Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minimum
Third-Person Shooter 2014

Minimum

88%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
165 FPS
Ultra 1080p Measured
81 FPS

1440p (2K / QHD)

Low 1440p Measured
106 FPS
Ultra 1440p Measured
52 FPS

4K (Ultra HD)

Low 4K Measured
57 FPS
Ultra 4K Measured
28 FPS
9.4ms Frame Time
14ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,425
Your CPU 46,062
Graphics Card
Required 27,663
Your GPU 23,021

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 37 44 57
1440p QHD 52 68 81 106
1080p Full HD 81 106 126 165

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 106
1920x1080 Low 165
1920x1080 Medium 126
1920x1080 Ultra 81
2560x1440 High 68
2560x1440 Low 106
2560x1440 Medium 81
2560x1440 Ultra 52
3840x2160 High 37
3840x2160 Low 57
3840x2160 Medium 44
3840x2160 Ultra 28

Performance Analysis: Minimum on Your System

The Intel Core Ultra 5 235 paired with the Intel Arc B580 is a desktop combination that has been measured directly in Minimum, a third-person shooter from 2014. The data shows a clear split: at 1080p the system can push every preset past 60 FPS, at 1440p it holds 60 FPS on three of four settings, but at 4K no preset reaches the 60 FPS threshold. This analysis breaks down the exact frame rates, how the combo ranks against other tested systems, and which component carries the load at each resolution.

Best Settings per Resolution

For each resolution, the most demanding preset that still maintains an average of at least 60 FPS is:

  • 3840×2160 (4K): No preset reaches 60 FPS. The closest is Low at 57 FPS average, which falls short of the playable threshold. The verdict confirms zero playable settings at this resolution.
  • 2560×1440 (1440p): High is the best choice, delivering an average of 68 FPS. Low (106 FPS) and Medium (81 FPS) also clear 60, but High is the highest visual quality that stays above the line. Ultra drops to 52 FPS, so it is not viable.
  • 1920×1080 (1080p): Ultra runs at an average of 81 FPS, making it the best preset that also exceeds 60 FPS. All settings – Low (165 FPS), Medium (126 FPS), and High (106 FPS) – are comfortably playable, but Ultra is the most demanding option that still hits the target.

FAQ

Q: What is the average FPS at 1080p with Ultra settings?

A: The measured average is 81 FPS, with no min/max recorded. This is the highest preset at 1080p and it stays well above the 60 FPS playable threshold.

Q: Can this system run Minimum at 4K?

A: No. The best result at 3840×2160 is Low with an average of 57 FPS, which is below the 60 FPS threshold. High (37 FPS), Medium (44 FPS), and Ultra (28 FPS) are all lower.

Q: Which preset at 1440p gives the highest visual quality while staying above 60 FPS?

A: High is the most demanding setting that still delivers an average of 68 FPS. Low and Medium also exceed 60, but High offers better visuals without dropping below the threshold.

Q: How does the Intel Core Ultra 5 235 compare to its nearest CPU rivals in benchmark scores?

A: The CPU’s average benchmark score is 46062. Its nearest rivals – AMD Ryzen AI 9 HX 375, Intel Core i9-13900HX, AMD EPYC 4364P, and AMD EPYC 7303 – have average scores within 0.2% of that figure, meaning they are effectively equal in synthetic performance.

Q: What about the GPU’s nearest rivals?

A: The Intel Arc B580 has an average benchmark score of 23021. Its closest competitors – AMD Radeon RX 580 2048SP, NVIDIA GeForce RTX 2080, NVIDIA GeForce RTX 3080, and NVIDIA P106-100 – are all within 1% of that score, so they would be expected to produce similar frame rates in this game.

Q: Is the 1080p Ultra result stable?

A: The data lists only the average for Ultra at 1080p (81 FPS), with no min or max values recorded. For Medium at 1080p, the min is 107 FPS and max is 145 FPS, indicating a wide range, but the average remains high.

Measured FPS Breakdown

The following are the exact measured frame rates for each resolution and preset. Where min and max values are available (only for Medium settings), they are included; otherwise only the average is provided.

