Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minimum
Third-Person Shooter 2014

Minimum

63%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
153 FPS
Ultra 1080p Measured
77 FPS

1440p (2K / QHD)

Low 1440p Measured
98 FPS
Ultra 1440p Measured
47 FPS

4K (Ultra HD)

Low 4K Measured
52 FPS
Ultra 4K Measured
29 FPS
9.7ms Frame Time
15ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,425
Your CPU 27,896
Graphics Card
Required 27,663
Your GPU 15,290

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 29 36 40 52
1440p QHD 47 66 80 98
1080p Full HD 77 103 119 153

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 103
1920x1080 Low 153
1920x1080 Medium 119
1920x1080 Ultra 77
2560x1440 High 66
2560x1440 Low 98
2560x1440 Medium 80
2560x1440 Ultra 47
3840x2160 High 36
3840x2160 Low 52
3840x2160 Medium 40
3840x2160 Ultra 29

Performance Analysis: Minimum on Your System

Measured FPS Breakdown

The recorded data for this combination of an AMD Ryzen 7 5800X3D and NVIDIA GeForce RTX 2060 in Minimum shows a clear progression of performance as resolution and settings change. The measurements cover three resolutions and four quality presets, with average FPS values only; minimum and maximum frame times were not captured in this dataset.

At 1920x1080, the combination delivers its strongest results. The Low preset reaches an average of 153.1 FPS, which is the highest recorded figure across all configurations. Moving up the quality ladder, Medium produces 118.8 FPS average, High drops to 102.8 FPS average, and Ultra still holds at 77 FPS average. Every preset at this resolution clears the 60 FPS playability threshold by a substantial margin, with even the most demanding setting maintaining a 17 FPS buffer above the threshold.

Stepping up to 2560x1440, performance remains playable but tightens considerably. Low averages 98 FPS, Medium averages 79.6 FPS, and High averages 65.8 FPS. The Ultra preset falls below the threshold at 47.2 FPS average, making it the only setting at this resolution that fails to maintain smooth gameplay. The gap between Low and Ultra at 1440p is 50.8 FPS, showing that quality settings have a pronounced impact on this resolution.

At 3840x2160, the combination struggles across the board. Low averages 52.4 FPS, Medium averages 39.9 FPS, High averages 35.5 FPS, and Ultra averages 28.8 FPS. None of these settings reach the 60 FPS threshold, and even the least demanding preset falls 7.6 FPS short of playability. The delta between Low and Ultra at 4K is 23.6 FPS, a narrower range than at lower resolutions, which suggests the GPU is becoming the limiting factor regardless of settings.

The scaling pattern across resolutions is informative. At Low settings, moving from 1080p to 1440p costs 55.1 FPS, and moving from 1440p to 4K costs another 45.6 FPS. At Ultra settings, the same transitions cost 29.8 FPS and 18.4 FPS respectively. The diminishing FPS losses at higher resolutions with Ultra settings indicate that pixel throughput, not quality preset, dominates the performance ceiling at 4K.

FAQ

Q: Can this PC run Minimum at 1920x1080 with maximum settings?

A: Yes. The Ultra preset at 1920x1080 averages 77 FPS, which is 17 FPS above the 60 FPS playability threshold. This is the best setting available at this resolution.

Q: What is the most demanding preset that stays playable at 2560x1440?

A: High settings average 65.8 FPS at 2560x1440, making it the highest quality preset that remains above the 60 FPS threshold. Ultra falls to 47.2 FPS average and is not playable.

Q: Is 3840x2160 playable with any settings?

A: No. The best result at 3840x2160 is Low settings with 52.4 FPS average, which is 7.6 FPS below the playable threshold. All other presets at 4K score even lower.

Q: How much performance is lost going from 1080p to 1440p at the same settings?

A: At Low settings, the drop is 55.1 FPS (from 153.1 to 98). At High settings, the drop is 37 FPS (from 102.8 to 65.8). At Ultra settings, the drop is 29.8 FPS (from 77 to 47.2).

Q: Which preset at 1080p offers the largest margin above 60 FPS?

A: Low settings at 1080p average 153.1 FPS, a 93.1 FPS margin above the threshold. Medium follows at 118.8 FPS, then High at 102.8 FPS, and Ultra at 77 FPS.

Q: Does the Ultra preset ever become playable across the tested resolutions?

A: Only at 1920x1080. Ultra averages 77 FPS at 1080p, 47.2 FPS at 1440p, and 28.8 FPS at 4K. The 1440p and 4K results are below the 60 FPS threshold.

How This Combo Ranks

The database places this CPU and GPU pairing at rank 2880 out of 3712 tested combinations for Minimum. This position in the lower third of all tested combos reflects the fact that the combination can handle the game at specific resolutions and presets, but it is far from a top-tier configuration. The rank of 2880 means roughly 78 percent of tested combos perform better in this title, while about 22 percent perform worse.

The ranking makes sense given the measured FPS data. The combination is fully playable at 1080p across all presets, partially playable at 1440p with three of four presets, and not playable at 4K with any preset. A combo ranking near the top of the database would typically show playable results at 4K, which this one does not deliver. The mid-pack-to-lower-third positioning aligns with a GPU that sits at the 58th percentile among all GPUs in the database, while the CPU sits at the 80th percentile among all CPUs.

The gap between the CPU's strong percentile standing and the combo's lower rank indicates that the GPU is the constraining component for Minimum. A better GPU paired with this same CPU would likely move the combination significantly higher in the rankings, since the CPU has ample headroom based on its benchmark scores. The measured FPS data supports this, as the scaling from 1080p to 4K shows the GPU struggling to maintain frame rates as pixel count increases.

