Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minimum
Third-Person Shooter 2014

Minimum

69%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
271 FPS
Ultra 1080p Measured
209 FPS

1440p (2K / QHD)

Low 1440p Measured
234 FPS
Ultra 1440p Measured
136 FPS

4K (Ultra HD)

Low 4K Measured
149 FPS
Ultra 4K Measured
73 FPS
4.3ms Frame Time
6ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,425
Your CPU 14,185
Graphics Card
Required 27,663
Your GPU 77,712

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 73 96 114 149
1440p QHD 136 178 212 234
1080p Full HD 209 231 246 271

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 231
1920x1080 Low 271
1920x1080 Medium 246
1920x1080 Ultra 209
2560x1440 High 178
2560x1440 Low 234
2560x1440 Medium 212
2560x1440 Ultra 136
3840x2160 High 96
3840x2160 Low 149
3840x2160 Medium 114
3840x2160 Ultra 73

Performance Analysis: Minimum on Your System

Measured FPS Breakdown

At 3840x2160 (4K), the Intel Core i5-10400F paired with the NVIDIA GeForce RTX 5090 D produces a wide spread of frame rates depending on the preset. Low settings deliver an average of 149 FPS, while Medium drops to 114 FPS with a recorded minimum of 97 FPS and maximum of 131 FPS. High settings average 96 FPS, and Ultra is the most demanding at 73 FPS. The data shows a clear pattern: each step up in quality costs roughly 20 to 35 FPS at this resolution, with Ultra representing the largest single drop from High.

Moving to 2560x1440, the same combo shows substantially higher throughput. Low settings reach 234 FPS average, Medium sits at 212 FPS with a minimum of 180 FPS and maximum of 244 FPS, High delivers 178 FPS, and Ultra still manages 136 FPS. The gap between Low and Ultra at this resolution is 98 FPS, which indicates that the GPU has enough headroom at 1440p to absorb the extra shading work imposed by higher presets without falling below triple-digit averages.

At 1920x1080, the results become increasingly CPU-bound at lower settings. Low averages 271 FPS, Medium 246 FPS with a minimum of 209 FPS and maximum of 283 FPS, High 231 FPS, and Ultra 209 FPS. The difference between Low and Ultra narrows to 62 FPS, suggesting that at 1080p the game's frame rate is constrained more by the processor's single-thread throughput than by the GPU's raw fill rate. The minimum FPS recorded at Medium, 209 FPS, is still far above the 60 FPS playable threshold, indicating no perceptible stutter risk in any tested configuration.

CPU and GPU Roles

The scaling between resolutions reveals which component limits performance in Minimum. At 1080p, the GPU is underutilized relative to its capacity, and the measured FPS values cluster within a relatively narrow band: 209 to 271 FPS across all presets. This compression indicates that the Intel Core i5-10400F, with its 6 cores and 12 threads boosting to 4.30 GHz, becomes the primary bottleneck once the resolution drops low enough for the RTX 5090 D to complete its work quickly. The CPU's single-thread benchmark score of 688 in 3dmark_single_thread and 2541 in PassMark single-thread support this interpretation: Minimum, as a third-person shooter from 2014, likely relies on a few heavily optimized threads rather than scaling across all 12 threads.

At 1440p, the balance shifts toward the GPU. The frame rate spread between Low and Ultra expands to 98 FPS, and even the most demanding preset keeps the average above 136 FPS. The RTX 5090 D's 32 GB of GDDR7 memory and 1.79 TB/s bandwidth appear more than sufficient for this workload, but the increasing resolution demands more pixel and texture throughput, which engages the GPU's 176 ROPs and 680 texture mapping units. The result is a configuration where neither component fully saturates, but the GPU begins to contribute more meaningfully to the final frame rate.

At 4K, the GPU dominates. The difference between Low and Ultra grows to 76 FPS, and the absolute numbers drop to 73 FPS at Ultra, which is still above the 60 FPS threshold but much closer to it. This resolution taxes the pixel rate (423.6 GPixel/s) and texture rate (1,636.8 GTexel/s) more heavily, and the CPU's role diminishes accordingly. The recorded data shows that the RTX 5090 D's compute resources, including 21760 shading units and 104.8 TFLOPS FP32 throughput, are the deciding factor here, while the i5-10400F remains capable of feeding the GPU without introducing frame pacing issues.

Similar Performance Alternatives

The database places the Intel Core i5-10400F at the 68th percentile among all CPUs, with an average benchmark score of 14185. Its nearest rivals include the Intel Xeon 6756E with a score of 14163 (0.2% slower), the AMD EPYC 7552 at 14115 (0.5% slower), and two processors slightly ahead: the Intel Core 7 160UL at 14232 (0.3% faster) and the AMD Ryzen 3 7320C at 14277 (0.6% faster). These deltas are all within one percent, meaning that swapping the i5-10400F for any of these parts would produce virtually indistinguishable frame rates in Minimum. The practical takeaway is that the CPU side of this combo is not a unique contributor; many enterprise and mobile processors from the same performance tier would yield similar results.