3840×2160 (4K)

  • High: Average 37 FPS (no min/max)
  • Low: Average 57 FPS (no min/max)
  • Medium: Average 44 FPS, min 37, max 50
  • Ultra: Average 28 FPS (no min/max)

2560×1440 (1440p)

  • High: Average 68 FPS (no min/max)
  • Low: Average 106 FPS (no min/max)
  • Medium: Average 81 FPS, min 69, max 93
  • Ultra: Average 52 FPS (no min/max)

1920×1080 (1080p)

  • High: Average 106 FPS (no min/max)
  • Low: Average 165 FPS (no min/max)
  • Medium: Average 126 FPS, min 107, max 145
  • Ultra: Average 81 FPS (no min/max)

These numbers show a consistent pattern: each step up in resolution reduces frame rates by roughly 40–50% at the same preset, while each step up in settings within a resolution reduces FPS by a similar proportion. The gap between Low and Ultra is about 50% at every resolution, suggesting the GPU is the primary bottleneck when visual load increases.

How This Combo Ranks

Out of 3712 tested CPU/GPU combinations, this pairing ranks 2790th in Minimum. That places it in the lower quarter of all results – better than only about 922 other combos, and worse than 2789. The rank reflects the overall measured performance across the game’s settings and resolutions. Given that the CPU sits at the 89th percentile among all CPUs and the GPU at the 68th percentile among all GPUs, the low rank is largely attributable to the GPU’s mid-tier position. The combination is not among the top performers, but it is far from the bottom; it delivers playable frame rates at 1080p and 1440p, which is more than many lower-ranked systems can claim.

Similar Performance Alternatives

The CPU’s nearest rivals, based on average benchmark score, are the AMD Ryzen AI 9 HX 375 (delta 0.1%), Intel Core i9-13900HX (delta -0.1%), AMD EPYC 4364P (delta 0.2%), and AMD EPYC 7303 (delta 0.2%). All four have average scores within 0.2% of the Core Ultra 5 235’s 46062, so swapping the CPU for any of these would result in virtually identical performance in Minimum, assuming the same GPU.

On the GPU side, the AMD Radeon RX 580 2048SP (delta -0.2%), NVIDIA GeForce RTX 2080 (delta 0.6%), NVIDIA GeForce RTX 3080 (delta -0.7%), and NVIDIA P106-100 (delta -1%) all sit within 1% of the Arc B580’s average score of 23021. In practice, a system with one of these GPUs paired with the same CPU would deliver frame rates within a few percent of the numbers measured here. The RTX 3080, despite being a much more powerful card in many games, shows a benchmark score only 0.7% lower than the Arc B580 in this dataset, so its behavior in Minimum would likely be similar.

The Verdict

Can this PC run Minimum? Yes, but with limitations. According to the verdict by resolution:

  • 3840×2160: No playable settings – the best average is 57 FPS on Low, which is below the 60 FPS threshold.
  • 2560×1440: Playable on High, Low, and Medium. The best setting is High at 68 FPS average.
  • 1920×1080: Playable on all four presets. The best setting is Ultra at 81 FPS average.

So the system is fully capable at 1080p and can handle 1440p with a high-quality preset, but it cannot maintain 60 FPS at 4K under any setting. For a game from 2014, this is a solid result – the CPU and GPU combination provides a smooth experience on standard resolutions, though 4K owners will need to lower expectations or consider a more powerful GPU.

CPU and GPU Roles

The data reveals which component matters more at each resolution. The CPU’s benchmark percentile (89th) is significantly higher than the GPU’s (68th), indicating that the Core Ultra 5 235 is a relatively stronger part than the Arc B580. This imbalance shows up in the frame rate scaling.

At 1080p, the system reaches 165 FPS on Low and 81 FPS on Ultra – a 51% drop. The CPU has plenty of headroom; even at Ultra, the frame rate is high enough that the GPU is likely the limiting factor. At 1440p, Low runs at 106 FPS and Ultra at 52 FPS – again a 51% drop, but the absolute numbers are lower. At 4K, Low drops to 57 FPS and Ultra to 28 FPS – the same proportional decline, but now even the lowest preset cannot hit 60.

This consistent percentage reduction across resolutions points to the GPU as the primary constraint. As resolution increases, the GPU’s pixel and texture workload grows, and the frame rate falls accordingly. The CPU’s role becomes less critical at higher resolutions because the GPU is already saturated. At 1080p, the high frame rates (165 FPS on Low) suggest the CPU is not holding back the system – the GPU is still able to keep up. But when the GPU is pushed harder at 1440p and 4K, its lower relative performance (68th percentile) becomes the bottleneck.

In short, the Core Ultra 5 235 is more than enough for Minimum; the Arc B580 is the component that determines whether the game stays above 60 FPS. At 1080p, the GPU can handle even Ultra. At 1440p, it handles up to High. At 4K, it cannot reach 60 FPS on any setting. If a user wants to play at 4K, upgrading the GPU would yield the greatest benefit, while the CPU would likely remain sufficient.