Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minimum
Third-Person Shooter 2014

Minimum

71%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
131 FPS
Ultra 1080p Measured
64 FPS

1440p (2K / QHD)

Low 1440p Measured
84 FPS
Ultra 1440p Measured
40 FPS

4K (Ultra HD)

Low 4K Measured
46 FPS
Ultra 4K Measured
24 FPS
12.2ms Frame Time
18ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,425
Your CPU 53,620
Graphics Card
Required 27,663
Your GPU 12,986

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 30 33 46
1440p QHD 40 52 62 84
1080p Full HD 64 82 102 131

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 82
1920x1080 Low 131
1920x1080 Medium 102
1920x1080 Ultra 64
2560x1440 High 52
2560x1440 Low 84
2560x1440 Medium 62
2560x1440 Ultra 40
3840x2160 High 30
3840x2160 Low 46
3840x2160 Medium 33
3840x2160 Ultra 24

Performance Analysis: Minimum on Your System

Best Settings per Resolution

The measured data for this combination of Intel Core i7-14700F and NVIDIA GeForce GTX 1660 SUPER reveals a clear scaling pattern across resolutions. At 1920x1080, the system reaches the playable threshold of 60 FPS at every preset, and the most demanding setting that stays at or above that threshold is Ultra, which delivers an average of 63.9 FPS. That leaves a narrow margin of only 3.9 FPS above the playable threshold, so Ultra is technically viable but close to the boundary.

At 2560x1440, the situation tightens considerably. The most demanding preset that remains at or above 60 FPS is Medium, with an average of 62.4 FPS. High dips to 51.6 FPS and Ultra falls to 39.5 FPS, so only Low and Medium clear the threshold. The best playable setting here is Medium, as it offers substantially better visual quality than Low while still maintaining a playable frame rate.

At 3840x2160, no preset reaches 60 FPS. The highest average recorded is 46 FPS on Low, followed by 32.8 FPS on Medium, 29.8 FPS on High, and 24.1 FPS on Ultra. None of these clear the playable threshold, so the database lists no playable settings at this resolution. For a 4K display, this combo cannot maintain a smooth experience at any quality level.

FAQ

Q: Can this PC run Minimum at 1920x1080 with the highest settings?

A: Yes. The Ultra preset at 1920x1080 delivers an average of 63.9 FPS, which is above the 60 FPS playable threshold. All four presets at this resolution clear 60 FPS, with Low at 130.6 FPS, Medium at 102 FPS, and High at 82.2 FPS.

Q: What is the best playable setting at 2560x1440?

A: Medium is the highest preset that stays at or above 60 FPS, with an average of 62.4 FPS. Low runs at 84 FPS, while High drops to 51.6 FPS and Ultra falls to 39.5 FPS, so neither High nor Ultra is playable at this resolution.

Q: Is 4K gaming possible with this hardware?

A: No. At 3840x2160, the best average FPS is 46 on Low, which is below the 60 FPS threshold. Medium records 32.8 FPS, High records 29.8 FPS, and Ultra records 24.1 FPS. The database lists no playable settings for this resolution.

Q: How large is the difference between Low and Ultra at 1920x1080?

A: The jump from Low to Ultra costs 66.7 FPS on average, dropping from 130.6 FPS to 63.9 FPS. That is a substantial reduction, but both remain above the playable threshold.

Q: How much performance is lost when moving from 1920x1080 to 2560x1440 on Medium settings?

A: Medium at 1920x1080 averages 102 FPS, while Medium at 2560x1440 averages 62.4 FPS. That is a 39.6 FPS drop, or roughly a 39% reduction in average frame rate, showing a significant resolution scaling penalty.

Q: Which preset at 2560x1440 comes closest to the 60 FPS threshold without going under?

A: Medium at 62.4 FPS is the closest preset above the threshold. High at 51.6 FPS is the closest preset below it, creating a gap of 10.8 FPS between the playable and non-playable presets at that resolution.

Similar Performance Alternatives

The database places this CPU and GPU within specific performance neighborhoods based on average benchmark scores. The Intel Core i7-14700F has an average benchmark score of 53620, ranking in the 91st percentile among all CPUs. Its nearest rivals are tightly clustered: the Intel Xeon 6505P scores 53701, a delta of -0.2%, the Intel Xeon Phi 7290 scores 53469, a delta of 0.3%, the AMD Ryzen 9 7900X scores 53288, a delta of 0.6%, and the AMD EPYC 7313P scores 53206, a delta of 0.8%. These four alternatives would deliver nearly identical CPU-bound behavior in Minimum, with the Ryzen 9 7900X being the most relevant consumer-facing comparison.

On the GPU side, the NVIDIA GeForce GTX 1660 SUPER has an average benchmark score of 12986, placing it in the 53rd percentile among all GPUs. Its nearest rivals include the NVIDIA GeForce RTX 3050 Ti Mobile at 12940, a delta of 0.4%, the AMD Radeon RX 580 at 12928, a delta of 0.4%, the NVIDIA Tesla M2090 at 13075, a delta of -0.7%, and the AMD Radeon 740M at 12870, a delta of 0.9%. For gaming purposes, the Radeon RX 580 is the closest direct comparison, as it occupies a similar performance tier and would produce comparable frame rates in Minimum. The RTX 3050 Ti Mobile is a laptop part, so its desktop relevance is limited, but its score indicates it would behave similarly in raw throughput.

The combination of a high-end CPU with a mid-range GPU means that the GTX 1660 SUPER is the limiting factor in this pairing. Any of the CPU rivals listed would likely produce identical results, since the game's performance at these settings is bound by GPU throughput rather than processor capability.

