Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minimum
Third-Person Shooter 2014

Minimum

100%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
410 FPS
Ultra 1080p Measured
201 FPS

1440p (2K / QHD)

Low 1440p Measured
261 FPS
Ultra 1440p Measured
127 FPS

4K (Ultra HD)

Low 4K Measured
139 FPS
Ultra 4K Measured
71 FPS
3.8ms Frame Time
6ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,425
Your CPU 53,620
Graphics Card
Required 27,663
Your GPU 79,842

Recommendations

Excellent!

Your system exceeds recommended specs. Enjoy max settings!

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 71 94 108 139
1440p QHD 127 172 204 261
1080p Full HD 201 264 316 410

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 264
1920x1080 Low 410
1920x1080 Medium 316
1920x1080 Ultra 201
2560x1440 High 172
2560x1440 Low 261
2560x1440 Medium 204
2560x1440 Ultra 127
3840x2160 High 94
3840x2160 Low 139
3840x2160 Medium 108
3840x2160 Ultra 71

Performance Analysis: Minimum on Your System

Minimum is a third-person shooter released on 2014-06-25, and the question at hand is whether an Intel Core i7-14700F paired with an NVIDIA GeForce RTX 5090 can run it. The measured frame data says yes, decisively, at every resolution and preset tested. The Intel Core i7-14700F is a 20-core, 28-thread Raptor Lake Refresh part with a base clock of 2.10 GHz and a boost clock of 5.40 GHz, built on Intel’s 10 nm process with 33 MB of shared L3 cache. The NVIDIA GeForce RTX 5090 is a Blackwell 2.0 GPU with 21,760 shading units, 32 GB of GDDR7 memory on a 512-bit bus, and a boost clock of 2407 MHz. Together, they produce average frame rates that range from a low of 71.4 FPS at 4K Ultra to a high of 410 FPS at 1080p Low. The data is measured, not estimated, and the combo ranks 57th out of 3,712 tested combinations. This page breaks down what those numbers mean for playability, which settings to choose per resolution, and how the CPU and GPU each contribute to the final result.

FAQ

Q: Can this PC run Minimum at 60 FPS or higher at 4K?

A: Yes. At 3840x2160, all four tested settings—Low, Medium, High, and Ultra—deliver average frame rates above 60 FPS. The lowest result is 71.4 FPS on Ultra, while Low reaches 139.1 FPS, Medium hits 108.3 FPS, and High achieves 93.9 FPS.

Q: What is the most demanding preset that stays at or above 60 FPS at 1440p?

A: Ultra is playable at 2560x1440, with an average of 127.4 FPS. That is the highest settings level tested, and it clears the 60 FPS threshold by a wide margin. The other presets are also above 60 FPS, with High at 172.1 FPS, Medium at 203.8 FPS, and Low at 260.7 FPS.

Q: How does the RTX 5090’s performance compare to its nearest GPU rivals?

A: The RTX 5090 has an average benchmark score of 79,842 across all tested workloads. Its nearest rival, the NVIDIA Tesla P100 PCIe 16 GB, scores 79,605, which is 0.3% lower. The AMD Radeon RX 6850M XT scores 78,940, a 1.1% deficit, while the AMD Radeon Pro Vega 64X scores 80,959, putting it 1.4% ahead of the RTX 5090.

Q: What is the CPU’s standing relative to other processors?

A: The Intel Core i7-14700F sits in the 91st percentile of all CPUs, with an average benchmark score of 53,620. Its closest rival, the Intel Xeon 6505P, scores 53,701, which is 0.2% higher. The AMD Ryzen 9 7900X scores 53,288, a 0.6% gap, and the AMD EPYC 7313P scores 53,206, a 0.8% gap.

Q: At 1080p, what is the average frame rate on Ultra settings?

A: At 1920x1080 with Ultra settings, the combo achieves an average of 200.9 FPS. That is more than triple the 60 FPS playable threshold. For comparison, High averages 263.7 FPS, Medium averages 315.9 FPS, and Low averages 410 FPS.

Q: Does the combo rank high among all tested hardware combinations?

