Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minimum
Third-Person Shooter 2014

Minimum

82%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
211 FPS
Ultra 1080p Measured
104 FPS

1440p (2K / QHD)

Low 1440p Measured
137 FPS
Ultra 1440p Measured
69 FPS

4K (Ultra HD)

Low 4K Measured
72 FPS
Ultra 4K Measured
35 FPS
7.2ms Frame Time
11ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,425
Your CPU 29,123
Graphics Card
Required 27,663
Your GPU 26,331

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 49 59 72
1440p QHD 69 89 107 137
1080p Full HD 104 138 166 211

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 138
1920x1080 Low 211
1920x1080 Medium 166
1920x1080 Ultra 104
2560x1440 High 89
2560x1440 Low 137
2560x1440 Medium 107
2560x1440 Ultra 69
3840x2160 High 49
3840x2160 Low 72
3840x2160 Medium 59
3840x2160 Ultra 35

Performance Analysis: Minimum on Your System

The AMD Ryzen 7 5800X paired with the NVIDIA GeForce RTX 5060 delivers a wide spread of performance in Minimum, ranging from a marginal 35.4 FPS average at 4K Ultra to a fluid 211.3 FPS average at 1080p Low. The data, measured directly from this combination, shows a system that is clearly capable of high-refresh-rate play at conventional resolutions, but which encounters a hard ceiling when pushed to 4K with maximum settings. This analysis breaks down the measured frames, the balance between CPU and GPU load, and the practical settings for each resolution.

Measured FPS Breakdown

The measured FPS data for this combo covers three resolutions and four quality presets, with average frame rates provided for each. No minimum or maximum frame rate data is present in the results, so the analysis relies on the average figures alone.

At 1920x1080, the system performs exceptionally well across the board. The Low preset produces the highest average at 211.3 FPS. Moving to Medium drops the average to 165.6 FPS, a reduction of roughly 21.6% from Low. The High preset yields 138.2 FPS, which is still well above any practical refresh-rate target. The most demanding setting, Ultra, maintains an average of 104.1 FPS. This means that even at the highest quality setting, the frame rate remains comfortably above the 60 FPS playability threshold, with a margin of over 40 FPS.

At 2560x1440, the performance scales down predictably but remains strong. The Low preset achieves 136.7 FPS on average. The Medium preset follows at 106.5 FPS, while High drops further to 88.6 FPS. The Ultra preset, which is the most demanding, still manages an average of 69.1 FPS. This is above the 60 FPS threshold, but the margin is noticeably slimmer than at 1080p. The gap between Low and Ultra at this resolution is approximately 67.6 FPS, showing a significant cost for maxing out the settings.

At 3840x2160, the picture changes dramatically. The Low preset is the only one that clears the 60 FPS bar, with an average of 71.7 FPS. The Medium preset falls just short at 59 FPS, a marginal miss. The High preset drops to 49 FPS, which is noticeably below the playable threshold. The Ultra preset brings the system to its knees with an average of only 35.4 FPS, which is less than half the frame rate seen at 1080p Ultra. This represents a stark drop-off in performance as the resolution increases.

The scaling from 1080p to 1440p shows an average loss of roughly 30-35% across presets, which is a typical cost for that resolution increase. However, the jump from 1440p to 4K is far more punishing, with the High preset dropping from 88.6 FPS to 49 FPS, a loss of nearly 45%. This indicates that the GPU is the primary bottleneck at 4K, as the workload becomes heavily pixel-bound.

CPU and GPU Roles

The data reveals a clear shift in the bottleneck between the CPU and GPU as resolution and settings change. At 1920x1080, the frame rates are exceptionally high, with the Low preset reaching 211.3 FPS. Such high frame rates place a significant burden on the CPU to feed the GPU with draw calls and physics calculations. The fact that the frame rate drops by over 50% from Low (211.3 FPS) to Ultra (104.1 FPS) at the same resolution suggests that while the CPU can push very high frame rates, the GPU is still heavily involved in rendering the additional effects and geometry. The Ryzen 7 5800X, with its 8 cores and 16 threads, is well-suited to this task, but the data does not isolate a single component bottleneck at this resolution; rather, both are working in tandem.

At 2560x1440, the frame rates are lower across all presets, which eases the CPU load. The scaling from Low (136.7 FPS) to Ultra (69.1 FPS) is more gradual than at 1080p, indicating that the GPU is starting to become the limiting factor. The GPU must process roughly 78% more pixels at 1440p compared to 1080p, which directly impacts the render time. The CPU, meanwhile, is still capable of handling the game logic at these frame rates, so the performance drop is primarily attributable to the GPU’s pixel throughput.

At 3840x2160, the GPU is unambiguously the dominant constraint. The GPU must render four times the pixels of 1080p, and the frame rates reflect this. The Low preset averages 71.7 FPS, while the Medium preset drops to 59 FPS, and the High preset falls to 49 FPS. This steep decline, even with only moderate increases in settings, shows that the RTX 5060 is saturated by the resolution alone. The CPU, which was a potential limiting factor at 1080p, has ample headroom here; the frame rates are low enough that the CPU is likely waiting on the GPU for most frames.

The preset scaling also tells a story. At 1080p, moving from Low to Ultra costs 107.2 FPS, a massive hit. At 1440p, the same transition costs 67.6 FPS. At 4K, the cost is 36.3 FPS. This trend shows that as resolution increases, the relative cost of higher settings decreases slightly in absolute terms because the GPU is already so loaded by pixel count that additional effects have a smaller incremental impact. The system is CPU-limited at low resolutions and settings, GPU-limited at high resolutions and settings, with a crossover point somewhere in the 1440p range.

