Instant compatibility check with FPS benchmarks and optimization tips
Minimum
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 65 | 82 | 100 | 133 |
| 1440p QHD | 120 | 155 | 184 | 235 |
| 1080p Full HD | 184 | 233 | 246 | 271 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minimum on Your System
Measured FPS Breakdown
The recorded data for Minimum shows a pairing that scales cleanly across resolutions and presets. Every measurement is an average frame rate; min and max frame data were not captured in the database, so the analysis relies on average FPS only.
At 1920x1080, the combination of Intel Core i5-10400F and NVIDIA GeForce RTX 5080 delivers its highest raw output. Low settings produce 270.9 FPS on average, which is the single fastest recorded result for this combo. Medium settings follow at 245.9 FPS, High at 232.8 FPS, and Ultra at 184 FPS. The gap from Low to Ultra is 86.9 FPS, a 32% reduction relative to the Low preset. This indicates that even the most demanding preset at 1080p leaves a large amount of headroom above the 60 FPS playability threshold.
Moving to 2560x1440, the frame rates remain very high but begin to show the influence of resolution scaling. Low settings average 235.2 FPS, Medium drops to 184 FPS, High lands at 155.1 FPS, and Ultra still holds at 119.5 FPS. The drop from Low to Ultra at 1440p is 115.7 FPS, a 49% decrease, which is a steeper relative penalty than at 1080p. The Ultra preset at 1440p stays nearly double the 60 FPS threshold, so the system is not under meaningful stress.
At 3840x2160, the resolution load becomes much more visible. Low settings average 132.8 FPS, Medium drops to 100.4 FPS, High falls to 82.4 FPS, and Ultra sits at 65.3 FPS. The difference between Low and Ultra at 4K is 67.5 FPS, a 51% reduction. Ultra at 4K is the only recorded preset across all resolutions that comes close to the 60 FPS line, finishing just 5.3 FPS above it. This is the weakest result in the entire dataset, but it still clears the playable threshold.
The scaling pattern across resolutions is consistent: each step from 1080p to 1440p to 4K reduces frame rates noticeably, and each preset step from Low to Ultra also reduces frame rates. The largest single preset gap occurs at 1440p between Low and Medium, where the difference is 51.2 FPS. The smallest preset gap occurs at 1080p between Medium and High, at 13.1 FPS.
FAQ
Q: Can this PC run Minimum at 60 FPS on Ultra settings?
A: Yes. At 1920x1080 Ultra the average is 184 FPS, at 2560x1440 Ultra it is 119.5 FPS, and at 3840x2160 Ultra it is 65.3 FPS. All three resolutions clear the 60 FPS threshold.
Q: What is the best preset to use at 4K?
A: The database lists Ultra as the best playable setting at 3840x2160, with an average of 65.3 FPS. Low, Medium, and High are also playable, but Ultra is the most demanding preset that remains above 60 FPS.
Q: How much performance is lost when going from 1080p to 4K?
A: At Ultra settings, the average drops from 184 FPS at 1920x1080 to 119.5 FPS at 2560x1440, then to 65.3 FPS at 3840x2160. That is a 118.7 FPS difference between 1080p Ultra and 4K Ultra.
Q: Does the Low preset ever outperform the High preset by a large margin?
A: Yes. At 4K, Low averages 132.8 FPS while High averages 82.4 FPS, a difference of 50.4 FPS. At 1440p, Low averages 235.2 FPS versus 155.1 FPS for High, a difference of 80.1 FPS.
Q: Is the RTX 5080 the bottleneck at any resolution?
A: The data indicates the GPU is the limiting factor at 4K, where even Low settings only reach 132.8 FPS. At 1080p, the frame rates are so high that the CPU becomes comparatively more relevant, but the database does not isolate component-specific bottlenecks.
Q: What is the playable threshold used in the verdict?
