Instant compatibility check with FPS benchmarks and optimization tips
Minimum
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 40 | 48 | 62 |
| 1440p QHD | 57 | 74 | 88 | 116 |
| 1080p Full HD | 88 | 115 | 137 | 179 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minimum on Your System
Intel Core i5-14600KF paired with NVIDIA GeForce RTX 5050 is a curious combination to evaluate against Minimum, a third-person shooter that originally launched in mid-June of 2014. The CPU sits in the 90th percentile of all tested processors with an average benchmark score of 49394, while the GPU occupies the 66th percentile with an average benchmark score of 21035 — a lopsided pairing where the processor considerably outranks the graphics card. That imbalance raises an obvious question: does an older title like Minimum care at all about the CPU's headroom, or does everything bottleneck down to the RTX 5050's 8 GB of GDDR6? The measured data suggests the latter, with a clean, resolution-driven frame-rate ladder that points squarely at GPU limitations.
Best Settings per Resolution
The most demanding preset that holds at or above the 60 FPS playable threshold breaks down as follows across the three tested resolutions:
- 1920x1080 — Ultra, 88 FPS average. Every preset clears the bar here, from Low at 179 FPS up through Ultra at 88 FPS.
- 2560x1440 — High, 74 FPS average. Low (116), Medium (88), and High (74) all stay playable; Ultra drops to 57 FPS and misses the cutoff by three frames.
- 3840x2160 — Low, 62 FPS average. Only the Low preset survives at 4K. Medium falls to 48 FPS, High to 40, and Ultra to 30.
The pattern is telling. Each step up in resolution strips away one tier of usable image quality, which is characteristic of a GPU-bound game rather than a CPU-bound one. At 4K the margin on the only playable preset is razor thin — 62 FPS against a 60 FPS threshold — so any scene heavier than the benchmarked sequence could dip below playable territory.
Similar Performance Alternatives
Looking at the nearest rivals recorded for each component gives a sense of what other hardware would behave similarly in this game.
On the CPU side, the i5-14600KF's rivals are clustered remarkably tightly. The AMD Ryzen 9 7900 averages 49228, just 0.3% off the Intel chip's 49394. The AMD Ryzen 7 PRO 5755G sits at 49196 (0.4% behind), the Intel Core Ultra 5 245 at 48995 (0.8% behind), and the AMD Ryzen AI Max+ 388 at 49796 (0.8% ahead). Any of these processors would deliver effectively indistinguishable CPU-side performance — and given how GPU-bound Minimum appears to be with this pairing, the choice among them is unlikely to shift in-game frame rates at all.
The GPU alternatives are similarly close but skew slightly ahead. The AMD Radeon RX Vega M GL averages 21153, 0.6% above the RTX 5050's 21035; the AMD Radeon HD 8970M averages 21237 (1% ahead); the NVIDIA RTX A4000 Mobile averages 21379 (1.6% ahead); and the AMD Radeon RX 5600 XT averages 20713, the only rival below, by 1.6%. Swapping in any of these cards would reproduce nearly identical results in Minimum — roughly the same presets clearing 60 FPS at each resolution, with differences of a frame or two at most.
Measured FPS Breakdown
The full measured dataset, collected on this exact combination, is as follows:
1920x1080:
| Preset | Avg FPS | Min FPS | Max FPS |
|---|---|---|---|
| Low | 179 | — | — |
| Medium | 137 | 117 | 158 |
| High | 115 | — | — |
| Ultra | 88 | — | — |
2560x1440:
| Preset | Avg FPS | Min FPS | Max FPS |
|---|---|---|---|
| Low | 116 | — | — |
| Medium | 88 | 75 | 102 |
| High | 74 | — | — |
| Ultra | 57 | — | — |
3840x2160:
| Preset | Avg FPS | Min FPS | Max FPS |
|---|---|---|---|
| Low | 62 | — | — |
| Medium | 48 | 41 | 55 |
| High | 40 | — | — |
| Ultra | 30 | — | — |
The Medium preset is the only one with recorded minimum and maximum figures, and those ranges are informative. At 1080p Medium, the frame rate spans 117 to 158 — the floor sits nearly double the 60 FPS threshold. At 1440p Medium, the range is 75 to 102, still comfortably above the line. At 4K Medium, it spans 41 to 55, confirming that even the average of 48 understates nothing: the ceiling of that range never touches playable. Note also the scale of the Low-preset collapse between resolutions: 179 at 1080p becomes 62 at 4K, meaning quadrupling the pixel count costs roughly two-thirds of the frame rate. That is a steep penalty for a title of this vintage and reinforces the GPU-bound reading.
