Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minimum
Third-Person Shooter 2014

Minimum

82%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
179 FPS
Ultra 1080p Measured
88 FPS

1440p (2K / QHD)

Low 1440p Measured
116 FPS
Ultra 1440p Measured
57 FPS

4K (Ultra HD)

Low 4K Measured
62 FPS
Ultra 4K Measured
30 FPS
8.7ms Frame Time
13ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,425
Your CPU 35,287
Graphics Card
Required 27,663
Your GPU 21,035

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 40 48 62
1440p QHD 57 74 88 116
1080p Full HD 88 115 137 179

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 115
1920x1080 Low 179
1920x1080 Medium 137
1920x1080 Ultra 88
2560x1440 High 74
2560x1440 Low 116
2560x1440 Medium 88
2560x1440 Ultra 57
3840x2160 High 40
3840x2160 Low 62
3840x2160 Medium 48
3840x2160 Ultra 30

Performance Analysis: Minimum on Your System

The Intel Core i7-12700K paired with the NVIDIA GeForce RTX 5050 presents a significant performance imbalance for the game Minimum. The CPU is a high-end 12th Gen part that sits in the 84th percentile against all CPUs, while the RTX 5050, a 5-nm Blackwell GPU, sits in the 66th percentile against all GPUs. This combination ranks 2274th out of 3712 tested combos in Minimum, indicating that the GPU is the primary performance limiter, especially at higher resolutions and graphical presets.

Similar Performance Alternatives

The CPU and GPU in this build each have close rivals that would produce nearly identical behavior in Minimum. The Intel Core i7-12700K posts an average benchmark score of 35287. Its nearest rival is the Intel Core i5-13600T with an average score of 35305, a mere 0.1% difference. The Intel Core i7-12700KF scores 35365 (0.2% delta), the Intel Core i7-13700T scores 35403 (0.3% delta), and the Intel Core 5 213PE scores 35428 (0.4% delta). Any of these processors would deliver effectively the same CPU-driven performance, meaning the game’s frame pacing and minimum FPS at CPU-bound settings would be indistinguishable.

On the GPU side, the RTX 5050 has an average benchmark score of 21035. Its closest competitor is the AMD Radeon RX Vega M GL with a score of 21153, just 0.6% ahead. The AMD Radeon HD 8970M scores 21237 (1.0% ahead), while the AMD Radeon RX 5600 XT scores 20713 (1.6% behind). The NVIDIA RTX A4000 Mobile scores 21379 (1.6% ahead). In practice, swapping the RTX 5050 for any of these cards would produce frame rates within a roughly 2% margin across all resolution and preset combinations in Minimum. The GPU is the weaker link in this pairing, so users considering a system with a RTX 5050 should be aware that its performance envelope is comparable to mid-range GPUs from several generations prior.

CPU and GPU Roles

Benchmark results indicate that the RTX 5050 is the clear bottleneck in this system for Minimum. The scaling between resolutions and presets reveals this imbalance clearly. At 1920x1080 Ultra, the average FPS is 88. Dropping to 1920x1080 Low increases the average to 179 FPS — a massive 103% gain — which shows that the GPU is heavily taxed by graphical settings. Meanwhile, the CPU’s role is secondary; even at 1920x1080 Low, the 179 FPS average is well within the capability of a processor that scores 19784 in Cinebench R23 multi-core and 1850.5 in single-core.

The scaling behavior confirms GPU dominance. At 2560x1440 Ultra, the average drops to 57 FPS. Reducing settings to High at the same resolution yields 74 FPS (a 30% increase), and Medium produces 88 FPS. At 3840x2160, the GPU struggles most: Ultra averages only 30 FPS, while Low reaches 62 FPS. The GPU’s 8 GB of GDDR6 memory on a 128-bit bus (320.0 GB/s bandwidth) is a limiting factor at 4K, as the memory configuration is better suited for 1920x1080 and 2560x1440 gaming. The CPU, with its 25 MB of L3 cache and 20 threads, has ample headroom. Even at 3840x2160 Low, the 62 FPS average is constrained by the GPU’s 13.17 TFLOPS of FP32 compute and 82.30 GPixel/s pixel rate, not by the processor’s single-thread performance.

