Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minimum
Third-Person Shooter 2014

Minimum

94%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
356 FPS
Ultra 1080p Measured
174 FPS

1440p (2K / QHD)

Low 1440p Measured
230 FPS
Ultra 1440p Measured
112 FPS

4K (Ultra HD)

Low 4K Measured
124 FPS
Ultra 4K Measured
61 FPS
4.4ms Frame Time
7ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,425
Your CPU 33,079
Graphics Card
Required 27,663
Your GPU 54,247

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 61 79 95 124
1440p QHD 112 148 176 230
1080p Full HD 174 229 273 356

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 229
1920x1080 Low 356
1920x1080 Medium 273
1920x1080 Ultra 174
2560x1440 High 148
2560x1440 Low 230
2560x1440 Medium 176
2560x1440 Ultra 112
3840x2160 High 79
3840x2160 Low 124
3840x2160 Medium 95
3840x2160 Ultra 61

Performance Analysis: Minimum on Your System

The AMD Ryzen 7 7800X3D paired with the NVIDIA GeForce RTX 4080 delivers an exceptional performance profile in Minimum, a third-person shooter released in 2014. This combination ranks in the 93rd percentile (246th of 3712 tested combos), indicating near-flagship capability for this title. Across all tested resolutions and presets, the system never drops below 61 FPS average, with 1080p performance exceeding 350 FPS at the lowest settings. The data reveals a system that is heavily GPU-bound at 4K, yet increasingly CPU-limited at lower resolutions, though the Ryzen 7 7800X3D's 8-core, 16-thread configuration with 96 MB of L3 cache ensures no bottleneck emerges.

Measured FPS Breakdown

At 3840x2160 (4K), the RTX 4080 demonstrates strong scaling across presets. The Ultra preset averages 61 FPS, precisely at the playable threshold, while High delivers 79 FPS. Medium produces 95 FPS with a minimum of 80 and maximum of 109, showing a tight frame distribution. Low jumps to 124 FPS average. The 4K results show a clear progression: each preset step down from Ultra yields roughly 18-20% higher average FPS, with the gap between Medium and Low (95 to 124) being the largest single-step improvement at 30.5%.

Moving to 2560x1440 (1440p) reveals substantial headroom. Ultra averages 112 FPS, more than 80% higher than the 4K Ultra figure. High reaches 148 FPS, Medium hits 176 FPS with min/max of 149/202, and Low peaks at 230 FPS. The 1440p data shows diminishing returns from preset reductions: the Ultra-to-High step adds 36 FPS, High-to-Medium adds 28 FPS, and Medium-to-Low adds 54 FPS. The minimum frame at 1440p Medium (149 FPS) exceeds the maximum frame at 4K Medium (109 FPS), demonstrating the resolution's dominant impact on performance.

At 1920x1080 (1080p), the system becomes exceptionally fast. Ultra averages 174 FPS, High reaches 229 FPS, Medium produces 273 FPS with min/max of 232/313, and Low achieves 356 FPS. The 1080p results indicate a shift toward CPU limitation: the gap between 1440p and 1080p at Ultra is 62 FPS (112 to 174), while the gap at Low is 126 FPS (230 to 356). This widening delta at lower settings suggests the Ryzen 7 7800X3D's single-thread performance (3dmark_single_thread score of 959) becomes more relevant as GPU load decreases.

The only preset with complete min/max data at all three resolutions is Medium. At 1080p, the 232 FPS minimum represents an 85% stability ratio relative to the 273 average. At 1440p, the 149 FPS minimum is 84.7% of the average. At 4K, the 80 FPS minimum is 84.2% of the average. This consistent ~85% min-to-avg ratio across resolutions indicates stable frame pacing without sudden spikes or drops.

FAQ

Q: Can this system maintain 60 FPS at 4K Ultra settings?

A: Yes, barely. The measured average at 3840x2160 Ultra is 61 FPS, which clears the 60 FPS playable threshold by just 1 FPS. The data does not include a minimum frame value for this preset, so occasional dips below 60 cannot be ruled out, though the average remains playable.

Q: What is the largest performance jump between presets?

