Instant compatibility check with FPS benchmarks and optimization tips
Minimum
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your system exceeds recommended specs. Enjoy max settings!
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 63 | 82 | 98 | 128 |
| 1440p QHD | 117 | 153 | 182 | 238 |
| 1080p Full HD | 181 | 237 | 283 | 369 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minimum on Your System
The AMD Ryzen 7 9700F and NVIDIA GeForce RTX 5080 combination delivers overwhelming performance in Minimum, a 2014 third-person shooter that is clearly not taxing modern hardware. The benchmark data shows that this pairing is capable of pushing frame rates far beyond standard display refresh rates at every resolution tested, with the only meaningful limitation appearing at 4K Ultra settings, where the average still clears the 60 FPS threshold.
Measured FPS Breakdown
The measured FPS data reveals a system that is fundamentally overqualified for this title. At 1920x1080, the lowest resolution tested, the RTX 5080 produces extraordinary frame rates. With Low settings, the average FPS hits 369. Moving to Medium settings drops the average to 283 FPS, with a minimum of 240 FPS and a maximum of 325 FPS. High settings still deliver a 237 FPS average, and even the most demanding Ultra preset maintains a 181 FPS average. These numbers indicate that at 1080p, the game is entirely GPU-bound in the sense that the CPU is unlikely to present any bottleneck; the frame rates are limited by the graphics card’s rendering speed alone.
At 2560x1440, the performance scales predictably but remains exceptionally high. Low settings produce a 238 FPS average. Medium settings yield a 182 FPS average, with a minimum of 155 FPS and a maximum of 210 FPS. High settings drop to a 153 FPS average, while Ultra settings still manage a 117 FPS average. The transition from 1080p to 1440p shows a performance reduction of roughly 35-37% across all presets, which is a typical scaling factor for a GPU-heavy workload, confirming that the rasterization load is shifting more firmly onto the graphics card.
At 3840x2160, the RTX 5080 begins to show its limits, though the results remain comfortably playable. Low settings produce a 128 FPS average. Medium settings drop to a 98 FPS average, with a minimum of 83 FPS and a maximum of 113 FPS. High settings reduce the average further to 82 FPS. The Ultra preset is the only configuration that approaches the playability threshold, with a 63 FPS average. The scaling from 1440p to 4K is steeper, showing a 46-48% reduction in frame rate across presets, which is consistent with the doubling of pixel count and the associated memory bandwidth demands.
The data set is notable for its lack of min/max FPS values on several presets, specifically Low, High, and Ultra at all resolutions. When provided, the Medium preset min/max data shows tight frame time consistency. At 1080p Medium, the minimum of 240 FPS is 85% of the average, and at 1440p Medium, the minimum of 155 FPS is also 85% of the average. At 4K Medium, the minimum of 83 FPS is 85% of the 98 FPS average. This consistency suggests that frame pacing is stable even when the GPU is under heavier load.
CPU and GPU Roles
The data indicates that this combination is overwhelmingly GPU-limited at every resolution and preset tested. The Ryzen 7 9700F, with its 8 cores, 16 threads, and 5.50 GHz boost clock, is far more capable than what Minimum requires. The CPU’s PassMark single-thread score of 4691 and multithread score of 36470 place it in the 94th percentile of all CPUs, indicating headroom that the game simply does not utilize.
At 1080p, the gap between Low and Ultra settings is 188 FPS (369 vs 181), which is a 104% performance spread. This wide gap is characteristic of a GPU-bound scenario where the graphics card’s fill rate and shader throughput are the limiting factors. If the CPU were the bottleneck, the gap between presets would be much narrower, as the CPU workload is largely independent of resolution and graphics settings.
At 1440p, the same pattern holds. The spread between Low and Ultra is 121 FPS (238 vs 117), a 103% difference. At 4K, the spread narrows to 65 FPS (128 vs 63), which is also a 103% difference. The consistent percentage spread across resolutions confirms that the GPU is the sole performance determinant. The resolution scaling itself—roughly 35% reduction from 1080p to 1440p and another 46-48% from 1440p to 4K—aligns closely with the theoretical pixel throughput differences, further proving that the GPU’s rasterization engines are the active bottleneck.
The CPU’s role is to feed the GPU with draw calls and game logic, and the Ryzen 7 9700F does so without breaking a sweat. The benchmark scores for the CPU, such as 421988 in PassMark data compression and 120788 in integer math, indicate strong computational throughput for any background tasks or game logic threads. In a game from 2014, the single-threaded performance of 4691 in PassMark single-thread is more than sufficient, and the 8-core/16-thread configuration provides massive headroom for any modern operating system overhead or streaming applications running concurrently.
FAQ
Q: Can this PC run Minimum at 4K Ultra settings?
A: Yes. The measured average FPS at 3840x2160 with Ultra settings is 63 FPS, which clears the 60 FPS playable threshold. The data confirms this is the most demanding preset at the highest resolution, and it still achieves a playable frame rate.
Q: What is the best resolution for a 144 Hz monitor?
A: At 2560x1440, the High preset produces a 153 FPS average, and the Ultra preset produces a 117 FPS average. Both are above 114 FPS, so a 144 Hz monitor can be fed with frame rates exceeding its refresh rate at High settings. At 1920x1080, even Ultra settings at 181 FPS exceed 144 Hz.
Q: Is there any setting where the frame rate drops below 60 FPS?
