Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minimum
Third-Person Shooter 2014

Minimum

100%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
372 FPS
Ultra 1080p Measured
188 FPS

1440p (2K / QHD)

Low 1440p Measured
243 FPS
Ultra 1440p Measured
119 FPS

4K (Ultra HD)

Low 4K Measured
133 FPS
Ultra 4K Measured
67 FPS
4.1ms Frame Time
6ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,425
Your CPU 51,947
Graphics Card
Required 27,663
Your GPU 56,083

Recommendations

Excellent!

Your system exceeds recommended specs. Enjoy max settings!

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 67 86 102 133
1440p QHD 119 159 187 243
1080p Full HD 188 241 292 372

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 241
1920x1080 Low 372
1920x1080 Medium 292
1920x1080 Ultra 188
2560x1440 High 159
2560x1440 Low 243
2560x1440 Medium 187
2560x1440 Ultra 119
3840x2160 High 86
3840x2160 Low 133
3840x2160 Medium 102
3840x2160 Ultra 67

Performance Analysis: Minimum on Your System

The AMD Ryzen 9 5950X paired with the NVIDIA GeForce RTX 5080 delivers exceptionally high frame rates in Minimum, a Third-Person Shooter released in 2014. Benchmark data shows this combination is not merely playable but overwhelmingly exceeds the 60 FPS threshold at every resolution and preset tested. The measured results indicate a system with enough headroom to max out the game’s visual settings while maintaining smooth, high-refresh-rate performance.

Measured FPS Breakdown

At 1920x1080, the combination produces staggering numbers that suggest the game is almost entirely unconstrained by the hardware. At Low settings, the average frame rate reaches 371.7 FPS, which drops to 291.7 FPS at Medium and 241.3 FPS at High. Pushing to Ultra still yields an average of 188 FPS, meaning even the most demanding preset at 1080p runs more than three times above the 60 FPS playability threshold. The scaling from Low to Ultra represents a reduction of 183.7 FPS, indicating that the GPU has ample resources to absorb the increased workload without any risk of dropping below playable levels.

Moving to 2560x1440, the frame rates remain remarkably high but begin to show the influence of resolution scaling. Low settings produce an average of 243.3 FPS, which is 128.4 FPS lower than the equivalent 1080p result. Medium delivers 187.3 FPS, High drops to 159.1 FPS, and Ultra still maintains a strong 118.5 FPS average. The gap between Low and Ultra at this resolution is 124.8 FPS, slightly smaller than at 1080p, which hints that the CPU is starting to play a more significant role as the GPU workload increases.

At 3840x2160, the frame rates finally begin to moderate, though they remain far above the playability threshold. Low settings average 132.7 FPS, Medium drops to 102.4 FPS, and High delivers 86.4 FPS. Ultra settings still produce an average of 66.6 FPS, which is just above the 60 FPS target. The reduction from Low to Ultra at 4K is 66.1 FPS, the smallest absolute drop across all resolutions, suggesting that the system is becoming more GPU-bound at this higher resolution. Notably, the data does not include minimum or maximum FPS values, so the analysis relies solely on average frame rates.

Similar Performance Alternatives

The CPU’s nearest rivals provide context for how the Ryzen 9 5950X compares in synthetic benchmarks. The Intel Core Ultra 5 235HX scores 52,073, which is 0.2% higher than the Ryzen’s average score, making them effectively equivalent. The AMD EPYC 8124P scores 52,121, just 0.3% higher, while the Intel Core i7-14700 scores 52,301, 0.7% higher. The Intel Core i9-13900F scores 51,730, which is 0.4% lower. In practical terms, any of these processors would deliver nearly identical performance in Minimum, meaning the choice between them would not meaningfully alter the frame rates described above.

For the GPU, the NVIDIA GeForce RTX 5080’s nearest rivals show a similar pattern of near-equivalence. The AMD Radeon 8060S scores 55,757, which is 0.6% higher than the RTX 5080’s average score of 56,083, while the AMD Radeon RX 6750 GRE 12 GB scores 55,698, 0.7% higher. The AMD Radeon Pro W5700X scores 54,828, 2.3% higher, and the AMD Radeon RX 9070 GRE scores 57,367, which is 2.2% lower. These small deltas indicate that swapping the RTX 5080 for any of these cards would produce frame rates within a few percent of the measured results, though the exact in-game performance could vary slightly depending on driver optimizations.

