Instant compatibility check with FPS benchmarks and optimization tips
Minimum
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 50 | 60 | 75 |
| 1440p QHD | 69 | 87 | 107 | 138 |
| 1080p Full HD | 106 | 136 | 163 | 212 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minimum on Your System
This analysis examines the performance of the AMD Ryzen 9 7900X paired with the AMD Radeon RX 6750 XT in the 2014 third-person shooter Minimum. The data is derived from measured benchmark results, focusing exclusively on the average FPS achieved across three resolutions and four graphics presets. The playable threshold is defined as 60 FPS, and the findings are contextualized against the hardware's nearest rivals and its overall rank among tested combos.
Measured FPS Breakdown
The measured FPS data for this combination reveals a clear performance hierarchy across resolutions and presets. At 1920x1080, the system delivers its highest frame rates, with the Low preset producing an average of 211.6 FPS. Moving up the quality scale, Medium yields 163.4 FPS, High drops to 136.1 FPS, and the most demanding Ultra preset still maintains a robust 106.2 FPS average. This shows that at 1080p, the CPU and GPU combination has substantial headroom, remaining far above the 60 FPS playable threshold even at maximum settings.
Stepping up to 2560x1440, the performance scales downward as expected, but the system remains comfortably playable across all presets. The Low preset achieves 137.8 FPS, while Medium and High follow with 107.3 FPS and 87 FPS respectively. The Ultra preset at this resolution produces an average of 68.5 FPS, which is the lowest result here but still clears the 60 FPS threshold with a modest margin of 8.5 FPS. This indicates that the hardware can handle the increased pixel count without sacrificing preset quality.
At 3840x2160, the performance picture changes significantly. The Low preset delivers 74.5 FPS, which is playable, and the Medium preset comes close with 59.6 FPS, just below the 60 FPS threshold. High settings at 4K produce 49.8 FPS, and Ultra drops to 36.6 FPS. These figures demonstrate a steep performance cliff as resolution increases, with only the Low preset providing a definitive playable experience at 4K. The min and max FPS values are not provided in the data, so the analysis relies solely on average FPS to assess smoothness.
Best Settings per Resolution
For each resolution, the best settings are defined as the most demanding preset that maintains an average FPS at or above 60. At 1920x1080, the Ultra preset is the clear choice, achieving an average of 106.2 FPS. This is well above the playable threshold, and the next step down, High, offers 136.1 FPS, but the Ultra preset provides the highest visual quality without compromising playability.
At 2560x1440, the Ultra preset also qualifies as the best settings, with an average FPS of 68.5. This is a closer margin than at 1080p, but it still comfortably exceeds the 60 FPS threshold. The data confirms that all four presets are playable at this resolution, so users can select Ultra for maximum visual fidelity while retaining smooth performance.
At 3840x2160, the situation is more constrained. The only preset that achieves a playable average FPS is Low, which delivers 74.5 FPS. The Medium preset falls just short at 59.6 FPS, which is below the 60 FPS threshold. Therefore, the best settings for 4K are Low, as it is the only option that ensures a playable frame rate. Higher presets like High and Ultra result in averages of 49.8 FPS and 36.6 FPS respectively, which would likely lead to noticeable stuttering in a fast-paced third-person shooter.
CPU and GPU Roles
The benchmark data indicates that this game's performance is heavily influenced by resolution scaling, which points to the GPU as the primary bottleneck at higher settings. The transition from 1920x1080 to 2560x1440 shows a consistent FPS drop across all presets: Low falls from 211.6 to 137.8 FPS (a 34.9% reduction), Medium from 163.4 to 107.3 FPS (a 34.3% reduction), High from 136.1 to 87 FPS (a 36.1% reduction), and Ultra from 106.2 to 68.5 FPS (a 35.5% reduction). This uniform scaling suggests that the GPU is being taxed proportionally as pixel count increases, with the CPU maintaining a consistent level of frame delivery.
The scaling from 2560x1440 to 3840x2160 is even more pronounced, particularly at higher presets. Low drops from 137.8 to 74.5 FPS (a 45.9% reduction), which is a larger relative decrease than the 1440p step. Medium falls from 107.3 to 59.6 FPS (a 44.5% reduction), High from 87 to 49.8 FPS (a 42.8% reduction), and Ultra from 68.5 to 36.6 FPS (a 46.6% reduction). This steeper decline at 4K indicates that the RX 6750 XT's memory bandwidth and compute resources are becoming saturated, making the GPU the dominant factor in determining playability.
