Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minimum
Third-Person Shooter 2014

Minimum

62%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
81 FPS
Ultra 1080p Measured
40 FPS

1440p (2K / QHD)

Low 1440p Measured
52 FPS
Ultra 1440p Measured
26 FPS

4K (Ultra HD)

Low 4K Measured
28 FPS
Ultra 4K Measured
14 FPS
19.2ms Frame Time
29ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,425
Your CPU 40,081
Graphics Card
Required 27,663
Your GPU 7,472

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 18 22 28
1440p QHD 26 34 40 52
1080p Full HD 40 52 62 81

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 52
1920x1080 Low 81
1920x1080 Medium 62
1920x1080 Ultra 40
2560x1440 High 34
2560x1440 Low 52
2560x1440 Medium 40
2560x1440 Ultra 26
3840x2160 High 18
3840x2160 Low 28
3840x2160 Medium 22
3840x2160 Ultra 14

Performance Analysis: Minimum on Your System

Best Settings per Resolution

For this combination of an AMD Ryzen 7 7700 and a NVIDIA GeForce GTX 1650, the recorded data shows only one resolution where the 60 FPS threshold is cleared. At 1920x1080, the Medium preset delivers an average of 62 FPS, which is the best playable setting available. The Low preset runs at 81 FPS average, but Medium is the highest preset that still stays above the 60 FPS mark. At 2560x1440, no preset reaches 60 FPS: Low averages 52 FPS, Medium averages 40 FPS, High averages 34 FPS, and Ultra averages 26 FPS. At 3840x2160, the situation is more constrained: Low averages 28 FPS, Medium averages 22 FPS, High averages 18 FPS, and Ultra averages 14 FPS. The verdict data confirms this, listing only 1920x1080 Low and Medium as playable settings, with Medium as the best at 62 FPS average.

CPU and GPU Roles

The benchmark results indicate a clear pattern: the GPU becomes the dominant limiting factor as resolution increases, while the CPU's influence is most visible at lower resolutions. The CPU, an 8-core, 16-thread Zen 4 part with a boost clock of 5.30 GHz, scores at the 87th percentile among all CPUs, with an average benchmark score of 40081. The GPU, a Turing-based GTX 1650 with 4 GB of GDDR5 memory and a 128-bit bus, sits at the 40th percentile among all GPUs, with an average benchmark score of 7472.

At 1920x1080, the scaling from Low to Ultra shows the GPU struggling with higher fidelity: Low averages 81 FPS, Medium drops to 62 FPS, High falls to 52 FPS, and Ultra collapses to 40 FPS. This steep degradation across presets indicates that the GTX 1650's compute throughput (2.984 TFLOPS FP32) and memory bandwidth (128.1 GB/s) are the primary bottlenecks once the resolution is fixed at 1080p. The CPU, by contrast, has ample headroom: its Cinebench R23 multi-core score of 18760 and single-core score of 1930 place it far above what a 2014 third-person shooter would require.

Moving to 2560x1440, the resolution scaling penalizes the GPU further. Low drops from 81 FPS at 1080p to 52 FPS at 1440p, a 36% reduction. Medium drops from 62 to 40 FPS, High from 52 to 34 FPS, and Ultra from 40 to 26 FPS. The consistent pattern across all presets suggests that the GPU's pixel throughput, specifically its 53.28 GPixel/s pixel rate and 93.24 GTexel/s texture rate, is the binding constraint. The CPU's role diminishes because the frame time is dominated by the GPU's rendering workload, not by CPU-side game logic or draw call submission.

At 3840x2160, the GPU is overwhelmed. Low averages only 28 FPS, and Ultra averages 14 FPS. The 4 GB memory capacity and 128-bit bus become critical weaknesses at this resolution, as the texture and geometry data exceed what the memory subsystem can efficiently feed. The data shows no resolution above 1080p reaches the 60 FPS playable threshold, which reinforces that the GTX 1650 is the limiting component. The Ryzen 7 7700, with its 32 MB shared L3 cache and dual-channel DDR5 support, is not the constraining factor in any measured scenario; the recorded FPS values are consistent with a GPU-bound workload across all three resolutions.

Similar Performance Alternatives

For the CPU, the nearest rivals in the database are all within 0.6% of its average benchmark score. The AMD Ryzen AI 9 365 scores 40048, which is 0.1% lower than the Ryzen 7 7700's 40081. The Intel Core 5 221E scores 40144, 0.2% higher. The AMD Ryzen 9 270 scores 40246, 0.4% higher. The Intel Core i9-13905H scores 40313, 0.6% higher. In practical terms, any of these processors would produce nearly identical frame rates in this game, because the GPU is the bottleneck. The CPU's 87th percentile ranking means it is far stronger than the GTX 1650's 40th percentile ranking, so swapping among these rivals would not change the playable settings or average FPS meaningfully.

