Instant compatibility check with FPS benchmarks and optimization tips
Minimum
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 21 | 25 | 33 |
| 1440p QHD | 30 | 39 | 47 | 61 |
| 1080p Full HD | 46 | 61 | 72 | 95 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minimum on Your System
How This Combo Ranks
The AMD Ryzen 7 5800XT paired with the Intel Arc B390 lands at rank 3299 out of 3712 tested combos in the database for this title. That places it in the bottom 11% of all recorded system pairings, a position driven almost entirely by the graphics side of the equation. The Arc B390 sits at the 9th percentile among all GPUs, which is a strong indicator of what to expect: this is a very low-end graphics solution by current database standards. The CPU, by contrast, performs far better in its own field, ranking at the 81st percentile among all processors. The mismatch between these two components defines the entire experience in Minimum.
What this ranking means in practical terms is that the combination is capable of running the game, but only under carefully chosen conditions. Out of 3712 combos, only 413 perform worse. That is not a flattering position, but it is not a complete failure either. The data shows a system that can hit playable frame rates at lower resolutions and settings, but which falls apart when pushed toward higher visual quality or higher pixel counts. The 21 FPS average at 4K High and the 16 FPS at 4K Ultra are clear evidence of a GPU that simply cannot keep pace with the demands of this game at those levels.
Similar Performance Alternatives
Looking at the nearest rivals for the CPU and GPU separately reveals an interesting split. The Ryzen 7 5800XT is essentially tied with three other processors: the AMD Ryzen 7 7840H at a 0% delta, the AMD Ryzen 7 8845HS at -0.3%, and the AMD Ryzen 7 7840HS at -0.3%. The AMD Ryzen 5 9600X is only 0.6% ahead. This means any of those CPUs, if paired with the same Arc B390, would produce nearly identical frame rates in this game. The processor is not the limiting factor here, so swapping among these four chips would change almost nothing in the recorded measurements.
On the GPU side, the Arc B390's nearest rivals are all older NVIDIA parts, which tells a story about where this chip sits in the performance hierarchy. The NVIDIA GeForce GT 520MX is 1.3% ahead, the NVIDIA GeForce 800M is 1.5% ahead, the NVIDIA GeForce GT 625 OEM is 2.5% ahead, and the NVIDIA GeForce GT 710 is 2.7% ahead. These are all extremely modest GPUs, and the margins between them are small enough that in real-world gameplay, the differences would be imperceptible. Anyone considering a system with any of these graphics solutions should expect broadly similar behavior in Minimum: playable at low settings and lower resolutions, but struggling beyond that.
CPU and GPU Roles
The division of labor between the Ryzen 7 5800XT and the Arc B390 is stark. The CPU has the raw multithreaded capability to handle this game with ease, as shown by its Cinebench R23 multicore score of 23794 and its Passmark multithread score of 28053. The GPU, however, has only a single recorded benchmark, a 3DMark Steel Nomad DX12 score of 1482, which places it in the bottom tier of the database. The game's frame rates scale almost entirely with the graphics load, which means the GPU is the bottleneck at every resolution and preset combination.
The resolution scaling confirms this. At 1920x1080, the game averages 95 FPS on Low, 72 FPS on Medium, 61 FPS on High, and 46 FPS on Ultra. Moving to 2560x1440, those numbers drop to 61 FPS on Low, 47 FPS on Medium, 39 FPS on High, and 30 FPS on Ultra. At 3840x2160, the averages fall to 33 FPS on Low, 25 FPS on Medium, 21 FPS on High, and 16 FPS on Ultra. The pattern is consistent and predictable: each step up in resolution costs roughly 30-40% of the frame rate, and each step up in settings costs a similar amount. This is the signature of a GPU-bound scenario, where the CPU has headroom to spare and the graphics hardware is doing all the heavy lifting.
The fact that the CPU's performance is essentially irrelevant to the outcome is worth emphasizing. The database shows the Ryzen 7 5800XT trading blows with laptop-class processors like the Ryzen 7 7840H and the Ryzen 7 8845HS, and any of those would feed the Arc B390 just as well. The limiting factor is the GPU's raw throughput, its 7.680 TFLOPS of FP32 performance, and its 24 ROPs. Those specifications translate directly into the frame rates observed, and no amount of CPU headroom can compensate for them.
FAQ
Q: Can this PC run Minimum at 60 FPS on 1920x1080?
A: Yes, but not at the highest settings. The database shows averages of 95 FPS on Low, 72 FPS on Medium, and 61 FPS on High at 1920x1080. Ultra drops to 46 FPS, which is below the 60 FPS playable threshold.
Q: What is the best settings preset at 2560x1440?
