by average benchmark score are all within 1.1% of the i3-12100F’s 13494 score. The Intel Core 3 N355 matches at 13492, making it a nearly identical performer for Palworld’s CPU-bound scenarios. The Intel Core i5-9500, with a score of 13452 and a 0.3% delta, would behave almost exactly the same in this game, meaning users with that processor could expect similar frame rates when paired with the RTX 5080. The Intel Core 5 120UL scores 13594, which is 0.7% higher, potentially offering a marginal improvement in CPU-limited situations, though the difference is negligible in practice. The Intel Core i7-1250U, scoring 13351 at 1.1% below, would be slightly slower but still within the same performance envelope. These rivals underscore that the i3-12100F’s 4-core, 8-thread configuration is not unique; several other processors deliver equivalent compute, and none would meaningfully alter Palworld’s measured FPS at any resolution.

On the GPU side, the RTX 5080’s nearest rivals show similar variation. The AMD Radeon RX 9070 GRE, with a score of 57367, is 2.2% faster, which could translate to slightly higher frame rates at 4K Ultra, potentially pushing that 55.4 FPS average closer to 60. The AMD Radeon 8060S, at 55757 and 0.6% faster, would produce nearly identical results, meaning 4K Ultra would still fall short of the playable threshold. The AMD Radeon RX 6750 GRE 12 GB, scoring 55698, is 0.7% slower and would likely exacerbate the 4K Ultra shortfall, while the AMD Radeon Pro W5700X, at 54828 and 2.3% slower, would show a more pronounced drop, possibly reducing High settings at 4K below 60 FPS as well. These alternatives reveal that the RTX 5080 sits in a performance band where small deltas decide whether 4K Ultra is playable, and only the RX 9070 GRE offers a clear path to clearing that hurdle.

When considering the full system, the CPU and GPU alternatives interact predictably. Swapping the i3-12100F for a rival like the Intel Core 5 120UL would not change the 4K Ultra result, as the GPU remains the limiting factor at that resolution. Conversely, replacing the RTX 5080 with an RX 9070 GRE could improve 4K Ultra FPS by roughly 2%, potentially reaching 56.6 FPS, still below 60. The data suggests that neither component swap alone resolves the 4K Ultra deficit; only a combination of a faster GPU and potentially a stronger CPU would achieve that goal, though the measured numbers do not confirm such a pairing.

How This Combo Ranks

In the database of tested combinations for Palworld, this specific pairing ranks 197 out of 3711 total combos. This places it in the top 5.3% of all tested systems, indicating that the i3-12100F and RTX 5080 combination delivers performance that surpasses the vast majority of alternatives. The rank reflects the consistency of high frame rates across most settings and resolutions, particularly the 162 FPS average at 1080p Ultra and 102.7 FPS at 1440p Ultra. The single weak point—4K Ultra at 55.4 FPS—does not drag the overall ranking down substantially, as many tested combos likely fail to reach 60 FPS at lower resolutions or with less demanding presets.

The percentile rank of 197 out of 3711 also contextualizes the CPU and GPU individually. The RTX 5080’s 87th percentile among GPUs and the i3-12100F’s 68th percentile among CPUs combine to produce a system that outperforms most others, despite the CPU being a relative weak link. This suggests that Palworld’s engine benefits more from GPU horsepower than CPU throughput, at least in the measured settings. If the game were more CPU-bound, the combo’s rank might be lower, given the i3-12100F’s modest 4-core count compared to higher-end processors not listed in the rivals.

The rank also implies that users with this setup are getting near-top-tier performance without needing a flagship CPU. The data shows that at 1080p and 1440p, the frame rates are so high that a faster CPU would not yield perceptible improvements, as the GPU is already saturating the display’s refresh rate in many cases. At 4K, the GPU is the bottleneck, so the CPU’s rank is irrelevant. The 197th position therefore reflects a well-balanced outcome for most gaming scenarios, with the only caveat being the 4K Ultra preset.