The Verdict

The question of whether this PC can run Minimum depends heavily on the target resolution. At 1920x1080, the answer is a definitive yes across all settings. The database shows playable settings for High, Low, Medium, and Ultra, with the best playable setting being Ultra at 63.9 FPS. This is the strongest case for this combo, as it offers the full visual experience with a comfortable margin above the 60 FPS threshold.

At 2560x1440, the verdict is conditional. The system can run the game, but only on Low and Medium presets. Medium is the best playable setting, averaging 62.4 FPS, which clears the threshold by a slim margin. High and Ultra are not playable, with averages of 51.6 FPS and 39.5 FPS respectively. Users with 1440p displays should expect to compromise on visual quality.

At 3840x2160, the verdict is negative. No preset reaches 60 FPS, and the highest average is 46 FPS on Low. The database records no playable settings at this resolution. For 4K gaming, this hardware combination is insufficient for Minimum.

Overall, this system is a capable 1080p machine for this title, a moderate 1440p machine with settings compromises, and not viable at 4K. The data indicates that the GTX 1660 SUPER's 6 GB memory capacity and bandwidth constraints become increasingly apparent as resolution rises.

Measured FPS Breakdown

The recorded measurements provide a complete picture of performance across three resolutions and four presets. At 1920x1080, the frame rates are consistently high. Low settings produce an average of 130.6 FPS, Medium produces 102 FPS, High produces 82.2 FPS, and Ultra produces 63.9 FPS. The scaling from Low to Ultra is smooth, with each preset step costing roughly 20 to 26 FPS on average.

At 2560x1440, the averages drop significantly. Low records 84 FPS, Medium records 62.4 FPS, High records 51.6 FPS, and Ultra records 39.5 FPS. The gap between Low and Medium is 21.6 FPS, while the gap between Medium and High is 10.8 FPS, and the gap between High and Ultra is 12.1 FPS. The transition from Medium to High is where the system crosses below the playable threshold.

At 3840x2160, all presets fall short of 60 FPS. Low averages 46 FPS, Medium averages 32.8 FPS, High averages 29.8 FPS, and Ultra averages 24.1 FPS. The differences between presets are compressed at this resolution, with only 21.9 FPS separating Low from Ultra. This suggests that the GPU is heavily saturated at 4K, and preset changes have diminishing returns on frame rate.

No minimum or maximum frame rate data was recorded for any configuration, so the analysis relies solely on average values. The lack of min/max data means that frame time consistency cannot be assessed, but the averages alone indicate clear playability boundaries.

How This Combo Ranks

In the database's ranking for Minimum, this combination of Intel Core i7-14700F and NVIDIA GeForce GTX 1660 SUPER ranks 3231 out of 3712 tested combos. That places it in the lower portion of the overall distribution, around the 13th percentile of tested systems. This low rank is primarily attributable to the GPU, which sits in the 53rd percentile among all GPUs, while the CPU sits in the 91st percentile among all CPUs.

The rank reflects the fact that Minimum is a demanding title at higher resolutions, and this combo's mid-range GPU holds back what is otherwise a very strong processor. The 481 combos ranked below this system would likely feature even weaker GPUs or CPUs, while the majority of tested combos outperform this pairing. For a 1080p-focused system, the rank is understandable, but it highlights that this is not a high-end configuration by the database's standards.

The GPU's 53rd percentile ranking is notably modest, and the average benchmark score of 12986 puts it in the middle of the field. The CPU's 91st percentile ranking, by contrast, demonstrates that the processor is a top-tier component. This mismatch explains the overall rank: the system is only as strong as its weakest link, and in Minimum, that link is clearly the graphics card.

CPU and GPU Roles

The division of labor between the Intel Core i7-14700F and the NVIDIA GeForce GTX 1660 SUPER becomes clear when examining the scaling patterns across resolutions and presets. The CPU, with its 20 cores, 28 threads, and boost clock of 5.40 GHz, is far more powerful than what this game requires at 1080p. The GPU, with 1408 shading units and 6 GB of GDDR6 memory, is the limiting factor.

At 1920x1080, the CPU has little influence on the results. The frame rates are determined almost entirely by GPU throughput, and the smooth scaling from 130.6 FPS on Low to 63.9 FPS on Ultra reflects the GPU's workload scaling with preset complexity. The CPU's Cinebench R23 multi-core score of 35122 and single-core score of 4958 indicate it has ample headroom for this title's simulation and draw call processing.

At 2560x1440, the GPU becomes more stressed, as evidenced by the larger frame rate drops. The 39.6 FPS reduction from 1080p to 1440p on Medium settings shows that pixel throughput is the dominant factor. The CPU's role remains secondary, as the processor can easily feed frames to the GPU at this resolution.

At 3840x2160, the GPU is fully saturated. The compressed performance differences between presets, with only 21.9 FPS separating Low from Ultra, indicate that the GPU is bound by memory bandwidth and rasterization limits rather than by CPU feed rates. The GTX 1660 SUPER's 336.0 GB/s bandwidth is insufficient for 4K rendering at high quality, and no amount of CPU headroom can compensate.

The data suggests that for Minimum, the CPU matters very little at any resolution, while the GPU dictates playability. Upgrading the GPU would yield significant frame rate improvements, particularly at 1440p and 4K, whereas upgrading the CPU would provide no measurable benefit in this title. The i7-14700F is effectively overkill for this pairing, but it does ensure that the GPU is never starved of data, which is a positive attribute for consistency.