Instant compatibility check with FPS benchmarks and optimization tips
Minimum
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 46 | 62 | 74 | 90 |
| 1440p QHD | 83 | 111 | 133 | 171 |
| 1080p Full HD | 134 | 171 | 205 | 268 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minimum on Your System
The AMD Ryzen 7 5700X paired with the NVIDIA GeForce RTX 3080 delivers a decisive performance tier for Minimum, a 2014 Third-Person Shooter. Benchmark data shows this combination is not merely capable but overwhelmingly fast, clearing 60 FPS at every tested resolution except one extreme preset. The system ranks 1041 out of 3712 tested combinations, placing it in the upper third of all configurations. This page breaks down exactly what those numbers mean, how the hardware splits the workload, and which settings to choose for a locked experience.
Similar Performance Alternatives
The CPU and GPU each have close rivals based on aggregate benchmark scores, and those rivals would produce broadly similar frame rates in Minimum.
For the AMD Ryzen 7 5700X, the nearest comparable processors are all within a 0.3% average score delta. The Intel Core i5-12600K matches the Ryzen 7 5700X exactly with an average score of 27578 and a 0% delta. The AMD Ryzen 5 7600X is 0.2% higher at 27636, while the AMD Ryzen 7 5800 sits 0.2% lower at 27535, and the Intel Core Ultra 5 125H is 0.3% lower at 27507. In practical terms, these four CPUs are interchangeable for this game. Any of them would feed the RTX 3080 with essentially identical frame pacing, and the measured FPS differences would be within run-to-run variance. The data shows no meaningful advantage for any of these four chips in Minimum.
On the GPU side, the nearest rivals to the RTX 3080 are surprising: the NVIDIA P106-100, AMD Radeon Pro Vega 16, AMD Radeon RX 6600M, and AMD Radeon R9 M290X. Each has an average benchmark score within 0.4% of the RTX 3080’s 23172. The P106-100 scores 23249 (-0.3%), the Radeon Pro Vega 16 scores 23250 (-0.3%), the RX 6600M scores 23273 (-0.4%), and the R9 M290X scores 23276 (-0.4%). These deltaPct values are so small that the RTX 3080 and these four cards would land within a few frames of each other in Minimum at identical settings. That said, the RTX 3080 holds a percentile rank of 68 among all GPUs, whereas the CPU sits at the 79th percentile, so the processor is relatively stronger in the broader hardware landscape.
How This Combo Ranks
The Ryzen 7 5700X + RTX 3080 combination ranks 1041 out of 3712 tested combos in Minimum. That places it in the 72nd percentile of all configurations — a solidly above-average result, but not a top-tier one. The data indicates that roughly 28% of tested systems outperform this pairing, likely due to newer CPUs like the Ryzen 7000-series or Intel 13th/14th-gen parts combined with higher-end GPUs. However, the absolute FPS numbers reveal that this ranking does not translate to any practical limitation in Minimum. The game is old, and the hardware is far beyond its requirements. At 1920x1080 Ultra, the combo produces 133.7 FPS; at 2560x1440 Ultra, 82.8 FPS; and even at 3840x2160 Ultra, it manages 46.2 FPS. The rank of 1041 is a reflection of the broader benchmark pool, not a warning sign for this specific title.
Measured FPS Breakdown
The measured FPS data covers three resolutions and four settings presets, with average FPS values recorded for each. Minimum and maximum FPS were not captured, so the analysis relies on averages alone.
At 3840x2160, the RTX 3080 and Ryzen 7 5700X produce 89.8 FPS on Low, 74 FPS on Medium, 61.5 FPS on High, and 46.2 FPS on Ultra. The gap from Low to Ultra is 43.6 FPS, or roughly a 48% drop. The step from Medium to High costs 12.5 FPS, while High to Ultra costs another 15.3 FPS. This resolution clearly stresses the GPU, as the Ultra preset falls below the 60 FPS threshold.
At 2560x1440, the same hardware delivers 171 FPS on Low, 132.9 FPS on Medium, 110.8 FPS on High, and 82.8 FPS on Ultra. The drop from Low to Ultra is 88.2 FPS, representing a 51.6% reduction. Every preset stays well above 60 FPS, with the lowest being Ultra at 82.8 FPS. The scaling between Medium and High is 22.1 FPS, and between High and Ultra it is 28 FPS, indicating that each step up in quality carries a meaningful but manageable cost.
At 1920x1080, the numbers are exceptionally high: 268.4 FPS on Low, 204.7 FPS on Medium, 170.7 FPS on High, and 133.7 FPS on Ultra. The difference between Low and Ultra is 134.7 FPS, a 50.2% reduction. Even the most demanding preset at this resolution produces more than double the 60 FPS threshold. The step from Medium to High costs 34 FPS, and High to Ultra costs another 37 FPS, which shows that the GPU has ample headroom to spare.
Across all three resolutions, the scaling pattern is consistent: Low to Medium costs roughly 15-20% of performance, Medium to High another 15-20%, and High to Ultra a further 15-20%. The RTX 3080’s 10 GB of GDDR6X memory and 320-bit bus, with 760.3 GB/s of bandwidth, appear sufficient for this title at every tested setting.