A: Yes. The Intel Core i7-14700F and NVIDIA GeForce RTX 5090 combination ranks 57th out of 3,712 tested combos in Minimum. That places it in the top 1.5% of all systems tested for this game, based on the measured frame rates.

Best Settings per Resolution

The playable threshold for Minimum is 60 FPS, and the data indicates that this system far exceeds that at every resolution and preset. The question becomes not whether the game runs, but how high the settings can go while maintaining a smooth experience.

At 3840x2160, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 71.4 FPS. That is the highest settings level tested, so the system has headroom at 4K. The margin above the threshold is 11.4 FPS, meaning even the most visually intensive configuration leaves some room for drops without hitting the 60 FPS floor. If a player prefers more frame rate cushion, High averages 93.9 FPS, Medium averages 108.3 FPS, and Low averages 139.1 FPS.

At 2560x1440, Ultra again is the most demanding playable preset, averaging 127.4 FPS. This is a substantial jump from the 4K Ultra result—a 56 FPS increase—indicating that the resolution reduction from 2160p to 1440p significantly lightens the load on the GPU. The 60 FPS threshold is nearly doubled even at the highest settings. High averages 172.1 FPS, Medium averages 203.8 FPS, and Low averages 260.7 FPS, all well above the playable mark.

At 1920x1080, Ultra averages 200.9 FPS, which is more than three times the 60 FPS threshold. This is the least demanding resolution tested, and the system responds with enormous frame rates across the board. High averages 263.7 FPS, Medium averages 315.9 FPS, and Low averages 410 FPS. At 1080p, even the most demanding preset is not close to taxing the hardware; the bottleneck shifts almost entirely to the CPU, which is discussed in the next section.

Across all resolutions, the pattern is consistent: Ultra is always playable, and the average frame rate at Ultra never falls below 60 FPS. The data shows that a player can select the highest settings at any resolution and still receive a smooth experience, with the 4K Ultra result being the only configuration that does not exceed 100 FPS.

CPU and GPU Roles

Understanding which component matters more for Minimum requires examining how frame rates scale with resolution and settings. The measured data shows a clear pattern: at lower resolutions, the CPU dominates; at higher resolutions, the GPU becomes the limiting factor.

Starting with resolution scaling, compare the Low preset across all three resolutions. At 1920x1080 Low, the average is 410 FPS. At 2560x1440 Low, it drops to 260.7 FPS, a 36.4% decrease. At 3840x2160 Low, it falls to 139.1 FPS, a 46.6% decrease from the 1440p result. This dramatic drop as resolution increases points to the GPU being the primary constraint at higher pixel counts, even on the least demanding preset. The CPU is capable of feeding the GPU at 1080p Low—410 FPS is an enormous number—but the GPU cannot maintain that throughput when the pixel count quadruples from 1080p to 4K.

On the Ultra preset, the same pattern holds but with different magnitudes. At 1080p Ultra, the average is 200.9 FPS. At 1440p Ultra, it is 127.4 FPS, a 36.6% decrease. At 4K Ultra, it is 71.4 FPS, a 44.0% decrease from 1440p. The relative drops are similar to Low, reinforcing that the GPU is the scaling bottleneck. However, the absolute frame rates are lower across the board on Ultra because the increased settings raise the per-pixel workload.

Now consider settings scaling within a fixed resolution. At 1080p, moving from Low to Ultra reduces the average from 410 FPS to 200.9 FPS, a 51.0% decrease. At 1440p, the same settings change drops the average from 260.7 FPS to 127.4 FPS, a 51.1% decrease. At 4K, Low averages 139.1 FPS and Ultra averages 71.4 FPS, a 48.7% decrease. The consistency of these percentages—roughly a halving of frame rate from Low to Ultra regardless of resolution—suggests that the settings themselves impose a multiplicative cost that is independent of resolution. This is characteristic of a GPU-bound scenario where the extra work per pixel from higher presets scales uniformly.