For the GPU, the NVIDIA GeForce RTX 5090 D sits at the 92nd percentile with an average benchmark score of 77712. Its nearest rivals are the AMD Radeon RX 6650M XT at 76904 (1.1% slower), the AMD Radeon RX 6850M XT at 78940 (1.6% faster), and two data-center Tesla parts: the Tesla P100 PCIe 12 GB at 79396 (2.1% faster) and the Tesla P100 PCIe 16 GB at 79605 (2.4% faster). These small percentage differences suggest that a system built with any of these GPUs would land within a few frames per second of the RTX 5090 D in Minimum, assuming the CPU remains constant. The RX 6850M XT, despite being a laptop-class part, benchmarks close enough that the 4K Ultra result of 73 FPS would likely shift by only one or two frames.

FAQ

Q: Can this combo run Minimum at 4K Ultra settings?

A: Yes. The measured average FPS at 3840x2160 with Ultra settings is 73 FPS, which is above the 60 FPS playable threshold.

Q: What is the best preset at 1440p that stays above 60 FPS?

A: All four presets exceed 60 FPS at 2560x1440. Ultra settings produce an average of 136 FPS, making it the best choice without sacrificing smoothness.

Q: Does the CPU bottleneck the GPU at 1080p?

A: The data indicates yes. At 1920x1080, Low averages 271 FPS while Ultra averages 209 FPS, a spread of only 62 FPS, which is narrower than at higher resolutions, suggesting the i5-10400F limits the frame rate before the GPU can fully stretch.

Q: How does the RTX 5090 D compare to its nearest rival, the RX 6850M XT?

A: The RTX 5090 D has an average benchmark score of 77712, which is 1.6% lower than the RX 6850M XT's 78940. In practice, this translates to a negligible FPS difference in Minimum.

Q: Are there any presets that drop below 60 FPS?

A: No. The lowest recorded average is 73 FPS at 4K Ultra, and the lowest minimum FPS is 97 FPS at 4K Medium. Every tested configuration stays above the playable threshold.

Q: What resolution gives the highest headroom above 60 FPS?

A: 1920x1080 provides the most headroom. Even at Ultra settings, the average FPS is 209, which is 149 FPS above the playable threshold.

How This Combo Ranks

The Intel Core i5-10400F and NVIDIA GeForce RTX 5090 D combination ranks 205th out of 3712 tested combos in Minimum, placing it in the top 5.5% of all configurations in the database. This position reflects the GPU's high percentile standing (92nd among all GPUs) combined with a mid-tier CPU that nevertheless clears the game's requirements. The rank indicates that while there are faster combinations, particularly those pairing the RTX 5090 D with newer high-core-count processors, the i5-10400F does not drag the overall result down significantly. The 4K Ultra score of 73 FPS and the 1440p Ultra score of 136 FPS both demonstrate that this combination is well above the median experience for Minimum, which is consistent with the GPU's top-decile performance profile.

Best Settings per Resolution

At 3840x2160, the most demanding preset that maintains at least 60 FPS is Ultra, with an average of 73 FPS. Medium also clears the threshold comfortably at 114 FPS, but Ultra provides the maximum visual quality without falling below playable levels.

At 2560x1440, Ultra is again the best choice, averaging 136 FPS. The gap between Ultra and High is 42 FPS, so players who prefer higher frame rates could drop to High for 178 FPS, but the database shows that even the heaviest preset delivers a smooth experience.

At 1920x1080, Ultra averages 209 FPS and is the optimal preset. Since the minimum recorded frame rate at Medium is 209 FPS, and Ultra only drops to 209 FPS average, there is no reason to reduce quality at this resolution unless aiming for refresh rates above 209 Hz.

The Verdict

The data confirms that this PC can run Minimum with substantial margin at all three tested resolutions. At 3840x2160, all four presets (Low, Medium, High, Ultra) clear the 60 FPS threshold, with Ultra delivering 73 FPS and High reaching 96 FPS. At 2560x1440, every preset exceeds 136 FPS, and at 1920x1080, even the heaviest settings produce 209 FPS. The verdict by resolution is unambiguous: this combo is playable at every quality level, and the only consideration is whether the user prefers maximum visual fidelity at 4K (73 FPS) or maximum frame rate at 1080p (271 FPS on Low). The RTX 5090 D's 32 GB memory and Blackwell 2.0 architecture provide ample headroom for Minimum's 2014-era graphics workload, while the i5-10400F's 6-core, 12-thread design remains sufficient to avoid bottlenecking at higher resolutions. This is a high-performance configuration for this title, with no settings combination tested that falls below the playable threshold.