Instant compatibility check with FPS benchmarks and optimization tips
Minimum
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 60 | 73 | 90 |
| 1440p QHD | 84 | 110 | 132 | 173 |
| 1080p Full HD | 129 | 173 | 203 | 266 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minimum on Your System
The AMD Ryzen 7 5700X3D and NVIDIA GeForce RTX 3080 combination presents a compelling dataset for running Minimum, a Third-Person Shooter released in 2014. The measured performance across three resolutions and four quality presets shows a system with significant headroom at lower resolutions, but one that requires careful settings management at 4K to maintain smooth gameplay. The data indicates that the 60 FPS threshold is easily cleared at 1080p and 1440p, while 4K Ultra becomes the first setting to drop below playable frame rates.
Similar Performance Alternatives
Examining the nearestRivals data for both components helps contextualize where this combo sits relative to other hardware. The AMD Ryzen 7 5700X3D's average benchmark score of 24709 places it extremely close to the AMD Ryzen 5 7600X3D, which scores 24728 — a delta of just -0.1%. This means that for CPU-bound workloads in Minimum, swapping to the Ryzen 5 7600X3D would yield virtually identical performance, with the difference being imperceptible in real-world frame rates. Similarly, the Ryzen 9 5900HX scores 24822 (delta -0.5%), which is also within a negligible margin. On the other side, the Intel Core i5-12450HX scores 24576 (delta 0.5%) and the Intel Core i5-11600 scores 24563 (delta 0.6%), indicating that either of these Intel parts would perform slightly better than the 5700X3D, but again, the differences are so small that gamers would not notice them in practice.
For the GPU side, the NVIDIA GeForce RTX 3080's average benchmark score is 23172. Its nearest rivals are surprisingly close: the NVIDIA P106-100 scores 23249 (delta -0.3%), the AMD Radeon Pro Vega 16 scores 23250 (delta -0.3%), the AMD Radeon RX 6600M scores 23273 (delta -0.4%), and the AMD Radeon R9 M290X scores 23276 (delta -0.4%). These deltas are all negative, meaning the RTX 3080 actually trails these rivals by a hair in the aggregate benchmark. However, the context matters: these rivals are likely not direct comparisons in gaming scenarios, as the benchmark database averages across multiple tests. The RTX 3080's specific gaming-oriented strengths, such as its 8704 shading units and 68 RT cores, are not fully captured by the average score alone. For Minimum, a game from 2014, the RTX 3080's raw compute power — 29.77 TFLOPS FP32 — is more than sufficient, and the close rival scores suggest that even a mid-range mobile GPU like the RX 6600M could approach similar aggregate performance, though direct gaming tests would be needed to confirm.
FAQ
*Q: Can this PC run Minimum at 4K resolution with playable frame rates?*
A: Yes, but only at Low and Medium settings. At 4K, the measured average FPS is 90.1 on Low and 72.7 on Medium, both above the 60 FPS threshold. High settings drop to 59.8 FPS, just below the threshold, and Ultra falls to 42.8 FPS, which is not recommended for smooth gameplay.
Q: What is the best settings preset for 1440p gaming on this system?
A: The Ultra preset is fully playable at 2560x1440, with an average FPS of 83.8. This is well above the 60 FPS threshold, and since all four presets (Low, Medium, High, Ultra) clear 60 FPS, the Ultra setting is the best choice for maximum visual quality.
Q: How does the CPU's performance compare to its nearest rivals?
A: The AMD Ryzen 7 5700X3D has an average benchmark score of 24709, placing it at the 77th percentile among all CPUs. Its closest rival, the AMD Ryzen 5 7600X3D, scores 24728, a difference of only -0.1%. This indicates that the 5700X3D is essentially performance-equivalent to the 7600X3D in aggregate benchmarks, and within a 1% margin of the Intel Core i5-12450HX and i5-11600.
Q: What is the frame rate difference between 1080p and 1440p at High settings?
A: At 1920x1080 with High settings, the average FPS is 172.6. Moving to 2560x1440 at High settings, the average FPS drops to 109.6. This represents a 63 FPS reduction, or approximately 36.5% lower performance, which is a substantial but expected penalty for the higher pixel count.
