Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Palworld
Survival 2024

Palworld

61%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
193 FPS
Ultra 1080p Measured
93 FPS

1440p (2K / QHD)

Low 1440p Measured
126 FPS
Ultra 1440p Measured
57 FPS

4K (Ultra HD)

Low 4K Measured
71 FPS
Ultra 4K Measured
34 FPS
8.3ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,522
Your CPU 13,494
Graphics Card
Required 27,862
Your GPU 26,331

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 34 45 58 71
1440p QHD 57 76 102 126
1080p Full HD 93 120 156 193

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 120
1920x1080 Low 193
1920x1080 Medium 156
1920x1080 Ultra 93
2560x1440 High 76
2560x1440 Low 126
2560x1440 Medium 102
2560x1440 Ultra 57
3840x2160 High 45
3840x2160 Low 71
3840x2160 Medium 58
3840x2160 Ultra 34

Performance Analysis: Palworld on Your System

Can an entry-level quad-core from Intel's 12th Gen lineup paired with a current-generation Blackwell card handle Palworld? The pairing looks unusual on paper — a Core i3-12100F with 4 cores and 8 threads sitting next to a GeForce RTX 5060 — yet the measured data tells a story of a game that leans heavily on the GPU side of the equation. Across twelve measured configurations spanning three resolutions and four presets, this combination delivers playable results far more often than the CPU's modest spec sheet would suggest, clearing the 60 FPS threshold in eight of those configurations.

Measured FPS Breakdown

The full grid of measured averages, taken at 1920x1080, 2560x1440, and 3840x2160 across Low, Medium, High, and Ultra presets, shows a clean and predictable degradation pattern. At 1920x1080, the combo posts 193 FPS on Low, 155.8 FPS on Medium, 120.3 FPS on High, and 92.8 FPS on Ultra. Every single 1080p configuration sits comfortably above the 60 FPS playable threshold — even the most demanding preset retains a margin of more than 30 frames over that line.

Moving to 2560x1440 shifts the numbers down but keeps three of four presets playable: Low lands at 126.1 FPS, Medium at 102 FPS, and High at 76.1 FPS. Ultra at 1440p is the first configuration to fall short, averaging 57.4 FPS — just under 3 frames below the threshold. That is a near miss rather than a failure, and it suggests a minor settings reduction would push it over the line.

At 3840x2160, the demands of native 4K become decisive. Low averages 70.5 FPS, Medium drops to 58 FPS, High to 44.8 FPS, and Ultra to 34.1 FPS. Only the Low preset clears 60 FPS at 4K, and Medium sits within 2 FPS of the threshold. Minimum and maximum frame rates were not recorded for these runs, so the analysis rests on averages alone — a caveat worth keeping in mind when evaluating consistency, particularly in a survival game where base-building and large Pal gatherings can spike simulation load.

CPU and GPU Roles

Which component is the limiting factor here? The scaling between resolutions provides the answer. From 1080p to 1440p on the Low preset, frame rate falls from 193 to 126.1 FPS — a drop of roughly 35%. From 1440p to 4K, it falls again from 126.1 to 70.5 FPS. If the Core i3-12100F were the bottleneck, raising the resolution would produce much smaller performance losses, since the CPU's workload stays roughly constant while the GPU's grows. Instead, the steep and continuing decline across every preset indicates the RTX 5060 is the primary limiter at all three tested resolutions.

The preset scaling reinforces this. At 1440p, going from Low to Ultra costs nearly half the frame rate (126.1 down to 57.4 FPS), which is characteristic of a GPU-bound profile where visual quality settings translate almost directly into frame delivery. The CPU's role should not be dismissed entirely — Palworld is a survival game with simulation elements, and the i3-12100F's benchmark profile (a Cinebench R23 multi-core score of 11860 against a single-core score of 1674, plus a Passmark single-thread result of 3444) describes a chip with strong per-core throughput but limited aggregate throughput. Still, the measured data shows no evidence of a hard CPU ceiling within these twelve runs; the frame-rate curve tracks resolution and preset, not thread count.

Similar Performance Alternatives

For anyone assembling hardware that would behave similarly in Palworld, the rivals data points to several equivalents. On the CPU side, the i3-12100F's average benchmark score of 13494 places it in the 68th percentile of all tested CPUs, and its nearest rivals cluster remarkably tightly: the Intel Core 3 N355 averages 13492 (a delta of 0%), the Core i5-9500 averages 13452 (0.3% behind), the Core 5 120UL averages 13594 (0.7% ahead), and the Core i7-1250U averages 13351 (1.1% behind). Any of these processors would be expected to produce near-identical results in this game, since the deltas are all within about one percent.