A: Low is the only preset that clears 60 FPS at 2560x1440, with an average of 61 FPS. Medium averages 47 FPS, High averages 39 FPS, and Ultra averages 30 FPS.
Q: Is 4K playable with this combination?
A: No. The best result at 3840x2160 is 33 FPS on Low settings. Medium averages 25 FPS, High averages 21 FPS, and Ultra averages 16 FPS. None of these approach the 60 FPS threshold.
Q: How does the Intel Arc B390 compare to its nearest GPU rivals?
A: The Arc B390 is within 2.7% of four NVIDIA GPUs: the GT 520MX, the GeForce 800M, the GT 625 OEM, and the GT 710. All of these are within a few percentage points of each other, so performance differences in this game would be minimal.
Q: Does the CPU matter much for this game?
A: With this GPU, very little. The Ryzen 7 5800XT is far more capable than the Arc B390, and swapping in any of its nearest rival CPUs (all within 0.6% in average score) would produce nearly identical frame rates.
Q: What is the highest preset that stays above 60 FPS at any resolution?
A: High at 1920x1080, which averages 61 FPS. At 2560x1440, only Low stays above 60 FPS, also at 61 FPS. No preset at 3840x2160 reaches the threshold.
Measured FPS Breakdown
At 1920x1080, the recorded data shows a clear progression across presets. Low settings produce an average of 95 FPS. Medium settings average 72 FPS, with a minimum of 62 FPS and a maximum of 83 FPS. High settings average 61 FPS. Ultra settings drop to an average of 46 FPS. The gap between Low and Ultra is 49 FPS, which represents a 51.6% reduction in average frame rate when moving from the least to most demanding preset.
At 2560x1440, the averages fall across the board. Low settings average 61 FPS. Medium settings average 47 FPS, with a minimum of 40 FPS and a maximum of 54 FPS. High settings average 39 FPS. Ultra settings average 30 FPS. The step from 1080p to 1440p costs roughly one-third of the frame rate at every preset, which is consistent with the resolution increase in pixel count.
At 3840x2160, the game becomes largely unplayable. Low settings average 33 FPS. Medium settings average 25 FPS, with a minimum of 21 FPS and a maximum of 29 FPS. High settings average 21 FPS. Ultra settings average 16 FPS. The best case scenario at 4K, which is Low settings, still falls 27 FPS short of the 60 FPS threshold, and every other preset is worse.
The only preset with full min/max data recorded is Medium at all three resolutions, which gives a sense of frame time consistency. At 1080p Medium, the range is 62 to 83 FPS, a spread of 21 FPS. At 1440p Medium, the range narrows to 40 to 54 FPS, a spread of 14 FPS. At 4K Medium, the range is 21 to 29 FPS, a spread of 8 FPS. The narrowing range at higher resolutions suggests the GPU is more consistently saturated, with less variation when it is fully maxed out.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is High, with an average of 61 FPS. This is the best visual quality available at this resolution while remaining playable. Medium is also viable at 72 FPS, and Low at 95 FPS, but High offers the best balance of quality and performance.
At 2560x1440, only Low clears the 60 FPS threshold, with an average of 61 FPS. This is a marginal pass, just 1 FPS above the playable cutoff. Medium at 47 FPS, High at 39 FPS, and Ultra at 30 FPS all fall short. Users at this resolution must accept the lowest preset to maintain playability.
At 3840x2160, no preset reaches 60 FPS. The best result is Low at 33 FPS, which is far below the threshold. This resolution is not viable for this combination in this game, regardless of settings.
The Verdict
The verdict by resolution is clear. At 1920x1080, this system can run Minimum with High settings at 61 FPS average, and it also clears the threshold on Low and Medium. At 2560x1440, only Low settings achieve 61 FPS, which is a pass but a narrow one. At 3840x2160, no settings preset is playable; the best average is 33 FPS on Low.
The data indicates a system that is fundamentally limited by its GPU. The Ryzen 7 5800XT has ample processing power, as evidenced by its strong benchmark scores and its position at the 81st percentile among CPUs. The Intel Arc B390, however, sits at the 9th percentile among GPUs and delivers frame rates that reflect its low-end positioning. The game itself, a 2014 third-person shooter, is not particularly demanding by modern standards, yet this GPU still struggles to maintain 60 FPS at higher resolutions and settings.
For anyone considering this combination, the practical takeaway is simple. At 1080p, the experience is acceptable on High settings, and quite smooth on Medium or Low. At 1440p, the experience is playable only on Low. At 4K, it is not playable at all. The CPU is not the constraint, and upgrading it would provide no measurable benefit. The path to better performance lies entirely in a stronger GPU, which would allow this otherwise capable processor to stretch its legs.