The CPU's role is less prominent in this data, as the Ryzen 9 7900X with its 12 cores and 24 threads provides more than enough processing power for a game released in 2014. The fact that even at 1080p Ultra, the system achieves 106.2 FPS suggests that the CPU is not limiting performance at any resolution tested. The benchmark results imply that the GPU is the primary determinant of frame rates, especially as resolution increases, while the CPU's high single-thread and multi-thread performance ensures it does not become a bottleneck.
Similar Performance Alternatives
When comparing the CPU and GPU to their nearest rivals, the data provides context for what other hardware might deliver similar results. The AMD Ryzen 9 7900X has an average benchmark score of 53288, which places it near several other processors. The AMD EPYC 7313P scores 53206, a 0.2% difference, meaning it would perform nearly identically in CPU-bound scenarios. The Intel Xeon Phi 7290 scores 53469, a -0.3% difference, and the Intel Xeon 634 scores 52974, a 0.6% difference, both of which are also very close in processing power. The Intel Core i7-14700F scores 53620, a -0.6% difference, indicating that these four rivals would all provide similar CPU-side performance for this game.
For the GPU, the AMD Radeon RX 6750 XT has an average benchmark score of 26011. Its nearest rivals include the AMD Radeon R9 M395X with a score of 25891, a 0.5% difference, and the AMD FirePro W7100 with a score of 25856, a 0.6% difference. The AMD FirePro D700 scores 25842, a 0.7% difference, and the NVIDIA GeForce RTX 3080 Ti Mobile scores 25740, a 1.1% difference. These GPUs would exhibit very similar frame rates in Minimum, meaning users with those cards could expect roughly the same performance levels at each resolution and preset. The small delta percentages suggest that swapping to any of these rivals would not result in a noticeable change in playability.
FAQ
*Q: Can this system run Minimum at 1920x1080 with Ultra settings?*
A: Yes. The measured average FPS at 1920x1080 with Ultra settings is 106.2, which is well above the 60 FPS playable threshold.
Q: What is the highest playable preset at 2560x1440?
A: The Ultra preset is playable at 2560x1440, achieving an average of 68.5 FPS. All four presets (Low, Medium, High, Ultra) remain at or above 60 FPS at this resolution.
Q: Is the 4K resolution playable with this hardware?
A: Yes, but only with the Low preset, which produces an average of 74.5 FPS. The Medium preset at 3840x2160 falls below the threshold at 59.6 FPS, making it not playable according to the 60 FPS standard.
Q: How does the CPU compare to its nearest rival, the Intel Core i7-14700F?
A: The Ryzen 9 7900X has an average benchmark score of 53288, while the Core i7-14700F scores 53620, a -0.6% difference. This indicates nearly identical CPU performance, so frame rates would be very similar.
Q: What GPU rival would offer similar performance to the RX 6750 XT?
A: The NVIDIA GeForce RTX 3080 Ti Mobile has an average score of 25740, which is 1.1% lower than the RX 6750 XT's 26011. This makes it a close performance match, with expected FPS differences of about 1% in-game.
Q: What is the average FPS difference between Low and Ultra settings at 1920x1080?
A: At 1920x1080, the Low preset averages 211.6 FPS, while Ultra averages 106.2 FPS. This represents a 105.4 FPS difference, or about a 50% reduction in performance when moving to the highest quality settings.
How This Combo Ranks
In the database of tested hardware combinations for Minimum, this pairing of the AMD Ryzen 9 7900X and AMD Radeon RX 6750 XT holds a rank of 1679 out of 3712 total combos. This places it in the 45th percentile of all tested systems, meaning that roughly 55% of other combinations achieve higher average FPS. The rank reflects a solid mid-range performance tier, capable of handling the game at high settings in 1080p and 1440p, but not at the top end where 4K Ultra would be possible. The CPU's 91st percentile ranking among all CPUs and the GPU's 71st percentile ranking among all GPUs indicate that the GPU is the limiting factor in this pairing, which aligns with the resolution scaling analysis showing the GPU as the primary bottleneck.
The Verdict
This PC can run Minimum at all three tested resolutions, but the playable settings vary significantly. At 1920x1080, the system clears the 60 FPS threshold with every preset, including Ultra at 106.2 FPS, making it fully playable at maximum quality. At 2560x1440, all presets also remain playable, with Ultra achieving 68.5 FPS, so users can enjoy high visual fidelity without dropping below the threshold. At 3840x2160, the system is only playable with the Low preset, which delivers 74.5 FPS; the Medium preset falls just short at 59.6 FPS. For a game from 2014, this represents strong performance overall, with the combination providing a smooth experience at 1080p and 1440p across all settings, while 4K requires a reduction to Low settings for a stable frame rate. The data confirms that the GPU is the primary constraint at higher resolutions, while the CPU provides ample headroom for this title.