On the GPU side, the RTX 5060 sits in the 72nd percentile of all GPUs with an average score of 26331. Its nearest rivals span a wider and stranger range: the AMD Radeon 860M averages 26401 (-0.3% delta), the NVIDIA GeForce MX550 averages 26421 (-0.3%), the Radeon RX 5700 XT 50th Anniversary averages 26553 (-0.8%), and the Radeon RX 6750 XT averages 26011 (1.2% behind). The interesting implication is generational spread — hardware separated by many product generations lands within a percent of this card in aggregate scoring, so Palworld results from systems built around any of these GPUs should land in the same neighborhood, assuming the CPU keeps pace.

The Verdict

Yes, this PC can run Palworld — with resolution-dependent caveats. The verdict data makes the picture unambiguous. At 1920x1080, all four presets are playable: Low, Medium, High, and Ultra all clear 60 FPS, with Ultra delivering 92.8 FPS on average. At 2560x1440, three presets clear the bar — Low at 126.1, Medium at 102, and High at 76.1 FPS — while Ultra at 57.4 FPS falls just short. At 3840x2160, only Low qualifies as playable at 70.5 FPS.

Ranked against the full field of tested combinations for this game, this pairing sits at rank 1640 out of 3711 — slightly below the halfway mark. That placement matches the qualitative read: a current mid-tier GPU dragging a compact quad-core to solid results in a game that does not punish the CPU hard, but not to leaderboard-topping performance either.

Best Settings per Resolution

The most demanding preset that stays at or above 60 FPS at each resolution:

  • 1920x1080 — Ultra, 92.8 FPS average. No compromise needed; the maximum preset retains a healthy margin.
  • 2560x1440 — High, 76.1 FPS average. Ultra misses at 57.4 FPS, so High is the ceiling, with over 16 frames of headroom.
  • 3840x2160 — Low, 70.5 FPS average. Medium at 58 FPS narrowly misses the threshold, making Low the only preset that qualifies.

A pattern emerges: each resolution step costs roughly one preset tier. 1080p Ultra and 1440p High both land near the low-90s to high-70s range, and 4K Low's 70.5 FPS continues the descent. For players prioritizing visual fidelity over resolution, staying at 1440p with High settings appears to be the sweet spot in this data set.

FAQ

Q: Can the i3-12100F and RTX 5060 run Palworld at 4K?

A: Yes, but only on the Low preset, which averages 70.5 FPS. Medium (58 FPS), High (44.8 FPS), and Ultra (34.1 FPS) all fall below the 60 FPS threshold.

Q: What frame rate does this combo get at 1080p on maximum settings?

A: 92.8 FPS on average at 1920x1080 Ultra — comfortably above 60 FPS.

Q: Is the CPU or the GPU the bottleneck in Palworld?

A: The measured scaling indicates the GPU. Frame rates drop steeply as resolution rises (193 FPS at 1080p Low versus 70.5 FPS at 4K Low), which is the signature of a GPU-limited configuration rather than a CPU-limited one.

Q: Which presets are playable at 2560x1440?

A: Low (126.1 FPS), Medium (102 FPS), and High (76.1 FPS). Ultra at 57.4 FPS misses the 60 FPS threshold by a small margin.

Q: How does this pairing rank against other tested combinations for Palworld?

A: Rank 1640 out of 3711 tested combos — just below the midpoint of the field.

Q: What CPUs would perform similarly to the i3-12100F here?

A: Based on aggregate benchmark scores, the Intel Core 3 N355, Core i5-9500, Core 5 120UL, and Core i7-1250U all land within roughly one percent of this chip's average score.

How This Combo Ranks

The rank of 1640 out of 3711 combinations places this setup in the bottom half of the Palworld performance table, but only modestly so — and the gap between its ranking and its actual playability is worth interrogating. A ranking below the median usually suggests compromised performance, yet the measured results show eight of twelve configurations clearing 60 FPS, including flawless 1080p coverage across every preset. The explanation lies in the composition of the field: with 3711 combinations tested, the upper half is populated by pairings where stronger CPUs extract additional frames at lower resolutions, territory where the quad-core i3-12100F cannot follow even though Palworld rarely demands it.

The percentile data for the individual components tells a similar story of competent mid-field hardware. The CPU's 68th percentile standing among all CPUs and the GPU's 72nd percentile standing among all GPUs describe parts that are above average in isolation. Combined, they produce a Palworld experience that is fully playable at 1080p and 1440p and conditionally playable at 4K — a result that answers the original question with a qualified but confident yes.