Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minimum
Third-Person Shooter 2014

Minimum

85%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
266 FPS
Ultra 1080p Measured
131 FPS

1440p (2K / QHD)

Low 1440p Measured
173 FPS
Ultra 1440p Measured
81 FPS

4K (Ultra HD)

Low 4K Measured
90 FPS
Ultra 4K Measured
43 FPS
5.8ms Frame Time
9ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,425
Your CPU 35,287
Graphics Card
Required 27,663
Your GPU 23,172

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 58 71 90
1440p QHD 81 112 134 173
1080p Full HD 131 172 205 266

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 172
1920x1080 Low 266
1920x1080 Medium 205
1920x1080 Ultra 131
2560x1440 High 112
2560x1440 Low 173
2560x1440 Medium 134
2560x1440 Ultra 81
3840x2160 High 58
3840x2160 Low 90
3840x2160 Medium 71
3840x2160 Ultra 43

Performance Analysis: Minimum on Your System

# How This Combo Ranks

The Intel Core i7-12700K paired with the NVIDIA GeForce RTX 3080 lands at rank 1090 out of 3712 tested combos in Minimum, placing it in the top 29% of all configurations. This is a solid mid-to-upper tier result, though not an elite one. The CPU sits at the 84th percentile among all processors, while the GPU is at the 68th percentile among all graphics cards — an interesting asymmetry suggesting the processor is comparatively stronger than the graphics solution in this pairing.

That rank gap matters. The RTX 3080's 68th percentile placement indicates it is the more limiting component for this title, especially at higher resolutions where pixel throughput dominates. The CPU's 84th percentile standing means it has headroom to spare in most scenarios. In a game like Minimum, a third-person shooter from 2014, this combination is far more capable than the median tested rig, but the data shows there are 1089 other combos that outperformed it — likely featuring newer GPUs with higher performance ceilings.

The measured FPS numbers reinforce this interpretation. At 4K Ultra, the combo drops to 42.6 FPS average, which falls below the 60 FPS playability threshold. Yet at 1080p Ultra, the same hardware delivers 131.2 FPS. This wide spread — from 42.6 to 265.8 FPS across all tested settings and resolutions — indicates the RTX 3080 is the pivotal factor. The CPU's strong benchmark scores, including a Cinebench R23 multicore result of 19784 and a Geekbench multicore score of 15790, suggest it is not the bottleneck even at lower resolutions where CPU load typically increases.

# FAQ

Q: Can this PC run Minimum at 60 FPS in 4K?

A: Yes, but only at Medium settings or lower. The measured 4K Medium average is 70.8 FPS, while 4K High averages 57.6 FPS and 4K Ultra averages 42.6 FPS. Low settings reach 89.7 FPS, so there is a viable path to smooth 4K gameplay, but the highest visual presets are not playable at this resolution.

Q: What is the best resolution for this combo in Minimum?

A: 1080p is the strongest resolution, with Ultra settings averaging 131.2 FPS and Low settings hitting 265.8 FPS. At 1440p, Ultra still clears 60 FPS at 81.4 FPS, making it a strong middle ground. The data shows 1080p and 1440p both allow maximum settings without compromise.

Q: How does the RTX 3080 compare to its nearest rivals in benchmark scores?

A: The RTX 3080's average benchmark score is 23172. Its nearest rivals are the NVIDIA P106-100 (23249, 0.3% lower), AMD Radeon Pro Vega 16 (23250, 0.3% lower), AMD Radeon RX 6600M (23273, 0.4% lower), and AMD Radeon R9 M290X (23276, 0.4% lower). All four rivals are within 0.4% of the RTX 3080, indicating a tight cluster of similar-performing GPUs.

Q: Is the i7-12700K a bottleneck for the RTX 3080 in this game?

A: The benchmark evidence suggests no. The CPU places at the 84th percentile and its nearest rival, the Intel Core i5-13600T, scores nearly identically (35305 vs 35287 average, a 0.1% difference). The GPU, at the 68th percentile, is the weaker component. FPS scaling across resolutions — dropping from 131.2 FPS at 1080p Ultra to 81.4 FPS at 1440p Ultra to 42.6 FPS at 4K Ultra — follows a GPU-bound pattern.