Q: Is the RTX 3080's benchmark score competitive with its nearest rivals?
A: The RTX 3080's average benchmark score is 23172, which is slightly lower than all four of its nearest rivals. The NVIDIA P106-100 leads with 23249 (delta -0.3%), followed by the AMD Radeon Pro Vega 16 at 23250 (delta -0.3%), the AMD Radeon RX 6600M at 23273 (delta -0.4%), and the AMD Radeon R9 M290X at 23276 (delta -0.4%). The RTX 3080 trails by less than 0.5% in each case.
Q: What is the highest FPS achieved by this combo at any resolution and settings?
A: The highest measured average FPS is 266.3, achieved at 1920x1080 with Low settings. This demonstrates that the combination has massive headroom at lower resolutions, delivering over four times the 60 FPS minimum threshold.
Measured FPS Breakdown
At 1920x1080, the system delivers exceptional performance across all presets. Low settings produce an average of 266.3 FPS, Medium yields 202.5 FPS, High achieves 172.6 FPS, and even Ultra maintains 128.8 FPS. All of these are far above the 60 FPS playable threshold, with the Ultra preset still delivering more than double the minimum requirement. The scaling from Low to Ultra shows a consistent decline, with each step up in quality costing roughly 30-35% of the previous frame rate — from Low to Medium drops 63.8 FPS, Medium to High drops 29.9 FPS, and High to Ultra drops 43.8 FPS. This suggests that the GPU is the bottleneck at 1080p, as the frame rates are extremely high and would require very fast CPU performance to maintain.
Moving to 2560x1440, the frame rates drop significantly but remain well above 60 FPS. Low settings produce 173.2 FPS, Medium hits 131.8 FPS, High reaches 109.6 FPS, and Ultra maintains 83.8 FPS. The pattern of decline is similar to 1080p: Low to Medium drops 41.4 FPS, Medium to High drops 22.2 FPS, and High to Ultra drops 25.8 FPS. The percentage drop from Low to Ultra is about 51.6%, which is less severe than the 51.7% drop at 1080p, indicating that the resolution increase is beginning to balance the load between CPU and GPU.
At 3840x2160, the system starts to show its limits. Low settings still deliver a comfortable 90.1 FPS, and Medium maintains 72.7 FPS, both above the threshold. However, High dips to 59.8 FPS — just below the 60 FPS mark — and Ultra drops to 42.8 FPS, which would result in noticeable stuttering in a fast-paced third-person shooter. The drop from Low to Medium is 17.4 FPS, from Medium to High is 12.9 FPS, and from High to Ultra is 17.0 FPS. The total drop from Low to Ultra is 47.3 FPS, representing a 52.5% reduction, which is the steepest decline across all resolutions, confirming that 4K resolution is heavily GPU-bound for this title.
The Verdict
The data clearly shows that this PC can run Minimum effectively at all tested resolutions, provided the settings are chosen appropriately. At 1920x1080, all four presets — Low, Medium, High, and Ultra — are playable, with the Ultra preset averaging 128.8 FPS, which is more than double the 60 FPS threshold. At 2560x1440, the same is true: all presets clear 60 FPS, with Ultra achieving 83.8 FPS. The 4K resolution at 3840x2160 is the only area where caution is needed. Low settings at 90.1 FPS and Medium at 72.7 FPS are both smooth, but High drops to 59.8 FPS, narrowly missing the 60 FPS target, and Ultra at 42.8 FPS is not suitable for competitive or fast-paced play.
The verdictByResolution data confirms these findings: at 3840x2160, the playable settings are Low and Medium, with Medium being the best option at 72.7 FPS. At 2560x1440, all settings are playable with Ultra being the best at 83.8 FPS. At 1920x1080, again all settings are playable, with Ultra being the best at 128.8 FPS. For gamers prioritizing frame rate stability, 1440p Ultra is the sweet spot, offering near-4K visual quality with a comfortable FPS margin. For those who insist on 4K, Medium is the maximum preset that maintains smooth gameplay, and dropping to Low provides a significant FPS buffer.
