Instant compatibility check with FPS benchmarks and optimization tips
Palworld
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 27 | 36 | 40 | 50 |
| 1440p QHD | 46 | 60 | 76 | 95 |
| 1080p Full HD | 72 | 91 | 117 | 144 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Palworld on Your System
The AMD Ryzen 5 7500F paired with the Intel Arc B580 delivers a playable Palworld experience at 1080p and 1440p, but falls short of the 60 FPS threshold at 4K. Benchmark data shows a clear performance ceiling: this combination ranks 2840th out of 3711 tested CPU/GPU combos for this title, placing it in the lower half of the database. The measured frame rates reveal a system that excels at mainstream resolutions but struggles when pixel count climbs.
Measured FPS Breakdown
At 1920x1080, the Arc B580 produces its strongest results. The Low preset hits an average of 143.6 FPS, which is more than double the 60 FPS playability threshold. Medium settings deliver 116.9 FPS, High reaches 90.9 FPS, and even the demanding Ultra preset maintains 71.9 FPS. The gap between Low and Ultra is 71.7 FPS, indicating that the GPU has enough headroom at this resolution to absorb substantial graphical increases without dropping below playable levels.
Moving to 2560x1440, the performance curve steepens. Low settings average 95.4 FPS, Medium drops to 75.6 FPS, and High barely clears the 60 FPS mark at 60.4 FPS. Ultra falls to 45.7 FPS, which is 14.3 FPS below the playability threshold. The delta between Low and Ultra at 1440p is 49.7 FPS, showing that resolution scaling has a more pronounced effect on the higher presets than at 1080p.
At 3840x2160, the system struggles across the board. Low settings average 50.4 FPS, Medium drops to 40.3 FPS, High falls to 35.7 FPS, and Ultra bottoms out at 26.9 FPS. No preset at this resolution reaches the 60 FPS threshold. The spread from Low to Ultra is 23.5 FPS, which is proportionally smaller than at lower resolutions, suggesting that the GPU is becoming the limiting factor rather than the preset complexity.
The data shows a consistent pattern: each resolution step from 1080p to 1440p to 4K costs roughly 30-35% of the average frame rate at equivalent settings. For instance, High at 1080p runs at 90.9 FPS, while High at 1440p runs at 60.4 FPS, and High at 4K runs at 35.7 FPS. This scaling is typical for a GPU with 12 GB of GDDR6 memory and a 192-bit bus, but the Arc B580's 13.67 TFLOPS of FP32 compute appears to be the binding constraint at 4K.
Best Settings per Resolution
At 1920x1080, the Ultra preset is the most demanding option that stays at or above 60 FPS, averaging 71.9 FPS. This gives players access to the full visual feature set while maintaining an 11.9 FPS margin above the playability threshold. The High preset at 90.9 FPS and Medium at 116.9 FPS also exceed 60 FPS, but Ultra offers the best balance of fidelity and performance at this resolution.
For 2560x1440, the High preset is the best playable option, averaging 60.4 FPS. This is a razor-thin margin of just 0.4 FPS above the 60 FPS threshold, so players may want to consider Medium at 75.6 FPS for a more comfortable cushion. The Ultra preset at 45.7 FPS is not playable, and Low at 95.4 FPS sacrifices too much visual quality for the performance gain.
At 3840x2160, no preset reaches 60 FPS. The best result is Low at 50.4 FPS, which is 9.6 FPS below the playability threshold. This means 4K gaming is not viable with this hardware combination, regardless of settings. Players seeking 4K would need to accept frame rates in the 27-50 FPS range, which falls short of the smooth experience the game demands.
The verdict data confirms these findings: at 1080p, all four presets are playable with Ultra as the best option; at 1440p, three presets are playable (Low, Medium, High) with High as the best; at 4K, zero presets are playable. The system's performance envelope is clearly defined by the 60 FPS threshold, and it only fully satisfies that requirement at 1080p.
CPU and GPU Roles
The Ryzen 5 7500F is a 6-core, 12-thread Zen 4 processor with a boost clock of 5.00 GHz and 32 MB of shared L3 cache. Its multi-threaded performance is strong relative to its class, as shown by a Cinebench R23 multi-core score of 22799 and a Geekbench multi-core score of 12362. The single-thread score of 3218 in Cinebench R23 also indicates healthy per-core performance for game logic and physics.
The Arc B580, by contrast, is a 2560-shader GPU with 160 TMUs and 80 ROPs, running at 2670 MHz. Its 12 GB of GDDR6 memory on a 192-bit bus provides 456.0 GB/s of bandwidth. The GPU's PassMark G3D score of 15748 and 3DMark Steel Nomad score of 3068 place it in the 68th percentile of all GPUs, which is mid-range territory.
In Palworld, the scaling between resolutions reveals the GPU's dominance. Going from 1080p Low (143.6 FPS) to 1440p Low (95.4 FPS) represents a 33.6% drop, and then to 4K Low (50.4 FPS) another 47.2% drop. These are steep declines that track closely with pixel count increases. The CPU's role is less evident because even at 1080p Ultra (71.9 FPS), the frame rate stays well below the CPU's potential ceiling, as indicated by the 3DMark 16-thread score of 6376.