The CPU’s role is most visible at 1080p Low, where the system produces 410 FPS. This is an extreme frame rate that requires the CPU to deliver draw calls and game logic updates at a very high rate. The Intel Core i7-14700F, with 20 cores and 28 threads, has the computational headroom to do this. Its multi-threaded benchmarks are strong—Cinebench R23 multi-core scores 35,122, and Passmark multi-thread scores 41,317—but the single-thread performance is also relevant. The Geekbench single-core score of 2,429 and Cinebench R20 single-core score of 2,082 indicate that the CPU can handle the per-thread work that older games like Minimum often rely on. At 1080p Low, the GPU is not the limiting factor; the CPU is feeding frames as fast as the game engine allows.

At 4K Ultra, the CPU’s role diminishes. The GPU is tasked with rendering 8.3 million pixels per frame, and the RTX 5090’s 32 GB of GDDR7 memory and 1.79 TB/s bandwidth are put to use. The average of 71.4 FPS at 4K Ultra is a GPU-bound result; the CPU could likely produce more frames if the GPU were faster, but the GPU cannot keep up with the pixel workload. The scaling data supports this: moving from 4K Low to 4K Ultra reduces frame rates by 48.7%, which is nearly identical to the reduction at lower resolutions, but the absolute values are much lower, indicating the GPU is the constraining hardware.

In summary, at 1080p, the CPU is the more important component, as evidenced by 410 FPS on Low. At 1440p, the GPU starts to assert itself, but the CPU still has enough headroom to keep frame rates high. At 4K, the GPU is clearly the dominant factor, with Ultra dropping to 71.4 FPS and Low still only reaching 139.1 FPS. The Intel Core i7-14700F is never a bottleneck at 60 FPS, but it is also not the reason the system cannot go higher at 4K—that is the GPU’s territory.

The Verdict

Can this PC run Minimum? Yes, without qualification. The verdict by resolution is unambiguous: at every resolution tested, every settings preset—Low, Medium, High, and Ultra—produces an average frame rate above 60 FPS.

At 3840x2160, the best playable settings are Ultra, with an average of 71.4 FPS. That is the most demanding configuration possible at 4K, and it stays above the threshold. At 2560x1440, Ultra averages 127.4 FPS, which is more than double the 60 FPS target. At 1920x1080, Ultra averages 200.9 FPS, tripling the threshold. The system has enough performance headroom that no settings adjustment is required to achieve smooth gameplay; the player can simply max out the graphics options and enjoy the game.

The lowest average frame rate across all 12 measured configurations is 71.4 FPS at 4K Ultra. Even that worst-case scenario leaves an 11.4 FPS buffer above the 60 FPS floor. If the game has any frame rate drops during intense combat, the average suggests the system will still maintain playability. The data does not include minimum or maximum frame rates—those fields are null—so the analysis must rely on averages, but those averages are consistently high.

The combo ranks 57th out of 3,712 tested combinations, which further confirms that this hardware is far above the average system for Minimum. There is no resolution or settings combination in the measured data that would cause the game to run below 60 FPS. The answer is a straightforward yes.

Measured FPS Breakdown

The measured frame rates for the Intel Core i7-14700F and NVIDIA GeForce RTX 5090 in Minimum are as follows. All values are average frames per second; minimum and maximum FPS data are not provided.

At 3840x2160, the settings produce these averages: Low averages 139.1 FPS, Medium averages 108.3 FPS, High averages 93.9 FPS, and Ultra averages 71.4 FPS. The progression from Low to Ultra shows a steady decline, with Ultra being 48.7% slower than Low. The gap between consecutive settings is not uniform—Medium is 22.2% slower than Low, High is 13.3% slower than Medium, and Ultra is 24.0% slower than High—indicating that the Ultra preset imposes a disproportionately heavy load.

At 2560x1440, the averages are: Low at 260.7 FPS, Medium at 203.8 FPS, High at 172.1 FPS, and Ultra at 127.4 FPS. The percentage drops from Low are 21.8% for Medium, 34.0% for High, and 51.1% for Ultra. Compared to 4K, the absolute frame rates are much higher, but the relative impact of settings is similar.

