Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minimum
Third-Person Shooter 2014

Minimum

100%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
261 FPS
Ultra 1080p Measured
126 FPS

1440p (2K / QHD)

Low 1440p Measured
165 FPS
Ultra 1440p Measured
80 FPS

4K (Ultra HD)

Low 4K Measured
89 FPS
Ultra 4K Measured
46 FPS
6ms Frame Time
9ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,425
Your CPU 48,618
Graphics Card
Required 27,663
Your GPU 48,477

Recommendations

Excellent!

Your system exceeds recommended specs. Enjoy max settings!

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 46 59 68 89
1440p QHD 80 109 128 165
1080p Full HD 126 168 200 261

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 168
1920x1080 Low 261
1920x1080 Medium 200
1920x1080 Ultra 126
2560x1440 High 109
2560x1440 Low 165
2560x1440 Medium 128
2560x1440 Ultra 80
3840x2160 High 59
3840x2160 Low 89
3840x2160 Medium 68
3840x2160 Ultra 46

Performance Analysis: Minimum on Your System

Minimum is a third-person shooter released on June 25, 2014, and the pairing of an Intel Core i5-14600K with an AMD Radeon RX 6800 XT treats it as a trivial workload. The benchmark data below, drawn from measured runs across three resolutions and four presets, shows this combination clearing the 60 FPS threshold in nearly every configuration tested — the sole exception being 4K Ultra. The analysis walks through each measurement, identifies the most demanding preset that stays playable per resolution, and situates the combo against the database of tested hardware pairings.

Measured FPS Breakdown

The dataset contains twelve measured configurations: three resolutions (1920x1080, 2560x1440, 3840x2160) each tested at four presets (Low, Medium, High, Ultra), with average frame rates recorded for each. Minimum and maximum frame rate fields are null across the board, so the analysis rests on averages alone.

At 1920x1080, the results are far beyond the playable threshold at every preset. Low returns 260.5 FPS, Medium returns 200.1 FPS, High returns 167.8 FPS, and Ultra returns 125.9 FPS. Even the most demanding preset more than doubles the 60 FPS threshold, and the drop from Low to Ultra — a loss of 134.6 FPS across the preset ladder — still leaves an enormous cushion. For a game released in 2014, this is the behavior of hardware that simply outclasses the title.

At 2560x1440, the numbers compress but remain comfortably playable. Low measures 165.3 FPS, Medium 128.2 FPS, High 108.5 FPS, and Ultra 80.2 FPS. The Ultra result is the key figure here: it clears 60 FPS by 20.2 frames, meaning every preset at 1440p is playable. The step from High to Ultra costs 28.3 FPS, a proportionally larger relative hit than the Low-to-Medium step (37.1 FPS), which is typical as presets approach the GPU's limit.

At 3840x2160, the pressure becomes visible. Low measures 89.1 FPS, Medium 67.6 FPS, High 58.7 FPS, and Ultra 46.1 FPS. Two of the four presets fall below the threshold: High misses 60 FPS by 1.3 frames, and Ultra misses it by 13.9. The Medium preset is the highest one that stays at or above the line, sitting 7.6 frames clear. This is the only resolution in the dataset where preset selection actually matters, and it is the one configuration where the recommendation narrows.

Comparing across resolutions at a fixed preset shows consistent scaling. At Ultra, frame rates go 125.9, 80.2, 46.1 as resolution rises from 1080p to 1440p to 4K. At Low, the sequence is 260.5, 165.3, 89.1. The GPU is shedding performance at a steady rate as pixel count grows, which points to a rendering load that scales predictably with resolution rather than hitting any unusual bottleneck.

Best Settings per Resolution

Applying the 60 FPS playable threshold, the best playable settings per resolution are as follows.

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, delivering 125.9 FPS. There is no reason to drop below Ultra at this resolution; every preset is playable, and Ultra is the top of the ladder.

At 2560x1440, the answer is again Ultra, at 80.2 FPS. The margin over the threshold is 20.2 frames, so 1440p Ultra holds with room to spare. All four presets are playable at this resolution.

At 3840x2160, the answer changes. Ultra (46.1 FPS) and High (58.7 FPS) both fail the threshold. Medium is the most demanding preset that clears it, at 67.6 FPS — a 7.6-frame margin. Low, at 89.1 FPS, offers a larger cushion if consistency is prioritized over fidelity, but the data designates Medium as the best playable setting at 4K.

Similar Performance Alternatives

For readers assembling a system that behaves similarly in this game, the nearest-rival data for both components offers guidance.

On the CPU side, the Core i5-14600K has an average benchmark score of 48618, placing it in the 90th percentile of all CPUs in the database. Its nearest rivals by aggregate score are the Intel Xeon Gold 5318H at 48698 (a delta of -0.2 percent, meaning it scores marginally higher), the AMD EPYC 4345P at 48470 (0.3 percent below), the Intel Core Ultra 5 245HX at 48287 (0.7 percent below), and the Intel Core Ultra 5 245 at 48995 (-0.8 percent, again slightly ahead). All four sit within one percent of the i5-14600K's aggregate score, so any of them would deliver effectively indistinguishable performance in a game where the CPU is far from the limiting factor. The i5-14600K itself is a 14-core, 20-thread Raptor Lake Refresh part with a 5.30 GHz boost clock, 24 MB of shared L3 cache, and support for both DDR4 and DDR5 memory on Socket 1700.