Q: What settings should be avoided at 4K with this combo?

A: Ultra and High presets fail the 60 FPS test at 4K. Ultra averages 42.6 FPS and High averages 57.6 FPS. Only Low (89.7 FPS) and Medium (70.8 FPS) are playable. The drop from Medium to High costs 13.2 FPS, while the jump from High to Ultra costs another 15 FPS.

Q: How does the i7-12700K's single-thread performance compare to its multi-thread result?

A: The CPU scores 1850.5 in Cinebench R23 single-core and 19784 in multicore, a 10.7x scaling factor. Its 3DMark single-thread score of 1043 against a max-thread score of 9979 shows similar scaling. This indicates strong per-core efficiency, which benefits older games like Minimum that may rely on fewer threads.

# Similar Performance Alternatives

For the CPU, the Intel Core i7-12700K's average benchmark score is 35287. The nearest rivals are remarkably close: the Intel Core i5-13600T scores 35305 (0.1% higher), the Intel Core i7-12700KF scores 35365 (0.2% higher), the Intel Core i7-13700T scores 35403 (0.3% higher), and the Intel Core 5 213PE scores 35428 (0.4% higher). All four alternatives sit within a 0.4% band of the i7-12700K, meaning any of these CPUs would produce nearly identical frame rates in Minimum. The i7-12700KF is essentially the same chip without integrated graphics, while the i5-13600T and i7-13700T are lower-power variants that trade clock speed for efficiency but land on the same performance plateau.

On the GPU side, the RTX 3080's average score is 23172. The nearest rivals cluster even tighter: the NVIDIA P106-100 scores 23249 (0.3% lower), AMD Radeon Pro Vega 16 scores 23250 (0.3% lower), AMD Radeon RX 6600M scores 23273 (0.4% lower), and AMD Radeon R9 M290X scores 23276 (0.4% lower). These delta percentages are so small that in practical gameplay, users would be hard-pressed to notice differences at any resolution or preset. The RX 6600M is a mobile GPU, while the P106-100 is a mining-oriented card, but their benchmark parity with the RTX 3080 means they would deliver comparable Minimum performance.

A user considering an upgrade or build with similar capabilities could expect the same measured FPS results — 57.6 FPS at 4K High, 112.4 FPS at 1440p High, and 171.7 FPS at 1080p High — from any of these near-identical alternatives. The broader takeaway is that this performance tier is well-populated, with multiple CPUs and GPUs delivering effectively indistinguishable results in this title.

# The Verdict

This PC can run Minimum, and it does so convincingly at most settings. The verdict by resolution is clear: at 1920x1080, all four presets (Low, Medium, High, Ultra) are playable, with Ultra averaging 131.2 FPS — more than double the 60 FPS threshold. At 2560x1440, all four presets also clear 60 FPS, with Ultra at 81.4 FPS. At 3840x2160, only Low (89.7 FPS) and Medium (70.8 FPS) are playable; High falls just short at 57.6 FPS and Ultra drops to 42.6 FPS.

The practical verdict: if you want maximum visual quality, stick to 1080p or 1440p. At 4K, you must compromise with Medium settings to maintain smooth gameplay. The 60 FPS line is crossed at every resolution, but the margin shrinks dramatically as resolution increases. This is a capable 1080p and 1440p machine for Minimum, and a viable 4K machine only with reduced settings. The data indicates the RTX 3080 is the deciding factor — its 68th percentile ranking aligns with the 4K Ultra failure, while the CPU's 84th percentile ranking ensures it is never the weak link.

# Measured FPS Breakdown

At 1920x1080, the combo delivers its strongest results. Low settings produce an average of 265.8 FPS, Medium reaches 205.3 FPS, High hits 171.7 FPS, and Ultra maintains 131.2 FPS. Every preset exceeds the playability threshold by a wide margin, with even the most demanding setting running at over 2x the required frame rate.

