Instant compatibility check with FPS benchmarks and optimization tips
Minimum
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 50 | 68 | 80 | 104 |
| 1440p QHD | 96 | 122 | 146 | 194 |
| 1080p Full HD | 149 | 191 | 229 | 301 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minimum on Your System
The Intel Core i5-14400F and NVIDIA GeForce RTX 5070 combination was benchmarked in Minimum, a third-person shooter released on June 25, 2014. This analysis uses measured frame rates from the database. The CPU carries a launch MSRP of $196, and the GPU carries a launch MSRP of 549 USD. All performance figures below are average FPS; minimum and maximum frame times were not recorded in this dataset.
Measured FPS Breakdown
At 1920x1080, the combo delivers extremely high frame rates across all presets. Low settings produce 300.6 FPS average, Medium 229.3 FPS, High 191.4 FPS, and Ultra 148.7 FPS. Even the most demanding preset at this resolution stays far above the 60 FPS playable threshold, meaning the system has substantial headroom for high refresh-rate displays. The gap between Low and Ultra is large, but even Ultra exceeds what most 144Hz monitors can display, so the practical difference between presets is mostly about visual quality rather than smoothness.
Moving to 2560x1440, the performance remains strong. Low averages 194.4 FPS, Medium 146 FPS, High 121.9 FPS, and Ultra 96.2 FPS. All four presets clear 60 FPS comfortably. The scaling from 1080p to 1440p is noticeable—for example, Ultra drops from 148.7 to 96.2 FPS—but the system still has enough power to run the game at high settings with room to spare. This resolution is a sweet spot for the combo, offering a good balance between image clarity and frame rate.
At 3840x2160, the picture changes. Low averages 104.1 FPS, Medium 80.2 FPS, High 67.8 FPS, and Ultra 49.7 FPS. Only Low, Medium, and High stay above the 60 FPS line; Ultra falls below it. The 4K Ultra preset is the only configuration in the entire dataset that fails to maintain 60 FPS. The drop from High to Ultra is particularly steep—from 67.8 to 49.7 FPS—suggesting that the Ultra preset imposes a significant rendering load that this GPU cannot sustain at 4K. For users with a 4K display, High settings are the practical ceiling for smooth gameplay.
How This Combo Ranks
In the database of tested CPU/GPU combinations for Minimum, this setup ranks 767th out of 3,712 total combos. That places it in the upper quintile of tested systems, though not at the very top. The CPU alone sits in the 83rd percentile of all CPUs, and the GPU sits in the 82nd percentile of all GPUs, according to their aggregate benchmark scores. These percentile figures reflect strong individual components, but the combo's rank is determined by how they work together in this specific game. The rank suggests that while the hardware is capable, there are many faster combinations—likely those with higher-end GPUs or CPUs—that deliver even higher frame rates, particularly at 4K where the GPU becomes the limiting factor.
The combo's rank also indicates that it outperforms the majority of tested systems. For a game released in 2014, this modern mid-range CPU and current-generation GPU are more than sufficient. The only area where the rank shows a weakness is the 4K Ultra preset, which pulls the average down. At lower resolutions, the combo would likely rank much higher, as the frame rates are exceptionally high.
CPU and GPU Roles
The data shows a clear division of labor between the CPU and GPU as resolution and preset change. At 1080p, the frame rates are so high—even at Ultra, 148.7 FPS—that the CPU is likely the primary driver, since the GPU has ample headroom. The CPU's Cinebench R23 multi-core score of 21,645 and single-core score of 3,055 indicate strong processing power for game logic and physics. At 1080p Low, the system hits 300.6 FPS, which is beyond the refresh rate of most monitors, meaning the CPU is not a bottleneck at that point.
As resolution increases to 1440p and then 4K, the GPU becomes increasingly important. The frame rate drop from 1080p to 4K is substantial at every preset. For example, Low goes from 300.6 to 104.1 FPS, and Ultra goes from 148.7 to 49.7 FPS. This scaling pattern is typical of GPU-bound scenarios: the GPU must process more pixels, so the frame rate falls accordingly. At 4K Ultra, the GPU cannot keep up, dropping below 60 FPS. This indicates that the RTX 5070's 12 GB of GDDR7 memory and 192-bit bus—while capable at lower resolutions—are stretched at 4K with the most demanding settings.
The CPU's role is less pronounced at higher resolutions. Since the frame rate drops proportionally with resolution, the CPU is likely not the limiting factor at 4K; the GPU is. Conversely, at 1080p, the CPU's strong single-thread performance allows the GPU to run at very high utilization, resulting in triple-digit frame rates. In short, this combo is balanced for 1080p and 1440p, but at 4K the GPU becomes the bottleneck, especially on Ultra.
Similar Performance Alternatives
Based on aggregate benchmark scores, the nearest rivals to the Intel Core i5-14400F are within 0.5% of its average score. These include the AMD Ryzen 7 PRO 8840U (0.1% higher), Intel Core i9-11900 (0.2% higher), AMD Ryzen 7 6800HS (0.2% lower), and Intel Core i7-12800H (0.5% higher). If a system uses any of these CPUs instead, the CPU-bound performance in Minimum would be nearly identical, assuming the same GPU and memory configuration. The differences are negligible in real-world gaming, where the GPU usually dominates.
For the NVIDIA GeForce RTX 5070, the closest rivals are within 2% of its average benchmark score. These are the AMD Radeon Pro 580 (0.1% higher), AMD Radeon Pro WX 7100 (0.8% higher), AMD Radeon Pro 5300 (1.2% lower), and NVIDIA RTX A500 Mobile (2% higher). These GPUs would deliver similar frame rates in Minimum at the same settings and resolution, though the RTX 5070's higher memory bandwidth (672.0 GB/s) and newer architecture may offer advantages in other titles. For this specific game, swapping to any of these alternatives would not change the playable settings thresholds at 1080p or 1440p, but at 4K Ultra the results could vary slightly depending on the exact GPU.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 148.7 FPS. There is no reason to lower settings at this resolution; even Ultra provides more than double the playable threshold.
At 2560x1440, Ultra also delivers 96.2 FPS, which is comfortably above 60 FPS. All presets are playable, so the choice comes down to visual preference. Ultra is the best option for image quality while maintaining a high frame rate.
At 3840x2160, the best preset that remains at or above 60 FPS is High, averaging 67.8 FPS. Low and Medium also exceed 60 FPS (104.1 and 80.2 FPS, respectively), but High offers the best visual fidelity while staying above the threshold. Ultra is not playable at 4K, as it drops to 49.7 FPS.
The Verdict
This PC can run Minimum with a smooth experience at all tested resolutions and presets except one. At 1920x1080, all four presets—Low, Medium, High, and Ultra—clear 60 FPS, with the lowest being Ultra at 148.7 FPS. At 2560x1440, the same is true; even Ultra averages 96.2 FPS. At 3840x2160, Low, Medium, and High all stay above 60 FPS, but Ultra falls short at 49.7 FPS. Therefore, the system is fully playable at 4K as long as the Ultra preset is avoided. For users with a 4K display, High settings are the recommended ceiling, delivering 67.8 FPS. For 1080p or 1440p, the combo offers outstanding performance with no compromises. The only limitation is the 4K Ultra preset, which is a minor caveat given the game's age and the hardware's overall capability.