Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minimum
Third-Person Shooter 2014

Minimum

73%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
259 FPS
Ultra 1080p Measured
128 FPS

1440p (2K / QHD)

Low 1440p Measured
167 FPS
Ultra 1440p Measured
80 FPS

4K (Ultra HD)

Low 4K Measured
90 FPS
Ultra 4K Measured
46 FPS
6.1ms Frame Time
9ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,425
Your CPU 17,177
Graphics Card
Required 27,663
Your GPU 48,477

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 46 60 70 90
1440p QHD 80 109 127 167
1080p Full HD 128 164 201 259

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 164
1920x1080 Low 259
1920x1080 Medium 201
1920x1080 Ultra 128
2560x1440 High 109
2560x1440 Low 167
2560x1440 Medium 127
2560x1440 Ultra 80
3840x2160 High 60
3840x2160 Low 90
3840x2160 Medium 70
3840x2160 Ultra 46

Performance Analysis: Minimum on Your System

Similar Performance Alternatives

The Intel Core i5-11400F sits in a narrow performance band among comparable processors. The database places it at the 71st percentile of all CPUs tested, with an average benchmark score of 17,177. Its nearest rivals are clustered within a single percentage point of this figure. The AMD EPYC 7H12 scores 17,120, just 0.3% lower, making it effectively a performance twin. The Intel Core i5-12450H comes in at 17,239, 0.4% higher, while the AMD Ryzen 3 PRO 8300G reaches 17,278, 0.6% above. The Intel Core Ultra 7 164U completes the group at 17,074, 0.6% below the i5-11400F. In practical terms, any of these processors would deliver nearly indistinguishable frame rates in Minimum, as the variance between them falls well within run-to-run noise.

For the GPU side, the AMD Radeon RX 6800 XT holds the 85th percentile among all graphics cards, with an average benchmark score of 48,477. Its nearest rivals show slightly more spread. The NVIDIA RTX A1000 Mobile scores 47,743, 1.5% lower. The Intel Arc A550M reaches 49,737, 2.5% higher. Both the NVIDIA GeForce RTX 5070 Ti at 49,957 and the AMD Radeon RX Vega 64 at 50,001 sit 3.0% above the RX 6800 XT. These deltas remain modest, so a system swapping between any of these GPUs would see similar behavior in this title, though the RX 6800 XT trails the top of this group by a small margin.

When considering a full system replacement, pairing any of the four rival CPUs with the RX 6800 XT would produce results close to the measured figures. Likewise, keeping the i5-11400F and substituting one of the four rival GPUs would shift performance by only a few percent. The data suggests that this combination sits in a well-populated performance tier, meaning users upgrading from any of these near-identical parts would not experience a dramatic change in Minimum.

CPU and GPU Roles

Minimum is a Third-Person Shooter released in 2014, and the recorded measurements reveal how the balance between processor and graphics card shifts across resolutions. At 1920x1080, the lowest resolution tested, frame rates are exceptionally high across all settings. Low settings produce 258.7 FPS average, Medium reaches 201.0 FPS, High manages 163.8 FPS, and Ultra still delivers 128.2 FPS. These numbers indicate the GPU is not the limiting factor at this resolution; the CPU has ample headroom to feed the graphics card.

Moving to 2560x1440, the frame rates drop by roughly 35% to 55% depending on the preset. Low settings average 167.4 FPS, Medium 127.1 FPS, High 109.0 FPS, and Ultra 79.6 FPS. The scaling from 1080p to 1440p shows the GPU beginning to take on more responsibility, as the pixel count increases by 78% but frame rates do not fall proportionally. This suggests the RX 6800 XT still has considerable reserve capacity at 1440p.

At 3840x2160, the GPU becomes the dominant constraint. Low settings average 89.5 FPS, Medium 69.7 FPS, High 59.5 FPS, and Ultra drops to 45.9 FPS. The jump from 1440p to 4K represents a 125% increase in pixels, and the frame rate reductions are substantial. At this resolution, the i5-11400F is no longer the bottleneck; the RX 6800 XT's rendering throughput determines the outcome. The pattern across resolutions is clear: at 1080p the CPU matters more relative to the GPU, while at 4K the GPU entirely dictates performance. The 1440p results sit in between, with both components contributing meaningfully.

Preset scaling reinforces this interpretation. At 1080p, moving from Low to Ultra reduces the average from 258.7 to 128.2 FPS, a 50% cut. At 4K, the same preset change drops from 89.5 to 45.9 FPS, also roughly a 49% reduction. This consistent percentage drop across resolutions indicates the settings load scales the GPU work uniformly, while the absolute frame rates at 4K reveal the GPU's hard ceiling.

Best Settings per Resolution

The playable threshold is 60 FPS average, and the database identifies the most demanding preset that stays at or above this mark for each resolution.

At 1920x1080, all four presets exceed the threshold. Ultra is the most demanding option that remains playable, averaging 128.2 FPS. This leaves substantial margin above the 60 FPS floor, so players can enable maximum quality without concern.

At 2560x1440, Ultra also qualifies as the best playable setting, averaging 79.6 FPS. This is comfortably above 60 FPS, though the margin is narrower than at 1080p. High settings at 109.0 FPS and Medium at 127.1 FPS also remain viable, but Ultra provides the highest visual quality while still clearing the threshold.