At 1920x1080, the averages are: Low at 410 FPS, Medium at 315.9 FPS, High at 263.7 FPS, and Ultra at 200.9 FPS. The drops from Low are 23.0% for Medium, 35.7% for High, and 51.0% for Ultra. This resolution produces the highest frame rates, with Low exceeding 400 FPS—a figure that suggests the game engine, not the hardware, is the limiting factor at these low settings.

Across all resolutions, the pattern is that Ultra roughly halves the frame rate compared to Low, regardless of resolution. The absolute numbers scale inversely with pixel count, confirming that the GPU is the primary driver of resolution scaling while the CPU handles the lower-resolution extremes.

How This Combo Ranks

In Minimum, the Intel Core i7-14700F and NVIDIA GeForce RTX 5090 combination ranks 57th out of 3,712 tested combos. This is a top-tier result, placing the system in the 98.5th percentile of all tested hardware configurations. The rank is based on the measured average frame rates across the tested settings and resolutions, so it reflects real-world performance in this specific game rather than synthetic benchmarks.

To contextualize the rank, consider the CPU and GPU individually. The Intel Core i7-14700F is in the 91st percentile of all CPUs, with an average benchmark score of 53,620. The NVIDIA GeForce RTX 5090 is in the 92nd percentile of all GPUs, with an average benchmark score of 79,842. Both components are near the top of their respective hierarchies, and their combination in Minimum yields a rank that is even higher than either component’s individual percentile. This suggests that Minimum is not particularly demanding on either component, allowing the pair to perform at a level that exceeds their already-high standings.

The rank of 57 out of 3,712 also implies that there are 56 tested combos that outperform this system in Minimum. Those combos likely include higher-end CPUs or GPUs, but the data does not specify which ones. The margin between this combo and the top-ranked systems is unknown, but given that the 4K Ultra average is 71.4 FPS, the top systems would need to exceed that by a significant margin to justify a higher rank. The practical takeaway is that this system is far beyond what Minimum requires, and the rank reflects that.

Similar Performance Alternatives

For the Intel Core i7-14700F, the nearest rivals in terms of average benchmark score are the Intel Xeon 6505P, Intel Xeon Phi 7290, AMD Ryzen 9 7900X, and AMD EPYC 7313P. The Xeon 6505P scores 53,701, which is 0.2% higher than the i7-14700F’s 53,620—a negligible difference. The Xeon Phi 7290 scores 53,469, 0.3% lower. The Ryzen 9 7900X scores 53,288, 0.6% lower, and the EPYC 7313P scores 53,206, 0.8% lower. In practical terms, any of these CPUs would deliver nearly identical performance in Minimum, since the frame rates are so high that the CPU is rarely a limiting factor. A player swapping the i7-14700F for a Ryzen 9 7900X, for example, would likely see no measurable change in average FPS.

For the NVIDIA GeForce RTX 5090, the nearest rivals are the NVIDIA Tesla P100 PCIe 16 GB, NVIDIA Tesla P100 PCIe 12 GB, AMD Radeon RX 6850M XT, and AMD Radeon Pro Vega 64X. The Tesla P100 PCIe 16 GB scores 79,605, 0.3% lower than the RTX 5090’s 79,842. The Tesla P100 PCIe 12 GB scores 79,396, 0.6% lower. The RX 6850M XT scores 78,940, 1.1% lower, and the Radeon Pro Vega 64X scores 80,959, 1.4% higher. These deltas are small, meaning that in Minimum, the GPU choice among these would not dramatically alter the outcome. At 4K Ultra, where the GPU is the bottleneck, the 1.4% faster Radeon Pro Vega 64X might push the average from 71.4 FPS to roughly 72.4 FPS—a barely perceptible change. Conversely, the 1.1% slower RX 6850M XT might drop it to around 70.6 FPS, still above 60 FPS.

The key insight from the rival data is that this system sits in a cluster of similarly performing hardware. The i7-14700F and RTX 5090 are not outliers; they are surrounded by alternatives with benchmark scores within 1.4% either way. In Minimum, where even the most demanding settings at 4K clear 60 FPS, any of these rival components would provide a playable experience. The specific choice of CPU or GPU within this performance band matters less than the overall capability of the system, which is already far above the game’s requirements.