At 4K, the GPU is clearly the bottleneck. The difference between Low (50.4 FPS) and Ultra (26.9 FPS) at 4K is 23.5 FPS, which is smaller than the 71.7 FPS spread at 1080p. This compression suggests that the GPU is saturated at 4K regardless of preset, and the CPU has ample headroom to feed frames. The Ryzen 5 7500F's 65W TDP and 5 nm process node contribute to efficient operation, but they do not offset the GPU's compute limitations at high resolution.
At 1080p, the CPU and GPU are more balanced. The jump from Medium (116.9 FPS) to Low (143.6 FPS) shows that reducing graphical load still yields significant gains, meaning the GPU is not fully maxed out. The CPU's single-thread score of 3218 in Cinebench R23 suggests it can handle the game's simulation thread without becoming the primary limiter.
Similar Performance Alternatives
The Ryzen 5 7500F's nearest CPU rivals, based on average benchmark scores, include the Intel Core i7-11850H (0.1% slower), AMD Ryzen 5 8400F (0.2% faster), Intel Core i7-13620H (0.2% slower), and Intel Core 5 210H (0.4% slower). These processors would deliver nearly identical frame rates in Palworld, with differences well within measurement noise. The Intel Core i7-13620H is a particularly close match, with an average score of 24911 versus the Ryzen's 24964.
For the GPU, the Intel Arc B580's nearest rivals are the AMD Radeon RX 580 2048SP (0.2% faster), NVIDIA GeForce RTX 2080 (0.6% faster), NVIDIA GeForce RTX 3080 (0.7% slower), and NVIDIA P106-100 (1.0% slower). The RTX 2080 and RTX 3080 are interesting comparisons because they are older, higher-tier cards that now perform similarly to the Arc B580 in synthetic benchmarks. In Palworld, these GPUs would produce frame rates within 1% of the measured values, meaning the same resolution and preset limitations apply.
The RTX 3080's slightly lower average score (23172 vs 23021) suggests it might be marginally slower in this title, while the RX 580 2048SP's higher score (23061) indicates it could edge out the Arc B580 by a frame or two. However, all of these alternatives fall into the same performance class, so the practical gaming experience would be nearly indistinguishable.
FAQ
Q: Can this PC run Palworld at 1080p with maximum settings?
A: Yes. The Ultra preset at 1920x1080 averages 71.9 FPS, which is 11.9 FPS above the 60 FPS playability threshold. All four presets (Low, Medium, High, Ultra) are playable at this resolution.
Q: What is the best playable setting at 1440p?
A: The High preset at 2560x1440 averages 60.4 FPS, making it the most demanding option that clears the 60 FPS threshold. Medium is a safer choice at 75.6 FPS if you want more headroom.
Q: Is 4K gaming possible with this hardware?
A: No. At 3840x2160, even the Low preset only averages 50.4 FPS, which is 9.6 FPS below the 60 FPS threshold. The Ultra preset drops to 26.9 FPS, and no preset reaches playable levels.
Q: How does the Arc B580 compare to the RTX 2080 in Palworld?
A: The RTX 2080 has an average benchmark score that is 0.6% higher than the Arc B580 (22895 vs 23021). In practical terms, both GPUs would deliver nearly identical frame rates in Palworld, with the same 1080p and 1440p playability limits.
Q: Does the CPU bottleneck the GPU at 4K?
A: No. The data shows that frame rates at 4K are uniformly low across all presets (26.9 to 50.4 FPS), which indicates the GPU is saturated. The Ryzen 5 7500F's multi-threaded performance is sufficient to feed the GPU even at the lowest preset.
Q: What is the performance gap between Low and Ultra at 1080p?
A: At 1920x1080, Low averages 143.6 FPS and Ultra averages 71.9 FPS, a difference of 71.7 FPS. This represents a 50% drop in frame rate when moving from the least to most demanding preset.
The Verdict
This PC configuration can run Palworld effectively at 1080p and 1440p, but not at 4K. At 1920x1080, all four presets clear the 60 FPS threshold, with Ultra delivering 71.9 FPS as the best playable option. At 2560x1440, the High preset just barely hits 60.4 FPS, making it the most demanding playable setting, while Low and Medium also qualify. At 3840x2160, no preset reaches 60 FPS, with the best result being Low at 50.4 FPS.
The Ryzen 5 7500F provides ample CPU performance for this game, as evidenced by its strong multi-threaded benchmark scores and the fact that frame rates scale predictably with resolution. The Intel Arc B580 is the limiting factor at higher resolutions, showing a 68th percentile ranking among all GPUs and a PassMark G3D score of 15748 that places it in the mid-range tier. Players targeting 1080p can enjoy the full visual experience, while 1440p users should stick to High or Medium presets. For 4K, this system is not suitable, and users would need to consider a more powerful GPU to achieve playable frame rates.