Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minimum
Third-Person Shooter 2014

Minimum

50%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
156 FPS
Ultra 1080p Measured
76 FPS

1440p (2K / QHD)

Low 1440p Measured
100 FPS
Ultra 1440p Measured
49 FPS

4K (Ultra HD)

Low 4K Measured
54 FPS
Ultra 4K Measured
26 FPS
10ms Frame Time
15ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,425
Your CPU 14,185
Graphics Card
Required 27,663
Your GPU 19,036

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 26 35 41 54
1440p QHD 49 65 77 100
1080p Full HD 76 100 119 156

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 100
1920x1080 Low 156
1920x1080 Medium 119
1920x1080 Ultra 76
2560x1440 High 65
2560x1440 Low 100
2560x1440 Medium 77
2560x1440 Ultra 49
3840x2160 High 35
3840x2160 Low 54
3840x2160 Medium 41
3840x2160 Ultra 26

Performance Analysis: Minimum on Your System

The AMD Radeon RX 6600 paired with the Intel Core i5-10400F delivers a clear performance story when running Minimum, a third-person shooter from 2014. The recorded data shows that this combination is entirely capable at standard gaming resolutions, but it hits a firm wall at 4K. The measured frame rates across all presets and resolutions provide a detailed picture of where the bottleneck appears and where the headroom exists.

Measured FPS Breakdown

At 1920x1080, the combination produces its strongest results. The Low preset averages 156 FPS, which is the highest recorded value for this pairing. The Medium preset averages 119 FPS, with a minimum of 101 FPS and a maximum of 137 FPS. High settings average 100 FPS exactly, while the Ultra preset drops to an average of 76 FPS. Every preset at this resolution stays well above the 60 FPS playability threshold, and the gap between Low and Ultra is substantial, a 80 FPS difference between the fastest and slowest presets.

Moving up to 2560x1440, the performance scales down predictably. Low settings still deliver a strong 100 FPS average. Medium averages 77 FPS, with a recorded minimum of 65 FPS and a maximum of 88 FPS. High settings average 65 FPS, which barely clears the 60 FPS line. Ultra is the outlier at this resolution, falling to an average of 49 FPS. The data indicates that the jump from 1080p to 1440p costs roughly 35% of the frame rate at the High preset, which aligns with the increased pixel workload.

At 3840x2160, the picture changes dramatically. Low settings average 54 FPS, which is below the 60 FPS threshold. Medium averages 41 FPS, with a minimum of 35 FPS and a maximum of 48 FPS. High settings average 35 FPS, and Ultra falls to 26 FPS. None of the 4K presets reach a playable average, and the minimum recorded frames at Medium suggest that even the smoother moments would feel inconsistent. The scaling from 1440p to 4K is severe, with the High preset losing nearly half its frame rate.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 76 FPS. This is the best visual quality the hardware can handle while maintaining a playable frame rate at this resolution.

At 2560x1440, the best settings that remain playable are High, averaging 65 FPS. This preset sits right at the edge of the playability threshold, but the average is still above 60 FPS. Medium also qualifies at 77 FPS, but High offers more visual fidelity for a modest frame rate cost.

At 3840x2160, no preset achieves an average of 60 FPS or higher. The closest option is Low at 54 FPS, but that still falls short of the playable threshold. The database records no playable settings for this resolution.

FAQ

*Q: Can this PC run Minimum at 1920x1080 with maxed out settings?*

A: Yes. The Ultra preset at 1920x1080 averages 76 FPS, which is above the 60 FPS playability threshold. This makes it the best settings option at that resolution.

Q: What is the highest playable preset at 2560x1440?

A: High settings, which average 65 FPS. The Ultra preset at this resolution averages 49 FPS, so it falls below the threshold.

Q: Is 4K gaming possible with this combination?

A: No. The best 4K result is Low settings at 54 FPS average, which is below the 60 FPS threshold. Medium averages 41 FPS, High averages 35 FPS, and Ultra averages 26 FPS.

Q: How much performance is lost when moving from 1080p to 1440p?

