Instant compatibility check with FPS benchmarks and optimization tips
Minimum
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 32 | 39 | 50 |
| 1440p QHD | 46 | 60 | 72 | 94 |
| 1080p Full HD | 71 | 93 | 111 | 145 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minimum on Your System
Best Settings per Resolution
At 1920x1080, this combination clears the 60 FPS playable threshold at every preset measured. The most demanding preset that stays at or above 60 FPS is Ultra, which delivers an average of 71 FPS. The step down to High produces 93 FPS average, Medium runs at 111 FPS, and Low reaches 145 FPS. Since Ultra maintains 71 FPS average, there is no reason to drop below it at this resolution unless headroom for frame-time variance is required.
Moving to 2560x1440, the playable settings shrink to High, Medium, and Low. The best preset that remains at or above 60 FPS is High, with an average of 60 FPS exactly. Medium runs at 72 FPS average, and Low reaches 94 FPS. Ultra falls below the threshold at 46 FPS average, so it is not listed as playable. At 1440p, High is the ceiling for smooth gameplay.
At 3840x2160, no preset reaches 60 FPS. The closest is Low at 50 FPS average, followed by Medium at 39 FPS, High at 32 FPS, and Ultra at 25 FPS. The verdict data confirms zero playable settings at 4K. The most demanding preset that stays at or above 60 FPS does not exist at this resolution; the card simply lacks the throughput for 4K playability in this title.
The pattern across resolutions shows a clear drop-off: 1080p allows Ultra, 1440p allows High, and 4K allows nothing. The gap between 1440p High (60 FPS) and 4K Low (50 FPS) is 10 FPS, while the gap between 1440p High and 1080p Ultra (71 FPS) is 11 FPS. This suggests the GPU is the primary limiter at higher resolutions, which the next section examines more closely.
CPU and GPU Roles
The data shows a strong GPU-bound workload at higher resolutions. At 1920x1080, scaling from Low (145 FPS) to Ultra (71 FPS) reduces performance by roughly half, a 74 FPS drop. At 2560x1440, the same Low-to-Ultra span falls from 94 FPS to 46 FPS, a 48 FPS drop. At 3840x2160, Low runs at 50 FPS and Ultra at 25 FPS, a 25 FPS drop. The absolute FPS deltas shrink as resolution rises, but the relative penalty of Ultra versus Low stays consistent: about 51% at 1080p, 51% at 1440p, and 50% at 4K. This uniformity indicates that the settings presets impose a similar workload multiplier regardless of resolution, and the GPU's fill-rate and shading capacity determine the final frame rate.
The CPU's role is visible in the 1080p results. With Low settings at 145 FPS, the Ryzen 7 5800X's 16 threads are likely feeding the Arc B570 adequately, since the GPU is not saturated at that frame rate. The CPU's 3DMark scores — 7586 for 16 threads and 943 for single-thread — place it well above average, and its 81st percentile versus all CPUs suggests it can handle the draw calls and physics of a 2014 third-person shooter without bottlenecking. At 1440p and 4K, the CPU headroom becomes even less relevant because the GPU's pixel throughput dominates.
Resolution scaling itself reveals the GPU limit. From 1080p Low (145 FPS) to 1440p Low (94 FPS), performance drops 35%. From 1440p Low to 4K Low (50 FPS), it drops another 47%. These are larger drops than would be expected from a purely CPU-limited scenario, where higher resolutions typically show smaller frame rate penalties. The Arc B570's 380.0 GB/s memory bandwidth and 11.52 TFLOPS FP32 throughput are the constraining factors at 4K, not the CPU's compute capacity.
The CPU does matter at 1080p Ultra. At 71 FPS average, the GPU is still the likely limiter, but the CPU's single-thread performance (943 in 3DMark single-thread, 3445 in PassMark single-thread) ensures that even the most demanding preset does not introduce stutter from core saturation. Medium settings at 1080p show a 111 FPS average with a minimum of 95 FPS, which suggests the CPU is comfortably feeding the GPU in that regime. Overall, the Ryzen 7 5800X is not the bottleneck at any resolution; the Arc B570 dictates playability.
How This Combo Ranks
This pairing of AMD Ryzen 7 5800X and Intel Arc B570 ranks 2984 out of 3712 tested combos for this game. That places it in the lower third of all combinations — roughly the 19.6th percentile, since 2984 divided by 3712 equals 0.804. The data indicates the GPU's 65th percentile versus all GPUs and the CPU's 81st percentile versus all CPUs do not translate into a high game-specific rank, because Minimum's engine likely favors different hardware characteristics.
The rank of 2984 means 728 other combos perform worse, and 2983 perform better. Given that the CPU is strong (81st percentile) and the GPU is mid-range (65th percentile), the combo rank being lower than either individual percentile suggests the game is heavily GPU-dependent, and the Arc B570's 10 GB VRAM and 160-bit bus width may limit performance in ways that synthetic benchmarks do not capture. The 3DMark Steel Nomad score of 2649 for the GPU is modest, and the PassMark G3D score of 14195 confirms mid-range placement.
The gap between the CPU's 81st percentile and the combo's 19.6th percentile is striking. This is not a balanced pairing for Minimum; the CPU has far more headroom than the GPU can use. In practical terms, upgrading the GPU would yield a much larger frame rate improvement than upgrading the CPU, which aligns with the resolution scaling data showing GPU-bound behavior at all settings.
Similar Performance Alternatives
The nearest rival to the Ryzen 7 5800X is the Intel Core Ultra 5 135H, with an average benchmark score of 29093 versus 29123 for the Ryzen — a delta of 0.1% in favor of the Ryzen. That is effectively identical performance. The Intel Xeon Phi 7210 scores 29245, which is 0.4% higher than the Ryzen, while the Intel Core i5-13500HX scores 29270, 0.5% higher. The AMD Ryzen 5 5600XT scores 28940, which is 0.6% lower. All four rivals are within one percentage point, meaning any of them would behave nearly identically in Minimum when paired with the same GPU.