A: The database uses 60 FPS as the playable threshold. Every recorded preset at every resolution exceeds this value, with the closest result being 4K Ultra at 65.3 FPS.
How This Combo Ranks
The combination of the Intel Core i5-10400F and NVIDIA GeForce RTX 5080 ranks 357th out of 3712 tested combos in Minimum. That places it in the top 9.6% of all combinations in the database. The rank reflects the overall capability of the pairing across the full set of measurements, not just a single preset.
The CPU itself, the Intel Core i5-10400F, sits at the 68th percentile among all CPUs in the database, with an average benchmark score of 14185. Its nearest rivals in average score are the Intel Xeon 6756E at 14163, the Intel Core 7 160UL at 14232, the AMD EPYC 7552 at 14115, and the AMD Ryzen 3 7320C at 14277. The delta percentages are small: the Xeon 6756E is 0.2% behind in score, the Core 7 160UL is 0.3% ahead, the EPYC 7552 is 0.5% behind, and the Ryzen 3 7320C is 0.6% ahead. In practical terms, these CPUs would deliver nearly identical CPU-bound performance.
The GPU, the NVIDIA GeForce RTX 5080, ranks at the 87th percentile among all GPUs, with an average benchmark score of 56083. Its nearest rivals are the AMD Radeon 8060S at 55757, the AMD Radeon RX 6750 GRE 12 GB at 55698, the AMD Radeon Pro W5700X at 54828, and the AMD Radeon RX 9070 GRE at 57367. The deltas are again narrow: the Radeon 8060S is 0.6% behind, the RX 6750 GRE 12 GB is 0.7% behind, the Pro W5700X is 2.3% behind, and the RX 9070 GRE is 2.2% ahead. These GPUs would behave almost indistinguishably in Minimum.
The high combo rank is driven primarily by the GPU's strong standing. The CPU is a mid-range part from the 10th generation, yet it does not prevent the system from achieving very high frame rates in this game, because the workload at 4K leans on the GPU and even the 1080p results remain far above playable levels.
The Verdict
This PC can run Minimum, and it can run it well. The verdict by resolution is unambiguous: at 3840x2160, all four presets (Low, Medium, High, Ultra) are playable, with Ultra averaging 65.3 FPS. At 2560x1440, all four presets are playable, with Ultra averaging 119.5 FPS. At 1920x1080, all four presets are playable, with Ultra averaging 184 FPS.
The only preset that approaches the 60 FPS threshold is 4K Ultra, and even that result clears it by 5.3 FPS. No measured configuration falls below 60 FPS. For a 60 Hz display, the user can select Ultra at any resolution and remain comfortably above the refresh rate at 1080p and 1440p. At 4K, Ultra is still above 60 FPS but with less margin, so players who prefer a larger buffer could choose High at 82.4 FPS or Medium at 100.4 FPS.
For a 144 Hz display, 1080p Ultra at 184 FPS and 1440p High at 155.1 FPS both exceed the refresh rate. 1440p Ultra at 119.5 FPS does not fully saturate 144 Hz but remains very smooth. For a 240 Hz display, only 1080p Low at 270.9 FPS and 1080p Medium at 245.9 FPS exceed the refresh rate; 1080p High at 232.8 FPS falls slightly short, and 1080p Ultra at 184 FPS is well below 240 Hz.
The overall answer is yes: this combination runs Minimum with significant headroom at every resolution and preset.
Similar Performance Alternatives
The nearest rivals for the CPU and GPU provide a clear picture of what other hardware would produce comparable results. On the CPU side, the Intel Core i5-10400F has an average benchmark score of 14185, and its closest matches are the Intel Xeon 6756E (14163, 0.2% lower), the Intel Core 7 160UL (14232, 0.3% higher), the AMD EPYC 7552 (14115, 0.5% lower), and the AMD Ryzen 3 7320C (14277, 0.6% higher). In a game like Minimum, where the GPU dominates at higher resolutions, these CPUs would produce nearly identical frame rates.
