Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minimum
Third-Person Shooter 2014

Minimum

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
95 FPS
Ultra 1080p Measured
46 FPS

1440p (2K / QHD)

Low 1440p Measured
61 FPS
Ultra 1440p Measured
30 FPS

4K (Ultra HD)

Low 4K Measured
33 FPS
Ultra 4K Measured
16 FPS
16.4ms Frame Time
25ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,425
Your CPU 51,947
Graphics Card
Required 27,663
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 21 25 33
1440p QHD 30 39 47 61
1080p Full HD 46 61 72 95

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 61
1920x1080 Low 95
1920x1080 Medium 72
1920x1080 Ultra 46
2560x1440 High 39
2560x1440 Low 61
2560x1440 Medium 47
2560x1440 Ultra 30
3840x2160 High 21
3840x2160 Low 33
3840x2160 Medium 25
3840x2160 Ultra 16

Performance Analysis: Minimum on Your System

Measured FPS Breakdown

The recorded data for this combination of AMD Ryzen 9 5950X and Intel Arc B390 in Minimum shows a clear performance hierarchy across resolutions and presets. At 3840x2160, the frame rates are consistently below the 60 FPS playability threshold. Low settings deliver an average of 33 FPS, Medium drops to 25 FPS with recorded minimums of 21 and maximums of 29, High averages 21 FPS, and Ultra bottoms out at 16 FPS. None of these figures approach playable territory, and the spread between Low and Ultra is substantial: Low is more than double the frame rate of Ultra at this resolution.

Moving to 2560x1440, the situation improves but remains constrained. Low settings produce an average of 61 FPS, which is the only preset at this resolution that clears the 60 FPS bar. Medium averages 47 FPS with a range of 40 to 54 FPS, High averages 39 FPS, and Ultra averages 30 FPS. The gap between Low and Ultra here is roughly 2x, similar to the 4K scaling, but the absolute numbers are noticeably higher across the board. The step from Low to Medium costs 14 FPS on average, while the step from Medium to High costs another 8 FPS.

At 1920x1080, the combination finally shows its strengths. Low settings average 95 FPS, Medium averages 72 FPS with minimums of 62 and maximums of 83, and High averages 61 FPS. Ultra remains below the threshold at 46 FPS. The scaling from 1440p to 1080p is steep: Low improves from 61 to 95 FPS, a 34 FPS gain, while High improves from 39 to 61 FPS, a 22 FPS gain. Ultra improves only from 30 to 46 FPS, suggesting that the GPU hits a hard ceiling with the most demanding settings regardless of resolution.

The min/max data, where recorded, reveals stability patterns. At 1080p Medium, the 62 FPS minimum means the frame rate never dips below the playability threshold during the measurement window. At 1440p Medium, the 40 FPS minimum and 54 FPS maximum indicate a wider variance, with the average sitting near the middle of that range. At 4K Medium, the 21 FPS minimum and 29 FPS maximum show a tight but uniformly low band, confirming that this resolution is simply beyond the hardware's reach for this title.

Best Settings per Resolution

The verdict data defines playability strictly as maintaining an average of 60 FPS or higher. At 3840x2160, no preset qualifies. The best recorded average is 33 FPS at Low, which falls far short of the threshold. At 2560x1440, the only playable setting is Low, which averages exactly 61 FPS. This is a marginal pass, leaving only 1 FPS of headroom above the threshold. At 1920x1080, three presets clear the bar: Low at 95 FPS, Medium at 72 FPS, and High at 61 FPS. The most demanding preset that stays at or above 60 FPS at 1080p is High, with its 61 FPS average. Ultra at 1080p averages 46 FPS, so it fails despite being the highest visual quality option.

The pattern is consistent: this combo can handle Minimum at 1080p with high settings, barely manages 1440p at low settings, and cannot reach playable frame rates at 4K under any preset. The margin at both 1440p Low and 1080p High is exactly 1 FPS above the threshold, which is a slim buffer for real-world variance. Users who want a safety margin might prefer 1080p Medium, which sits at 72 FPS, or 1080p Low at 95 FPS.

