Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minimum
Third-Person Shooter 2014

Minimum

85%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
179 FPS
Ultra 1080p Measured
88 FPS

1440p (2K / QHD)

Low 1440p Measured
116 FPS
Ultra 1440p Measured
57 FPS

4K (Ultra HD)

Low 4K Measured
62 FPS
Ultra 4K Measured
30 FPS
8.7ms Frame Time
13ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,425
Your CPU 37,943
Graphics Card
Required 27,663
Your GPU 21,035

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 40 48 62
1440p QHD 57 74 88 116
1080p Full HD 88 115 137 179

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 115
1920x1080 Low 179
1920x1080 Medium 137
1920x1080 Ultra 88
2560x1440 High 74
2560x1440 Low 116
2560x1440 Medium 88
2560x1440 Ultra 57
3840x2160 High 40
3840x2160 Low 62
3840x2160 Medium 48
3840x2160 Ultra 30

Performance Analysis: Minimum on Your System

The AMD Ryzen 7 9700X paired with the NVIDIA GeForce RTX 5050 handles Minimum comfortably at mainstream resolutions, though 4K forces meaningful compromises. Benchmark results indicate this combination sits at rank 2274 of 3712 tested pairings in this Third-Person Shooter, delivering average frame rates from 179 FPS at 1080p Low down to 30 FPS at 4K Ultra. The data covers three resolutions and four presets, all measured rather than estimated, and the picture it paints is consistent: a CPU that sits in the 86th percentile of all tested processors is never the limiting factor — the RTX 5050, at the 66th percentile of GPUs, sets the ceiling.

Measured FPS Breakdown

Starting at 1920x1080, the measured averages step down cleanly as presets climb. Low delivers 179 FPS average, Medium 137 FPS, High 115 FPS, and Ultra 88 FPS. The Medium run is the only one with full frame-time detail recorded: a minimum of 117 FPS and a maximum of 158 FPS, meaning even the slowest frames stay nearly double the 60 FPS playability threshold. Ultra at 88 FPS average clears the threshold by a wide margin, so no preset at 1080p requires any sacrifice.

At 2560x1440, Low averages 116 FPS, Medium 88 FPS, High 74 FPS, and Ultra 57 FPS. The Medium data again includes min and max figures of 75 and 102 FPS respectively — the minimum stays comfortably above 60, indicating stable play rather than an average propped up by occasional spikes. High at 74 FPS remains above threshold, while Ultra at 57 FPS falls just short, missing the mark by a small margin rather than collapsing.

At 3840x2160, the combination manages 62 FPS at Low, 48 FPS at Medium with a recorded range of 41 minimum to 55 maximum, 40 FPS at High, and 30 FPS at Ultra. The Medium minimum of 41 FPS confirms that at 4K the experience dips noticeably even on the single recorded preset, and every preset above Low sits below the playability line.

The spread is worth pausing on. Between 1080p Ultra and 4K Ultra, average frame rate drops from 88 FPS to 30 FPS — roughly a third of the throughput — which is a resolution-driven penalty the GPU alone absorbs.

CPU and GPU Roles

The scaling pattern across resolutions identifies the GPU as the dominant component at every setting level. Moving from 1920x1080 to 3840x2160 at Low cuts the average from 179 FPS to 62 FPS; at Ultra, from 88 FPS to 30 FPS. Pixel count roughly quadruples between these two resolutions while frame rate falls to about a third or less — the signature of a graphics-bound workload where the CPU has headroom to spare.

The preset scaling at a fixed resolution tells the same story from the other direction. At 1080p, going from Low to Ultra costs 91 FPS of average throughput (179 to 88), a steep drop driven by render load rather than simulation logic. If the CPU were the constraint, raising visual settings would barely move the frame rate and lowering the resolution would not help; instead, both levers produce large, proportional changes.

That headroom is expected from the silicon on paper. The Ryzen 7 9700X is an 8-core, 16-thread Zen 5 (Granite Ridge) part built on TSMC's 4 nm node, boosting to 5.50 GHz with a 32 MB shared L3 cache and a single-thread Passmark score of 4654. Its Cinebench R23 results — 20485 multi-core and 2211 single-core — describe a processor with far more throughput than Minimum, released in 2014, can demand. The RTX 5050, by contrast, is an entry-tier Blackwell 2.0 card with 2560 shading units, 8 GB of GDDR6 on a 128-bit bus, and 320.0 GB/s of memory bandwidth — capable hardware, but the component that runs out of steam first here.

How this Combo Ranks

Within this game's database, the 9700X + RTX 5050 pairing ranks 2274 out of 3712 tested combinations. That places it slightly below the midpoint — a reflection of the GPU's position rather than the CPU's. The processor's average benchmark score of 37943 puts it in the 86th percentile of all CPUs, while the RTX 5050's average of 21035 lands at the 66th percentile of GPUs. The gap between those two percentiles is the structural story of this page: a strong CPU tethered to a modest graphics card.

