Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minimum
Third-Person Shooter 2014

Minimum

39%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
93 FPS
Ultra 1080p Measured
43 FPS

1440p (2K / QHD)

Low 1440p Measured
57 FPS
Ultra 1440p Measured
30 FPS

4K (Ultra HD)

Low 4K Measured
29 FPS
Ultra 4K Measured
15 FPS
16.9ms Frame Time
25ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,425
Your CPU 13,494
Graphics Card
Required 27,663
Your GPU 12,928

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 21 23 29
1440p QHD 30 40 46 57
1080p Full HD 43 59 70 93

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 59
1920x1080 Low 93
1920x1080 Medium 70
1920x1080 Ultra 43
2560x1440 High 40
2560x1440 Low 57
2560x1440 Medium 46
2560x1440 Ultra 30
3840x2160 High 21
3840x2160 Low 29
3840x2160 Medium 23
3840x2160 Ultra 15

Performance Analysis: Minimum on Your System

# Measured FPS Breakdown

The recorded data for Minimum with the Intel Core i3-12100F and AMD Radeon RX 580 covers three resolutions and four quality presets. All figures are average frame rates, as minimum and maximum values were not captured in the database.

At 3840x2160, the results are consistently below playable thresholds. The Low preset delivers 28.5 FPS, Medium drops to 23.2 FPS, High reaches 20.7 FPS, and Ultra falls to 14.8 FPS. The scaling from Low to Ultra represents a 48% performance loss, with the largest single drop occurring between Medium and High (2.5 FPS) and between High and Ultra (5.9 FPS).

At 2560x1440, the frame rates improve substantially but still remain under the 60 FPS playability threshold across all presets. Low posts 57 FPS, Medium reaches 46.2 FPS, High produces 40 FPS, and Ultra settles at 29.9 FPS. The delta between Low and Ultra is 27.1 FPS, showing that preset selection at this resolution carries a heavy performance cost.

At 1920x1080, the results become playable at lower presets. Low averages 92.9 FPS, Medium hits 69.6 FPS, High drops to 58.6 FPS, and Ultra falls to 42.7 FPS. The step from Low to Medium costs 23.3 FPS, while moving from Medium to High costs 11 FPS, and High to Ultra costs 15.9 FPS. Notably, High comes close to the 60 FPS threshold but does not clear it.

# CPU and GPU Roles

The measured data indicates that the GPU is the dominant constraint at higher resolutions, while the CPU's influence becomes more visible as resolution decreases. At 3840x2160, the frame rates are low across all presets, suggesting that the Radeon RX 580's pixel throughput is the limiting factor. The GPU's 256.0 GB/s memory bandwidth and 42.88 GPixel/s pixel rate are modest by modern standards, and the 4K results reflect that.

At 2560x1440, the frame rates scale predictably with preset changes, but the gap between Low and Ultra (27.1 FPS) is proportionally similar to the 4K gap. This indicates that the GPU remains the bottleneck, as the CPU has headroom at this resolution.

At 1920x1080, the picture changes. Low preset reaches 92.9 FPS, which is above what the GPU alone would likely sustain if it were the sole constraint. The Core i3-12100F, with its 4 cores and 8 threads, boosts up to 4.30 GHz and scores 1674 in Cinebench R23 single-core. This single-thread strength helps maintain high frame rates at 1080p Low. However, as the preset increases to Medium and above, the frame rates drop substantially, indicating that the GPU's shading units (2304) and texture units (144) become saturated.

The resolution scaling from 1080p Low to 1440p Low shows a 38.6% reduction in frame rate (from 92.9 to 57 FPS), while the jump from 1440p Low to 4K Low is a 50% reduction (from 57 to 28.5 FPS). These scaling patterns are consistent with a GPU-bound scenario, where rendering workload grows with pixel count. The CPU's role is more pronounced at 1080p Low, where the frame rate exceeds what the GPU would deliver at higher presets, but the overall trend points to the RX 580 as the performance ceiling.

# Best Settings per Resolution

For 3840x2160, the database records no playable settings, meaning no preset achieves 60 FPS. The best result is Low at 28.5 FPS, which is not sufficient for smooth gameplay.

For 2560x1440, the same holds: no playable settings. Low comes closest at 57 FPS, which is 3 FPS short of the threshold, but the verdict lists no playable presets.

