Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minimum
Third-Person Shooter 2014

Minimum

78%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
176 FPS
Ultra 1080p Measured
86 FPS

1440p (2K / QHD)

Low 1440p Measured
115 FPS
Ultra 1440p Measured
58 FPS

4K (Ultra HD)

Low 4K Measured
62 FPS
Ultra 4K Measured
33 FPS
8.8ms Frame Time
13ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,425
Your CPU 46,881
Graphics Card
Required 27,663
Your GPU 17,083

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 41 48 62
1440p QHD 58 74 86 115
1080p Full HD 86 113 136 176

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 113
1920x1080 Low 176
1920x1080 Medium 136
1920x1080 Ultra 86
2560x1440 High 74
2560x1440 Low 115
2560x1440 Medium 86
2560x1440 Ultra 58
3840x2160 High 41
3840x2160 Low 62
3840x2160 Medium 48
3840x2160 Ultra 33

Performance Analysis: Minimum on Your System

This PC configuration, pairing the Intel Core i7-13700K with the AMD Radeon RX 7600 XT, delivers a clear verdict for Minimum: it is fully capable of running the game at 60 FPS or higher on the highest preset at 1080p, the High preset at 1440p, and the Low preset at 4K. The benchmark data shows that performance scales predictably with resolution, but the GPU becomes the limiting factor at higher pixel counts. The 16 GB of VRAM and the RDNA 3 architecture provide enough headroom for smooth gameplay across the board, though 4K Ultra remains out of reach for a 60 FPS target.

Measured FPS Breakdown

The measured average FPS data, drawn directly from the benchmark pool, reveals a clear hierarchy across resolutions and presets. At 1920x1080, the system is never constrained. With the Low preset, the average frame rate reaches 176.1 FPS, which is exceptionally high and indicates that the CPU and GPU are both operating with significant headroom. Moving to Medium drops the average to 135.6 FPS, still far above the 60 FPS playable threshold. At High settings, the average is 112.9 FPS, and even the most demanding Ultra preset holds an average of 85.6 FPS. Every 1080p preset clears the 60 FPS line by a substantial margin, with the gap between Low and Ultra representing a 90.5 FPS difference, showing that the visual fidelity settings have a strong impact on frame rate but never drop the system below playable levels.

Stepping up to 2560x1440, the averages remain robust but the scaling pattern changes. The Low preset delivers 114.7 FPS, which is only a 61.4 FPS drop from the 1080p Low result, indicating a moderate load increase. Medium produces 86.2 FPS, High produces 73.6 FPS, and Ultra falls to 57.9 FPS. This last figure is significant because it is the first preset in the data to dip below the 60 FPS threshold. The delta between Low and Ultra at 1440p is 56.8 FPS, a smaller absolute gap than at 1080p, which suggests that the GPU is beginning to saturate as resolution increases. The High preset at 73.6 FPS remains comfortably playable, while Ultra just misses the mark.

At 3840x2160, the GPU becomes the dominant constraint. The Low preset yields an average of 61.8 FPS, which is barely above the playable threshold. Medium drops to 47.8 FPS, High to 40.6 FPS, and Ultra to 32.6 FPS. The progression from Low to Ultra at 4K shows a 29.2 FPS difference, and each preset step down from Low results in a substantial performance penalty. The data clearly shows that 4K is only viable for this combination when the settings are reduced to the minimum, and even then, the average is just 1.8 FPS above the 60 FPS line, leaving no headroom for demanding scenes.

Across all resolutions, the min and max FPS values are not provided in the data, so the analysis relies solely on average frame rates. However, the consistency of the scaling between presets suggests that the system does not suffer from unpredictable frame time spikes, as the averages form a smooth curve from Low to Ultra at each resolution.

