Instant compatibility check with FPS benchmarks and optimization tips
Minimum
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 34 | 35 | 48 |
| 1440p QHD | 43 | 59 | 72 | 91 |
| 1080p Full HD | 68 | 90 | 109 | 140 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minimum on Your System
The AMD Ryzen 5 7600 and NVIDIA GeForce GTX 1070 combination delivers a wide spread of performance in Minimum, a third-person shooter released in 2014. The recorded data shows a clear hierarchy across resolutions and presets, with the system comfortably handling 1080p at maximum settings while struggling at 4K. This analysis breaks down the measured FPS, the balance between CPU and GPU load, and the optimal settings for each resolution.
Measured FPS Breakdown
The database contains 12 measured average FPS data points for this combination, covering three resolutions and four quality presets (Low, Medium, High, Ultra). No minimum or maximum frame time data was recorded, so the analysis relies on average FPS figures.
At 1920x1080, the system performs strongly across all presets. The Low preset produces an average of 140.3 FPS, which is the highest recorded figure for this combo. Medium settings deliver 108.8 FPS, while High settings reach 89.8 FPS. The most demanding preset, Ultra, still maintains an average of 67.7 FPS. This represents a smooth performance curve, with the gap between Low and Ultra being 72.6 FPS.
Moving to 2560x1440, the averages drop noticeably. Low settings produce 90.8 FPS, which is a 49.5 FPS reduction compared to the same preset at 1080p. Medium settings average 71.6 FPS, High settings drop to 58.8 FPS, and Ultra falls to 43.3 FPS. The scaling from 1080p to 1440p is significant, with the High preset losing 31 FPS and the Ultra preset losing 24.4 FPS.
At 3840x2160, the system is heavily taxed. Low settings are the only preset that approaches playability, with an average of 47.5 FPS. Medium settings drop to 34.6 FPS, High settings average 33.8 FPS, and Ultra falls to 21.5 FPS. The difference between Low and Ultra at 4K is 26 FPS, showing that the GPU is the primary constraint at this resolution. No preset at 4K reaches the 60 FPS threshold.
CPU and GPU Roles
The data indicates that the GTX 1070 becomes the limiting factor as resolution increases, while the Ryzen 5 7600 provides ample headroom at lower resolutions. At 1920x1080, the CPU is likely doing more of the work, as the frame rates are high enough to stress the processor's single-thread performance. The Ryzen 5 7600 has a 3DMark single-thread score of 999 and a PassMark single-thread score of 3910, which places it in the 78th percentile of all CPUs. This strength is evident in the 1080p results, where even Ultra settings stay above 60 FPS.
At 2560x1440, the GPU begins to take on a larger role. The GTX 1070 has a PassMark G3D score of 13498 and a 3DMark Steel Nomad DX12 score of 1082. The frame rate drop from 1080p to 1440p is proportionally larger than the pixel count increase, indicating that the GPU's pixel throughput is becoming a bottleneck. The GTX 1070's pixel rate is 107.7 GPixel/s, which is sufficient for 1440p but not for sustained high refresh rates at Ultra settings.
At 3840x2160, the GPU is clearly the dominant constraint. The 4K results show a severe performance collapse, with even Low settings failing to reach 60 FPS. The GTX 1070's 8 GB of GDDR5 memory and 256-bit bus provide a bandwidth of 256.3 GB/s, but this is insufficient for 4K rendering in Minimum at high presets. The CPU's role diminishes at this resolution, as the frame rates are too low to create a CPU bottleneck.
The scaling between presets also reveals the component split. At 1080p, moving from Low to Ultra costs 72.6 FPS, a 51.8% reduction. At 1440p, the same preset change costs 47.5 FPS, a 52.3% reduction. At 4K, the cost is 26 FPS, a 54.7% reduction. This consistent percentage drop suggests that the GPU is handling a similar relative workload across resolutions, but the absolute performance is constrained by the GPU's raw throughput.
Best Settings per Resolution
The playable threshold for this analysis is 60 FPS. At 1920x1080, all four presets clear this threshold. The most demanding preset that stays at or above 60 FPS is Ultra, which averages 67.7 FPS. This leaves 7.7 FPS of headroom, indicating that the system can handle maximum settings at 1080p without dipping below the target.
At 2560x1440, only Low and Medium presets are playable. Low averages 90.8 FPS, which provides substantial margin, while Medium averages 71.6 FPS, still 11.6 FPS above the threshold. The best playable setting is Medium at 71.6 FPS, as High drops to 58.8 FPS and Ultra falls to 43.3 FPS.
At 3840x2160, no preset reaches 60 FPS. The closest is Low at 47.5 FPS, which is 12.5 FPS below the threshold. Medium, High, and Ultra all fail to meet the playability target, with averages of 34.6, 33.8, and 21.5 FPS respectively. The verdict data confirms that there are no playable settings at 4K for this combination.