The Verdict
Can this PC run Minimum? Yes, decisively. The verdict data shows that at 3840x2160, the playable settings are Low, Medium, and High, with the best playable setting being High at 61.5 FPS average. Ultra at 4K falls to 46.2 FPS, which is below the 60 FPS threshold and therefore not recommended. At 2560x1440, all four presets — Low, Medium, High, and Ultra — are playable, with Ultra delivering 82.8 FPS. At 1920x1080, the same is true: every preset clears 60 FPS, and Ultra runs at 133.7 FPS.
The practical verdict is that this system is overkill for Minimum at 1080p and 1440p. Even the most demanding preset at 1440p leaves 22.8 FPS of headroom above the playable threshold. At 4K, the system is still capable of a smooth experience on High settings, but pushing to Ultra will cause frame drops below the target. For users who prioritize visual fidelity over raw frame rate, the 4K High preset is the sweet spot, balancing 61.5 FPS with the higher-detail settings. For competitive play or high-refresh monitors, the 1080p Ultra at 133.7 FPS or 1440p Ultra at 82.8 FPS are both excellent choices.
CPU and GPU Roles
The data shows that the GPU is the primary bottleneck at higher resolutions, while the CPU has more than enough headroom to feed the RTX 3080 at lower resolutions. This is evident from the scaling between resolution steps and settings presets.
At 1920x1080, the average FPS ranges from 133.7 (Ultra) to 268.4 (Low). The CPU, with 8 cores and 16 threads based on Zen 3 architecture, has a passmark_multithread score of 26612 and a passmark_single_thread score of 3385. These scores indicate strong per-core performance, which is critical for a 2014 game that likely relies on fewer threads. The fact that the system reaches 268.4 FPS at 1080p Low suggests the CPU is not limiting; if it were, the frame rate would plateau regardless of GPU load. At 1080p, the GPU is doing most of the work, but both components are comfortably within their capabilities.
At 2560x1440, the FPS drops to 82.8 (Ultra) and 171 (Low). The resolution increase from 1080p to 1440p represents a 78% increase in pixel count, which should disproportionately affect the GPU. The data confirms this: at Low settings, 1080p produces 268.4 FPS while 1440p produces 171 FPS, a 36% reduction. At Ultra, 1080p gives 133.7 FPS while 1440p gives 82.8 FPS, a 38% reduction. The consistency of this drop across presets indicates GPU-bound performance, as the CPU’s workload (draw calls, physics, game logic) remains roughly constant regardless of resolution.
At 3840x2160, the pixel count quadruples compared to 1080p. The FPS at Ultra falls to 46.2, which is below the threshold, while Low stays at 89.8. The gap between 1440p and 4K at Ultra is 36.6 FPS (82.8 to 46.2), a 44% reduction. This is a clear sign that the GPU is saturated at 4K Ultra, and the CPU is no longer relevant to the frame rate. The RTX 3080’s FP32 performance of 29.77 TFLOPS and texture rate of 465.1 GTexel/s are being fully utilized.
In summary, the CPU is sufficient for all tested scenarios; its 3DMark max-thread score of 6850 and Cinebench R23 multicore score of 13184 show no signs of weakness. The GPU determines the frame rate at every resolution, and its 68th percentile ranking among all GPUs is the limiting factor at 4K Ultra.
Best Settings per Resolution
The recommended settings prioritize the most demanding preset that maintains an average FPS at or above 60.
At 3840x2160, the best playable setting is High, with an average of 61.5 FPS. This is the only preset above the threshold that also offers high visual quality; Low and Medium are playable but less visually appealing. Ultra at 46.2 FPS is not recommended because it falls below the playable threshold. For a 4K display, High settings deliver a smooth experience with only 1.5 FPS of headroom, so users should avoid any additional GPU load.
At 2560x1440, the best playable setting is Ultra, with an average of 82.8 FPS. This provides the highest visual quality while still leaving 22.8 FPS of headroom above the threshold. Low, Medium, and High are also playable, but Ultra offers the full experience without sacrificing smoothness. If the user has a 144Hz monitor, they could drop to High for 110.8 FPS or Medium for 132.9 FPS, but the data does not require it.
At 1920x1080, the best playable setting is Ultra, with an average of 133.7 FPS. This is more than double the playable threshold and provides the maximum visual fidelity. The 1080p Ultra result is also high enough to drive a 120Hz or 144Hz display without issue. Low at 268.4 FPS is unnecessary for most users, but it exists for those seeking absolute maximum frame rates.
In all cases, the data indicates that this combo can run Minimum with high settings and smooth frame rates, with the only exception being 4K Ultra, which should be avoided. The RTX 3080’s 10 GB VRAM and the Ryzen 7 5700X’s 32 MB L3 cache are more than adequate for this title’s demands, and the system’s overall rank of 1041 out of 3712 confirms it is a strong, if not extreme, performer for this game.