Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minimum
Third-Person Shooter 2014

Minimum

81%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
82 FPS
Ultra 1080p Measured
40 FPS

1440p (2K / QHD)

Low 1440p Measured
53 FPS
Ultra 1440p Measured
26 FPS

4K (Ultra HD)

Low 4K Measured
28 FPS
Ultra 4K Measured
14 FPS
18.9ms Frame Time
28ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,425
Your CPU 25,292
Graphics Card
Required 27,663
Your GPU 28,766

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 18 22 28
1440p QHD 26 34 40 53
1080p Full HD 40 53 63 82

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 53
1920x1080 Low 82
1920x1080 Medium 63
1920x1080 Ultra 40
2560x1440 High 34
2560x1440 Low 53
2560x1440 Medium 40
2560x1440 Ultra 26
3840x2160 High 18
3840x2160 Low 28
3840x2160 Medium 22
3840x2160 Ultra 14

Performance Analysis: Minimum on Your System

The pairing of a modern mid-range CPU with an aging Polaris-era graphics card produces a distinctly lopsided build, and the recorded data for Minimum, a third-person shooter released in mid-2014, captures exactly that imbalance. The Intel Core i5-13400F sits in the 77th percentile of all CPUs in the database with an average benchmark score of 25292, while the AMD Radeon RX 570 lands in the 74th percentile of GPUs with an average score of 28766. On paper the two parts look similarly placed, but the frame-rate measurements show the RX 570's 4 GB of GDDR5 and its 224.0 GB/s of memory bandwidth running out of headroom long before the processor does. This analysis walks through the recorded results resolution by resolution, identifies which component sets the ceiling, and gives a clear verdict on what this combo can and cannot do.

Measured FPS Breakdown

At 1920x1080, the data shows a usable spread of results across all four presets. Low settings deliver an average of 82 FPS, which is comfortably smooth for a fast third-person shooter. Medium settings drop the average to 63 FPS, with a recorded minimum of 53 and a maximum of 72, meaning the frame rate dips below the 60 FPS mark during heavier moments even though the average stays above it. High settings average 53 FPS, and Ultra averages 40 FPS. The gap between Low and Ultra at 1080p is substantial: 82 down to 40, more than a halving of frame rate for the visual step up.

At 2560x1440, every preset falls short of the 60 FPS threshold. Low averages 53 FPS, Medium averages 40 FPS with a minimum of 34 and a maximum of 46, High averages 34 FPS, and Ultra averages 26 FPS. Note how the 1440p Low result matches the 1080p High result at 53 FPS, a useful data point when deciding where to spend your settings budget.

At 3840x2160 the results become genuinely unplayable. Low averages 28 FPS, Medium averages 22 FPS with a minimum of 19 and a maximum of 25, High averages 18 FPS, and Ultra averages 14 FPS. These are not borderline numbers. Even the least demanding preset in the game cannot reach half of the 60 FPS target at 4K on this hardware.

The pattern across all resolutions is consistent and steep: each step up in resolution costs roughly a third of the frame rate, and each step up in preset quality costs a similar chunk again. There is no hidden sweet spot in the data.

CPU and GPU Roles

The scaling behavior in the measurements points clearly at the graphics card as the limiting component. Going from 1080p Low to 1440p Low drops the average from 82 to 53 FPS, and pushing to 4K Low drops it further to 28 FPS. That resolution-dependent collapse is the classic signature of GPU limitation. If the Core i5-13400F were the bottleneck, raising the resolution would flatten the curve, since the CPU workload stays constant while the GPU workload grows, and the data shows the opposite: the curve falls hard at every step.

The preset scaling reinforces the same conclusion. At a fixed 1080p, moving from Low to Ultra cuts the average from 82 to 40 FPS. Texture and effect quality load the GPU far more than the CPU, so a roughly 50 percent reduction when raising quality indicates graphics-bound behavior.

None of this is surprising given the hardware gap. The i5-13400F is a 10-core, 16-thread Raptor Lake processor with a 4.60 GHz boost clock, 20 MB of shared L3 cache, and a Cinebench R23 multi-core score of 22604 alongside a single-core score of 3191. Those are strong modern numbers for a game engine from 2014. The RX 570, by contrast, is an end-of-life Polaris 20 part from the RX 500 generation with 2048 shading units, a 1244 MHz boost clock, and 5.095 TFLOPS of FP32 throughput running on the GCN 4.0 architecture. For this title, the CPU is essentially never the constraint; the GPU decides everything, and the 4 GB frame buffer is the most likely reason quality settings hurt this much at higher resolutions.