Best Settings per Resolution

At 3840x2160, the most demanding preset that maintains an average of 60 FPS or above is Low, which delivers a measured average of 62 FPS. Medium at this resolution falls to 48 FPS average with lows of 41, and High drops to 40 FPS. Ultra is unplayable at 30 FPS.

At 2560x1440, the best playable preset is High, hitting an average of 74 FPS. Medium averages 88 FPS, but High provides a superior visual experience while still clearing 60 FPS comfortably. Ultra dips to 57 FPS average, just below the playable threshold.

At 1920x1080, all four presets exceed 60 FPS. The highest visually demanding preset that stays at or above 60 FPS is Ultra, which achieves a strong average of 88 FPS. High averages 115 FPS, Medium 137 FPS, and Low reaches 179 FPS.

The Verdict

This PC can run Minimum at the playable threshold of 60 FPS across all three tested resolutions, but with significant compromises at 4K. According to the verdict data, at 3840x2160, only the Low preset is playable, with an average of 62 FPS. At 2560x1440, three presets are playable: High (74 FPS), Low (116 FPS), and Medium (88 FPS). Ultra at this resolution is not playable at 57 FPS. At 1920x1080, all four presets clear 60 FPS: Ultra (88 FPS), High (115 FPS), Medium (137 FPS), and Low (179 FPS). The system delivers smooth gameplay at 1080p and 1440p with room to spare, but 4K gaming is limited to the lowest settings. For players who prioritize visual fidelity at 1440p, the High preset offers the best balance at 74 FPS average. The RTX 5050’s 8 GB VRAM and 128-bit memory bus cap performance at 4K, making 1080p the ideal resolution for this build.

Measured FPS Breakdown

The following figures are directly from the benchmark data measured for this specific configuration.

3840x2160 (4K):

  • Ultra: 30 avg
  • High: 40 avg
  • Medium: 48 avg, min 41, max 55
  • Low: 62 avg

2560x1440 (1440p):

  • Ultra: 57 avg
  • High: 74 avg
  • Medium: 88 avg, min 75, max 102
  • Low: 116 avg

1920x1080 (1080p):

  • Ultra: 88 avg
  • High: 115 avg
  • Medium: 137 avg, min 117, max 158
  • Low: 179 avg

Note that minimum and maximum FPS values were only recorded for the Medium preset at each resolution. For all other presets at each resolution, only average FPS is available.

FAQ

*Q: Can this build run Minimum at 4K with playable frame rates?*

A: Yes, but only on the Low preset, which delivers an average of 62 FPS. Medium, High, and Ultra all fall below 60 FPS (48, 40, and 30 average respectively).

Q: What is the best preset for 1440p gaming on this system?

A: The best playable preset at 2560x1440 is High, which achieves an average of 74 FPS. Ultra is not playable at 57 FPS, while Medium and Low also clear 60 FPS but offer lower visual quality.

Q: How does the RTX 5050 compare to its closest GPU rivals?

A: The RTX 5050's average benchmark score of 21035 is within 2% of the AMD Radeon RX Vega M GL (21153), AMD Radeon HD 8970M (21237), AMD Radeon RX 5600 XT (20713), and NVIDIA RTX A4000 Mobile (21379), meaning performance in Minimum would be nearly identical.

Q: Is the Intel Core i7-12700K a good match for the RTX 5050 in this game?

A: The data shows the GPU is the primary bottleneck at all resolutions. The i7-12700K is far more powerful than needed, ranking in the 84th percentile of all CPUs. A less potent CPU would not meaningfully reduce frame rates in Minimum.

Q: What frame rate can I expect at 1080p Ultra settings?

A: At 1920x1080 with Ultra settings, the system averages 88 FPS, well above the 60 FPS playable threshold and smooth for a third-person shooter.

*Q: Does the CPU’s 20-thread count help in Minimum?*

A: Minimum is a 2014 title that is not heavily multi-threaded. The CPU’s single-thread performance (Cinebench R23 single-core score of 1850.5) is more relevant, but even that is overkill; the GPU limits performance long before the CPU becomes a factor.