Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minimum
Third-Person Shooter 2014

Minimum

62%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
83 FPS
Ultra 1080p Measured
42 FPS

1440p (2K / QHD)

Low 1440p Measured
54 FPS
Ultra 1440p Measured
28 FPS

4K (Ultra HD)

Low 4K Measured
31 FPS
Ultra 4K Measured
12 FPS
19.2ms Frame Time
29ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,425
Your CPU 51,947
Graphics Card
Required 27,663
Your GPU 7,472

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 16 25 31
1440p QHD 28 36 38 54
1080p Full HD 42 52 61 83

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 52
1920x1080 Low 83
1920x1080 Medium 61
1920x1080 Ultra 42
2560x1440 High 36
2560x1440 Low 54
2560x1440 Medium 38
2560x1440 Ultra 28
3840x2160 High 16
3840x2160 Low 31
3840x2160 Medium 25
3840x2160 Ultra 12

Performance Analysis: Minimum on Your System

Measured FPS Breakdown

The recorded data for the AMD Ryzen 9 5950X paired with the NVIDIA GeForce GTX 1650 in Minimum shows a clear performance hierarchy across resolutions and presets. At 3840x2160, the average frame rates are consistently below playable thresholds. Low settings produce an average of 31.1 FPS, Medium drops to 24.6 FPS, High falls to 15.9 FPS, and Ultra bottoms out at 12.3 FPS. The gap between Low and Ultra at this resolution is 18.8 FPS, indicating that the GPU is heavily taxed at 4K regardless of graphical load.

At 2560x1440, the situation improves but remains insufficient for smooth gameplay. Low settings deliver an average of 54.2 FPS, which is close to the 60 FPS target but still short. Medium averages 38.1 FPS, High averages 35.8 FPS, and Ultra averages 27.7 FPS. The spread between Low and Ultra here is 26.5 FPS, and the step from Low to Medium costs 16.1 FPS, showing diminishing returns as settings rise. The 1440p data suggests that even the lightest preset cannot consistently hold 60 FPS, with an average deficit of 5.8 FPS at Low.

At 1920x1080, the measured results show the only playable configurations. Low settings achieve an average of 83 FPS, which exceeds the 60 FPS threshold by 23 FPS. Medium settings average 61.3 FPS, just 1.3 FPS above the threshold. High settings fall to 52.4 FPS, and Ultra averages 42 FPS. The transition from Low to Medium costs 21.7 FPS, while Medium to High costs 8.9 FPS, and High to Ultra costs 10.4 FPS. This pattern indicates that the GTX 1650 has enough headroom only at the two lowest presets in 1080p.

No minimum or maximum frame rate values were recorded in the database for any resolution or setting, so the analysis relies solely on average FPS. The absence of min/max data means variability cannot be assessed, but the averages are consistent with a GPU that is the primary bottleneck in this combination.

CPU and GPU Roles

The data reveals that the GPU dominates performance scaling across resolutions and presets. The Ryzen 9 5950X, a 16-core, 32-thread processor from the 5000 series, has a 3.40 GHz base clock and 4.90 GHz boost clock. Its benchmark scores are exceptional, including a Cinebench R23 multi-core score of 26017 and a single-core score of 1614, with a PassMark multi-thread score of 45424. The GPU, however, is a GTX 1650 with 4 GB of GDDR5 memory, 896 shading units, and a 128-bit bus delivering 128.1 GB/s bandwidth. Its PassMark G3D score is 7880, placing it in the 40th percentile among all GPUs.

The FPS scaling between resolutions confirms this imbalance. Dropping from 3840x2160 to 2560x1440 at Low settings improves the average from 31.1 to 54.2 FPS, a 74% increase. Dropping further to 1920x1080 at Low settings yields 83 FPS, another 53% improvement over 1440p. These large jumps are characteristic of a GPU-limited scenario, where pixel count directly drives workload. The CPU, by contrast, would show minimal FPS variation across resolutions in a CPU-bound title, which is not observed here.

Preset scaling at each resolution further supports the GPU bottleneck. At 1920x1080, moving from Low to Ultra reduces the average from 83 to 42 FPS, a 49% drop. At 2560x1440, the same move reduces from 54.2 to 27.7 FPS, a 49% drop as well. At 3840x2160, Low to Ultra drops from 31.1 to 12.3 FPS, a 60% reduction. The consistent large penalties from preset escalation indicate that shading, texture, and post-processing effects are all GPU-bound operations. The Ryzen 9 5950X has ample compute headroom; its 3DMark 16-thread score of 10810 and Geekbench multi-core score of 15233 suggest it can feed the GTX 1650 without stalling. Even at 1080p Low, where the CPU might be expected to matter more, the 83 FPS average is well below what this CPU could theoretically push, reinforcing that the GPU is the limiting factor.

The only nuance is that at 3840x2160 Ultra, the average of 12.3 FPS is so low that even the CPU's single-thread performance, with a PassMark single-thread score of 3470, is unlikely to be the constraint. The data suggests that upgrading the GPU would yield substantial FPS gains across all resolutions, while the CPU would remain underutilized.

How This Combo Ranks

In the database, this specific CPU and GPU combination ranks 3520 out of 3712 tested combos for Minimum. That places it in the bottom 5.2% of all configurations tested, which is consistent with the measured FPS results. The rank reflects the overall capability of the pair, not just the CPU or GPU individually. The Ryzen 9 5950X alone is a top-tier processor, with an average benchmark score of 51947 and a percentile of 91 among all CPUs. The GTX 1650, however, has an average benchmark score of 7472 and a percentile of 40 among all GPUs. The combination's low rank is driven entirely by the GPU, which drags the overall pairing down.