On the GPU side, the RTX 5080 has an average score of 56083. The AMD Radeon 8060S (55757, 0.6% lower), AMD Radeon RX 6750 GRE 12 GB (55698, 0.7% lower), AMD Radeon Pro W5700X (54828, 2.3% lower), and AMD Radeon RX 9070 GRE (57367, 2.2% higher) are all within a few percent. The RX 9070 GRE is the only rival that scores higher, and its margin is small enough that real-world frame rates in Minimum would be nearly the same.
A system built with any of these CPU alternatives and the RTX 5080 would behave essentially the same as the tested combo, since the CPU scores are within 0.6% of each other. A system with the i5-10400F and any of the rival GPUs would also be very close, because the GPU deltas are all under 2.3%. The closest full-system match would be the i5-10400F paired with the Radeon RX 9070 GRE, which would be slightly ahead of the tested configuration. The i5-10400F paired with the Radeon Pro W5700X would be slightly behind, but the difference in Minimum would be negligible at most presets.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 184 FPS. This is the highest visual quality available in the database, and it clears the threshold by 124 FPS.
At 2560x1440, the most demanding preset that stays at or above 60 FPS is also Ultra, with an average of 119.5 FPS. The margin above 60 FPS is 59.5 FPS, still a comfortable buffer.
At 3840x2160, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 65.3 FPS. This is the only preset in the entire dataset where the margin is thin, but it is still playable.
For users who prioritize frame rate stability over maximum quality, the data suggests stepping down one preset at 4K: High at 82.4 FPS provides a 17.1 FPS improvement over Ultra, and Medium at 100.4 FPS provides a 35.1 FPS improvement. At 1440p, the jump from Ultra to High is 35.6 FPS, and at 1080p it is 48.8 FPS.
CPU and GPU Roles
The data shows that the GPU becomes the dominant factor as resolution increases, while the CPU's role is most apparent at lower resolutions and lower presets. At 1080p Low, the system reaches 270.9 FPS, a figure that is far beyond what the GPU alone would typically sustain in a more demanding title; this suggests the CPU is able to feed the GPU adequately at this level. The relatively modest CPU benchmark scores, with a single-thread score of 688 in 3DMark and 1451 in Cinebench R23, are sufficient for Minimum's requirements.
At 4K, the frame rates drop sharply: Low goes from 270.9 FPS at 1080p to 132.8 FPS, a 51% reduction. Medium goes from 245.9 to 100.4, a 59% reduction. High goes from 232.8 to 82.4, a 65% reduction. Ultra goes from 184 to 65.3, a 65% reduction. These large drops are consistent with a GPU-bound scenario where pixel throughput becomes the limiting factor.
The preset scaling also reveals the GPU's influence. At 1080p, the difference between Low and Ultra is 86.9 FPS, while at 4K it is 67.5 FPS. The absolute gap shrinks at higher resolutions because the GPU is already saturated by the pixel load, leaving less headroom for preset changes to matter. At 1080p, the CPU has more spare capacity, so preset changes can have a larger absolute effect on frame rate.
The CPU's limitations would likely surface in CPU-bound scenes or at very high frame rates, but the recorded averages do not show any preset falling below the playable threshold. The i5-10400F has 6 cores and 12 threads, a boost clock of 4.30 GHz, and 12 MB of shared L3 cache, which is adequate for this title. The RTX 5080, with 10752 shading units, 336 TMUs, 112 ROPs, and 16 GB of GDDR7 memory on a 256-bit bus, provides ample headroom for 4K rendering.
Overall, the GPU is the primary driver of performance at 1440p and 4K, while the CPU is sufficient to avoid becoming a major bottleneck at 1080p. The combination is well balanced for this game, with the GPU dictating the frame rate ceiling at higher resolutions and the CPU providing enough throughput to keep up at lower resolutions.