At 3840x2160, the situation changes. Ultra averages 45.9 FPS, which falls below the playable threshold. High averages 59.5 FPS, just shy of 60. The best playable preset is Medium, which averages 69.7 FPS. Low settings average 89.5 FPS and are also playable, but Medium offers better visuals while maintaining a solid margin above the threshold. The verdict data confirms this: at 4K, only Low and Medium are listed as playable, with Medium selected as the best setting at 69.7 FPS.

The Verdict

Can this PC run Minimum? The answer depends on resolution and preset. At 1920x1080, the combination of the Intel Core i5-11400F and AMD Radeon RX 6800 XT runs every preset at or above 60 FPS. Ultra averages 128.2 FPS, so the system handles maximum settings with significant headroom.

At 2560x1440, the system also clears the threshold on all presets. Ultra averages 79.6 FPS, which remains comfortably above 60 FPS. Players using a 1440p monitor can enable the highest quality settings without dropping below the playable mark.

At 3840x2160, the system cannot maintain 60 FPS on Ultra or High. Ultra averages 45.9 FPS, and High averages 59.5 FPS, both below the threshold. Medium is the most demanding preset that stays playable, averaging 69.7 FPS. Low also works at 89.5 FPS. For 4K displays, the recommended approach is Medium settings, which balances visual quality with a playable frame rate. High settings fall just short, so they are not recommended despite being close.

The overall verdict: this PC runs Minimum well at 1080p and 1440p with maximum settings, and at 4K with Medium settings. The 4K Ultra preset is the only configuration that fails to meet the 60 FPS threshold.

FAQ

Q: What is the highest preset that maintains 60 FPS at 3840x2160?

A: Medium settings average 69.7 FPS. High averages 59.5 FPS, which is below the 60 FPS threshold, and Ultra averages 45.9 FPS.

Q: Does the system reach 60 FPS at 2560x1440 on Ultra?

A: Yes. Ultra settings at 1440p average 79.6 FPS, which is above the playable threshold.

Q: How much faster is Low compared to Ultra at 1920x1080?

A: Low averages 258.7 FPS, while Ultra averages 128.2 FPS. Low is roughly twice as fast, representing a 102% increase.

Q: Is the RX 6800 XT the limiting factor at 4K?

A: The data indicates the GPU dominates at 3840x2160. The frame rates drop substantially from 1440p to 4K, while the CPU has sufficient headroom at lower resolutions, suggesting the GPU is the bottleneck at 4K.

Q: Which resolution shows the smallest gap between Low and Ultra?

A: At 3840x2160, Low averages 89.5 FPS and Ultra averages 45.9 FPS, a difference of 43.6 FPS. At 2560x1440, the gap is 87.8 FPS, and at 1920x1080 it is 130.5 FPS. The 4K gap is the smallest in absolute terms.

Q: Can the system run Minimum at 1080p with all settings maxed out?

A: Yes. Ultra at 1920x1080 averages 128.2 FPS, well above the 60 FPS threshold.

How This Combo Ranks

The Intel Core i5-11400F and AMD Radeon RX 6800 XT combination ranks 1,166 out of 3,712 tested combos in Minimum. This places the system in the upper third of all configurations in the database, specifically around the 68.6th percentile. The rank reflects the balance between a strong GPU and a mid-range CPU. The RX 6800 XT contributes most of the performance weight, as its 85th percentile GPU ranking exceeds the 71st percentile CPU ranking. In a game like Minimum, which scales heavily with GPU load at higher resolutions, this combination performs well above the median of tested systems. The rank of 1,166 suggests that roughly 2,546 other combos deliver lower performance in this title, while 1,165 deliver higher. The system is not at the top tier, but it sits comfortably ahead of the majority of tested hardware.

Measured FPS Breakdown

The recorded measurements cover three resolutions and four settings each, with average FPS values. No minimum or maximum frame data was captured, so the analysis relies on averages.

At 1920x1080, Low averages 258.7 FPS. Medium averages 201.0 FPS, a 22.3% reduction from Low. High averages 163.8 FPS, an 18.5% reduction from Medium. Ultra averages 128.2 FPS, a 21.7% reduction from High. The stepwise decline is consistent across presets.

At 2560x1440, Low averages 167.4 FPS. Medium averages 127.1 FPS, a 24.1% reduction. High averages 109.0 FPS, a 14.2% reduction. Ultra averages 79.6 FPS, a 27.0% reduction. The drop from High to Ultra is the largest at this resolution.

At 3840x2160, Low averages 89.5 FPS. Medium averages 69.7 FPS, a 22.1% reduction. High averages 59.5 FPS, a 14.6% reduction. Ultra averages 45.9 FPS, a 22.9% reduction. High falls just below the 60 FPS playable threshold.

Comparing across resolutions at the same setting, the scaling is steep. For Low, 1080p to 1440p drops from 258.7 to 167.4 FPS (35.3% lower), and 1440p to 4K drops to 89.5 FPS (46.5% lower). For Ultra, 1080p to 1440p drops from 128.2 to 79.6 FPS (37.9% lower), and 1440p to 4K drops to 45.9 FPS (42.3% lower). The 4K Ultra result of 45.9 FPS is the lowest recorded figure, while the 1080p Low result of 258.7 FPS is the highest. The data shows a clear, monotonic relationship: higher resolution and higher settings consistently reduce frame rates, with the 4K Ultra configuration being the only combination that fails to reach the 60 FPS threshold.