At 2560x1440, performance remains robust but scales down predictably. Low averages 172.5 FPS, Medium 133.7 FPS, High 112.4 FPS, and Ultra 81.4 FPS. The step from Low to Medium costs 38.8 FPS, Medium to High costs 21.3 FPS, and High to Ultra costs 31 FPS. All presets remain comfortably above 60 FPS, though Ultra's margin is thinner.

At 3840x2160, the picture changes. Low averages 89.7 FPS, Medium 70.8 FPS, High 57.6 FPS, and Ultra 42.6 FPS. The gap between Medium and High is 13.2 FPS, and between High and Ultra is 15 FPS. This resolution exposes the GPU's limits — two presets fail the 60 FPS test, and even Medium's 70.8 FPS leaves little headroom for demanding scenes.

The min and max FPS fields are null across all measurements, so the analysis relies entirely on average FPS. The pattern across resolutions shows consistent scaling: moving from 1080p to 1440p reduces FPS by roughly 35-40% at each preset, and moving from 1440p to 4K reduces FPS by another 45-50%. This is typical of GPU-bound rendering, where pixel count drives performance.

# Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 131.2 FPS. There is no reason to lower settings — even the highest preset leaves ample performance headroom.

At 2560x1440, Ultra is again the best choice, averaging 81.4 FPS. This clears the 60 FPS threshold by 21.4 FPS, providing a solid margin for frame-time spikes or busy scenes.

At 3840x2160, Medium is the best playable preset, averaging 70.8 FPS. High fails at 57.6 FPS, so Medium represents the maximum quality that maintains smooth gameplay. The 10.8 FPS margin above 60 is adequate but not generous.

These recommendations maximize visual quality while respecting the playability threshold. At 1080p and 1440p, the hardware has enough headroom to run everything maxed out. At 4K, users must accept Medium as the ceiling — a notable compromise given the GPU's 68th percentile standing, but a necessary one based on the measured data.

# CPU and GPU Roles

The data reveals a clear division of labor. At 1080p, the CPU has more influence relative to the GPU, yet the i7-12700K's 84th percentile standing means it easily handles the load. The 265.8 FPS at 1080p Low versus 131.2 FPS at 1080p Ultra shows a 134.6 FPS swing driven primarily by GPU workload — the pixel fill and shading demands change with settings, while CPU draw call load remains similar. The CPU's strong single-thread score of 1850.5 in Cinebench R23 and 1043 in 3DMark single-thread indicates it can feed frames rapidly enough to avoid bottlenecking even at these high frame rates.

At 1440p, the GPU begins to assert dominance. The 172.5 FPS at Low drops to 81.4 FPS at Ultra — a 91.1 FPS swing that is proportionally similar to 1080p but starts from a lower base. The CPU still has headroom, as evidenced by the 84th percentile ranking and the fact that its nearest rivals (all within 0.4% in average score) would likely produce identical results.

At 4K, the GPU is unambiguously the limiting factor. The 89.7 FPS at Low falls to 42.6 FPS at Ultra — a 47.1 FPS drop that mirrors the GPU's 68th percentile standing. The CPU's role diminishes as resolution increases because frame times grow longer, giving the processor more time to prepare each frame. The fact that 4K High fails the 60 FPS test (57.6 FPS) while 4K Medium passes (70.8 FPS) points to a specific GPU throughput threshold that the RTX 3080 cannot cross at higher settings.

The scaling between resolutions reinforces this. From 1080p Ultra to 1440p Ultra, FPS drops from 131.2 to 81.4 — a 38% reduction. From 1440p Ultra to 4K Ultra, it drops from 81.4 to 42.6 — a 47.7% reduction. This accelerating decline is characteristic of a GPU reaching its memory bandwidth limits, and the RTX 3080's 760.3 GB/s bandwidth appears insufficient for 4K Ultra in this title. The CPU, meanwhile, shows no signs of strain — its benchmark scores, including a Passmark multithread result of 34404 and a Geekbench multicore of 15790, place it far above the demands of a 2014 third-person shooter.