For the Arc B570, the closest rival is the NVIDIA GeForce RTX 3070 Mobile, with an average score of 20534 versus 20556 for the Arc — a 0.1% delta. The Intel Arc A750 scores 20582, just 0.1% higher. The NVIDIA Quadro M4000M scores 20480 (0.4% lower), and the AMD Radeon R9 M390X scores 20662 (0.5% higher). These rivals span a narrow 182-point range, so swapping the Arc B570 for any of them would produce nearly identical frame rates in Minimum.
Notably, two of the GPU rivals are mobile parts (RTX 3070 Mobile, Quadro M4000M) and one is an older desktop GPU (R9 M390X). The Arc A750 is the only direct desktop competitor, and its 0.1% score advantage means the B570 and A750 are interchangeable for this game. For a user considering a CPU swap, the Ryzen 5 5600XT would be the closest drop-in alternative, with a 0.6% lower average score that would be imperceptible in real gameplay.
FAQ
Q: Can this PC run Minimum at 1920x1080 with Ultra settings?
A: Yes. The measured average FPS at 1080p Ultra is 71, which exceeds the 60 FPS playable threshold. The verdict data lists Ultra as the best settings at this resolution.
Q: What is the maximum resolution that maintains 60 FPS?
A: 2560x1440 with High settings, which delivers exactly 60 FPS average. At 4K, the best result is Low at 50 FPS, which does not meet the playable threshold.
Q: Is the CPU or GPU the limiting factor?
A: The GPU. The CPU ranks in the 81st percentile versus all CPUs, while the GPU ranks in the 65th percentile. Resolution scaling shows a 35% drop from 1080p Low to 1440p Low and a 47% drop from 1440p Low to 4K Low, indicating GPU-bound performance.
Q: How does the Arc B570 compare to the Arc A750?
A: The Arc A750 has an average benchmark score of 20582 versus 20556 for the B570, a 0.1% difference. In Minimum, these two GPUs would produce nearly identical frame rates.
Q: What is the combo's rank among all tested systems?
A: It ranks 2984 out of 3712 combos. This places it in the lower third of all tested combinations, despite the CPU and GPU individually scoring above the median in their respective percentile rankings.
Q: Does the Ryzen 7 5800X bottleneck the Arc B570 at any resolution?
A: No. The CPU's 3DMark single-thread score of 943 and multi-thread score of 7586 are sufficient to feed the GPU even at 1080p Low with 145 FPS average. The game is GPU-limited at all settings and resolutions tested.
The Verdict
This PC can run Minimum at 1920x1080 and 2560x1440, but not at 3840x2160. The verdict by resolution is clear: at 1080p, all four presets (Low, Medium, High, Ultra) are playable, with Ultra being the best at 71 FPS average. At 1440p, High is the best playable setting at exactly 60 FPS average, with Low and Medium also clearing the threshold. At 4K, no preset reaches 60 FPS — the closest is Low at 50 FPS average, which falls short of the playable threshold.
For a 2014 third-person shooter, this is a competent 1080p and 1440p machine. The 1080p Ultra result of 71 FPS provides a smooth experience with maximum visual fidelity, while 1440p High at 60 FPS is exactly at the threshold. The 4K results are not playable, but Minimum is not a graphically demanding title by modern standards, and the medium preset at 1440p (72 FPS) offers a comfortable margin above the threshold.
The combination's rank of 2984 out of 3712 may seem low, but the actual frame rates tell a more useful story: this system handles the game well at the two most common resolutions. The CPU is not a bottleneck, and the GPU's 10 GB VRAM is sufficient for the game's texture sizes at 1440p. Users targeting 4K would need a substantially stronger GPU, as the data shows a 17% shortfall even at Low settings (50 FPS versus 60 FPS target).
Measured FPS Breakdown
3840x2160 (4K)
- Low: 50 FPS average
- Medium: 39 FPS average, 33 FPS minimum, 44 FPS maximum
- High: 32 FPS average
- Ultra: 25 FPS average
2560x1440 (1440p)
- Low: 94 FPS average
- Medium: 72 FPS average, 61 FPS minimum, 82 FPS maximum
- High: 60 FPS average
- Ultra: 46 FPS average
1920x1080 (1080p)
- Low: 145 FPS average
- Medium: 111 FPS average, 95 FPS minimum, 128 FPS maximum
- High: 93 FPS average
- Ultra: 71 FPS average
The only presets with recorded minimum and maximum values are Medium at each resolution. At 1080p Medium, the minimum of 95 FPS stays well above the 60 FPS threshold, indicating no severe frame drops. At 1440p Medium, the minimum of 61 FPS just clears the threshold, suggesting occasional dips near the playable limit. At 4K Medium, the minimum of 33 FPS and maximum of 44 FPS bracket the average of 39 FPS, showing consistent sub-60 performance.
The scaling from 1080p to 1440p is consistent across presets: Low drops from 145 to 94 (35% reduction), Medium from 111 to 72 (35% reduction), High from 93 to 60 (35% reduction), and Ultra from 71 to 46 (35% reduction). The scaling from 1440p to 4K is steeper: Low drops from 94 to 50 (47% reduction), Medium from 72 to 39 (46% reduction), High from 60 to 32 (47% reduction), and Ultra from 46 to 25 (46% reduction). This consistent scaling pattern reinforces the GPU-bound nature of the workload, with the 4K resolution imposing a near-doubling of pixel count that the Arc B570 cannot sustain at playable frame rates.