Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minimum
Third-Person Shooter 2014

Minimum

49%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
85 FPS
Ultra 1080p Measured
42 FPS

1440p (2K / QHD)

Low 1440p Measured
55 FPS
Ultra 1440p Measured
27 FPS

4K (Ultra HD)

Low 4K Measured
30 FPS
Ultra 4K Measured
15 FPS
18.2ms Frame Time
27ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,425
Your CPU 35,287
Graphics Card
Required 27,663
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 19 23 30
1440p QHD 27 35 42 55
1080p Full HD 42 55 65 85

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 55
1920x1080 Low 85
1920x1080 Medium 65
1920x1080 Ultra 42
2560x1440 High 35
2560x1440 Low 55
2560x1440 Medium 42
2560x1440 Ultra 27
3840x2160 High 19
3840x2160 Low 30
3840x2160 Medium 23
3840x2160 Ultra 15

Performance Analysis: Minimum on Your System

Measured FPS Breakdown

The recorded data for this combination of an Intel Core i7-12700K and Intel Arc B370 in Minimum shows a clear performance ceiling tied to resolution. At 3840x2160, the measured average frame rates are uniformly below the playable threshold. The Low preset delivers an average of 30 FPS, while Medium drops to 23 FPS with a minimum of 19 FPS and a maximum of 26 FPS. High averages 19 FPS, and Ultra averages 15 FPS. None of these 4K results approach smooth gameplay, and the spread between presets indicates the GPU is heavily saturated at this resolution.

Moving to 2560x1440, the averages improve but remain short of the 60 FPS target. Low produces an average of 55 FPS, Medium averages 42 FPS with a minimum of 36 FPS and a maximum of 48 FPS, High averages 35 FPS, and Ultra averages 27 FPS. The step from Low to Medium costs 13 FPS on average, while the jump from Medium to High costs another 7 FPS. The recorded minimums at Medium confirm that even this mid-level preset can dip below 40 FPS, which would be noticeable in a third-person shooter.

At 1920x1080, the combination finally reaches acceptable performance on two presets. Low averages 85 FPS, which is the highest recorded average across all resolutions and settings. Medium averages 65 FPS with a minimum of 56 FPS and a maximum of 75 FPS. High averages 55 FPS, just below the playable threshold, and Ultra averages 42 FPS. The Medium preset shows a minimum that sits 4 FPS below the 60 FPS line, meaning brief dips are possible even when the average clears the target.

Across all three resolutions, the pattern is consistent: each preset step down from Ultra to Low yields roughly a 5 to 10 FPS gain at 1440p and 1080p, while at 4K the gains are smaller in absolute terms, ranging from 4 to 5 FPS per step. The lack of min and max data for several presets limits the depth of frame-time analysis, but the available figures for Medium at each resolution show a consistent ratio between minimum and maximum, roughly 73 to 79 percent of the average.

Best Settings per Resolution

At 3840x2160, the verdict is unambiguous: no preset achieves an average of 60 FPS. The database records zero playable settings for this resolution, and the best measured average is 30 FPS on Low. Even the least demanding preset leaves the system at half the playable threshold, so there is no recommended setting for 4K.

At 2560x1440, the same conclusion applies. The verdict list shows no playable settings, and the highest average is 55 FPS on Low. That figure is 5 FPS short of the playable threshold, and the next preset down the list, Medium, averages 42 FPS. The gap between Low and the threshold suggests that even minor scene complexity would push the average below 50 FPS, so no settings combination is viable at this resolution.

At 1920x1080, the data supports two playable presets: Low and Medium. The most demanding preset that stays at or above 60 FPS is Medium, which averages 65 FPS. Low averages 85 FPS, offering a 20 FPS headroom over Medium, but Medium is the best visual quality option that still clears the threshold. High falls short at 55 FPS, and Ultra is further behind at 42 FPS. For users prioritizing frame rate stability, Medium is the highest setting that the recorded data supports, though the 56 FPS minimum at Medium means the 60 FPS line is not guaranteed in every frame.

CPU and GPU Roles

The recorded frame rates reveal a system where the GPU is the dominant constraint at every resolution. The Intel Arc B370 carries a percentile rank of 5 among all GPUs, placing it in the bottom tier of tested graphics hardware. Its single recorded 3DMark Steel Nomad DX12 score is 1184, which aligns with its low percentile. The CPU, by contrast, is a high-end part: the Intel Core i7-12700K sits at the 84th percentile among all CPUs, with a multi-threaded Cinebench R23 score of 19784 and a single-core score of 1850.5.

The scaling between resolutions confirms this imbalance. Moving from 1080p Low (85 FPS) to 1440p Low (55 FPS) is a 35 percent drop, and from 1440p Low to 4K Low (30 FPS) is another 45 percent drop. These large reductions in frame rate as pixel count rises are characteristic of a GPU-bound workload. If the CPU were the limiting factor, the frame rate would stay relatively flat across resolutions, since the same number of draw calls would be processed regardless of output resolution. The data shows the opposite: every resolution increase exacts a heavy toll on average FPS.

