Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minimum
Third-Person Shooter 2014

Minimum

47%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
232 FPS
Ultra 1080p Measured
111 FPS

1440p (2K / QHD)

Low 1440p Measured
145 FPS
Ultra 1440p Measured
71 FPS

4K (Ultra HD)

Low 4K Measured
78 FPS
Ultra 4K Measured
38 FPS
6.8ms Frame Time
10ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,425
Your CPU 14,185
Graphics Card
Required 27,663
Your GPU 17,208

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 38 53 62 78
1440p QHD 71 95 112 145
1080p Full HD 111 147 177 232

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 147
1920x1080 Low 232
1920x1080 Medium 177
1920x1080 Ultra 111
2560x1440 High 95
2560x1440 Low 145
2560x1440 Medium 112
2560x1440 Ultra 71
3840x2160 High 53
3840x2160 Low 78
3840x2160 Medium 62
3840x2160 Ultra 38

Performance Analysis: Minimum on Your System

The Intel Core i5-10400F and NVIDIA GeForce RTX 3070 combination delivers a wide spread of frame rates in Minimum, a third-person shooter from 2014. The measured data shows that this pairing is capable of high refresh rate play at 1080p and 1440p, while 4K requires a careful choice of settings to stay smooth. At 1920x1080, the average frame rate ranges from 231.9 FPS on Low settings down to 111.2 FPS on Ultra. At 2560x1440, the range sits between 145.3 FPS on Low and 71 FPS on Ultra. Moving up to 3840x2160, the averages drop to 77.9 FPS on Low, 62.3 FPS on Medium, 53.1 FPS on High, and 37.9 FPS on Ultra. The recorded data contains only average frame rates, with no minimum or maximum values provided for any resolution or preset.

Measured FPS Breakdown

Starting with 1920x1080, the lowest recorded average is 111.2 FPS on Ultra, which is nearly double the 60 FPS playability threshold. Medium settings produce an average of 176.6 FPS, High settings reach 147.4 FPS, and Low settings push the frame rate to 231.9 FPS. The jump from Low to Medium costs 55.3 FPS on average, while moving from Medium to High drops another 29.2 FPS. The gap between High and Ultra is 36.2 FPS, showing that the Ultra preset carries a substantial performance penalty relative to High.

At 2560x1440, the same pattern holds but with lower absolute numbers. Low settings average 145.3 FPS, which is still far above the 60 FPS threshold. Medium settings deliver 111.6 FPS, High settings drop to 94.7 FPS, and Ultra settles at 71 FPS. The difference between Low and Medium is 33.7 FPS, between Medium and High is 16.9 FPS, and between High and Ultra is 23.7 FPS. All four presets clear 60 FPS at this resolution, with Ultra being the only one that does not have a large margin of safety above the threshold.

At 3840x2160, the situation changes significantly. Low settings average 77.9 FPS, which remains comfortably playable. Medium settings average 62.3 FPS, just barely above the 60 FPS line. High settings fall to 53.1 FPS, which is below the playability threshold, and Ultra drops to 37.9 FPS. The step from Low to Medium costs 15.6 FPS, from Medium to High costs 9.2 FPS, and from High to Ultra costs 15.2 FPS. The data indicates that 4K play is possible only with Low or Medium settings, with Medium being the highest preset that maintains an average above 60 FPS.

Across all resolutions, the frame rate scaling is consistent. Lower resolutions and lower settings produce proportionally higher frame rates, while the gap between presets widens at lower resolutions. For example, the difference between Low and Ultra is 120.7 FPS at 1080p, 74.3 FPS at 1440p, and 40 FPS at 4K. This suggests that the GPU becomes less of a limiting factor at lower resolutions, where the CPU can push higher frame rates.

How This Combo Ranks

The database ranks this CPU and GPU combination at position 1618 out of 3712 tested combos for Minimum. This places it in the 44th percentile of all tested systems, meaning roughly 44 percent of tested combinations perform worse and 56 percent perform better. The rank reflects the overall capability of the pair across all resolutions and settings, not just a single benchmark.

The CPU alone sits at the 68th percentile among all CPUs in the database, with an average benchmark score of 14185. Its closest rivals include the Intel Xeon 6756E, which scores 14163 and is 0.2 percent slower, and the AMD EPYC 7552, which scores 14115 and is 0.5 percent slower. On the other side, the Intel Core 7 160UL scores 14232 and is 0.3 percent faster, while the AMD Ryzen 3 7320C scores 14277 and is 0.6 percent faster. These deltas are small, meaning the i5-10400F sits in a tightly packed performance band where a few percentage points separate it from nearby processors.

The GPU holds the 61st percentile among all GPUs, with an average benchmark score of 17208. Its nearest rivals are the AMD Radeon RX 7600 XT at 17083 (0.7 percent slower), the NVIDIA GeForce GTX 690 at 17037 (1 percent slower), and the AMD Radeon HD 7970M at 17019 (1.1 percent slower). The NVIDIA Tesla K40c is 1.5 percent faster with a score of 17468. Again, the differences are minor, so the RTX 3070 behaves almost identically to those three slower cards and slightly below the Tesla K40c in raw benchmark terms.

In the context of Minimum specifically, the combo rank of 1618 out of 3712 suggests that this system is neither at the top nor the bottom of tested configurations. The measured frame rates show that the bottleneck shifts between CPU and GPU depending on resolution, which explains why the rank is not higher despite the strong 1080p numbers.