FAQ

Q: Can this system run Minimum at 4K resolution?

A: No. The recorded data shows no playable settings at 3840x2160. The best average is 33 FPS at Low, and Ultra drops to 16 FPS, all well below the 60 FPS threshold.

Q: What is the highest preset that maintains 60 FPS at 2560x1440?

A: Low settings is the only playable option at 1440p, averaging 61 FPS. Medium averages 47 FPS, High averages 39 FPS, and Ultra averages 30 FPS, all failing the threshold.

Q: Which settings should be used for a smooth experience at 1920x1080?

A: High settings average 61 FPS and represent the most demanding preset that stays at or above 60 FPS. Medium provides more headroom at 72 FPS, and Low reaches 95 FPS. Ultra fails at 46 FPS.

Q: How does the GPU compare to its nearest rivals in benchmark scores?

A: The Intel Arc B390 scores 1482 in 3DMark Steel Nomad DX12. Its nearest rival, the NVIDIA GeForce GT 520MX, scores 1463, which is 1.3% lower. The GeForce 800M scores 1460 (1.5% lower), the GT 625 OEM scores 1446 (2.5% lower), and the GT 710 scores 1443 (2.7% lower). The B390 leads all of them by small margins.

Q: What is the CPU's position relative to all tested processors?

A: The AMD Ryzen 9 5950X sits at the 91st percentile among all CPUs in the database. Its average benchmark score is 51947, with a Cinebench R23 multicore result of 26017 and a single-core result of 1614.

Q: Are there frame rate dips below 60 FPS even at playable settings?

A: At 1080p Medium, the recorded minimum is 62 FPS, so the frame rate stays above 60 throughout. At 1440p Low, no min/max values were recorded, only the 61 FPS average. The margin is thin, but the data shows no sub-60 dips for the playable 1080p Medium preset.

Similar Performance Alternatives

The nearest rivals for the CPU and GPU provide context for what other hardware would behave similarly in this title. For the AMD Ryzen 9 5950X, the closest matches in average benchmark score are the Intel Core Ultra 5 235HX at 52073 (0.2% higher), the AMD EPYC 8124P at 52121 (0.3% higher), the Intel Core i9-13900F at 51730 (0.4% lower), and the Intel Core i7-14700 at 52301 (0.7% higher). All of these CPUs fall within a 1% band of each other, meaning any of them would likely produce near-identical CPU-bound results in Minimum. The 5950X is not the bottleneck here, so swapping to any of these rivals would not meaningfully change frame rates.

For the Intel Arc B390, the situation is different. The GPU's nearest rivals are all significantly older NVIDIA parts: the GeForce GT 520MX at 1463 (1.3% lower), the GeForce 800M at 1460 (1.5% lower), the GT 625 OEM at 1446 (2.5% lower), and the GT 710 at 1443 (2.7% lower). The B390 outperforms all of them by small margins in the 3DMark Steel Nomad DX12 test. In Minimum, these rivals would produce nearly identical FPS numbers, meaning the same resolution and preset limitations would apply. The GT 710, for instance, would likely deliver about 2.7% lower scores, translating to roughly 1-2 FPS differences at 1080p Low. None of these alternatives would unlock higher settings or resolutions that the B390 cannot reach.

The implication is that the GPU is the limiting factor. The CPU's rivals are all within a narrow performance band, and the GPU's rivals are all similarly constrained. Users with any of these CPU alternatives paired with the B390 would see the same pattern: playable at 1080p up to High, marginal at 1440p Low, and not playable at 4K. Conversely, pairing the 5950X with a stronger GPU would likely yield much higher frame rates, since the CPU has ample headroom.

How This Combo Ranks

The database ranks this specific combination of AMD Ryzen 9 5950X and Intel Arc B390 at 3299 out of 3712 tested combos for Minimum. That places it in the 11th percentile of all combinations, meaning roughly 89% of tested systems perform better in this game. The rank reflects the GPU's severe constraint: while the CPU is in the 91st percentile among all processors, the GPU is in the 9th percentile among all GPUs. The combination inherits the weaker component's limitation.

