Instant compatibility check with FPS benchmarks and optimization tips
Minimum
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your system exceeds recommended specs. Enjoy max settings!
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 69 | 90 | 107 | 140 |
| 1440p QHD | 127 | 167 | 199 | 260 |
| 1080p Full HD | 197 | 259 | 309 | 403 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minimum on Your System
The Intel Core Ultra 7 270K Plus paired with the NVIDIA GeForce RTX 5090 ranks at position 80 out of 3712 tested combos in Minimum, placing it in the top 2.2% of all configurations. This is an exceptionally strong result, driven by the CPU’s 96th percentile standing among all processors and the GPU’s 92nd percentile among all graphics cards. The combination sits comfortably ahead of the vast majority of systems, with only 79 other pairings delivering higher measured frame rates in this specific title.
How This Combo Ranks
The combo’s 80th-place finish out of 3712 tested configurations indicates that this system is built for extreme performance headroom. The CPU alone scores in the 96th percentile versus all CPUs, while the GPU lands in the 92nd percentile versus all GPUs, meaning both components are near the top of their respective hierarchies. The measured FPS data confirms this: at 1080p Low settings, the system produces 403 FPS, which is more than 6.7 times the 60 FPS playable threshold. Even at the most demanding preset tested, 4K Ultra, the average frame rate of 69 FPS still clears the playability bar by a 15% margin. This rank suggests the system is not merely capable but rather overqualified for Minimum, a 2014 third-person shooter whose engine demands are far below what this hardware can deliver.
Best Settings per Resolution
At 3840x2160, the most demanding preset that stays at or above 60 FPS is Ultra, which produces an average of 69 FPS. The data shows the system can handle every settings tier at 4K, with High at 90 FPS, Medium at 107 FPS, and Low at 140 FPS, but Ultra remains the optimal choice for maximum visual fidelity while maintaining a comfortable margin above the playable threshold.
At 2560x1440, Ultra again is the best setting, delivering 127 FPS on average. This is nearly double the 60 FPS requirement, and the lower presets only reinforce the headroom: High runs at 167 FPS, Medium at 199 FPS, and Low at 260 FPS. The 1440p Ultra result is 84% higher than the 4K Ultra result, showing that resolution scaling is steep but still leaves ample performance.
At 1920x1080, Ultra is the recommended setting with 197 FPS average. The 1080p results are the strongest of all, with High at 259 FPS, Medium at 309 FPS, and Low at 403 FPS. Every preset at 1080p exceeds 190 FPS, meaning the system is effectively never constrained by the game’s rendering load at this resolution.
CPU and GPU Roles
The data reveals that the GPU is the primary bottleneck at higher resolutions, while the CPU becomes more influential as resolution drops. Comparing 4K Ultra (69 FPS) to 1440p Ultra (127 FPS), the frame rate increases by 84% when pixel count decreases by roughly 44%, indicating that the GPU’s fill-rate and shading capabilities are the limiting factor at 4K. At 1440p, the jump to 1080p Ultra (197 FPS) represents a 55% improvement, which suggests the CPU begins to matter more, though the GPU still dominates.
The scaling between presets at a fixed resolution further clarifies this. At 4K, moving from Low (140 FPS) to Ultra (69 FPS) costs 51% of performance, a GPU-bound penalty. At 1080p, the same preset transition goes from 403 FPS to 197 FPS, a 51% drop as well, but the absolute numbers are so high that the CPU’s 24 cores and 24 threads, running at a 5.50 GHz boost clock, are clearly not the limiting factor. The CPU’s Cinebench R23 multi-core score of 44253 and single-core score of 2439 indicate it can feed even the RTX 5090’s 104.8 TFLOPS of FP32 compute without issue at 1080p, where the game’s draw calls are more CPU-sensitive. In short, the GPU is the star at 4K, but the CPU’s strength ensures no bottleneck emerges even at 1080p’s extreme frame rates.
Similar Performance Alternatives
For the CPU, the nearest rivals by average benchmark score are all server-class processors. The Intel Xeon 6520P matches the Core Ultra 7 270K Plus with a 0% delta, meaning they perform identically in synthetic tests. The AMD EPYC 4564P is 1.5% slower, the AMD EPYC 9175F is 1.9% slower, and the AMD EPYC 4565P is 2.1% slower. These EPYC chips are multi-socket server parts, but their benchmark parity suggests that in CPU-limited scenarios, a system built around any of these would produce nearly identical frame rates in Minimum.
For the GPU, the nearest rivals include the NVIDIA Tesla P100 PCIe 16 GB, which is 0.3% faster, and the Tesla P100 PCIe 12 GB, which is 0.6% faster. The AMD Radeon RX 6850M XT is 1.1% slower, while the AMD Radeon Pro Vega 64X is 1.4% slower. These are all older or mobile-derived parts, but their average scores are within a 1.4% band of the RTX 5090. In practice, swapping the RTX 5090 for any of these would yield nearly identical FPS in Minimum, since the game’s graphics load is far below what even the P100’s 16 GB of HBM2 can handle. The practical takeaway is that the specific choice among these rivals matters little for this title; the system’s rank would remain essentially unchanged.
Measured FPS Breakdown
At 3840x2160, the measured results are as follows: Low settings produce an average of 140 FPS with no min or max recorded. Medium settings average 107 FPS, with a minimum of 91 FPS and a maximum of 123 FPS. High settings average 90 FPS with no min or max recorded. Ultra settings average 69 FPS with no min or max recorded. The spread from Low to Ultra is 71 FPS, which is the largest across all resolutions, confirming that 4K is where the GPU’s workload scales most dramatically with visual quality.
At 2560x1440, Low settings reach 260 FPS average. Medium settings average 199 FPS, with a minimum of 169 FPS and a maximum of 229 FPS. High settings average 167 FPS, and Ultra averages 127 FPS. The drop from Low to Ultra is 133 FPS, which is a smaller percentage reduction than at 4K, indicating that the GPU has more headroom at this resolution.
At 1920x1080, Low settings produce 403 FPS average. Medium settings average 309 FPS, with a minimum of 262 FPS and a maximum of 355 FPS. High settings average 259 FPS, and Ultra averages 197 FPS. The 1080p Medium minimum of 262 FPS is still more than 4.3 times the playable threshold, and even the lowest recorded frame across all tests — the 4K Medium minimum of 91 FPS — clears 60 FPS by a 52% margin. No recorded frame in any configuration dips below the playable limit.
The Verdict
This PC can run Minimum at every resolution and preset combination tested, and it does so with substantial headroom. At 3840x2160, the verdict is clear: all four settings — Low, Medium, High, and Ultra — are playable, with Ultra achieving 69 FPS on average. At 2560x1440, Ultra delivers 127 FPS, which is more than double the 60 FPS threshold. At 1920x1080, Ultra runs at 197 FPS, making it the best choice for maximum quality without any concern for frame pacing or drops.
The system clears the 60 FPS bar at every single data point recorded. The lowest average FPS across all tests is 69 FPS at 4K Ultra, and the lowest minimum FPS is 91 FPS at 4K Medium. This means the RTX 5090, with its 32 GB of GDDR7 memory and 1.79 TB/s bandwidth, is never stressed by Minimum’s 2014-era engine, and the Core Ultra 7 270K Plus’s 24 threads are more than sufficient to keep frame rates high. For a game this old, this combination is extreme overkill, but the data confirms it is unconditionally playable — and then some.