Instant compatibility check with FPS benchmarks and optimization tips
Palworld
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 35 | 42 | 55 |
| 1440p QHD | 44 | 61 | 79 | 99 |
| 1080p Full HD | 67 | 93 | 121 | 149 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Palworld on Your System
This combo pairs Intel’s four-core Alder Lake i3-12100F with Intel’s Battlemage-generation Arc B580 graphics card, targeting 1080p and 1440p gaming in Palworld. The benchmark data is measured, not estimated, and covers four presets across three resolutions. With a playable threshold of 60 FPS, the results show a clear split: 1080p is fully playable at every preset, 1440p is playable up to High, and 4K falls short across the board. The following sections break down the exact frame rates, explain the CPU/GPU balance, and rank this combination against all other tested combos in the database.
Measured FPS Breakdown
At 1920x1080, this system delivers a wide spread of frame rates depending on the preset. Low settings produce an average of 149.1 FPS, which is more than double the 60 FPS threshold and suggests the CPU is not the limiting factor at this resolution. Medium settings drop to 120.6 FPS, still far above playable. High settings yield 93.3 FPS, and even Ultra manages 66.7 FPS — the only resolution where Ultra clears the 60 FPS bar. The gap between Low and Ultra is 82.4 FPS, indicating that the GPU has substantial headroom at 1080p and that visual quality can be pushed aggressively without sacrificing smoothness.
Moving to 2560x1440, the frame rates scale down noticeably. Low settings produce 98.9 FPS, which is a 50.2 FPS drop from 1080p Low — a 34% reduction. Medium follows at 79.3 FPS, while High averages 61 FPS, just barely clearing the playable threshold. Ultra, however, falls to 44 FPS, which is 16 FPS below the threshold and represents a 22.7 FPS drop from High. The pattern here is consistent: each preset step at 1440p costs roughly 15-20 FPS, and the system reaches its practical ceiling at High.
At 3840x2160, the results are uniformly below playable. Low averages 55.3 FPS, which is the closest any 4K preset gets to 60 FPS but still misses by 4.7 FPS. Medium drops to 41.8 FPS, High to 35.3 FPS, and Ultra bottoms out at 28.1 FPS. The scaling from 1440p to 4K is severe: 1440p High (61 FPS) falls to 4K High (35.3 FPS), a 42% reduction. Even 4K Low at 55.3 FPS is slower than 1440p High, which underscores how much pixel count pressure this GPU faces at ultra-high resolutions.
Min and max FPS values are not provided in the data, so all analysis relies on averages. The absence of these figures means variance and stutter cannot be assessed, but the average values alone are sufficient to judge playability against the 60 FPS threshold.
CPU and GPU Roles
The data reveals a system where the GPU is the dominant constraint at higher resolutions, while the CPU has enough headroom at 1080p to let the GPU stretch. At 1920x1080, the frame rates scale almost linearly with preset quality: Low 149.1, Medium 120.6, High 93.3, Ultra 66.7. This steep scaling (a 55% drop from Low to Ultra) indicates the GPU is doing most of the work, and the i3-12100F’s four cores are not bottlenecking the Arc B580 at this resolution. The CPU’s benchmark scores support this: its 3dmark single-thread score is 893, and its passmark single-thread score is 3444, which are respectable for a budget part and sufficient for maintaining high frame rates in a game like Palworld that relies more on GPU throughput than multi-core scaling.
At 2560x1440, the GPU’s load increases, and the frame rate drops become more pronounced per preset step. The gap between Low and Medium is 19.6 FPS, between Medium and High is 18.3 FPS, and between High and Ultra is 17 FPS. This near-uniform ~18 FPS per step suggests the GPU is consistently the limiting factor, with the CPU still able to feed it enough data. The i3-12100F’s 4 cores and 8 threads are adequate here, as evidenced by its 68th percentile ranking among all CPUs — it is not a weak part, just a modest one.
At 3840x2160, the GPU is overwhelmingly the bottleneck. The frame rates are so low (28-55 FPS) that the CPU is almost certainly idle waiting for the GPU to render each frame. The scaling from 1440p to 4K is the tell: 1440p High at 61 FPS drops to 4K High at 35.3 FPS, which is a 42% performance loss for a 2.25x increase in pixel count. This is consistent with GPU-bound behavior, where the Arc B580’s 13.67 TFLOPS of FP32 compute and 456.0 GB/s memory bandwidth are simply insufficient for 4K in this title. The CPU’s role at 4K is negligible; the data shows that even the lowest preset (55.3 FPS) cannot reach 60, which means no amount of CPU headroom can compensate for the GPU’s pixel throughput limits.