The preset scaling further supports this reading. At 1080p, moving from Low to Medium drops the average from 85 to 65 FPS, a 24 percent reduction. From Medium to High, the average falls to 55 FPS, another 15 percent drop. These preset steps primarily change rendering load, which the GPU must handle. The CPU, with 12 cores and 20 threads, is unlikely to be stressed by a game released in 2014, and its 3DMark single-thread score of 1043 and multi-thread score of 9979 indicate ample headroom for older game engines.

At 4K, the GPU is completely overwhelmed. The 30 FPS average on Low at 3840x2160 is barely more than one-third of the 1080p Low result, and the Ultra preset at 4K manages only 15 FPS. The CPU's role at these settings is nearly irrelevant, as the GPU cannot render frames fast enough to benefit from CPU throughput. The conclusion from the data is straightforward: the Arc B370 is the bottleneck at all tested resolutions, and the i7-12700K has substantial unused capability.

The Verdict

Can this PC run Minimum? The answer depends entirely on the target resolution. At 3840x2160, the recorded verdict is clear: zero playable settings, meaning no preset reaches the 60 FPS threshold. The best case is 30 FPS on Low, which is unplayable for a third-person shooter where smooth aiming matters.

At 2560x1440, the same verdict applies: no playable settings. The closest result is 55 FPS on Low, which sits 5 FPS below the playable threshold. Medium drops to 42 FPS, and the minimum at Medium is 36 FPS. This resolution is not viable for smooth gameplay.

At 1920x1080, the system clears the bar. The playable settings are Low and Medium, with Medium being the best preset that maintains an average of 65 FPS. Low runs at 85 FPS, providing a comfortable margin. High at 55 FPS and Ultra at 42 FPS are below the threshold and should be avoided. The practical recommendation from the recorded data is 1080p with Medium settings, which offers the best visual quality that still averages above 60 FPS, though users should expect occasional dips to 56 FPS.

Similar Performance Alternatives

The nearest rivals for the Intel Core i7-12700K in the database are all within a fraction of a percent in average benchmark score. The Intel Core i5-13600T scores 35305, which is 0.1 percent lower than the i7-12700K's 35287 average. The Intel Core i7-12700KF scores 35365, 0.2 percent higher. The Intel Core i7-13700T scores 35403, 0.3 percent higher, and the Intel Core 5 213PE scores 35428, 0.4 percent higher. Any of these CPUs would produce essentially identical frame rates in Minimum, since the game is GPU-bound for this combination. The choice among these processors would not change the measured FPS in any meaningful way.

The Intel Arc B370 has a more stratified rival group. Its average benchmark score is 1184, and the nearest rivals are all older or lower-tier cards. The ATI Mobility Radeon HD 5570 scores 1186, just 0.2 percent higher. The ATI Radeon HD 5770 scores 1190, 0.5 percent higher. The AMD Radeon HD 7650M scores 1192, 0.7 percent higher. The AMD FirePro M2000 scores 1168, which is 1.4 percent lower. These rivals are all in the same performance band as the Arc B370, meaning users with any of these GPUs paired with a strong CPU would see similar results: playable 1080p on lower presets, and no playable settings at 1440p or 4K.

FAQ

Q: Can this PC run Minimum at 4K?

A: No. The recorded verdict for 3840x2160 lists zero playable settings. The highest average FPS is 30 on Low, which is half of the 60 FPS playable threshold.

Q: What is the best settings preset at 1080p?

A: Medium is the most demanding preset that stays at or above 60 FPS, averaging 65 FPS. Low averages 85 FPS, but Medium offers higher quality while still clearing the threshold.

Q: How does the CPU compare to its nearest rivals?

A: The Intel Core i7-12700K has an average benchmark score of 35287. The nearest rivals, including the Intel Core i5-13600T and Intel Core i7-12700KF, are within 0.4 percent of that score, so performance differences would be negligible.

Q: Why does the frame rate drop so much from 1080p to 1440p?

A: The GPU is the limiting factor. At 1080p Low, the average is 85 FPS, but at 1440p Low it falls to 55 FPS, a 35 percent reduction. The Intel Arc B370 is in the 5th percentile among GPUs, so it cannot sustain higher resolutions.

Q: Is the Intel Core i7-12700K a bottleneck for the Intel Arc B370?

A: No. The CPU is at the 84th percentile among all CPUs, while the GPU is at the 5th percentile. The recorded frame rates show the GPU is the constraint at every resolution, leaving substantial CPU headroom unused.

Q: What happens if I use High settings at 1080p?

A: High settings average 55 FPS, which is below the 60 FPS playable threshold. The database does not list High as a playable setting for 1920x1080.

How This Combo Ranks

In the database of tested combinations for Minimum, this pairing of the Intel Core i7-12700K and Intel Arc B370 ranks 3425 out of 3712 tested combos. That places it in the bottom 8 percent of all configurations, which is consistent with the GPU's low percentile ranking. The combo sits ahead of only 287 other tested systems, reflecting the Arc B370's position as a bottom-tier graphics solution. The CPU's high percentile does little to lift the overall ranking, since the game's performance is dictated by the GPU in this pairing. Users seeking better rankings would need a more capable graphics card; the CPU is not the limiting factor in this combination.