Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minimum
Third-Person Shooter 2014

Minimum

88%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
161 FPS
Ultra 1080p Measured
78 FPS

1440p (2K / QHD)

Low 1440p Measured
103 FPS
Ultra 1440p Measured
51 FPS

4K (Ultra HD)

Low 4K Measured
57 FPS
Ultra 4K Measured
29 FPS
9.4ms Frame Time
14ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,425
Your CPU 70,879
Graphics Card
Required 27,663
Your GPU 23,021

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 29 38 44 57
1440p QHD 51 68 82 103
1080p Full HD 78 106 124 161

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 106
1920x1080 Low 161
1920x1080 Medium 124
1920x1080 Ultra 78
2560x1440 High 68
2560x1440 Low 103
2560x1440 Medium 82
2560x1440 Ultra 51
3840x2160 High 38
3840x2160 Low 57
3840x2160 Medium 44
3840x2160 Ultra 29

Performance Analysis: Minimum on Your System

# Measured FPS Breakdown

The Intel Core Ultra 7 265K paired with the Intel Arc B580 produces a clear performance hierarchy across resolutions and presets in Minimum. At 1920x1080, the combo delivers 161 FPS on Low, 123.5 FPS on Medium, 106.3 FPS on High, and 77.9 FPS on Ultra. The gap between Low and Ultra is substantial—the Ultra preset runs at roughly 48% of the Low preset's frame rate—indicating that graphics settings have a strong influence on performance at this resolution.

Moving to 2560x1440, the frame rates drop noticeably. Low still delivers 103 FPS, while Medium sits at 81.8 FPS and High at 67.9 FPS. Ultra falls to 51 FPS, which is below the 60 FPS playable threshold. The scaling from 1080p to 1440p at High settings shows a reduction from 106.3 FPS to 67.9 FPS, a drop of roughly 36%. This is a significant hit, suggesting that pixel count heavily taxes the GPU at higher quality presets.

At 3840x2160, the results are more constrained. Low produces 57.3 FPS, Medium 44 FPS, High 37.6 FPS, and Ultra 28.8 FPS. None of these clear the 60 FPS playable threshold. The 4K results reveal a steep performance cliff: even the lowest settings cannot reach playable frame rates. The relationship between resolution and frame rate is not linear—going from 1440p High at 67.9 FPS to 4K High at 37.6 FPS represents a 45% reduction, which is larger than the proportional increase in pixel count alone would suggest.

The data shows a consistent pattern: Low settings provide the highest headroom at every resolution, while Ultra consistently demands more than the hardware can comfortably supply at higher resolutions. The absence of min and max FPS values in the measured data limits analysis of frame time consistency, but the average figures alone paint a clear picture of the performance envelope.

# Similar Performance Alternatives

Looking at the CPU's nearest rivals, the Intel Core Ultra 7 265K sits in close company with several other processors. The Intel Xeon 6511P scores 71051, which is 0.2% higher than the Core Ultra 7 265K's average benchmark score of 70879—effectively a tie. The Intel Xeon Platinum 8270 scores 71370, 0.7% higher. On the other side, the Intel Core i7-14700KF scores 70163, which is 1% lower, and the AMD Ryzen 7 9700F scores 69996, 1.3% lower.

These deltas are small, all within roughly 1.3 percentage points of each other. The practical implication is that a system built around any of these CPUs would deliver nearly identical CPU-bound performance in Minimum. The game is unlikely to differentiate between processors that are this closely matched in synthetic benchmarks, so the choice between them would have minimal impact on frame rates.

For the GPU, the Intel Arc B580's nearest rivals are a mixed group. The AMD Radeon RX 580 2048SP scores 23061, just 0.2% above the Arc B580's 23021 average. The NVIDIA GeForce RTX 2080 scores 22895, 0.6% lower, while the NVIDIA GeForce RTX 3080 scores 23172, 0.7% higher. The NVIDIA P106-100 scores 23249, 1% higher. These are all remarkably close scores, with the spread from lowest to highest at only 1.7%.

This clustering suggests that in pure rasterization performance, the Arc B580 competes with hardware from several generations. The RTX 3080, despite being a higher-tier card in its own generation, scores only 0.7% above the Arc B580 in the aggregate benchmark. The RTX 2080, a previous-generation flagship, sits slightly behind. The presence of the RX 580 2048SP—an older, lower-tier AMD card—in this group is notable; it implies that the Arc B580's overall performance profile aligns with a broad range of historical GPUs.

In the context of Minimum, any of these GPU alternatives would produce frame rates within a few percentage points of the Arc B580. The differences would be perceptible only in careful side-by-side comparisons, not in everyday gameplay.

# CPU and GPU Roles

The benchmark data reveals how the CPU and GPU each contribute to performance in Minimum across resolutions. At 1920x1080, the CPU's capacity is more visible: the Core Ultra 7 265K, with its 20 cores and 20 threads, provides enough headroom that the GPU becomes the primary limiter even at Low settings, where 161 FPS is achieved. The CPU's strong single-thread performance—evidenced by its Cinebench R23 single-core score of 2020—allows it to feed the GPU efficiently at lower resolutions.

As resolution increases to 2560x1440, the GPU's role grows. The frame rate at Low drops from 161 FPS to 103 FPS, a 36% reduction that is entirely attributable to the increased pixel workload on the Arc B580. The CPU is no longer the bottleneck; the GPU's rendering throughput is now the deciding factor. This is confirmed by the scaling between presets: at 1440p, Ultra drops to 51 FPS while Low stays at 103 FPS, a 50% spread that reflects the GPU's sensitivity to shading and texture complexity.