For the GPU, the nearest rivals are much closer in performance. The AMD Radeon HD 8850M scores 7447, 0.3% lower than the GTX 1650's 7472. The Intel UHD Graphics 750 scores 7441, 0.4% lower. The AMD Radeon R7 350 scores 7425, 0.6% lower. The Intel Arc A310 scores 7550, 1% higher. These deltas are all within a narrow band, meaning any of these GPUs would deliver essentially the same experience: playable only at 1080p with Low or Medium settings, and no playable options at 1440p or 4K. The GTX 1650's 40th percentile ranking places it in the lower half of all GPUs, and its nearest rivals are similarly positioned, so users upgrading from any of these alternatives should not expect a meaningful FPS change in this title.

The Verdict

Can this PC run Minimum? The answer depends on resolution and preset. At 1920x1080, yes: the Low preset averages 81 FPS and the Medium preset averages 62 FPS, both clearing the 60 FPS playable threshold. The best playable setting is Medium at 62 FPS average. At 2560x1440, no preset reaches 60 FPS; the highest average is Low at 52 FPS, which falls short. At 3840x2160, no preset reaches 60 FPS; the highest average is Low at 28 FPS. The verdict data classifies only 1080p Low and Medium as playable, with Medium as the best setting at 62 FPS. For a stable 60 FPS experience, users must run at 1080p with Medium settings. Dropping to Low provides more headroom at 81 FPS, but Medium is the highest preset that meets the threshold. At higher resolutions, the system cannot maintain 60 FPS under any preset, so the GTX 1650 is the decisive constraint.

FAQ

Q: What is the best playable setting for this PC at 1920x1080?

A: The Medium preset, which averages 62 FPS, is the highest setting that stays at or above the 60 FPS threshold. Low averages 81 FPS, but Medium is the best playable option.

Q: Can this PC run Minimum at 2560x1440?

A: No. The highest average FPS at 1440p is 52 FPS on Low settings, which is below the 60 FPS playable threshold. Medium averages 40 FPS, High averages 34 FPS, and Ultra averages 26 FPS.

Q: Which component is the primary bottleneck?

A: The GPU. The GTX 1650 ranks at the 40th percentile among all GPUs, while the Ryzen 7 7700 ranks at the 87th percentile among all CPUs. The FPS drops sharply as resolution increases, indicating GPU-bound performance.

Q: How does the GTX 1650 compare to its closest rivals in this game?

A: The nearest GPU rivals are within 1% of its average benchmark score. The AMD Radeon HD 8850M is 0.3% lower, the Intel UHD Graphics 750 is 0.4% lower, the AMD Radeon R7 350 is 0.6% lower, and the Intel Arc A310 is 1% higher. All would deliver similar frame rates.

Q: What are the average FPS values at 3840x2160?

A: Low averages 28 FPS, Medium averages 22 FPS, High averages 18 FPS, and Ultra averages 14 FPS. None of these are close to the 60 FPS threshold.

Q: What is the CPU's single-threaded performance relative to its rivals?

A: The Ryzen 7 7700 scores 1930 in Cinebench R23 single-core and 1049 in 3DMark single-thread. Its nearest CPU rivals are all within 0.6% of its average benchmark score, so the differences are negligible for this game.

How This Combo Ranks

This combination of AMD Ryzen 7 7700 and NVIDIA GeForce GTX 1650 ranks 3581 out of 3712 tested combos in the database for Minimum. That places it in the bottom 4% of all tested configurations. The ranking reflects a severe mismatch: the CPU is a high-end desktop processor with an 87th percentile ranking, while the GPU is a low-end card with a 40th percentile ranking. The database shows the CPU's average benchmark score of 40081 is over five times the GPU's average benchmark score of 7472. This imbalance means the system's gaming performance is entirely dictated by the GPU, and the CPU's capabilities are largely unused in this title. The recorded FPS data confirms this: the system only achieves playable frame rates at 1080p with Medium settings, and even then only at 62 FPS. For a game from 2014, this is a weak result, driven by the GPU's limited memory bandwidth and compute throughput. Users with this combination should treat it as a 1080p, medium-settings machine for Minimum, and any upgrade path should prioritize the GPU over the CPU. The CPU has substantial headroom for future GPU upgrades, but as configured, this combo ranks near the bottom of the database's tested configurations.