CPU and GPU Roles

The data indicates that the Intel Core i7-13700K plays a secondary role for Minimum at lower resolutions, while the AMD Radeon RX 7600 XT is the primary driver of performance at higher resolutions. At 1920x1080, the CPU’s 16 cores and 24 threads are more than sufficient to feed the GPU, as evidenced by the 176.1 FPS result at Low settings. The frame rate scales significantly with GPU load — dropping to 135.6 FPS at Medium and 112.9 FPS at High — which points to the GPU handling the increased shading and texture work. The CPU’s high single-thread score of 2529 in Geekbench and 2116 in Cinebench R23 suggests it is not a bottleneck at this resolution, and the 3DMark 16-thread score of 10717 reinforces that multithreaded performance is ample for a 2014 title like Minimum.

Moving to 2560x1440, the GPU’s role becomes more pronounced. The average FPS at Low drops from 176.1 to 114.7, a 34.9% reduction, while the CPU workload remains relatively constant. This indicates that the rendering resolution is now the limiting factor, with the RX 7600 XT’s 2048 shading units and 128 TMUs being pushed harder. The Ultra preset at 57.9 FPS versus High at 73.6 FPS shows a 15.7 FPS penalty for the highest settings, which is a GPU-side cost. The CPU’s performance, as measured by the Passmark multithread score of 45887, is unlikely to change the outcome here; the data suggests that even a slower CPU would produce similar results at 1440p because the GPU is the bottleneck.

At 3840x2160, the GPU is unequivocally the dominant component. The Low preset at 61.8 FPS versus the 1080p Low result of 176.1 FPS represents a 64.9% performance drop, directly attributable to the 4K pixel count. The RX 7600 XT’s 16 GB of GDDR6 memory and 288.0 GB/s bandwidth are heavily taxed, and the 128-bit bus width limits data throughput. The CPU’s 30 MB of shared L3 cache and 24 threads do not compensate for the GPU’s fill rate limitations at this resolution. The data shows that the i7-13700K is not the bottleneck at 4K; rather, the GPU’s pixel rate of 176.3 GPixel/s is insufficient for higher presets.

The scaling between presets further clarifies the roles. At 1080p, the difference between Low and Ultra is 90.5 FPS, a 51.4% reduction. At 1440p, the same comparison yields a 56.8 FPS drop, a 49.5% reduction. At 4K, the drop is 29.2 FPS, a 47.3% reduction. This narrowing percentage gap at higher resolutions indicates that the GPU is reaching its limits, and the CPU’s influence diminishes. For a game from 2014, the i7-13700K provides far more compute power than needed, so the verdict is that the GPU dictates playability from 1440p upward.

Best Settings per Resolution

For 1920x1080, the best settings are Ultra, with an average of 85.6 FPS. This preset delivers the highest visual quality while remaining 25.6 FPS above the 60 FPS playable threshold. The data shows that all presets are playable at 1080p, but Ultra is the optimal choice because it maximizes fidelity without compromising smoothness; the 85.6 average provides sufficient margin for action-heavy scenes.

At 2560x1440, the best settings are High, with an average of 73.6 FPS. This preset stays 13.6 FPS above the threshold, while the Ultra preset falls to 57.9 FPS, which is 2.1 FPS below playable. Medium at 86.2 FPS is also playable, but High offers a better balance of visual detail and performance, as it is the most demanding preset that still clears 60 FPS. The 73.6 average suggests that there is some headroom, but not enough to risk Ultra.

For 3840x2160, the best settings are Low, with an average of 61.8 FPS. This is the only preset at 4K that reaches the playable threshold, and it does so with just 1.8 FPS of margin. Medium at 47.8 FPS, High at 40.6 FPS, and Ultra at 32.6 FPS are all unplayable by the 60 FPS standard. The Low preset is the sole viable option, and the data indicates that any increase in settings will result in a noticeable frame rate drop below the playable line.

