Instant compatibility check with FPS benchmarks and optimization tips
Minimum
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing but may impact FPS.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 26 | 31 | 40 |
| 1440p QHD | 37 | 48 | 60 | 80 |
| 1080p Full HD | 57 | 78 | 93 | 122 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minimum on Your System
The recorded data for Minimum with the Intel Core i5-10400F and NVIDIA GeForce RTX 3050 4 GB shows a clear performance curve that depends heavily on resolution and quality preset. The database captures average frame rates across three resolutions and four settings levels, with all measurements taken at the default playable threshold of 60 FPS. The following analysis breaks down the measured FPS results, interprets the component roles, and provides guidance on the best settings for each resolution.
Measured FPS Breakdown
At 3840x2160, the combination is consistently below the 60 FPS threshold across all settings. The lowest preset, Low, delivers an average of 39.7 FPS, which is the best result at this resolution. Medium follows at 30.7 FPS, High drops to 26 FPS, and Ultra falls to 21.7 FPS. The scaling from Low to Ultra represents a drop of 18 FPS, or roughly 45% of the Low preset value. None of these results approach the playable threshold, indicating a hard limitation at 4K.
At 2560x1440, the picture improves significantly. The Low preset averages 80.1 FPS, which clears the 60 FPS threshold with room to spare. Medium averages exactly 60 FPS, placing it precisely at the playable mark. High drops to 47.8 FPS, and Ultra falls to 37.2 FPS. This resolution shows a clear dividing line: Low and Medium are playable, while High and Ultra are not. The gap between Medium (60 FPS) and High (47.8 FPS) is 12.2 FPS, a substantial penalty for moving up one preset level.
At 1920x1080, the results are the strongest of the three resolutions. Low averages 121.9 FPS, Medium averages 93 FPS, and High averages 77.7 FPS. All three clear the 60 FPS threshold comfortably. Ultra averages 56.8 FPS, which sits just below the playable mark. The difference between High (77.7 FPS) and Ultra (56.8 FPS) is 20.9 FPS, showing that the Ultra preset imposes a heavy cost even at 1080p. The data indicates that this platform excels at 1080p with High settings, and only the Ultra preset fails to hold 60 FPS.
The recorded data does not include minimum or maximum frame times, so the analysis relies on average FPS alone. The absence of min and max values means frame pacing stability cannot be assessed, but the average values provide a reliable baseline for comparing presets and resolutions.
FAQ
*Q: Can this PC run Minimum at 1920x1080 with High settings?*
A: Yes. The recorded average FPS at 1080p High is 77.7, which is above the 60 FPS playable threshold.
Q: What is the best playable preset at 2560x1440?
A: Medium is the highest preset that stays at or above 60 FPS at 1440p, with an average of exactly 60 FPS.
Q: Is the Ultra preset playable at any resolution?
A: No. The Ultra preset averages 56.8 FPS at 1080p, 37.2 FPS at 1440p, and 21.7 FPS at 4K. All values fall below the 60 FPS threshold.
Q: How does the 4K Low preset compare to the 1080p Low preset?
A: 4K Low averages 39.7 FPS, while 1080p Low averages 121.9 FPS. The 1080p result is more than three times faster, a difference of 82.2 FPS.
Q: What happens when moving from 1440p Medium to 1440p High?
A: Average FPS drops from 60 to 47.8, a decrease of 12.2 FPS. This moves the result below the playable threshold.
Q: Does the 1440p Low preset provide a large margin above 60 FPS?
A: Yes. 1440p Low averages 80.1 FPS, which is 20.1 FPS above the threshold, making it the most comfortable playable option at that resolution.
CPU and GPU Roles
The performance scaling across resolutions reveals how the RTX 3050 4 GB and Core i5-10400F divide responsibilities in Minimum. At 3840x2160, the GPU is clearly the limiting factor. The average FPS at 4K Low is 39.7, and this drops to 21.7 at Ultra. The large frame rate swings between presets at 4K indicate that the GPU's rendering load dominates the outcome, and the CPU has little influence at this resolution.
At 2560x1440, the balance shifts. The Low preset reaches 80.1 FPS, which suggests the CPU is capable of feeding the GPU at this resolution when settings are light. However, the Medium preset drops to 60 FPS, and High falls to 47.8. The steady decline as settings increase points to the GPU becoming the bottleneck as pixel shading and texture work rise. The CPU still has headroom at Low, but the GPU starts to constrain results at Medium and above.
At 1920x1080, the CPU plays a more visible role. Low averages 121.9 FPS, a result that exceeds what the GPU alone would likely sustain at higher resolutions. Medium drops to 93 FPS, and High to 77.7. The fact that Low at 1080p is nearly double the Low result at 1440p (121.9 versus 80.1) shows that reducing pixel count relieves the GPU substantially. The CPU, with 6 cores and 12 threads from the Core 10th Gen architecture, is able to maintain high frame rates at lower resolutions where the GPU is less stressed.