A: No. The lowest recorded average FPS across all tested configurations is 63 FPS at 3840x2160 Ultra. The minimum FPS data, available for Medium presets, shows the lowest single value at 83 FPS on 4K Medium. All other presets have averages well above 60 FPS.
Q: How much performance is lost when moving from 1080p to 4K?
A: At Ultra settings, the average FPS drops from 181 at 1080p to 117 at 1440p, then to 63 at 4K. This represents a 35% reduction from 1080p to 1440p and a further 46% reduction from 1440p to 4K, totaling a 65% loss from 1080p to 4K.
Q: Does the CPU matter for this game at 1080p?
A: The data suggests the CPU is not a limiting factor. The Ryzen 7 9700F’s single-thread score of 4691 is exceptionally high, and the game’s 2014 release date means it cannot utilize the full 8-core/16-thread configuration. The wide performance gap between Low and Ultra presets at 1080p (369 vs 181 FPS) is a signature of GPU-bound operation.
Q: Is the RTX 5080 overkill for this game?
A: Based on the measured data, yes. At 1080p Low settings, the average FPS is 369, which far exceeds any display refresh rate. The GPU’s PassMark G3D score of 36565 places it in the 87th percentile of all GPUs, and its nearest rivals, such as the AMD Radeon RX 9070 GRE with a -2.2% delta, are similarly overqualified.
How This Combo Ranks
The combination of the Ryzen 7 9700F and RTX 5080 ranks 209th out of 3712 tested combinations for Minimum. This places the combo in the top 5.6% of all systems tested for this game. The ranking is a direct result of the GPU’s massive rasterization throughput, which dominates the game’s workload.
Looking at the individual components, the CPU sits at the 94th percentile of all CPUs, with an average benchmark score of 69996. Its nearest rivals include the AMD Ryzen 9 7940HX, which scores 69875 (a 0.2% delta), and the Intel Core i7-14700KF, which scores 70163 (a -0.2% delta). The Ryzen 7 9700F is effectively tied with these processors, showing that the CPU’s performance class is well established.
The GPU is at the 87th percentile of all GPUs, with an average benchmark score of 56083. Its nearest rivals include the AMD Radeon RX 9070 GRE, which scores 57367 (a -2.2% delta, meaning the RTX 5080 is slightly slower), and the AMD Radeon 8060S, which scores 55757 (a 0.6% delta). The RTX 5080’s 3DMark Steel Nomad DX12 score of 8637 and PassMark G3D score of 36565 confirm its position in the upper echelon of graphics cards.
The rank of 209 out of 3712 combos is logical given the game’s age. Minimum from 2014 is a DirectX 12-era title, and the RTX 5080’s support for DirectX 12 Ultimate (12_2) ensures full feature compatibility. The combo’s rank is likely limited by the CPU’s single-thread performance relative to newer processors, but the data shows that the CPU is not a bottleneck in this specific game, as evidenced by the consistent GPU-bound scaling patterns.
The Verdict
This PC can run Minimum without any compromises. The verdict data shows that all four presets—Low, Medium, High, and Ultra—are playable at all three tested resolutions. The 60 FPS playable threshold is cleared with significant margin in every configuration.
At 3840x2160, the best playable settings are Ultra, with an average FPS of 63. This is the only configuration that comes close to the threshold, but it still clears it by 3 FPS. At 2560x1440, Ultra settings produce a 117 FPS average, providing a substantial buffer above 60 FPS. At 1920x1080, Ultra settings produce a 181 FPS average, which is three times the threshold.
The practical takeaway is that the user can enable the highest in-game settings at any resolution and expect a smooth experience. The minimum FPS values, where available, confirm that even the lowest frame times stay above 80 FPS at 4K Medium, indicating no stutter or frame pacing issues. For a game of this era, the RTX 5080’s 16 GB of GDDR7 memory and 960.0 GB/s bandwidth are far more than necessary, and the Ryzen 7 9700F’s 32 MB of L3 cache and 89.6 GB/s memory bandwidth provide ample data throughput.
The only caveat is that at 4K Ultra, the 63 FPS average leaves no headroom for background tasks or streaming software. If the user runs other applications concurrently, the frame rate could dip below 60 FPS. However, the data indicates that this is a non-issue at lower resolutions or lower presets.
Best Settings per Resolution
At 3840x2160, the most demanding preset that stays at or above 60 FPS is Ultra, with an average FPS of 63. This is the maximum quality setting available, and it just barely clears the playable threshold. For users who prefer a larger frame rate buffer, High settings at 82 FPS or Medium at 98 FPS offer more headroom.
At 2560x1440, the best settings are Ultra, with an average FPS of 117. This provides a 57 FPS buffer above the 60 FPS threshold, making it the clear choice for maximum visual quality without sacrificing smoothness. The High preset at 153 FPS is available for users with high-refresh-rate displays.
At 1920x1080, the best settings are also Ultra, with an average FPS of 181. This is more than sufficient for any display, including 240 Hz panels. The Low preset at 369 FPS is available for competitive play, but the visual quality trade-off is unnecessary given the performance headroom.
The data consistently shows that Ultra settings are achievable at every resolution, which is an exceptional result for a system of this caliber. The RTX 5080’s 56.28 TFLOPS of FP32 performance and 293.1 GPixel/s pixel rate are clearly more than enough for a 2014 title, and the Ryzen 7 9700F’s 5.50 GHz boost clock ensures that the CPU never becomes a limiting factor. Users should feel confident enabling maximum settings and enjoying a locked frame rate well above the playable threshold.