Instant compatibility check with FPS benchmarks and optimization tips
Minimum
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 40 | 48 | 62 |
| 1440p QHD | 57 | 74 | 88 | 116 |
| 1080p Full HD | 88 | 115 | 137 | 179 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minimum on Your System
The Intel Core Ultra 5 235 and NVIDIA GeForce RTX 5050 combination delivers a clear performance profile for Minimum, a 2014 third-person shooter. Data shows this pairing is entirely playable at 1080p and 1440p, with 4K limited to low settings. The following analysis breaks down the measured results, comparative positioning, and component roles.
Similar Performance Alternatives
The CPU and GPU in this combo each sit near distinct rival hardware based on aggregate benchmark scores. The Intel Core Ultra 5 235 posts an average benchmark score of 46062, placing it in the 89th percentile of all CPUs. Its nearest rivals are remarkably close in overall performance. The AMD Ryzen AI 9 HX 375 scores 46030, a delta of just 0.1 percent. The Intel Core i9-13900HX scores 46098, putting it 0.1 percent ahead of the Ultra 5 235. Two AMD EPYC server chips, the 4364P and the 7303, also fall within a 0.2 percent margin, scoring 45970 and 45960 respectively. For gaming workloads, any of these processors would deliver nearly identical frame pacing in Minimum.
On the graphics side, the RTX 5050 achieves an average benchmark score of 21035, placing it in the 66th percentile of all GPUs. The closest rival is the AMD Radeon RX Vega M GL with a score of 21153, which is 0.6 percent ahead. The AMD Radeon HD 8970M scores 21237, a 1 percent advantage over the RTX 5050. Conversely, the AMD Radeon RX 5600 XT scores 20713, which is 1.6 percent behind. The NVIDIA RTX A4000 Mobile scores 21379, leading the RTX 5050 by 1.6 percent. These narrow deltas mean that swapping the RTX 5050 for any of these alternatives would produce statistically indistinguishable frame rates in Minimum at the same settings.
The practical implication is that this combo behaves like a mid-range 2025 desktop platform with performance parity to both high-end mobile CPUs and older professional GPUs. Users coming from any of these rival configurations should expect similar thermal and power characteristics, though the RTX 5050's 130 W TDP and the CPU's 65 W TDP define the platform's overall envelope.
FAQ
Q: What is the highest playable setting at 1920x1080?
A: All four presets—Low, Medium, High, and Ultra—clear the 60 FPS threshold at 1080p. Ultra runs at 88 FPS average, making it the best choice for maximum visual fidelity.
Q: Can this system handle 4K resolution?
A: At 3840x2160, only the Low preset achieves playability with a 62 FPS average. Medium drops to 48 FPS, High to 40 FPS, and Ultra falls to 30 FPS, all below the 60 FPS playability threshold.
Q: How does the RTX 5050 compare to its nearest GPU rival?
A: The RTX 5050's average benchmark score of 21035 is 1.6 percent ahead of the AMD Radeon RX 5600 XT (20713) and 0.6 percent behind the AMD Radeon RX Vega M GL (21153). In Minimum, this translates to a few frames per second at most.
Q: How does the Core Ultra 5 235 compare to the Core i9-13900HX?
A: The Ultra 5 235 scores 46062 on average, which is 0.1 percent lower than the i9-13900HX's 46098. For gaming, this difference is negligible and unlikely to affect playability.
Q: What is the playable setting at 2560x1440?
A: High, Medium, and Low all exceed 60 FPS at 1440p. High runs at 74 FPS average, Medium at 88 FPS, and Low at 116 FPS. Ultra falls short at 57 FPS.
Q: What is the combo's overall rank among tested configurations?
A: This CPU-GPU pairing ranks 2274 out of 3712 tested combos for Minimum, placing it in the upper half of all configurations in the database.
Measured FPS Breakdown
The measured data covers three resolutions and four quality presets. At 1920x1080, the Low preset delivers a 179 FPS average. Medium runs at 137 FPS with a minimum of 117 FPS and a maximum of 158 FPS. High achieves 115 FPS average. Ultra produces an 88 FPS average. Every 1080p preset stays well above the 60 FPS threshold, with even the minimum recorded frame rate at Medium (117 FPS) exceeding playability requirements.
Moving to 2560x1440, the Low preset averages 116 FPS. Medium delivers 88 FPS with a 75 FPS minimum and 102 FPS maximum. High runs at 74 FPS average. Ultra drops to 57 FPS, which falls just below the 60 FPS playability threshold. The 1440p results show a clear scaling pattern: each preset step from Low to Ultra costs roughly 20-30 FPS, with the step from High to Ultra being the largest single drop at 17 FPS.
At 3840x2160, performance degrades significantly. The Low preset averages 62 FPS, barely clearing the playability bar. Medium averages 48 FPS with a minimum of 41 FPS and maximum of 55 FPS. High runs at 40 FPS average. Ultra manages only 30 FPS average. The 4K data reveals that resolution scaling is the dominant factor: dropping from 1440p Low (116 FPS) to 4K Low (62 FPS) costs 54 FPS, a 47 percent reduction.
The frame time consistency data is only available for Medium presets across all three resolutions. At 1080p Medium, the spread between minimum and maximum is 41 FPS (117 to 158). At 1440p Medium, the spread narrows to 27 FPS (75 to 102). At 4K Medium, the spread is 14 FPS (41 to 55). This suggests that as resolution increases, frame pacing becomes more consistent even as average FPS drops, likely due to the GPU becoming the sole bottleneck.