The Verdict

This PC can run Minimum, but the answer depends heavily on the target resolution. At 1920x1080, the answer is a definitive yes: all four presets clear the 60 FPS threshold, with Ultra delivering 77 FPS average and Low reaching 153.1 FPS average. The verdict data confirms 1080p as fully playable across every quality setting.

At 2560x1440, the answer is conditional. High, Medium, and Low presets all stay above 60 FPS, with High averaging 65.8 FPS, Medium at 79.6 FPS, and Low at 98 FPS. Ultra fails at 47.2 FPS average. The best playable setting at 1440p is High, which provides a 5.8 FPS margin above the threshold. This margin is thin, so any in-game scene heavier than the average could dip below 60 FPS.

At 3840x2160, the answer is no. No preset reaches the 60 FPS threshold. The closest result is Low at 52.4 FPS average, which is 7.6 FPS short. The verdict data lists no playable settings at this resolution, confirming that 4K is out of reach for this combination in Minimum.

The overall verdict is that this PC is suitable for 1080p gaming at any preset and 1440p gaming at up to High settings. Users targeting 4K would need a more powerful GPU to achieve playable frame rates.

Similar Performance Alternatives

The CPU's nearest rivals in the database, based on average benchmark scores, provide context for how this processor compares to other options. The AMD Ryzen 7 6800U has an average score of 27887, essentially identical to the 5800X3D's 27896, with a delta of 0 percent. The Intel Core i9-10900K scores 27872, a 0.1 percent difference. The AMD Ryzen AI 5 PRO 340 scores 27932, a negative 0.1 percent delta, and the Intel Core i5-12600KF scores 27799, a 0.3 percent difference. These four CPUs would behave nearly identically to the 5800X3D in Minimum, meaning the same FPS results would be expected when paired with the same GPU.

For the GPU, the NVIDIA GeForce GTX 580 has an average score of 15283 versus the RTX 2060's 15290, a 0 percent delta. The AMD Radeon 680M scores 15270, a 0.1 percent difference. The NVIDIA GeForce RTX 3050 OEM scores 15199, a 0.6 percent delta, and the AMD Radeon RX 7600 scores 15171, a 0.8 percent difference. These GPUs would produce very similar frame rates in Minimum when paired with the same CPU. The RTX 3050 OEM and RX 7600 are slightly slower, so the measured FPS values would be marginally lower, but the playability verdicts at each resolution would likely remain unchanged.

Users considering alternative hardware could expect comparable performance from any of these pairings. The deltas are all within 1 percent, which translates to a difference of only a few FPS in the measured results. For example, a 0.8 percent slower GPU might drop the 1080p Ultra result from 77 FPS to roughly 76.4 FPS, still comfortably above the threshold.

Best Settings per Resolution

At 1920x1080, the best settings are Ultra, which averages 77 FPS. This is the most demanding preset that stays at or above 60 FPS, and it provides a 17 FPS buffer above the threshold. The database confirms Ultra as the best setting at this resolution.

At 2560x1440, the best settings are High, which averages 65.8 FPS. This is the highest quality preset that remains playable, but the 5.8 FPS margin above the threshold is modest. Medium and Low also clear the threshold at 79.6 FPS and 98 FPS respectively, but High offers the best visual quality while staying playable.

At 3840x2160, there are no best settings because no preset reaches 60 FPS. The database records no playable settings at this resolution. The closest option is Low at 52.4 FPS average, but it falls short of the threshold. Users at 4K would need to lower the resolution or upgrade the GPU.

The pattern across resolutions shows that the best playable preset degrades as resolution increases: Ultra at 1080p, High at 1440p, and none at 4K. This reflects the GPU's limited pixel throughput at higher resolutions.

CPU and GPU Roles

The data reveals distinct roles for the CPU and GPU in Minimum at different resolutions. At 1920x1080, the CPU's strong performance enables high frame rates across all presets. The 5800X3D, with its 80th percentile ranking among all CPUs, provides enough processing headroom that even the Ultra preset stays above 60 FPS. The GPU, at the 58th percentile, is sufficient at this resolution but becomes the limiting factor as resolution increases.

The scaling between presets at each resolution shows where the GPU takes over as the bottleneck. At 1080p, the difference between Low and Ultra is 76.1 FPS (153.1 to 77), indicating that the GPU's workload scales significantly with quality settings. At 1440p, the same preset gap is 50.8 FPS (98 to 47.2), and at 4K it narrows to 23.6 FPS (52.4 to 28.8). The narrowing gap at higher resolutions suggests that both presets become limited by raw pixel throughput, reducing the relative impact of quality settings.

The resolution scaling at a fixed preset confirms the GPU-centric nature of the bottleneck. At Low settings, the FPS drops by 55.1 percent when moving from 1080p to 1440p (153.1 to 98), and by another 46.5 percent from 1440p to 4K (98 to 52.4). At Ultra settings, the drops are 38.7 percent (77 to 47.2) and 39 percent (47.2 to 28.8). The consistent percentage drops across resolutions indicate that the GPU is the primary constraint, as the CPU would show less degradation if it were the limiting factor.

The CPU's role is more pronounced at 1080p, where high frame rates place greater demands on processing. The 5800X3D's 16 threads and 96 MB of shared L3 cache provide ample headroom for the game's draw calls and physics. At 4K, the CPU's advantage matters less because the GPU cannot feed frames fast enough to stress the processor. The verdict data supports this interpretation, as the combination is fully playable at 1080p, partially at 1440p, and not at all at 4K, matching the GPU's capability curve rather than the CPU's.