How This Combo Ranks
The AMD Ryzen 7 5700X3D + NVIDIA GeForce RTX 3080 combo ranks 1096 out of 3712 tested combinations in this game. This places it in the top 29.5% of all tested systems, which is a strong performance for a mid-range CPU paired with a high-end GPU. The rank reflects the system's ability to handle Minimum at high frame rates across most resolutions, but it is not in the top tier, which is likely dominated by newer, more powerful components. The 77th percentile ranking for the CPU and the 68th percentile for the GPU suggest that while neither component is top-of-the-line, their combination is well-balanced for this particular game. The close rival scores for both components indicate that many other systems with similar aggregate performance would achieve similar ranks, making this combo a reliable but not exceptional choice for Minimum.
The rank of 1096 out of 3712 means there are 1095 other combinations that perform better, likely including systems with newer GPUs like the RTX 4080 or RX 7900 XTX, as well as higher-end CPUs. However, the fact that this combo still achieves over 60 FPS at 1440p Ultra means it is more than adequate for the vast majority of gamers. The data suggests that for a game from 2014, this hardware is overkill at lower resolutions, but the rank reflects that it is not the absolute best available, particularly for 4K Ultra gaming where it falls short of the 60 FPS mark.
Best Settings per Resolution
At 3840x2160, the most demanding preset that stays at or above 60 FPS is Medium, which delivers an average of 72.7 FPS. This provides a 12.7 FPS buffer over the threshold, offering some headroom for demanding scenes or background tasks. Choosing Low would increase the average to 90.1 FPS but at a noticeable visual quality cost, while High at 59.8 FPS is technically unplayable by the 60 FPS standard.
At 2560x1440, the best settings are Ultra, with an average FPS of 83.8. This is the highest quality preset available and it maintains a comfortable 23.8 FPS margin above the threshold. All lower presets also perform well, but there is no reason to lower settings when Ultra is this smooth.
At 1920x1080, the best settings are also Ultra, delivering an average of 128.8 FPS. This is more than double the 60 FPS threshold, meaning the system has substantial headroom even at maximum quality. The 1080p Ultra experience is exceptionally smooth, with frame rates high enough for even the most demanding competitive play.
CPU and GPU Roles
The data reveals a clear shift in bottleneck behavior as resolution changes. At 1920x1080, the extremely high frame rates — 266.3 FPS on Low and 172.6 FPS on High — suggest that the CPU is playing a significant role in limiting performance, as the GPU would be capable of even higher output if the CPU could feed it faster. The scaling from Low to Ultra is steep, with a 137.5 FPS drop, indicating that the GPU's workload increases substantially with each preset level. However, the fact that even Ultra maintains 128.8 FPS suggests the CPU is keeping up adequately, though the Ryzen 7 5700X3D's 8-core, 16-thread configuration with its 96 MB L3 cache is likely a strong contributor to maintaining these high frame rates.
At 2560x1440, the bottleneck shifts more toward the GPU. The frame rates drop to 173.2 FPS on Low and 83.8 FPS on Ultra, with the percentage drop from Low to Ultra being similar to 1080p but with lower absolute numbers. This indicates that the GPU is now the primary constraint, as the CPU has more time to prepare frames at lower FPS. The Ryzen 7 5700X3D's single-thread performance — a Geekbench single-core score of 1849 and a Cinebench R23 single-core score of 3157 — is sufficient to avoid becoming a bottleneck at these frame rates.
At 3840x2160, the GPU is definitively the limiting factor. The frame rates drop to 90.1 FPS on Low and 42.8 FPS on Ultra, with the GPU's workload increasing dramatically due to the 4K pixel count. The RTX 3080's 10 GB of GDDR6X memory and 760.3 GB/s bandwidth are being pushed hard, and the data shows that the GPU cannot maintain 60 FPS at High or Ultra settings. The CPU's role is minimal here, as even the weakest modern CPU would likely deliver similar frame rates at 4K, since the GPU is clearly the bottleneck. The scaling between resolutions confirms this: at Ultra settings, the FPS drops from 128.8 at 1080p to 83.8 at 1440p to 42.8 at 4K, showing that the GPU's performance degrades approximately 35% and then 49% with each resolution step up, which aligns with the increasing pixel count demands.