At 3840x2160, the GPU dominates almost completely. The 4K Low result of 57.3 FPS is only slightly above the 1440p Ultra result of 51 FPS, indicating that the GPU is saturated regardless of settings. The CPU's role at 4K is minimal—it is far from being a limiting factor. The 20-thread processor has ample capacity to handle game logic and draw calls, and the data shows no evidence of CPU constraints at any resolution.

The preset scaling reinforces this interpretation. At 1080p, going from Low to Ultra costs 83.1 FPS (161 to 77.9). At 1440p, the same preset change costs 52 FPS (103 to 51). At 4K, it costs 28.5 FPS (57.3 to 28.8). The diminishing absolute cost of raising settings as resolution increases is a classic sign of GPU saturation—when the GPU is already near its limit, additional settings have less marginal impact.

# FAQ

*Q: Can this system run Minimum at 1920x1080 with all settings maxed?*

A: Yes. At 1920x1080 with Ultra settings, the combo achieves 77.9 FPS, which is above the 60 FPS playable threshold. This is the most demanding preset tested at this resolution, and it clears the bar comfortably.

Q: What is the best playable preset at 2560x1440?

A: The best playable preset at 2560x1440 is High, delivering 67.9 FPS. Low and Medium also clear 60 FPS with 103 FPS and 81.8 FPS respectively, but High offers the highest visual quality while remaining playable. Ultra at 51 FPS falls short of the 60 FPS threshold.

Q: Is 3840x2160 playable at any settings?

A: No. At 4K, the highest frame rate is 57.3 FPS on Low settings, which is below the 60 FPS playable threshold. Medium produces 44 FPS, High 37.6 FPS, and Ultra 28.8 FPS. None of the tested presets reach playable performance at this resolution.

Q: How does the Intel Arc B580 compare to the NVIDIA GeForce RTX 2080?

A: The Arc B580 has an average benchmark score of 23021, while the RTX 2080 scores 22895. This puts the Arc B580 0.6% higher, meaning the two GPUs deliver essentially identical aggregate performance. In Minimum, they would produce nearly the same frame rates at all resolutions and settings.

Q: Does the CPU hold back performance at 1920x1080?

A: The data does not indicate CPU limitation at 1080p. The highest frame rate recorded is 161 FPS on Low settings, and the CPU's benchmark scores—including a Cinebench R23 multi-core score of 35850—suggest ample processing headroom. The GPU is the more likely constraint at all resolutions, given the steep performance drops when resolution increases.

Q: What is the performance gap between Low and Ultra settings at 2560x1440?

A: At 1440p, Low delivers 103 FPS and Ultra delivers 51 FPS, a difference of 52 FPS. The Ultra preset runs at approximately half the frame rate of Low, representing a significant visual-quality trade-off for players who require smoother motion.

# How This Combo Ranks

The Intel Core Ultra 7 265K and Intel Arc B580 combination ranks 2831 out of 3712 tested combos in Minimum. This places it in the lower-middle portion of the database—roughly the 24th percentile of all tested systems. The ranking reflects the fact that while the CPU is a high-tier part (the Core Ultra 7 265K sits in the 94th percentile of all CPUs), the GPU is more mid-range (the Arc B580 sits in the 68th percentile of all GPUs). The combination's overall position is pulled down by the GPU's more modest standing.

This rank of 2831 out of 3712 indicates that a majority of tested combos outperform this pairing in Minimum. However, the rank is not the full story—the measured FPS data shows that the combo is perfectly capable at 1080p and 1440p with appropriate settings. The rank likely reflects the many higher-end GPU pairings in the database that achieve higher frame rates, particularly at 4K where this combo struggles.

The disparity between the CPU's high percentile ranking and the GPU's mid-range ranking is revealing. It suggests that in CPU-light scenarios like Minimum at lower resolutions, this combo can perform well, but at higher resolutions where the GPU becomes the limiting factor, the system's overall rank will be constrained by the Arc B580's capabilities.

# Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average frame rate of 77.9 FPS. This is the highest quality setting tested at this resolution, and it still provides 17.9 FPS of headroom above the playable threshold. Players can max out the game's visual options without concern.

At 2560x1440, the best playable setting is High, delivering 67.9 FPS. This provides 7.9 FPS of headroom above 60 FPS, which is workable but not abundant. Low at 103 FPS and Medium at 81.8 FPS also clear the threshold, but High represents the optimal balance of visual quality and performance. Ultra at 51 FPS is not playable.

At 3840x2160, there is no preset that meets the 60 FPS playable threshold. The highest frame rate is 57.3 FPS on Low, which is 2.7 FPS short of playable. The data shows no playable settings at this resolution, and the best-case scenario with Low settings still falls below the threshold. Players at 4K would need to accept sub-60 FPS performance or lower their resolution.

# The Verdict

This system can run Minimum at 1920x1080 across all tested presets, with Ultra delivering 77.9 FPS. It can also run the game at 2560x1440 on Low, Medium, or High settings, with High providing 67.9 FPS as the best playable option. At 3840x2160, the system cannot reach 60 FPS at any setting—the closest is Low at 57.3 FPS, which falls below the playable threshold.

The verdict by resolution is clear: 1080p is fully playable with room to spare, 1440p is playable with settings adjustments, and 4K is not playable. The Arc B580's 12 GB of GDDR6 memory and 2560 shading units are sufficient for 1080p and 1440p gaming in this title, but the 4K workload exceeds what the GPU can handle while maintaining 60 FPS. The Core Ultra 7 265K is not the limiting factor at any resolution—the data consistently points to the GPU as the performance boundary. For players targeting 1080p or 1440p, this combo delivers a solid experience in Minimum. For 4K, alternative hardware would be necessary.