How This Combo Ranks

Within the database's tested combinations for Minimum, this pairing ranks 3542 out of 3712 combos. That places it in the bottom few percent of tested configurations for this specific game, which is a striking result given that each component individually sits in the mid-70s percentile of its hardware class. The explanation is the mismatch: a 77th-percentile CPU cannot rescue a 74th-percentile GPU in a GPU-bound title, and the ranking reflects the weakest link rather than the average of the parts.

For context on where the parts themselves stand, the i5-13400F's average benchmark score of 25292 is essentially identical to the AMD Ryzen 9 6900HS at 25284, a dead-even 0 percent delta, and it sits within a fraction of a percent of the Intel Core 5 120 at 25362, the AMD Ryzen 5 5600X3D at 25365, and the AMD Ryzen 7 6800H at 25201. The RX 570's score of 28766 is similarly clustered with the AMD Radeon RX 6800M at 28874, the AMD Radeon R9 M295X at 28580, the AMD Radeon RX 470 at 28996, and the NVIDIA Quadro RTX 8000 at 28421. Individually respectable, combined underwhelming for this game at higher resolutions.

Similar Performance Alternatives

Because the CPU cluster is so tight, almost any of the i5-13400F's nearest rivals would substitute cleanly without changing the game results. The Ryzen 9 6900HS and Ryzen 7 6800H are both within half a percent of the 13400F's aggregate score, and the Core 5 120 and Ryzen 5 5600X3D are within 0.3 percent. In a GPU-bound scenario like this one, any of those processors would produce effectively the same frame rates; the data shows no CPU-side pressure that would separate them.

On the graphics side, the alternatives are more interesting because the GPU is the deciding component. The Radeon RX 470 is the closest neighbor at just 0.8 percent behind the RX 570's average score, and being the same Polaris generation, it would behave almost identically in Minimum. The Radeon RX 6800M sits 0.4 percent away, the R9 M295X 0.7 percent away, and the Quadro RTX 8000 1.2 percent away in aggregate terms, though aggregate scores across mixed workloads do not always translate one-to-one into older DirectX-era game engines. The practical takeaway: swapping to any GPU in this performance neighborhood does not move you into a different experience tier for this title. To get more presets above 60 FPS, you need to step outside this cluster entirely.

One platform note worth flagging from the recorded specs: the RX 570 uses a PCIe 3.0 x16 interface, and while the i5-13400F's platform offers PCIe Gen 5 with 16 CPU lanes, the card simply runs at its own older link speed. The CPU also supports both DDR4 and DDR5 memory on a dual-channel bus, so there is flexibility on the platform side even though none of it helps the frame rate here.

Best Settings per Resolution

Using the 60 FPS playable threshold from the database, the picture is blunt.

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Medium, with an average of 63 FPS. That is the single best answer for this build: it clears the threshold on average, though the recorded minimum of 53 FPS means dips below 60 will happen. If a steadier experience matters more than image quality, Low at 82 FPS provides real headroom.

At 2560x1440, no preset reaches 60 FPS. The best available is Low at 53 FPS, which is below the threshold but still within range some players tolerate for a slower-paced shooter. Medium at 40 FPS, High at 34 FPS, and Ultra at 26 FPS are all out of contention.

At 3840x2160, nothing comes close. Low at 28 FPS is the ceiling, and Ultra bottoms out at 14 FPS. This resolution is off the table entirely for this hardware in this game.

The Verdict

Yes, this PC can run Minimum, but only at 1080p. The recorded verdict data confirms playable settings at 1920x1080 for both Low and Medium presets, with Medium at an average of 63 FPS as the best playable configuration. At 2560x1440 the playable settings list is empty, and at 3840x2160 it is empty as well; no preset at either resolution clears 60 FPS.

The overall assessment for a builder: the Core i5-13400F is doing far more work than this game and this graphics card require of it, with single-thread performance of 1996 in Geekbench and 3634 in Passmark single-thread measurements going largely unused. The RX 570 is the component holding the experience at 1080p Medium. Anyone planning to keep this pairing long-term should target a 1080p display, run Medium, and accept occasional dips toward the recorded 53 FPS minimum. Anyone hoping for 1440p or 4K play in this title needs a graphics upgrade, not a CPU one.