How This Combo Ranks
This specific combination of Intel Core Ultra 5 235 and NVIDIA GeForce RTX 5050 ranks 2274 out of 3712 tested configurations for Minimum. That places it in the 61st percentile of all combos in the database. The ranking reflects the GPU's mid-range standing (66th percentile among GPUs) more than the CPU's higher position (89th percentile among CPUs). Since Minimum is a 2014 title, the game's engine is likely not demanding enough to fully utilize the CPU's multi-threaded capabilities, leaving the RTX 5050 as the performance limiter.
The rank position is consistent with the measured FPS data. At 1080p, the combo delivers frame rates that would compete with higher-ranked systems using more powerful GPUs, since the CPU has ample headroom. At 4K, the rank drops in practical terms because the RTX 5050's 8 GB GDDR6 memory and 320.0 GB/s bandwidth become bottlenecks. The 3DMark Steel Nomad DX12 score of 2502 and Passmark G3D score of 17326 corroborate this mid-range positioning.
Compared to the nearest GPU rivals, the RTX 5050's performance in Minimum aligns with its benchmark standing. The 1.6 percent lead over the RX 5600 XT and the 1 percent deficit to the HD 8970M suggest that any of these GPUs would produce similar ranks if paired with the same CPU. The CPU's nearest rivals would also produce nearly identical results, confirming that this combo's rank is primarily determined by the GPU tier rather than the specific CPU choice.
The Verdict
According to the verdict data, this system can run Minimum playably at all three tested resolutions, but with significant caveats at 4K. At 1920x1080, every preset from Low to Ultra maintains an average FPS above 60, with Ultra hitting 88 FPS. This makes 1080p fully playable with maximum visual quality. At 2560x1440, High (74 FPS), Medium (88 FPS), and Low (116 FPS) are all playable, while Ultra falls short at 57 FPS. For 1440p users, High is the recommended ceiling.
At 3840x2160, only the Low preset clears 60 FPS, achieving a 62 FPS average. Medium (48 FPS), High (40 FPS), and Ultra (30 FPS) all miss the playability threshold. The 4K experience is therefore limited to Low settings, which still delivers a playable frame rate but sacrifices visual fidelity. The data confirms that this combo is a 1080p and 1440p solution, with 4K being a marginal use case.
The playability threshold is defined as 60 FPS. The measured results show that the system clears this bar comfortably at 1080p across all presets, and at 1440p for three of four presets. The 4K Low preset clears it by just 2 FPS, which is within measurement variance. Users seeking a consistent 60+ FPS experience should target 1080p Ultra or 1440p High as their maximum settings.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 88 FPS. This is the optimal configuration for 1080p, delivering the highest visual quality while maintaining a comfortable margin above the playability threshold. The 88 FPS average leaves room for scene complexity spikes without dropping below 60 FPS.
At 2560x1440, the best playable preset is High, averaging 74 FPS. This provides a 14 FPS margin over the 60 FPS threshold. While Medium runs faster at 88 FPS, High offers better visual fidelity at a still-playable frame rate. Ultra is not viable at 1440p, as its 57 FPS average falls 3 FPS short of playability.
At 3840x2160, the only playable preset is Low, with a 62 FPS average. This is a narrow 2 FPS margin, meaning any demanding scene could push the frame rate below 60 FPS. The medium preset at 4K averages 48 FPS, which is 12 FPS below the threshold. For 4K, Low is the maximum playable setting, and even that operates close to the limit.
The optimal settings per resolution are therefore: 1080p Ultra at 88 FPS, 1440p High at 74 FPS, and 4K Low at 62 FPS. These represent the best trade-off between visual quality and playable performance according to the measured data.
CPU and GPU Roles
The data reveals how each component contributes to performance across resolutions. The Intel Core Ultra 5 235 has a strong multi-core profile, scoring 14769 in Cinebench R23 multi-core and 2085 in single-core. The RTX 5050 has a Passmark G3D score of 17326. In Minimum, the GPU becomes the limiting factor as resolution increases, while the CPU maintains sufficient headroom even at 1080p.
At 1920x1080, the CPU is more influential because the GPU can render frames quickly enough to become CPU-bound in certain scenes. Evidence for this is the 179 FPS average at Low settings, which is a very high frame rate for a 2014 title. The CPU's 89th percentile ranking among all CPUs ensures it can feed the GPU efficiently at these frame rates. The GPU's 66th percentile ranking is less relevant at 1080p, where the RTX 5050's 13.17 TFLOPS FP32 throughput is sufficient.
At 2560x1440, the GPU begins to dominate performance. The scaling from 1080p Low (179 FPS) to 1440p Low (116 FPS) shows a 35 percent reduction, which is primarily due to increased pixel count rather than CPU limitations. The CPU's role diminishes because frame rates are lower, giving it more time to prepare frames. The GPU's memory bandwidth of 320.0 GB/s and 8 GB capacity become more important at this resolution, though they remain adequate for the game's demands.
At 3840x2160, the GPU is overwhelmingly the bottleneck. The 4K Low preset (62 FPS) is less than half the 1080p Low performance (179 FPS), a 65 percent reduction. The GPU's 32 ROPs and 82.30 GPixel/s pixel rate limit fill-rate at 4K. The CPU's performance at 4K is nearly irrelevant, as the frame rate is constrained by the GPU's rendering capabilities. The 4K Medium frame time consistency (41-55 FPS range) further indicates GPU-bound operation, since frame pacing is more uniform when the CPU is not stalling.
The CPU and GPU roles also shift with quality presets. At 1080p, moving from Low (179 FPS) to Ultra (88 FPS) shows a 51 percent drop, indicating that both CPU and GPU work harder at higher settings. At 4K, the same preset change (Low 62 FPS to Ultra 30 FPS) shows a 52 percent drop, but the absolute values are so low that the GPU is clearly the limiting factor. The data supports a conclusion that the CPU matters most at 1080p, while the GPU dominates from 1440p upward.