The Verdict
Yes — this PC can run Minimum, but the quality of that "yes" depends heavily on the resolution. Per the verdict data:
- 1080p is a clean sweep. All four presets — Low, Medium, High, and Ultra — are playable, with Ultra delivering 88 FPS on average. This is the resolution where the pairing feels unrestricted.
- 1440p is nearly as good. Low, Medium, and High all clear 60 FPS, with High averaging 74. Only Ultra falls short at 57 FPS, and by a small margin.
- 4K is marginal. Low is the single playable preset at 62 FPS average — a two-frame cushion over the threshold. Medium at 48 FPS and everything above it should be considered off the table.
The pragmatic reading: play at 1080p Ultra or 1440p High for the best balance of image quality and headroom. Treating 4K as viable would require accepting the lowest preset and living dangerously close to the playable line.
CPU and GPU Roles
The data points to the RTX 5050 as the deciding component at every resolution. The evidence is in the scaling.
From 1080p to 1440p, average frame rates fall by consistent, large factors across every preset: Low drops from 179 to 116, Medium from 137 to 88, High from 115 to 74, Ultra from 88 to 57. From 1440p to 4K the same slide continues: Low goes 116 to 62, Medium 88 to 48, High 74 to 40, Ultra 57 to 30. If the i5-14600KF were the limiter, raising the resolution would not produce these steep declines — a CPU-bound game holds roughly steady as pixels increase. Instead, frame rate scales tightly with GPU load, which is the signature of a graphics-limited title.
That makes sense given the hardware disparity. The CPU posts a Cinebench R23 multi-core score of 32544 and a single-core score of 4594, sits in the 90th percentile of all processors, and outclasses its nearest rivals like the Ryzen 9 7900 by essentially nothing (0.3%) — in other words, it has enormous headroom. The RTX 5050, by contrast, lands in the 66th GPU percentile with a 3DMark Steel Nomad DX12 score of 2502 and a PassMark G3D score of 17326, with 8 GB of GDDR6 on a 128-bit bus providing 320 GB/s of bandwidth. For a 2014 third-person shooter that is still ample — but the game's demands at 4K clearly outpace the card's comfort zone, while the processor never breaks a sweat. Even at 1080p Ultra, where the average of 88 FPS might invite a CPU question, the continued decline at higher resolutions shows the GPU remains the gatekeeper.
FAQ
Q: Can the i5-14600KF + RTX 5050 run Minimum at 4K?
A: Barely. Only the Low preset clears the 60 FPS threshold, averaging 62 FPS. Medium averages 48 FPS with a recorded range of 41 to 55, which never reaches playable.
Q: What is the best-looking way to play Minimum on this PC?
A: 1080p Ultra at 88 FPS average, since every preset is playable at that resolution. Players wanting more resolution headroom can step to 1440p High at 74 FPS average.
Q: Does Minimum favor the CPU or the GPU on this pairing?
A: The GPU. Frame rates scale down steeply with resolution — Low falls from 179 FPS at 1080p to 62 FPS at 4K — indicating the RTX 5050 (66th percentile) is the limiting factor, not the 90th-percentile i5-14600KF.
Q: How close is the RTX 5050 to rival GPUs in this game?
A: Effectively tied. The Radeon RX Vega M GL, Radeon HD 8970M, RTX A4000 Mobile, and RX 5600 XT all sit within 1.6% of its average benchmark score, so any of them would deliver near-identical frame rates.
Q: Does 1440p Ultra reach 60 FPS?
A: No. It averages 57 FPS, falling three frames short of the playable threshold. Dropping to High restores an average of 74 FPS.
Q: How much frame rate is lost going from 1080p to 1440p?
A: Roughly a third to a bit more across presets: 179 to 116 on Low, 137 to 88 on Medium, 115 to 74 on High, and 88 to 57 on Ultra.
How This Combo Ranks
Within the database, this CPU-plus-GPU combination ranks 2277th... more precisely, rank 2274 out of 3712 tested combos in Minimum. That places it just above the midpoint — a touch under the 61st percentile of combinations benchmarked for this game. The position is consistent with the component-level story: a strong 90th-percentile processor dragging along a 66th-percentile graphics card. Combinations ranking above this one in Minimum almost certainly pair similar or stronger CPUs with meaningfully faster GPUs, since the data shows the processor is not the constraint here. Conversely, there is a long tail of more than 1400 combos below it, many presumably limited on the CPU side or by older graphics hardware. For a game released in June 2014, sitting mid-pack feels like the GPU leaving performance on the table rather than the game demanding more than the pair can give — the 1080p and 1440p results are genuinely strong, and only the 4K numbers hold this combo back in the rankings.