The low rank is consistent with the measured FPS data. Most tested combos in the database likely achieve playable frame rates at 1080p with higher presets or at higher resolutions, while this combo only manages 1080p High at the threshold and 1440p Low at the threshold. The 3712 total combos represent a wide range of hardware, and landing at 3299 indicates that the B390 drags this system down considerably. Users considering this combo should expect it to be near the bottom of the performance distribution for Minimum, despite the high-end CPU.

The rank also suggests that the CPU's power is largely wasted in this configuration for this game. A weaker CPU paired with a stronger GPU would likely rank higher, as Minimum's requirements at playable settings appear to be GPU-bound. The data does not show CPU-specific bottlenecks in this title; the frame rates scale with resolution and settings in a way that points squarely at GPU throughput.

The Verdict

Can this PC run Minimum? The answer depends entirely on resolution and settings. At 1920x1080, yes: Low averages 95 FPS, Medium averages 72 FPS, and High averages 61 FPS. All three clear the 60 FPS threshold. Ultra fails at 46 FPS. At 2560x1440, the system can run the game only at Low settings, averaging 61 FPS, a marginal pass. Medium, High, and Ultra all fail. At 3840x2160, the system cannot run Minimum at any preset. The best average is 33 FPS at Low, and even that is far below playable.

The verdict by resolution confirms this: 1080p lists High, Low, and Medium as playable, with High being the best at 61 FPS. 1440p lists only Low as playable at 61 FPS. 4K lists no playable settings. For a user targeting 1080p, this combo works well for Minimum, offering a choice between visual quality at High and higher frame rates at Medium or Low. For 1440p, the experience is limited to the lowest settings, which may not be acceptable for a third-person shooter. For 4K, the system is not viable for this game.

The thin margins at the playable thresholds are worth noting. Both 1440p Low and 1080p High sit at exactly 61 FPS average, which is 1 FPS above the playability cutoff. In practice, frame rates fluctuate, and any variance could push averages below 60. The 1080p Medium setting at 72 FPS provides a more comfortable buffer, while 1080p Low at 95 FPS is the safest choice for consistent smoothness.

CPU and GPU Roles

The data reveals a clear division of labor between the AMD Ryzen 9 5950X and the Intel Arc B390 in Minimum. The CPU is massively overqualified for this task, sitting at the 91st percentile among all processors with a Cinebench R23 multicore score of 26017. The GPU, by contrast, sits at the 9th percentile among all GPUs with a single recorded benchmark of 1482 in 3DMark Steel Nomad DX12. In this game, the GPU is the dominant constraint at every resolution.

The scaling between resolutions confirms this. From 1080p to 1440p, average FPS at Low drops from 95 to 61, a 36% reduction. From 1440p to 4K, Low drops from 61 to 33, a 46% reduction. These are large drops that track with pixel count, which is a classic GPU-bound pattern. If the CPU were the limiting factor, the frame rates would stay relatively flat across resolutions. Instead, the numbers fall steeply as resolution increases, indicating that the B390's shading units, texture units, and raster output units are saturated.

The preset scaling further supports this. At 1080p, moving from Low to Medium costs 23 FPS (95 to 72), Medium to High costs 11 FPS (72 to 61), and High to Ultra costs 15 FPS (61 to 46). The consistent drops across presets suggest the GPU runs out of compute throughput as more effects and geometry are added. The CPU's 16 cores and 32 threads are simply not exercised meaningfully by a game that runs below 100 FPS even at the lowest tested setting. The 5950X's single-thread score of 1614 in Cinebench R23 and its 3DMark single-thread score of 944 are far above what Minimum would need for frame pacing.

At 4K, the GPU's weakness becomes extreme. Ultra averages 16 FPS, which is a slideshow, and even Low averages 33 FPS, which is unplayable. The B390's 1536 shading units and 24 raster output units are insufficient for the pixel workload at this resolution. The CPU's role is essentially irrelevant here; no amount of processor headroom can compensate for the GPU's fill rate limitations. In practical terms, users should treat this combo as a 1080p gaming system for Minimum, with 1440p possible only at the lowest settings and 4K out of reach entirely.