FAQ
*Q: What is the highest average FPS this combination can achieve in Minimum?*
A: The highest recorded average FPS is 140.3, achieved at 1920x1080 with Low settings.
*Q: Can this PC run Minimum at 2560x1440 with High settings?*
A: No. The High preset at 2560x1440 averages 58.8 FPS, which is 1.2 FPS below the 60 FPS playable threshold.
Q: What is the best preset for 1920x1080 that maintains at least 60 FPS?
A: Ultra is the most demanding playable preset at 1920x1080, with an average of 67.7 FPS.
Q: How does the GTX 1070 perform at 4K relative to the playable threshold?
A: The closest 4K result is Low settings at 47.5 FPS, which is 12.5 FPS below the 60 FPS threshold. No 4K preset is playable.
Q: Which component is the primary bottleneck at 3840x2160?
A: The GPU is the limiting factor at 4K, as the frame rates drop sharply regardless of the CPU's strong single-thread and multi-thread benchmark scores.
Q: What is the FPS difference between Low and Ultra at 2560x1440?
A: The difference is 47.5 FPS, with Low averaging 90.8 FPS and Ultra averaging 43.3 FPS.
How This Combo Ranks
The AMD Ryzen 5 7600 and NVIDIA GeForce GTX 1070 combination holds a rank of 3059 out of 3712 tested combos in Minimum. This places it in the 17.6th percentile of all tested combinations, meaning that 82.4% of the combos in the database outperform it. This low rank is primarily due to the GTX 1070's age and performance class, as the GPU sits in the 47th percentile of all GPUs. The CPU, in contrast, is in the 78th percentile of all CPUs, showing a significant imbalance between the two components.
The rank reflects the system's inability to handle 4K resolution and its struggles at 1440p with higher presets. While the 1080p results are solid, the overall ranking is dragged down by the GPU's limitations at higher resolutions. The combination is better suited to 1080p gaming, where it can fully utilize the CPU's capabilities, rather than higher-resolution scenarios that expose the GPU's weaknesses.
The Verdict
This PC can run Minimum, but only under specific conditions. At 1920x1080, the system passes the 60 FPS threshold on all presets, including Ultra at 67.7 FPS. This is the sweet spot for this hardware, providing a smooth experience with maximum visual quality. At 2560x1440, the system is partially capable, with Low and Medium presets playable at 90.8 and 71.6 FPS respectively. High and Ultra settings fall short of 60 FPS, so gamers must compromise on visual fidelity to maintain smooth gameplay. At 3840x2160, the system fails to reach 60 FPS on any preset. The best result is Low at 47.5 FPS, which is below the playable threshold. The verdict data confirms that 4K is not a viable option for this combination.
The Ryzen 5 7600 provides more than enough processing power for this game, as evidenced by the high frame rates at 1080p. The GTX 1070, while capable at lower resolutions, is the limiting factor for higher-resolution play. For a game from 2014, this combination is adequate for 1080p and acceptable for 1440p at medium settings, but it is not suited for 4K gaming.
Similar Performance Alternatives
The nearest rivals for the CPU and GPU provide context for what other hardware would behave similarly in this system. The AMD Ryzen 5 7600 has an average benchmark score of 26324. Its closest rivals are the AMD Ryzen 9 6900HX with an average score of 26274 (0.2% lower), the AMD Ryzen 7 7435HS with 26402 (0.3% higher), the Intel Core i9-11900KF with 26212 (0.4% lower), and the AMD Ryzen 5 8540U with 26187 (0.5% lower). These deltas are all within 0.5%, meaning that swapping the Ryzen 5 7600 for any of these CPUs would produce nearly identical CPU-bound performance in Minimum.
The NVIDIA GeForce GTX 1070 has an average benchmark score of 9780. Its nearest rivals are the AMD FirePro W5000 with an average score of 9803 (0.2% higher), the NVIDIA Quadro M2000M with 9832 (0.5% higher), the NVIDIA Tesla M10 with 9724 (0.6% lower), and the NVIDIA Tesla C2070 with 9716 (0.7% lower). These GPU alternatives are all workstation or professional parts, but their benchmark scores indicate they would deliver similar frame rates in Minimum at the same resolutions and settings. The GTX 1070's PassMark G3D score of 13498 and its 47th percentile ranking suggest that any of these rivals would offer a comparable gaming experience, with the same limitations at 4K and similar performance at 1080p and 1440p.
For users looking to build a system with similar behavior, pairing any of the listed CPUs with any of the listed GPUs would approximate the measured results. The CPU choices are interchangeable within a narrow performance band, and the GPU choices are close enough that the resulting frame rates would deviate by only a few FPS in most scenarios. The overall ranking of 3059 out of 3712 would likely remain similar, as the bottleneck at higher resolutions is rooted in the GPU class rather than the specific model.