A: The biggest single-step improvement is at 1080p, where dropping from Medium (273 FPS) to Low (356 FPS) adds 83 FPS, a 30.4% increase. At 1440p, the Medium-to-Low step adds 54 FPS (23.5%), and at 4K, the same step adds 29 FPS (30.5%).

Q: How does 1440p Ultra compare to 4K High?

A: 1440p Ultra averages 112 FPS, which is 33 FPS higher than 4K High's 79 FPS. Interestingly, 4K Low (124 FPS) outperforms 1440p Ultra, but 1440p Medium (176 FPS) and High (148 FPS) both exceed 4K Low.

Q: Is the system CPU-bound or GPU-bound at 1080p Low?

A: The 356 FPS average at 1080p Low strongly suggests CPU limitation. The Ryzen 7 7800X3D's 3dmark_16_threads score of 7980 and passmark_multithread score of 34293 indicate ample headroom, but the GPU's 48.74 TFLOPS FP32 throughput can render frames faster than the CPU can issue draw calls at this resolution and preset.

Q: What is the frame stability at Medium settings across resolutions?

A: The min-to-avg ratio is remarkably consistent. At 1080p, 232/273 = 85.0%; at 1440p, 149/176 = 84.7%; at 4K, 80/95 = 84.2%. This ~85% ratio indicates uniform frame pacing regardless of resolution.

Q: How does the combo rank among all tested configurations?

A: The combination ranks 246th out of 3712 tested combos, placing it in the top 6.6% of all systems tested for this game. This rank reflects the hardware's 83rd percentile CPU score and 86th percentile GPU score.

How This Combo Ranks

The combo's 246th place ranking out of 3712 tested combinations puts it in the top 6.6% of all systems evaluated for Minimum. This rank is consistent with the hardware's individual percentiles: the CPU sits at the 83rd percentile among all processors, and the GPU at the 86th percentile among all graphics cards. The slight discrepancy between the combo rank (93rd percentile) and the individual component percentiles suggests the pairing synergizes particularly well for this game's engine.

Comparing the measured FPS to the playable threshold of 60 FPS, the system exceeds it by at least 1 FPS even at the most demanding setting tested (4K Ultra at 61 FPS). The margin grows dramatically at lower resolutions: 1440p Ultra provides an 86.7% buffer over the threshold, and 1080p Ultra provides a 190% buffer. This indicates the combo is not merely playable but offers substantial overhead for future settings adjustments or background tasks.

The rank also reflects the CPU's 3dmark_max_threads score of 7967, which nearly matches its 16-thread score of 7980, suggesting minimal scaling loss beyond 16 threads. For a 2014 title, this means the 8-core/16-thread configuration is effectively maxed out, with the 3dmark_2_threads score of 1887 indicating strong single-thread performance for the game's primary thread.

Similar Performance Alternatives

The CPU's nearest rivals include the AMD Ryzen 7 8700G and Intel Core i7-13650HX, both with identical average benchmark scores (33089 vs. 33079 for the 7800X3D, a 0% delta). The AMD Ryzen 7 7745HX also matches at 33091. These processors would deliver statistically indistinguishable performance in Minimum's CPU-bound scenarios. The AMD Ryzen 9 PRO 6950H trails by 0.4% (33201 average), representing a negligible difference in frame rates.

On the GPU side, the NVIDIA GeForce RTX 4080 SUPER scores 54209 versus 54247 for the RTX 4080, a 0.1% delta in the RTX 4080's favor. This means the SUPER variant would perform nearly identically in practice. The AMD Radeon Pro W5700X trails by 1.1% (54828), and the AMD Radeon RX 6750 GRE 12 GB is 2.6% behind (55698). The AMD Radeon 8060S rounds out the nearest rivals at 2.7% lower performance (55757).

For users considering alternatives, the CPU comparisons suggest that any of the three matching rivals (8700G, 13650HX, 7745HX) would produce frame rates within 1-2 FPS of the 7800X3D at 1080p Low, where CPU limits are most evident. The GPU alternatives show that the 4080 SUPER would be the closest drop-in replacement, with the RX 6750 GRE 12 GB offering slightly lower but comparable performance for this game's rendering workload.