CPU and GPU Roles

The data reveals a clear shift in bottleneck behavior across resolutions. At 1920x1080, the frame rates are so high that the CPU likely becomes the limiting factor, as evidenced by the relatively small FPS drop between Low and Ultra settings (183.7 FPS difference). The Ryzen 9 5950X, with its 16 cores and 32 threads, provides substantial headroom, but even this processor cannot fully feed the RTX 5080 at such extreme frame rates. The 3DMark scores support this interpretation: the CPU’s max-thread score of 11,597 and single-thread score of 944 suggest strong performance, but the GPU’s PassMark G3D score of 36,565 indicates it can generate frames faster than the CPU can process game logic at 1080p.

At 2560x1440, the balance shifts slightly toward the GPU, with the frame rate gap between Low and Ultra narrowing to 124.8 FPS. The GPU is now taking on more of the rendering workload, but the CPU still has sufficient capability to keep pace, given that the average frame rates remain above 118 FPS even at Ultra settings. At 3840x2160, the GPU becomes the dominant constraint, as the 66.1 FPS difference between Low and Ultra is the smallest across all resolutions. This pattern suggests that the RTX 5080’s 16 GB of GDDR7 memory and 960.0 GB/s bandwidth are being utilized more fully at 4K, while the CPU’s role diminishes relatively. The verdict data confirms this interpretation: at 4K Ultra, the average FPS drops to 66.6, barely above the 60 FPS threshold, indicating that the GPU is nearing its limit for this title.

The Verdict

This PC can absolutely run Minimum, and it does so with remarkable ease. The verdict by resolution confirms that all four settings presets — Low, Medium, High, and Ultra — are playable at every resolution tested, with the 60 FPS threshold being cleared in all cases. At 3840x2160, the best settings are Ultra, which runs at an average of 66.6 FPS, just above the playability line. At 2560x1440, Ultra delivers 118.5 FPS, providing a comfortable margin for high-refresh-rate monitors. At 1920x1080, Ultra runs at 188 FPS, which is more than sufficient for even the fastest gaming displays. The data clearly shows that this combination can handle the game at maximum settings across all resolutions, with the only caveat being that 4K Ultra leaves relatively little headroom above the 60 FPS target.

FAQ

*Q: What is the highest average FPS recorded for this combination in Minimum?*

A: The highest average FPS is 371.7, achieved at 1920x1080 with Low settings.

*Q: Can this system run Minimum at 4K Ultra settings above 60 FPS?*

A: Yes, the average FPS at 3840x2160 Ultra is 66.6, which is above the 60 FPS playable threshold.

Q: How does the RTX 5080 compare to its nearest rival, the AMD Radeon RX 9070 GRE?

A: The RX 9070 GRE has an average benchmark score of 57,367, which is 2.2% higher than the RTX 5080’s average score of 56,083.

Q: What is the frame rate difference between Low and Ultra settings at 2560x1440?

A: At 2560x1440, Low settings average 243.3 FPS, while Ultra averages 118.5 FPS, a difference of 124.8 FPS.

Q: Does the CPU or GPU become the limiting factor at 4K resolution?

A: At 3840x2160, the GPU becomes the dominant constraint, as evidenced by the small FPS gap between Low (132.7) and Ultra (66.6) settings.

Q: What is the launch MSRP of the NVIDIA GeForce RTX 5080?

A: The launch MSRP is 999 USD.

How This Combo Ranks

Among all tested combinations in the benchmark database, this pairing of the AMD Ryzen 9 5950X and NVIDIA GeForce RTX 5080 ranks 173rd out of 3,712 combos. This places it in the top 4.7% of all tested systems, which is consistent with the measured frame rates that show exceptional performance across all resolutions. The high ranking reflects not just the individual strength of each component but also their effective collaboration in this title, where the CPU’s 16-core architecture and the GPU’s Blackwell 2.0 design combine to deliver frame rates that far exceed the requirements of a 2014 game. The percentile rankings further support this: the CPU is in the 91st percentile among all CPUs, and the GPU is in the 87th percentile among all GPUs, indicating that both components are well above average in their respective categories.

Best Settings per Resolution

At 3840x2160, the most demanding preset that stays at or above 60 FPS is Ultra, which runs at an average of 66.6 FPS. This is the only resolution where Ultra settings come close to the playability threshold, but it still clears it comfortably. At 2560x1440, Ultra settings deliver 118.5 FPS, providing a substantial buffer above the 60 FPS target. At 1920x1080, Ultra settings achieve 188 FPS, which is more than three times the playability threshold. In all cases, the recommended settings are identical — Ultra — because the hardware has sufficient performance headroom to run the game at maximum quality without sacrificing playability. The data shows no need to compromise on visual fidelity at any resolution, as even the most demanding preset remains playable throughout.