Similar Performance Alternatives

If the Intel Core i5-10400F were replaced with a CPU of similar aggregate performance, the gaming experience in Minimum would be nearly unchanged. The Intel Xeon 6756E is 0.2 percent slower in average benchmark score, a difference so small that frame rates would be indistinguishable in practice. The AMD EPYC 7552 is 0.5 percent slower, also within the noise of run-to-run variation. On the faster side, the Intel Core 7 160UL is 0.3 percent faster and the AMD Ryzen 3 7320C is 0.6 percent faster. None of these alternatives would meaningfully alter the measured FPS in Minimum, since the deltas are all under one percent.

For the GPU, swapping the RTX 3070 for the AMD Radeon RX 7600 XT would produce a 0.7 percent lower average score, translating to roughly 1 to 2 FPS at 1080p and less than 1 FPS at 4K. The NVIDIA GeForce GTX 690 is 1 percent slower, and the AMD Radeon HD 7970M is 1.1 percent slower. The NVIDIA Tesla K40c is 1.5 percent faster, which would add at most 3 FPS at 1080p on Low settings. These changes are all negligible for gameplay purposes.

A builder looking for equivalent behavior could therefore choose any of these CPUs or GPUs without expecting a visible difference in Minimum. The closest match on the CPU side is the Intel Xeon 6756E, and on the GPU side it is the AMD Radeon RX 7600 XT. The data suggests that the i5-10400F and RTX 3070 are well balanced for this game, with no single component being dramatically faster or slower than its nearest peers.

The Verdict

Can this PC run Minimum? Yes, but the answer depends on resolution and settings. At 1920x1080, all four presets clear 60 FPS with a wide margin. The lowest average is 111.2 FPS on Ultra, so even the most demanding preset runs at nearly double the playability threshold. At 2560x1440, all four presets also clear 60 FPS, with Ultra averaging 71 FPS. That leaves a smaller but still comfortable margin of 11 FPS above the threshold. At 3840x2160, only Low and Medium settings are playable. Low averages 77.9 FPS, while Medium averages 62.3 FPS, just 2.3 FPS above the line. High and Ultra fall short, with averages of 53.1 FPS and 37.9 FPS, respectively.

The verdict by resolution is clear: for 1080p and 1440p, this system can run Minimum at any preset and stay above 60 FPS. For 4K, the user must stick to Medium or lower. The data shows no minimum or maximum frame rates, so there is no information about frame time spikes or stutter, but the average values are consistently above the threshold for the playable presets.

CPU and GPU Roles

The relative importance of the CPU and GPU changes with resolution. At 1080p, the frame rates are extremely high, reaching 231.9 FPS on Low. This suggests that the GPU is not fully saturated at lower settings, and the CPU plays a larger role in determining the maximum achievable frame rate. The i5-10400F has 6 cores and 12 threads, with a base clock of 2.90 GHz and a boost clock of 4.30 GHz. Its single-thread benchmark scores, such as 688 in 3DMark single-thread and 2541 in PassMark single-thread, indicate solid per-core performance for a game from 2014. At 1080p Low, the CPU is likely the limiting factor, as the frame rate is high enough that the GPU has spare capacity.

As resolution increases to 1440p, the frame rates drop across all presets, but the pattern remains similar. The gap between Low and Ultra is 74.3 FPS, which is smaller than the 120.7 FPS gap at 1080p. This narrowing indicates that the GPU begins to take on more of the workload as pixel count rises. At 1440p Ultra, the average is 71 FPS, which is still high but not as far above the threshold as at 1080p.

At 4K, the GPU becomes the dominant factor. The frame rates drop to 77.9 FPS on Low and 37.9 FPS on Ultra, and the difference between Low and Ultra is only 40 FPS. The GPU's 8 GB of GDDR6 memory and 448.0 GB/s bandwidth are being heavily taxed at this resolution. The RTX 3070's raw compute, 20.31 TFLOPS FP32, is enough for Low and Medium, but not for High or Ultra. The CPU's role at 4K is diminished because the frame rate is lower, giving the CPU more time to prepare each frame.

The scaling between resolutions provides further evidence. At Low settings, moving from 1080p to 1440p reduces the average from 231.9 to 145.3 FPS, a 37 percent drop. Moving from 1440p to 4K reduces it from 145.3 to 77.9 FPS, a 46 percent drop. At Ultra, the same transitions go from 111.2 to 71 FPS (36 percent drop) and then from 71 to 37.9 FPS (47 percent drop). The larger percentage drop at 4K indicates that the GPU is the primary bottleneck there, while the CPU holds up well enough to not be the limiting factor.

Best Settings per Resolution

For 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 111.2 FPS. There is no reason to lower settings for playability, as even Ultra provides a large margin above the threshold. The user can enjoy the highest visual quality without worrying about frame rate.

For 2560x1440, the best settings are also Ultra, with an average of 71 FPS. This is 11 FPS above the 60 FPS threshold, which is a comfortable margin for most gameplay. If the user prefers a higher refresh rate, dropping to High would yield 94.7 FPS, but the data shows Ultra is still playable.

For 3840x2160, the best settings are Medium, with an average of 62.3 FPS. This is just 2.3 FPS above the threshold, leaving a slim margin. Low settings average 77.9 FPS and would provide a safer buffer, but Medium is the highest preset that still clears 60 FPS. High and Ultra are not recommended at 4K, as they fall to 53.1 and 37.9 FPS, respectively.

In summary, the i5-10400F and RTX 3070 combination is a strong performer for Minimum at 1080p and 1440p, capable of running the game at maximum settings with high frame rates. At 4K, the system requires a compromise, with Medium being the ceiling for smooth play. The data indicates that this pairing is well suited for high refresh rate monitors at lower resolutions, but 4K users should be prepared to adjust settings.