The Verdict

This PC can run Palworld, and it does so exceptionally well at most resolutions and settings. Based on the measured data, the verdict by resolution is clear. At 1920x1080, all four presets—Low, Medium, High, and Ultra—clear 60 FPS, with Ultra achieving 162 FPS on average. The playable settings list includes all options, and the best setting is Ultra at 162 FPS. At 2560x1440, the same holds true: every preset exceeds 60 FPS, with Ultra averaging 102.7 FPS, making it the best choice. At 3840x2160, the situation changes. Low (120.6 FPS), Medium (100.1 FPS), and High (74.6 FPS) are all playable, but Ultra falls to 55.4 FPS, below the 60 FPS threshold. The best playable setting at 4K is High, with an average of 74.6 FPS.

The verdict is straightforward: for 1080p and 1440p gaming, this system delivers outstanding performance, with frame rates high enough for high-refresh-rate monitors. For 4K, users must choose between High and Ultra, sacrificing some visual fidelity to stay above 60 FPS. The 60 FPS threshold is met at 4K High, but not at 4K Ultra, so players seeking maximum quality at 4K will need to accept a lower frame rate or reduce settings. Overall, the i3-12100F and RTX 5080 combination is a capable Palworld machine, with the only notable limitation being the most demanding preset at the highest resolution.

Best Settings per Resolution

At 1920x1080, the most demanding preset that maintains 60 FPS is Ultra, which achieves an average of 162 FPS. This is the optimal choice for 1080p, as it provides the highest visual quality while still delivering more than double the playable threshold. At 2560x1440, Ultra is also the best setting, averaging 102.7 FPS, which is 42.7 FPS above the minimum requirement. The data shows that 1440p Ultra offers a substantial visual upgrade over lower presets while remaining smooth.

At 3840x2160, the best playable setting is High, with an average of 74.6 FPS. This preset stays 14.6 FPS above the 60 FPS threshold, providing a safety margin against frame rate dips, though the measured data does not include minimum FPS values. Medium at 4K averages 100.1 FPS and is also a viable option, but High offers better visuals while still clearing the threshold. Ultra at 4K is not recommended, as its 55.4 FPS average falls below the playable mark. For users prioritizing frame rate stability, Medium might be preferable to High, but the average data suggests High is the best balance of quality and performance at 4K.

CPU and GPU Roles

The data reveals how the CPU and GPU contribute differently across resolutions. At 1920x1080, the GPU’s massive compute resources—56.28 TFLOPS FP32 and 960.0 GB/s bandwidth—are underutilized, as evidenced by the high frame rates even at Ultra (162 FPS). The CPU’s single-thread performance, with a Cinebench R23 single-core score of 1674, appears sufficient to feed the GPU at this resolution, as the frame rates do not collapse. The scaling from Low to Ultra at 1080p is 164.9 FPS, indicating that the GPU has ample headroom and the CPU is not a bottleneck.

At 2560x1440, the GPU begins to work harder, as shown by the drop in Ultra FPS from 162 to 102.7, a 59.3 FPS decrease. This suggests that the GPU’s rendering load, rather than CPU limitations, is driving the change. The CPU’s role remains consistent, as its 4 cores and 8 threads are not stressed by the resolution increase. The data indicates that Palworld at 1440p is primarily GPU-bound, with the RTX 5080’s 10752 shading units and 112 ROPs determining the frame rate.

At 3840x2160, the GPU is clearly the dominant factor. The Ultra preset falls to 55.4 FPS, a 47.3 FPS drop from 1440p Ultra, while the CPU’s workload remains unchanged. This resolution pushes the RTX 5080 to its limits, particularly at Ultra settings, where the 84 RT cores and 336 tensor cores may be engaged for advanced effects. The CPU’s performance is not the issue, as evidenced by the fact that Low settings at 4K achieve 120.6 FPS, nearly double the Ultra result. The gap between Low and Ultra at 4K (65.2 FPS) is larger than at 1440p (117.5 FPS difference, from 220.2 to 102.7), showing that the GPU’s scaling with settings is more pronounced at higher resolutions.

The component roles are thus clear: the i3-12100F provides adequate single-thread performance for Palworld across all resolutions, while the RTX 5080 is the primary driver of frame rates, with its impact growing as resolution and settings increase. At 1080p, the CPU and GPU are balanced, but at 4K, the GPU becomes the sole bottleneck, particularly at Ultra presets. Users with this combo should prioritize GPU settings at 4K, while at 1080p and 1440p, they can maximize quality without concern for CPU limitations.