How This Combo Ranks

In the database of tested combinations for Minimum, this specific pairing of the AMD Ryzen 7 5800X and NVIDIA GeForce RTX 5060 achieves a combo rank of 1786 out of 3712 tested combos. This places it in the upper half of all systems tested, at approximately the 48th percentile. The rank indicates that while this is not a top-tier configuration, it is solidly mid-pack, capable of outperforming more than half of the other tested systems.

The ranking reflects the balanced nature of the hardware. The CPU, the Ryzen 7 5800X, sits at the 81st percentile among all CPUs tested, with an average benchmark score of 29123. The GPU, the RTX 5060, is at the 72nd percentile among all GPUs, with an average score of 26331. The combination of a strong CPU and a capable GPU yields a system that performs well in a game like Minimum, which is not particularly demanding by modern standards. The rank of 1786 is consistent with a system that can handle 1080p and 1440p comfortably but struggles at 4K with high settings.

Comparing to other combos, the data shows that the CPU is a relatively stronger component than the GPU. The CPU’s 81st percentile ranking is higher than the GPU’s 72nd percentile. This means that in other games or synthetic tests, the CPU might offer more headroom than the GPU. For Minimum, the game’s moderate requirements mean that the GPU is the limiting factor at higher resolutions, but the CPU ensures that frame rates do not collapse at lower resolutions.

The Verdict

The verdict by resolution is clear and unambiguous. This PC can run Minimum at 1920x1080 with all presets, including Ultra, maintaining an average of 104.1 FPS, which is well above the 60 FPS playable threshold. At 2560x1440, the system also clears 60 FPS on all presets, with the most demanding Ultra preset averaging 69.1 FPS. This makes 1440p a viable option for high-quality play.

At 3840x2160, the situation is more restricted. The data shows that only the Low preset is playable, with an average of 71.7 FPS. The Medium preset falls just short of the target at 59 FPS, which is technically below the 60 FPS playable threshold. The High and Ultra presets, at 49 FPS and 35.4 FPS respectively, are not suitable for smooth gameplay.

In summary, the system is fully capable of running the game at 1080p with maximum settings, and at 1440p with maximum settings. For 4K, users will need to compromise significantly, dropping to the Low preset to achieve a playable frame rate. This is a solid result for a mid-range combination, offering high-refresh-rate potential at standard resolutions and a playable, if visually reduced, experience at 4K.

FAQ

Q: Can this PC run Minimum at 4K with High settings?

A: No. The measured average frame rate at 3840x2160 with High settings is 49 FPS, which is below the 60 FPS playable threshold.

Q: What is the highest preset that maintains 60 FPS at 1440p?

A: The Ultra preset at 2560x1440 maintains an average of 69.1 FPS, which is above the 60 FPS threshold. All lower presets also exceed 60 FPS.

Q: How much faster is the Low preset compared to Ultra at 1080p?

A: At 1920x1080, the Low preset averages 211.3 FPS, while the Ultra preset averages 104.1 FPS. The Low preset is more than double the frame rate of Ultra.

Q: Is the CPU or GPU the bottleneck at 4K?

A: At 3840x2160, the GPU is the clear bottleneck. The frame rates drop significantly as resolution increases, indicating the GPU is saturated by the pixel workload.

Q: What is the combo's rank among all tested systems for this game?

A: The combo ranks 1786 out of 3712 tested combinations, placing it in the upper half of all systems tested.

Q: Is 4K Medium settings playable?

A: No, the measured average frame rate at 3840x2160 with Medium settings is 59 FPS, which is just below the 60 FPS playable threshold.

Best Settings per Resolution

For each resolution, the most demanding preset that maintains an average of at least 60 FPS is listed below, with its exact measured frame rate.

  • 1920x1080: The Ultra preset is the most demanding playable option, with an average of 104.1 FPS. This provides the best visual quality while maintaining a high frame rate.
  • 2560x1440: The Ultra preset is also the best playable option here, with an average of 69.1 FPS. This is above the 60 FPS threshold, though with a slimmer margin than at 1080p.
  • 3840x2160: The Low preset is the only playable option, with an average of 71.7 FPS. Users seeking higher quality at 4K will have to accept frame rates below 60 FPS.

Similar Performance Alternatives

Based on the nearest rivals for the CPU and GPU, several other hardware combinations would behave similarly to this setup.

For the AMD Ryzen 7 5800X, the closest rival is the Intel Core Ultra 5 135H, which has an average benchmark score of 29093, a delta of just 0.1% from the Ryzen’s 29123. Other nearby CPUs include the Intel Xeon Phi 7210 (29245, -0.4%), the Intel Core i5-13500HX (29270, -0.5%), and the AMD Ryzen 5 5600XT (28940, 0.6%). These processors deliver nearly identical compute performance, meaning that swapping the CPU to any of these would result in very similar frame rates in Minimum, especially in CPU-bound scenarios at low resolutions.

For the NVIDIA GeForce RTX 5060, the nearest rival is the AMD Radeon 860M, which scores 26401, a delta of -0.3% from the RTX 5060’s 26331. Other close rivals include the NVIDIA GeForce MX550 (26421, -0.3%), the AMD Radeon RX 5700 XT 50th Anniversary (26553, -0.8%), and the AMD Radeon RX 6750 XT (26011, 1.2%). These GPUs offer comparable rasterization performance, so users with any of these cards would see similar frame rates in Minimum, particularly at higher resolutions where the GPU is the limiting factor.

A combination of any of these rival CPUs with any of these rival GPUs would produce a system with near-identical performance in this game. The exact frame rates might vary by a few percent, but the overall experience, including which presets are playable at each resolution, would remain the same. This provides a good reference point for users who may have access to these alternative parts.