Among the 3712 combos, this pairing is near the bottom, meaning most other tested systems deliver higher average frame rates in this game. The rank of 3520 indicates that only 192 other combinations performed worse. This is a stark result for a CPU that ranks in the 91st percentile, as the GPU's 40th percentile standing dominates the outcome. The data shows that pairing a high-end CPU with a low-end GPU produces a system that is severely GPU-limited in Minimum, and the ranking reflects that imbalance.

Similar Performance Alternatives

The nearest rivals for the CPU provide context for what else could be paired with a GTX 1650. The Intel Core Ultra 5 235HX has an average benchmark score of 52073, which is 0.2% lower than the Ryzen 9 5950X's 51947. The AMD EPYC 8124P scores 52121, 0.3% lower. The Intel Core i9-13900F scores 51730, 0.4% higher. The Intel Core i7-14700 scores 52301, 0.7% lower. These deltas are all within 1%, meaning that swapping the Ryzen 9 5950X for any of these CPUs would produce nearly identical performance in Minimum when paired with the same GTX 1650. The game's GPU-bound nature means the CPU choice among these top-tier processors is irrelevant to the FPS outcome.

For the GPU, the nearest rivals are all similarly performing graphics solutions. The AMD Radeon HD 8850M has an average score of 7447, which is 0.3% lower than the GTX 1650's 7472. The Intel UHD Graphics 750 scores 7441, 0.4% lower. The AMD Radeon R7 350 scores 7425, 0.6% lower. The Intel Arc A310 scores 7550, 1.0% higher. These small deltas indicate that any of these GPUs would deliver nearly the same frame rates in Minimum as the GTX 1650, within a margin of about 1%. A system with an Intel Arc A310 would be marginally faster, while the AMD Radeon R7 350 would be slightly slower, but the differences are negligible in practice. The ranking of 3520 out of 3712 would remain essentially unchanged with any of these GPUs.

The practical takeaway is that users with a Ryzen 9 5950X who are considering a GTX 1650-class GPU should expect identical results from these alternatives. Conversely, upgrading the GPU to a significantly faster model is the only way to improve performance, as the CPU side has no meaningful headroom to gain in this game.

Best Settings per Resolution

At 3840x2160, no preset achieves an average of 60 FPS. The highest average is at Low settings with 31.1 FPS, which is far below the threshold. Medium delivers 24.6 FPS, High delivers 15.9 FPS, and Ultra delivers 12.3 FPS. The database records no playable settings at this resolution, meaning the best settings are effectively none, as even the lowest preset fails to reach half the target frame rate.

At 2560x1440, the same conclusion applies. Low settings average 54.2 FPS, which is 5.8 FPS short of 60 FPS. Medium averages 38.1 FPS, High averages 35.8 FPS, and Ultra averages 27.7 FPS. No preset clears the 60 FPS threshold, so there is no recommended setting for this resolution. The closest is Low, but it remains below playable.

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Medium, with an average of 61.3 FPS. Low settings are also playable, averaging 83 FPS, but Medium is the highest preset that meets the threshold. High settings drop to 52.4 FPS, which is 7.6 FPS below the target, and Ultra averages 42 FPS, which is 18 FPS below. Therefore, the best settings for 1080p are Medium, as it provides the highest visual quality while maintaining just above 60 FPS on average.

The Verdict

The question of whether this PC can run Minimum depends entirely on the resolution and preset. The verdict by resolution is unambiguous: at 3840x2160, there are no playable settings, as all presets average below 60 FPS, with the best case being Low at 31.1 FPS. At 2560x1440, the same result holds, with Low averaging 54.2 FPS, which is below the 60 FPS threshold. The system cannot clear 60 FPS at any setting in 1440p or 4K.

At 1920x1080, the system can run the game at Low and Medium settings. Low averages 83 FPS, which is solidly above 60 FPS, and Medium averages 61.3 FPS, which just clears the threshold. High and Ultra are not playable, with averages of 52.4 FPS and 42 FPS respectively. The best playable setting is Medium, as it offers the highest quality that still maintains an average above 60 FPS.

In summary, this combination is viable only for 1080p gaming at Low or Medium settings. For any higher resolution, the GTX 1650 becomes the limiting factor, and the Ryzen 9 5950X's capabilities cannot compensate. The data shows that the system is suitable for 1080p esports or lower-fidelity play, but not for 1440p or 4K in Minimum.

FAQ

Q: What is the average FPS at 1920x1080 with Medium settings?

A: The average FPS is 61.3, which is just above the 60 FPS playable threshold.

Q: Can this system run the game at 2560x1440?

A: No. The highest average at 1440p is 54.2 FPS on Low settings, which is below the 60 FPS threshold. Medium, High, and Ultra all average lower, at 38.1, 35.8, and 27.7 FPS respectively.

Q: What is the best preset at 3840x2160?

A: There is no playable preset at 4K. Low settings produce the highest average at 31.1 FPS, but this is far below 60 FPS.

Q: How does the GTX 1650 compare to its nearest rival, the Intel Arc A310?

A: The Intel Arc A310 has an average benchmark score of 7550, which is 1.0% higher than the GTX 1650's 7472. This means the Arc A310 would deliver marginally higher frame rates, but the difference is negligible in practice.

Q: What is the CPU's percentile ranking among all processors?

A: The AMD Ryzen 9 5950X is in the 91st percentile among all CPUs, with an average benchmark score of 51947. Its nearest rival, the Intel Core i7-14700, scores 0.7% higher at 52301.

Q: Is the system more CPU-limited or GPU-limited in this game?

A: The data indicates a strong GPU limitation. Frame rates drop significantly with resolution and preset changes, while the CPU has high benchmark scores. For example, at 1080p Low the average is 83 FPS, but at 4K Low it falls to 31.1 FPS, showing the GPU's workload scales with pixel count.