Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minimum
Third-Person Shooter 2014

Minimum

26%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
260 FPS
Ultra 1080p Measured
149 FPS

1440p (2K / QHD)

Low 1440p Measured
191 FPS
Ultra 1440p Measured
98 FPS

4K (Ultra HD)

Low 4K Measured
105 FPS
Ultra 4K Measured
51 FPS
5.2ms Frame Time
8ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,425
Your CPU 2,254
Graphics Card
Required 27,663
Your GPU 13,745

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 51 65 77 105
1440p QHD 98 122 149 191
1080p Full HD 149 192 233 260

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 192
1920x1080 Low 260
1920x1080 Medium 233
1920x1080 Ultra 149
2560x1440 High 122
2560x1440 Low 191
2560x1440 Medium 149
2560x1440 Ultra 98
3840x2160 High 65
3840x2160 Low 105
3840x2160 Medium 77
3840x2160 Ultra 51

Performance Analysis: Minimum on Your System

The pairing of an Intel Core i5-9400 with an AMD Radeon RX 7900 XT is heavily lopsided toward the graphics card, and the recorded data for Minimum, a third-person shooter released in mid-2014, shows exactly the pattern you would expect: frame rates so high at 1080p and 1440p that the aging six-core processor is almost certainly the reason results plateau where they do. This is not a configuration anyone needs to worry about for playability. Every tested resolution and preset combination except one clears the 60 FPS threshold, and the sole failure, 4K Ultra at 51.3 FPS average, sits close enough to the line that a single step down in settings resolves it. Below is the full breakdown of the measured data, how this hardware compares to alternatives in the database, and where the pairing ranks among all tested combinations for this title.

Measured FPS Breakdown

All figures below are measured averages from the database; minimum and maximum frame rates were not recorded for these runs, so average FPS is the governing metric.

At 1920x1080, the game is effectively unlocked across the entire settings range. Low averages 259.7 FPS, Medium 232.9 FPS, High 192.4 FPS, and Ultra 148.9 FPS. The spread from lowest to highest preset is roughly 111 FPS, which is a healthy scaling curve, but the interesting detail is that even Ultra never dips below 148 FPS. A third-person shooter from 2014 simply does not push enough geometry to threaten a card of this class at 1080p, and the gap between Low and Medium (26.8 FPS) is far smaller than the gap between Medium and High (40.5 FPS), suggesting the High preset introduces the first genuinely expensive effects, likely shader-driven, while Low and Medium differ mainly in cheap toggleable detail.

At 2560x1440, the results remain outstanding: Low averages 191.2 FPS, Medium 148.9 FPS, High 122.3 FPS, and Ultra 97.5 FPS. Note the coincidence that 1440p Medium matches 1080p Ultra at 148.9 FPS, a useful anchor for understanding the workload: jumping pixel count by 78 percent costs about the same as dropping from Medium to Ultra at the lower resolution. Every preset clears 60 FPS with enormous headroom, and even the Ultra average of 97.5 FPS leaves over 60 percent margin above the playable threshold.

At 3840x2160, the picture finally gets competitive. Low averages 104.9 FPS and Medium 76.9 FPS, both comfortably playable. High lands at 64.7 FPS, which clears 60 FPS but only by 4.7 frames, meaning frame time spikes under load could briefly dip the experience below the threshold. Ultra averages 51.3 FPS and is the single unplayable result in the entire dataset, falling 8.7 frames short of the threshold. The scaling from Low to Ultra at 4K is steep, a drop of 53.6 FPS, indicating that at this pixel density the top preset's post-processing and shadow load finally saturates the card.

Similar Performance Alternatives

For the processor, the Intel Core i5-9400 sits in the 47th percentile of all CPUs in the database, which places it near the middle of the field. Its nearest rivals by average benchmark score are the Intel Core i7-1068NG7 at 2259 (0.2 percent faster), the Intel Core i7-10710U at 2248 (0.3 percent slower), the AMD Ryzen 5 PRO 1500 at 2246 (0.4 percent slower), and the Intel Core i3-10305 at 2264 (0.4 percent faster). Anyone running one of these chips would see nearly identical CPU-side behavior in this game, since the deltas are all within half a percent. In practice this means a machine built around the i7-10710U or the Ryzen 5 PRO 1500 paired with a comparable GPU would reproduce these frame rate ceilings almost exactly.