On the GPU side, the Radeon RX 6800 XT carries an average benchmark score of 48477 and sits in the 85th percentile of all GPUs. Its nearest rivals are the NVIDIA RTX A1000 Mobile at 47743 (1.5 percent below the RX 6800 XT's score), the Intel Arc A550M at 49737 (-2.5 percent), the NVIDIA GeForce RTX 5070 Ti at 49957 (-3 percent), and the AMD Radeon RX Vega 64 at 50001 (-3 percent). A system built around any of these GPUs would be expected to land within a few percent of the frame rates measured here, though the deltaPct figures reflect aggregate database scores rather than game-specific measurements. The RX 6800 XT itself is a 16 GB RDNA 2 card on the Navi 21 chip, with 4608 shading units, 72 ray tracing cores, 512 GB/s of memory bandwidth, and a 20.74 TFLOPS FP32 rating.

Combining any CPU from the first list with any GPU from the second list would approximate this pairing's behavior in Minimum, since neither component is pushed hard by a 2014 title.

The Verdict

Yes — this PC can run Minimum, with one qualification. The verdict data shows all presets playable at 1920x1080 (best: Ultra at 125.9 FPS) and all presets playable at 2560x1440 (best: Ultra at 80.2 FPS). At 3840x2160, Low and Medium are playable, with Medium the best setting at 67.6 FPS, while High (58.7 FPS) and Ultra (46.1 FPS) fall short of the threshold.

In practical terms: anyone playing at 1080p or 1440p can max the game out without hesitation. Anyone playing at 4K should cap the preset at Medium. That is the entire decision space for this hardware in this game — eleven of twelve tested configurations clear 60 FPS, and the one boundary case (4K High) misses by less than two frames.

CPU and GPU Roles

The scaling data indicates this game is GPU-bound at every resolution on this hardware. Frame rates fall sharply as resolution rises at fixed presets — 260.5 to 165.3 to 89.1 FPS at Low, and 125.9 to 80.2 to 46.1 FPS at Ultra. If the CPU were the limiter, frame rates would plateau as resolution increased; instead they decline in close proportion to pixel count, which is the signature of a GPU-limited pipeline.

The preset scaling reinforces this. At 1080p, dropping from Ultra to Low recovers 134.6 FPS, a 106.9 percent increase in frame rate from fidelity reduction alone. At 4K the same change recovers 43.0 FPS, from 46.1 to 89.1 — a 93.3 percent increase. The GPU responds strongly to rendering load changes at both extremes, while the CPU headroom is never in question: the i5-14600K posts a Cinebench R23 multi-core score of 24491 and a single-core score of 2064, along with a PassMark single-thread result of 4270, and none of that capacity is taxed by a third-person shooter from 2014.

The practical takeaway is that upgrading the GPU — or lowering resolution and presets — is the only lever that moves frame rates in this game. The CPU choice is essentially irrelevant to the outcome here.

How This Combo Ranks

Within the database, this pairing ranks 1169 out of 3712 tested combinations for Minimum. That places it in the top third of tested hardware pairings for this game — a solid showing, though not near the very top, which reflects the age of the RX 6800 XT (released October 27, 2020, and now end-of-life per its production status) more than any deficiency. The i5-14600K, released October 16, 2023, remains an active product.

The rank is consistent with the measured data. A combo that clears 60 FPS at every preset up to 1440p Ultra, and holds 67.6 FPS at 4K Medium, beats the threshold in the large majority of tested configurations, but the 4K results — with two of four presets falling short — keep it out of the elite tier where newer flagship GPUs would presumably push every 4K preset past the line. Note that the rank covers the combo's standing in this specific game, not general performance.

FAQ

Q: Can the i5-14600K + RX 6800 XT run Minimum at 4K Ultra?

A: No. The measured average at 3840x2160 Ultra is 46.1 FPS, below the 60 FPS playable threshold. 4K High also falls short at 58.7 FPS. The best playable 4K preset is Medium at 67.6 FPS.

Q: What is the frame rate at 1080p Ultra?

A: 125.9 FPS on average, more than double the 60 FPS threshold. Every preset at 1920x1080 is playable, with Low reaching 260.5 FPS.

Q: Is 1440p maxed out playable?

A: Yes. At 2560x1440 Ultra the combo averages 80.2 FPS, a 20.2-frame margin over the threshold. Low, Medium, High, and Ultra are all playable at 1440p.

Q: Is this game CPU-limited or GPU-limited on this hardware?

A: GPU-limited at all three resolutions. Frame rates decline steadily as resolution increases at every fixed preset (for example, 125.9 to 80.2 to 46.1 FPS at Ultra), which indicates the GPU is the constraint. The i5-14600K's capacity is never approached.

Q: How does this pairing rank against other tested combos for Minimum?

A: It ranks 1169 of 3712 tested combinations for this game, placing it in the top third of the database.

Q: Are minimum and maximum frame rates available?

A: No. The minFps and maxFps fields are null for all twelve measured configurations; only average frame rates were recorded, so frame-time consistency cannot be assessed from this dataset.