Best Settings per Resolution

At 3840x2160, the most demanding preset that maintains at least 60 FPS average is Ultra, with a measured 61 FPS. This is a razor-thin margin, but the data confirms playability. The High preset (79 FPS) offers a more comfortable 31.7% buffer over the threshold, while Medium (95 FPS) provides excellent headroom without the visual compromise of Low (124 FPS).

At 2560x1440, Ultra is again the best setting, averaging 112 FPS. This represents an 86.7% buffer over the 60 FPS threshold, making it a safe choice for competitive play where frame drops could occur. High (148 FPS) and Medium (176 FPS) are available for users prioritizing higher refresh rates, but Ultra's 112 FPS already exceeds most 1440p monitor refresh rates.

At 1920x1080, Ultra averages 174 FPS, which is the best setting for visual fidelity while still providing a 190% buffer over the threshold. For users with 240Hz displays, the High preset (229 FPS) approaches that refresh rate, and Medium (273 FPS) exceeds it. Low (356 FPS) is only relevant for extreme competitive scenarios where maximum frame rate outweighs visual quality.

The Verdict

This PC can absolutely run Minimum at every resolution and preset tested. The verdictByResolution data confirms that all four settings (Low, Medium, High, Ultra) are playable at all three resolutions. The 4K Ultra result of 61 FPS is the only borderline case, but it still clears the 60 FPS threshold. At 1440p, the system provides a comfortable 112 FPS at Ultra, and at 1080p, it delivers 174 FPS at Ultra.

The system's weakest configuration—4K Ultra at 61 FPS—still offers a playable experience, though users sensitive to frame dips may prefer 4K High at 79 FPS or 4K Medium at 95 FPS. The data shows no scenario where the combo fails to reach playable performance. Given the game's 2014 release date, the hardware is dramatically overqualified, with 1080p Low producing 356 FPS—nearly six times the playable threshold.

For users with high-refresh-rate displays, the 1440p and 1080p results are particularly strong. The 1440p Ultra average of 112 FPS supports 144Hz monitors, while 1080p Ultra at 174 FPS exceeds that. The 1080p Medium result of 273 FPS even supports 240Hz displays, though the 232 FPS minimum suggests occasional drops below that refresh rate.

CPU and GPU Roles

The performance scaling across resolutions reveals distinct component roles. Moving from 4K Ultra (61 FPS) to 1440p Ultra (112 FPS) yields an 83.6% increase in frame rate. The GPU's workload decreases by 56% (from 8.3M pixels to 3.7M pixels), but the FPS increase is proportionally smaller, indicating that the CPU begins to exert influence. From 1440p Ultra to 1080p Ultra (174 FPS), the frame rate increases by 55.4% while pixel count drops by 44%, showing a shift toward CPU limitation.

At Low settings, the trend amplifies. 4K Low (124 FPS) to 1440p Low (230 FPS) is an 85.5% increase, while 1440p Low to 1080p Low (356 FPS) is a 54.8% increase. The smaller incremental gains at lower resolutions suggest the CPU's 3dmark_single_thread score of 959 becomes the limiting factor. The GPU's 48.74 TFLOPS compute capability is largely idle at 1080p Low, where the engine's draw call throughput caps performance.

The CPU's role is most pronounced at 1080p Low, where the 356 FPS average approaches the practical limit for DirectX 11-era game engines. The Ryzen 7 7800X3D's 96 MB L3 cache and 5.00 GHz boost clock provide the single-thread performance needed for this scenario. Conversely, the GPU dominates at 4K Ultra, where the 61 FPS result reflects the RTX 4080's 716.8 GB/s memory bandwidth and 9728 shading units working near full capacity.

The Medium preset data illustrates this balance: at 4K, the 80 FPS minimum suggests GPU-bound operation, while at 1080p, the 232 FPS minimum points to CPU scheduling overhead. The consistent 85% min-to-avg ratio across resolutions, however, indicates that neither component causes erratic frame pacing, only steady throughput limits.