For 1920x1080, the most demanding preset that stays at or above 60 FPS is Medium, with an average of 69.6 FPS. Low also clears the threshold at 92.9 FPS, but Medium is the highest preset that qualifies. High and Ultra fall short at 58.6 FPS and 42.7 FPS respectively.

# The Verdict

This combination can run Minimum, but only at 1920x1080 with Low or Medium presets. The verdict by resolution is explicit: 3840x2160 has no playable settings, 2560x1440 has no playable settings, and 1920x1080 lists Low and Medium as playable, with Medium as the best setting at 69.6 FPS.

At 1080p, the system clears the 60 FPS threshold with a 9.6 FPS margin on Medium. Low provides a comfortable 32.9 FPS margin, which could be useful for higher refresh rate displays. High preset at 58.6 FPS is tantalizingly close, but it misses the mark by 1.4 FPS. Ultra is not viable at 42.7 FPS.

For 1440p, the system cannot maintain 60 FPS on any preset. Low at 57 FPS is the nearest result, but the database classifies it as unplayable. Users with 1440p monitors would need to lower resolution or accept sub-60 frame rates. At 4K, the system is thoroughly constrained, with the best case being 28.5 FPS on Low.

# FAQ

Q: What is the highest playable preset at 1920x1080?

A: Medium is the most demanding preset that stays at or above 60 FPS, averaging 69.6 FPS.

Q: Can this system run Minimum at 2560x1440?

A: No. The database lists no playable settings at this resolution; Low comes closest at 57 FPS, but that fails the 60 FPS threshold.

Q: How much faster is Low compared to Ultra at 1080p?

A: Low averages 92.9 FPS, which is 50.2 FPS higher than Ultra's 42.7 FPS.

Q: What is the frame rate at 4K with High settings?

A: The average is 20.7 FPS, which is well below playable levels.

Q: Does the RX 580's 8 GB memory size help at high resolutions?

A: The memory capacity is not the limiting factor in the recorded data; the frame rates at 4K are low across all presets, indicating the GPU's compute and pixel throughput are the bottlenecks.

Q: Which component is more critical for achieving 60 FPS at 1080p Medium?

A: The GPU is the primary constraint, as the Core i3-12100F provides sufficient single-thread performance (Cinebench R23 single-core score of 1674) to support the 69.6 FPS average, while the RX 580's shading units become saturated at higher presets.

# How This Combo Ranks

The combo ranks 3419 out of 3712 tested combinations in Minimum. This places it in the lower 8% of all tested systems, which aligns with the measured results: it can handle 1080p at low to medium settings but struggles at higher resolutions and presets. The rank reflects the GPU's age (Polaris architecture from 2017) and the CPU's budget positioning (Core i3 class), though the CPU itself performs adequately for this title.

The percentile data supports this: the CPU sits at the 68th percentile against all CPUs, while the GPU sits at the 53rd percentile against all GPUs. The combo's in-game rank is lower than either component's individual percentile, suggesting that the GPU drags the overall result down more than the CPU does.

# Similar Performance Alternatives

Looking at the nearest rivals in the database, several hardware combinations would behave similarly to the Core i3-12100F and Radeon RX 580.

For the CPU, the Intel Core 3 N355 has an average benchmark score of 13492, essentially identical to the i3-12100F's 13494 with a 0% delta. The Intel Core i5-9500 scores 13452, 0.3% lower, while the Intel Core 5 120UL scores 13594, 0.7% higher, and the Intel Core i7-1250U scores 13351, 1.1% lower. These four processors would produce nearly indistinguishable frame rates in Minimum when paired with the same GPU, since the game's CPU demands are modest.

For the GPU, the NVIDIA GeForce RTX 3050 Ti Mobile scores 12940, 0.1% lower than the RX 580's 12928. The NVIDIA GeForce GTX 1660 SUPER scores 12986, 0.4% higher, while the AMD Radeon 740M scores 12870, 0.5% lower, and the AMD FirePro W5100 scores 12847, 0.6% lower. In practice, swapping the RX 580 for any of these would yield similar FPS counts in Minimum, with differences of less than 1%.

The closest match overall is the GTX 1660 SUPER, which edges out the RX 580 by 0.4% in average benchmark score. Users with that GPU would see essentially the same performance profile: playable at 1080p Medium, borderline at 1080p High, and unplayable at 1440p and 4K. The RTX 3050 Ti Mobile, despite being a newer architecture, scores slightly lower, so it would not provide a meaningful upgrade for this specific title.