How This Combo Ranks
This specific combination of the Intel Core i3-12100F and Intel Arc B580 ranks 2761 out of 3711 tested combos in Palworld. That places it in the 26th percentile — meaning roughly 74% of all tested combinations perform better. The rank is driven primarily by the GPU’s mid-range positioning: the Arc B580’s avgBenchmarkScore is 23021, which puts it at the 68th percentile among all GPUs, but its nearest rivals include the NVIDIA GeForce RTX 2080 and RTX 3080, with deltaPct values of 0.6% and -0.7% respectively. This means the B580 performs almost identically to those older high-end cards in synthetic benchmarks, yet it still cannot handle 4K Palworld due to the game’s demands.
The CPU contributes less to the ranking. The i3-12100F has an avgBenchmarkScore of 13494, also at the 68th percentile, with nearest rivals like the Intel Core i5-9500 (deltaPct 0.3%) and Intel Core 7 1250U (deltaPct 1.1%). This four-core part is not a drag on the combo — it is a capable budget processor — but it also does not boost the pairing. The combo’s low rank is almost entirely attributable to the GPU’s inability to maintain 60 FPS at 4K, which is a hard ceiling that no CPU upgrade could fix. At 1080p and 1440p, the combo performs much better relative to its rank, but the database ranks across all resolutions, and the 4K failures pull the overall position down.
The Verdict
Can this PC run Palworld? Yes, but only at certain resolutions and presets. The verdictByResolution data is unambiguous: at 1920x1080, all four presets (Low, Medium, High, Ultra) are playable, with the best setting being Ultra at 66.7 FPS. At 2560x1440, three presets are playable — Low, Medium, and High — with High being the best at 61 FPS, just barely above the 60 FPS threshold. At 3840x2160, no preset is playable; the closest is Low at 55.3 FPS, which is 4.7 FPS short of the threshold.
For practical purposes, this system is a solid 1080p machine for Palworld. You can run Ultra settings and stay above 60 FPS, which is rare for a budget-oriented combo. At 1440p, you have to settle for High settings to maintain 60 FPS, and you should avoid Ultra entirely because it drops to 44 FPS. At 4K, the system is not viable for this game — even Low settings cannot reach 60 FPS, so you would need to either lower the resolution or accept sub-60 gameplay. The verdict is clear: target 1080p for the best experience, 1440p High as a compromise, and avoid 4K altogether.
FAQ
Q: Can this combo run Palworld at 1080p Ultra?
A: Yes. The measured average FPS at 1920x1080 Ultra is 66.7, which is above the 60 FPS playable threshold. This is the most demanding setting that remains playable at this resolution.
Q: What is the best playable settings preset at 1440p?
A: High settings at 2560x1440 produce an average of 61 FPS, which is the highest preset that clears the 60 FPS threshold. Ultra at 1440p drops to 44 FPS and is not playable.
Q: Is 4K playable with this hardware?
A: No. At 3840x2160, even Low settings only reach 55.3 FPS, which is below the 60 FPS threshold. The verdictByResolution data lists no playable settings at 4K.
Q: How does the Arc B580 compare to its nearest GPU rivals?
A: The Arc B580 has an avgBenchmarkScore of 23021. Its nearest rival is the AMD Radeon RX 580 2048SP at 23061 (0.2% faster), and it is 0.6% faster than the NVIDIA GeForce RTX 2080 at 22895. It is also 0.7% slower than the RTX 3080 at 23172.
Q: Is the i3-12100F a bottleneck for the Arc B580 in this game?
A: The data suggests no significant bottleneck at 1080p and 1440p. The frame rate scales consistently with preset changes, indicating GPU-bound behavior. At 4K, the GPU is clearly the limiting factor, as even the lowest preset cannot reach 60 FPS.
Q: What is the combo’s overall ranking among tested systems?
A: This combo ranks 2761 out of 3711 tested combos in Palworld. The rank reflects the GPU’s 4K limitations, but the combo performs well at 1080p and 1440p despite the low overall rank.
Best Settings per Resolution
At 1920x1080, the best settings preset that stays at or above 60 FPS is Ultra, with an average of 66.7 FPS. This is the most demanding preset available, and it clears the threshold by 6.7 FPS, leaving a small but comfortable margin.
At 2560x1440, the best playable preset is High, averaging 61 FPS. This is a slim 1 FPS margin above the 60 FPS threshold, so while it is technically playable, users may want to consider Medium (79.3 FPS) for extra headroom if they experience any frame drops.
At 3840x2160, no preset is playable. The closest option is Low at 55.3 FPS, which is 4.7 FPS below the threshold. Users targeting 4K should either lower the resolution to 1440p or accept sub-60 frame rates with reduced settings. The data does not provide a recommended best setting for 4K because none qualify as playable.