Similar Performance Alternatives

Based on the nearestRivals data for the GPU, the AMD Radeon RX 7600 XT has an average benchmark score of 17083. The NVIDIA GeForce RTX 3070 is the closest competitor, with an average score of 17208, which is 0.7% higher. This means that an RTX 3070 would deliver nearly identical frame rates in Minimum, likely within 1-2 FPS at each resolution and preset. The AMD Radeon HD 7970M scores 17019, a 0.4% difference, implying similar performance, although the RX 7600 XT’s 16 GB VRAM versus the older card’s memory configuration is not detailed in the pack. The NVIDIA GeForce GTX 690 scores 17037, a 0.3% delta, and the NVIDIA Tesla M4 scores 16932, a 0.9% delta. These four cards would all behave similarly, with the RTX 3070 being the closest match.

For the CPU, the Intel Core i7-13700K has an average benchmark score of 46881. The nearest rival is the AMD Ryzen 9 5900, with an average score of 46971, which is 0.2% higher, meaning it is effectively a tie. The AMD Ryzen AI 9 HX PRO 375 scores 47022, a 0.3% higher delta, and the AMD Ryzen 9 7845HX scores 46654, a 0.5% lower delta. The Intel Xeon w3-2535 scores 46653, also a 0.5% lower delta. Since the CPU is not the bottleneck at any resolution in this data, swapping to any of these rivals would produce virtually identical FPS results in Minimum; the differences are within the margin of measurement error. The data suggests that the GPU is the primary determinant of the measured FPS, so CPU alternatives would not alter the best settings per resolution.

The Verdict

Can this PC run Minimum? The answer is yes, across all tested resolutions, but with important caveats. At 1920x1080, the system is fully capable, with all presets clearing the 60 FPS threshold. The Ultra preset at 85.6 FPS is the recommended setting, as it provides the best visual experience without sacrificing playability; the data shows that every setting from Low to Ultra is smooth.

At 2560x1440, the system remains playable on High, Medium, and Low presets. The High preset at 73.6 FPS is the best choice, while Ultra at 57.9 FPS falls just short of the 60 FPS line. The verdict is that 1440p is viable, but users must avoid the highest settings to maintain a consistent frame rate.

At 3840x2160, the system is only playable on the Low preset, with an average of 61.8 FPS. This is a marginal result, and the data warns that any scene complexity could push the average below 60 FPS. The Medium, High, and Ultra presets are not playable, with averages ranging from 47.8 down to 32.6 FPS. The verdict is that 4K is technically possible, but only with reduced visual fidelity and minimal headroom.

Overall, this combination is best suited for 1080p and 1440p gaming, where it delivers strong performance. The 4K results are borderline, making it a secondary option for users with 4K displays who are willing to compromise on settings.

FAQ

Q: What is the highest preset that maintains at least 60 FPS at 1920x1080?

A: The Ultra preset, with an average of 85.6 FPS, is the highest and is fully playable.

Q: Is the Ultra preset playable at 2560x1440?

A: No, the Ultra preset averages 57.9 FPS, which is 2.1 FPS below the 60 FPS playable threshold.

Q: Which component is the bottleneck at 3840x2160?

A: The GPU is the bottleneck, as the CPU’s performance is sufficient, and the RX 7600 XT’s average FPS drops to 61.8 on Low settings.

Q: How does the AMD Radeon RX 7600 XT compare to the NVIDIA GeForce RTX 3070 in this game?

A: The RTX 3070 has an average benchmark score 0.7% higher, so performance in Minimum would be nearly identical, within a couple of FPS.

Q: Can the CPU be swapped for a rival without changing FPS?

A: Yes, the nearest rival, the AMD Ryzen 9 5900, scores 0.2% higher, and the AMD Ryzen 9 7845HX scores 0.5% lower, which would not alter the measured frame rates since the GPU is the limiting factor at higher resolutions.

Q: What is the average FPS at 3840x2160 with Medium settings?

A: The average is 47.8 FPS, which is 12.2 FPS below the 60 FPS playable threshold.