The Ultra preset at 1080p averages 56.8 FPS, which is below the 60 FPS mark. This indicates that even at 1080p, the GPU cannot handle the maximum quality settings without dropping below playable levels. The difference between High and Ultra at 1080p is 20.9 FPS, a larger drop than the 12.2 FPS difference between Medium and High at 1440p. This suggests that the Ultra preset introduces effects that disproportionately burden the GPU across all resolutions.
Overall, the data indicates that the RTX 3050 4 GB is the dominant constraint at 4K and at higher quality presets, while the Core i5-10400F provides sufficient throughput for high frame rates at 1080p Low and Medium. The GPU's 4 GB memory capacity and 192.0 GB/s bandwidth are likely factors in the steep performance falloff at 4K, where memory pressure increases with resolution.
The Verdict
The question of whether this PC can run Minimum depends entirely on the target resolution and settings. The verdict data from the database is unambiguous. At 3840x2160, no settings achieve 60 FPS. The best result is Low at 39.7 FPS, which is well below the playable threshold. This resolution is not viable for playable frame rates with this hardware.
At 2560x1440, the system is partially viable. The playable settings are Low and Medium, with Medium achieving exactly 60 FPS. This is the highest preset that clears the threshold at 1440p. High at 47.8 FPS and Ultra at 37.2 FPS are not playable. Users targeting 1440p should set the game to Medium for a stable experience.
At 1920x1080, the system is fully viable for most settings. High averages 77.7 FPS, Medium averages 93 FPS, and Low averages 121.9 FPS, all above the threshold. Ultra averages 56.8 FPS, missing the 60 FPS mark by a small margin. The recommended choice at 1080p is High, as it provides the best visual quality while remaining comfortably above 60 FPS.
The overall verdict is that this PC can run Minimum at 1080p and 1440p with adjusted settings, but cannot reach playable frame rates at 4K. The 60 FPS threshold is achievable at 1080p High and 1440p Medium, making those the practical targets for this configuration.
Best Settings per Resolution
For 3840x2160, there is no playable setting. The database records no settings that reach 60 FPS at this resolution, so no recommendation can be made. The best measured result is Low at 39.7 FPS, but it falls short of the threshold.
For 2560x1440, the best playable setting is Medium, with an average FPS of exactly 60. This is the highest quality preset that maintains playable performance at this resolution. Low is also playable at 80.1 FPS, but Medium offers superior visuals without dropping below the threshold.
For 1920x1080, the best playable setting is High, with an average FPS of 77.7. This provides a comfortable margin above 60 FPS while offering better quality than Medium or Low. The Ultra preset at 56.8 FPS is not recommended because it falls below the playable mark.
How This Combo Ranks
The combination of the Intel Core i5-10400F and NVIDIA GeForce RTX 3050 4 GB ranks 3290 out of 3712 tested combos in Minimum. This places it in the lower portion of the database, at roughly the 11th percentile of all tested configurations. The rank reflects the GPU's limitations at higher resolutions, as the measured results show strong performance at 1080p but sharp declines at 4K.
The rank is influenced by the fact that the RTX 3050 4 GB is positioned at the 50th percentile among all GPUs in the database, while the Core i5-10400F sits at the 68th percentile among CPUs. The GPU's mid-pack standing, combined with the demanding nature of 4K rendering, drags the overall combo rank down despite the CPU's solid performance. The data shows that this combo is better suited to 1080p gaming than to 4K or high-refresh 1440p scenarios.
Similar Performance Alternatives
The nearest rivals for the CPU provide context for how the Core i5-10400F compares to other processors. The Intel Xeon 6756E has an average benchmark score of 14163, which is 0.2% below the Core i5-10400F's score of 14185. The AMD EPYC 7552 scores 14115, a 0.5% deficit. On the other side, the Intel Core 7 160UL scores 14232, which is 0.3% higher, and the AMD Ryzen 3 7320C scores 14277, a 0.6% advantage. These deltas are all within a narrow band, meaning any of these CPUs would produce nearly identical CPU-bound performance in Minimum.
The GPU has no nearest rivals listed in the database, so direct comparisons for the RTX 3050 4 GB are not available. The GPU's percentile ranking at 50 indicates it is an average performer among all recorded GPUs. In practice, the measured FPS results for this combo are the primary reference point, and the CPU rival data suggests that swapping the processor for one of the nearby options would not meaningfully change the outcome. The GPU remains the deciding factor in most scenarios.
The practical takeaway from the rival data is that the Core i5-10400F is not a limiting component in this pairing. A system builder seeking similar behavior could use any of the four rival CPUs without expecting a significant shift in frame rates. The bottleneck, as shown by the resolution scaling, lies with the GPU.