For the graphics card, the Radeon RX 7900 XT ranks in the 55th percentile of all GPUs, with an average benchmark score of 13745. Its nearest rivals include the AMD Radeon 660M at 13812 (0.5 percent faster), the NVIDIA RTX A2000 Mobile at 13821 (0.5 percent faster), the AMD Radeon RX 570X at 13871 (0.9 percent faster), and the AMD Radeon RX 9070 XT at 13543 (1.5 percent slower). The data indicates that any of these cards would deliver this game's frame rates within a narrow band, so users with those alternatives should treat the numbers in this page as a close approximation rather than a dramatic overestimate or underestimate. The RX 9070 XT is the only listed rival that trails, by 1.5 percent, a trivial margin at these frame rates.

CPU and GPU Roles

The scaling data tells a clear story about which component governs performance at each resolution. Going from 1080p Low to 4K Low cuts the average from 259.7 to 104.9 FPS, a reduction of about 60 percent. That kind of steep resolution sensitivity means the GPU is doing real work at the higher pixel counts, and frame rates at 4K are genuinely render-limited.

At 1080p, however, the pattern changes. Low pushes 259.7 FPS, an extremely high number for a game engine of this vintage, and the increments between presets are large but the absolute floor never approaches the GPU's limits. The i5-9400, with 6 cores and 6 threads, a 2.90 base and 4.10 boost clock, and single-core scores of 94 in Cinebench R15 and 935 in Cinebench R23, is a competent but unremarkable processor sitting below the median of the database. The data suggests that at 1080p the CPU is likely absorbing much of the headroom, capping how high frame rates can climb regardless of settings, which is typical when a strong GPU is fed by a mid-tier processor running an older engine.

At 1440p the balance is healthy: settings still matter (191.2 down to 97.5 FPS from Low to Ultra), so neither component is a hard bottleneck, and the GPU carries most of the load. At 4K the GPU is unambiguously the limit, as shown by the Ultra preset falling to 51.3 FPS while every lower setting remains above 60. In short: CPU matters most at 1080p, both matter at 1440p, and the GPU alone decides the outcome at 4K.

The Verdict

Yes, this PC runs Minimum, and it does so with authority. The verdict by resolution in the database shows:

  • 1920x1080: playable on Low, Medium, High, and Ultra, with Ultra averaging 148.9 FPS.
  • 2560x1440: playable on all four presets, with Ultra averaging 97.5 FPS.
  • 3840x2160: playable on Low (104.9 FPS), Medium (76.9 FPS), and High (64.7 FPS); Ultra at 51.3 FPS misses the 60 FPS threshold.

Eleven of twelve tested combinations clear the playable threshold. The only caveat worth stating plainly is that 4K High, at 64.7 FPS, is a marginal pass, so players sensitive to dips should use the Medium preset at that resolution for a more stable 76.9 FPS average. At 1080p and 1440p there is nothing to discuss: even the maximum preset delivers frame rates suitable for high-refresh play, with 1080p Ultra at 148.9 FPS and 1440p Ultra at 97.5 FPS both comfortably supporting 90 Hz-class displays and above.

Best Settings per Resolution

Based on the recorded data, the most demanding preset that stays at or above 60 FPS at each resolution:

  • 3840x2160: High, averaging 64.7 FPS. Ultra is off the table at this resolution; Medium at 76.9 FPS is the safer pick for consistency.
  • 2560x1440: Ultra, averaging 97.5 FPS, with 37.5 FPS of headroom over the threshold.
  • 1920x1080: Ultra, averaging 148.9 FPS, nearly 2.5 times the playable threshold.

The practical takeaway is that there is no reason to run anything below Ultra unless playing at 4K, and even there the correct move is a single notch down to High rather than aggressive reductions.

How This Combo Ranks

Against the other hardware combinations tested for this game, the i5-9400 plus RX 7900 XT pairing ranks 813 out of 3712 combos. That places it in roughly the top 22 percent of tested configurations, a solid showing that reflects the strength of the graphics card more than the processor. Given that the CPU sits in the 47th percentile while the GPU sits in the 55th, the ranking confirms the GPU is the engine of this result: the same card paired with a stronger processor would climb the rankings, while the same processor paired with a weaker card would fall. For this particular title, though, the ranking is almost academic, because the pairing already delivers playable frame rates at every common resolution and every preset except 4K Ultra, and the remaining headroom at 1080p and 1440p exceeds what the game's engine can meaningfully use.