A: At the High preset, the average drops from 100 FPS at 1920x1080 to 65 FPS at 2560x1440, a decrease of 35 FPS. At the Medium preset, the average drops from 119 FPS to 77 FPS.

Q: What is the highest average frame rate recorded for this hardware?

A: The Low preset at 1920x1080 produces the highest average at 156 FPS. The second highest is the Medium preset at 1080p with 119 FPS.

Q: Does the Ultra preset ever reach playable frame rates?

A: Only at 1920x1080, where it averages 76 FPS. At 2560x1440 it averages 49 FPS, and at 3840x2160 it averages 26 FPS.

The Verdict

The data shows a clear answer: this PC can run Minimum at 1920x1080 and 2560x1440, but not at 3840x2160. At 1080p, every preset including Ultra clears the 60 FPS threshold, with the Ultra preset averaging 76 FPS. At 1440p, the High preset averages 65 FPS and remains playable, while Ultra falls to 49 FPS. At 4K, no preset reaches 60 FPS, and the best result is Low at 54 FPS. The verdict by resolution is unambiguous: 1080p Ultra is the strongest experience, 1440p High is the edge case that still works, and 4K is not viable for smooth gameplay.

Similar Performance Alternatives

Looking at the nearest rivals for the GPU, the AMD Radeon RX 6600 has an average benchmark score of 19036. The NVIDIA Quadro K6000 scores 19030, a difference of 0%. The NVIDIA GeForce RTX 4050 Mobile scores 19049, which is 0.1% higher. The NVIDIA Tesla K20m scores 19089, 0.3% higher, and the NVIDIA RTX 2000 Ada Generation scores 18954, 0.4% lower. These four GPUs would produce nearly identical frame rates in this game, meaning any of them paired with the same CPU would land in the same performance bracket.

For the CPU, the Intel Core i5-10400F has an average benchmark score of 14185. The Intel Xeon 6756E scores 14163, which is 0.2% lower. The Intel Core 7 160UL scores 14232, 0.3% higher. The AMD EPYC 7552 scores 14115, 0.5% lower, and the AMD Ryzen 3 7320C scores 14277, 0.6% higher. These processors are all within a fraction of a percent of each other, so swapping between them would not meaningfully change the measured FPS in Minimum.

How This Combo Ranks

The Intel Core i5-10400F and AMD Radeon RX 6600 combination ranks 2885 out of 3712 tested combos in this game. That places it in the lower half of the database, which is surprising given that the hardware clears 60 FPS at both 1080p and 1440p. The ranking reflects the broad range of hardware tested, including much more powerful GPUs that can handle 4K, rather than a weakness in this specific pairing. The combo sits at roughly the 22nd percentile of tested combinations, meaning about 78% of tested combos perform better overall, but this is because a large share of the database is built around higher-end cards.

CPU and GPU Roles

The measured data reveals that the GPU is the dominant factor at higher resolutions. The frame rate drops align with the increasing pixel counts: at 1080p High the average is 100 FPS, at 1440p High it falls to 65 FPS, and at 4K High it drops to 35 FPS. This scaling pattern indicates that the Radeon RX 6600 is the limiting component as resolution climbs, since the CPU workload does not change proportionally with pixel count. The RX 6600's 8 GB of GDDR6 memory and 224.0 GB/s bandwidth are sufficient for 1080p and 1440p, but the 4K results suggest the card cannot sustain the fill rate required at that resolution.

At 1080p, the CPU becomes relatively more relevant. The difference between Low and Ultra at 1080p is 80 FPS, which is a wider spread than at any other resolution. This suggests that at lower resolutions, the GPU has enough headroom that settings changes have a large impact, but the CPU must keep up with the frame delivery. The i5-10400F, with its 6 cores and 12 threads, does not appear to bottleneck the GPU at 1080p, since even the Ultra preset averages 76 FPS. At 4K, the GPU is clearly the constraint, as even the Low preset cannot reach 60 FPS, and the CPU has little influence on the outcome. The data implies that users targeting 1080p or 1440p should focus on GPU settings, while the CPU is largely secondary for this game.