Contextually, the ranking means roughly 1438 tested combos deliver more frame rate in Minimum and about 2278 deliver less. For a game of this vintage and genre, being mid-pack still translates into high frame rates at 1080p and 1440p — the rank measures relative standing, not absolute adequacy, and the verdict data below shows adequacy is not in question below 4K.

Similar Performance Alternatives

On the CPU side, the nearest rivals by aggregate score are remarkably close. The Intel Core i9-14901E averages 37911, just 0.1 percent behind the 9700X's 37943, and the AMD Ryzen AI 9 HX 370 sits at 37904, also 0.1 percent off. The Intel Core 5 211E (37829, 0.3 percent behind) and AMD Ryzen AI Embedded P132 (37804, 0.4 percent behind) round out the group. Any of these processors would deliver effectively identical CPU-side behavior in Minimum — the differences are within measurement noise for a game this old.

On the GPU side, the neighbors are more varied. The AMD Radeon RX Vega M GL averages 21153 against the RTX 5050's 21035, putting it 0.6 percent ahead. The AMD Radeon HD 8970M at 21237 leads by 1 percent, the AMD Radeon RX 5600 XT at 20713 trails by 1.6 percent, and the NVIDIA RTX A4000 Mobile at 21379 is 1.6 percent ahead. A system built around any of these cards would produce frame rates within a couple of percent of the measured table above — meaning the 1080p and 1440p conclusions hold across this whole cluster, and the 4K shortfall does too.

Best Settings per Resolution

At 1920x1080, the answer is Ultra at 88 FPS average — the most demanding preset in the test clears the 60 FPS threshold with room to spare, and there is nothing higher to reach for.

At 2560x1440, the best playable preset is High at 74 FPS average. Ultra is available but averages 57 FPS, below threshold, so High is the correct ceiling. Medium at 88 FPS and Low at 116 FPS offer progressively larger margins if frame-time consistency is a priority, and Medium's recorded minimum of 75 FPS supports that option.

At 3840x2160, only Low qualifies, at 62 FPS average. That is a thin 2 FPS margin over the threshold, and with Medium averaging 48 FPS (minimum 41), there is no headroom to trade. 4K on this hardware means the lowest preset, full stop.

The Verdict

Yes — this PC runs Minimum, with one caveat tied to resolution. At 1920x1080, every tested preset is playable: Low (179 FPS), Medium (137), High (115), and Ultra (88) all clear 60 FPS, so the full visual feature set is available. At 2560x1440, Low (116), Medium (88), and High (74) clear the bar; Ultra at 57 FPS does not, sitting just below the line. At 3840x2160, only Low at 62 FPS is playable — Medium, High, and Ultra average 48, 40, and 30 FPS respectively.

In practical terms: for high-refresh 1080p gaming, this combination is generous. For 1440p, it is solid with one preset off the table. For 4K, it technically reaches the threshold but only at the lowest settings, which undermines much of the point of the resolution. The Ryzen 7 9700X is never the bottleneck; a stronger GPU in the same socket would lift the 4K and 1440p Ultra results directly.

FAQ

Q: Can the Ryzen 7 9700X + RTX 5050 run Minimum at 4K?

A: Only at Low settings, averaging 62 FPS. Medium averages 48 FPS, High 40 FPS, and Ultra 30 FPS, all below the 60 FPS threshold.

Q: What is the best-looking setting at 1440p?

A: High, averaging 74 FPS. Ultra falls just short at 57 FPS average.

Q: Does the CPU or GPU limit performance in this game?

A: The GPU. Frame rates drop sharply as resolution rises (179 to 62 FPS between 1080p and 4K at Low), which is the pattern of a graphics-bound workload. The 9700X sits in the 86th percentile of CPUs with substantial unused headroom.

Q: How consistent are frame rates at 1440p Medium?

A: The recorded range is 75 minimum to 102 maximum around an 88 FPS average, so even the slowest frames stay well above 60 FPS.

Q: How does this pairing rank against other combos tested in Minimum?

A: Rank 2274 of 3712, slightly below the midpoint — a consequence of the RTX 5050's 66th-percentile GPU standing alongside an 86th-percentile CPU.

Q: Which alternative GPUs would perform nearly identically?

A: The AMD Radeon RX Vega M GL (0.6 percent ahead), Radeon HD 8970M (1 percent ahead), Radeon RX 5600 XT (1.6 percent behind), and NVIDIA RTX A4000 Mobile (1.6 percent ahead) all fall within a couple of percent of the RTX 5050's average score.