Instant compatibility check with FPS benchmarks and optimization tips
Minimum
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 31 | 37 | 47 | 57 |
| 1440p QHD | 56 | 71 | 85 | 111 |
| 1080p Full HD | 83 | 110 | 130 | 173 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minimum on Your System
The AMD Ryzen 5 7500F and NVIDIA GeForce RTX 3060 Ti combination delivers a distinctly mixed bag for Minimum, a 2014 Third-Person Shooter. Benchmark results show the pair handles 1080p and 1440p with authority, but 4K remains out of reach at every tested preset. The data indicates a system that is clearly capable for most gaming scenarios, yet one that hits a hard wall when pixel count rises. This analysis breaks down exactly where this combo stands, how it compares to nearby hardware, and which settings yield smooth gameplay.
Similar Performance Alternatives
Looking at the CPU side, the AMD Ryzen 5 7500F sits in a tightly packed cluster of processors. Its average benchmark score of 24964 places it just a hair above the Intel Core i7-11850H, which scores 24935, a mere 0.1 percent difference. The AMD Ryzen 5 8400F comes in slightly higher at 25005, putting the 7500F 0.2 percent behind that part. The Intel Core i7-13620H trails narrowly with 24911 (0.2 percent slower than the 7500F), and the Intel Core 5 210H rounds out the group at 24872, a 0.4 percent gap. In practical terms, any of these processors would deliver nearly identical frame pacing in Minimum, since the differences are well within run-to-run variance. The 7500F’s 6 cores and 12 threads, based on Zen 4 architecture on the AMD Socket AM5 platform, provide solid headroom for a game from 2014, but the benchmark scores confirm that several rivals—both mobile and desktop parts—offer essentially the same compute throughput.
On the GPU front, the RTX 3060 Ti’s average score of 16129 puts it in similar company. The AMD Radeon RX 9060 scores 16014, which is 0.7 percent behind the 3060 Ti. The AMD Radeon Pro 5600M and AMD Radeon RX 5700 XT both score 16351 and 16361 respectively, each sitting 1.4 percent ahead. The AMD Radeon R9 370X trails by 1.7 percent with a score of 15862. These deltas are all sub-2 percent, meaning that swapping the 3060 Ti for any of these rivals would produce nearly indistinguishable frame rates in Minimum. The 3060 Ti’s 8 GB of GDDR6 memory on a 256-bit bus with 448.0 GB/s bandwidth is more than sufficient for a title of this era, and its 16.20 TFLOPS FP32 compute ensures that the GPU is rarely the bottleneck at lower resolutions.
The practical implication is that buyers or system builders considering this combo have several interchangeable alternatives. A system with a Core i7-11850H or Ryzen 5 8400F paired with a RX 5700 XT would behave almost identically in Minimum. The data suggests that the CPU and GPU are both mid-pack performers in their respective categories—the CPU sits at the 77th percentile among all tested CPUs, while the GPU ranks at the 59th percentile among all GPUs. Neither component is a standout, but neither is a weak link that would drag down the other.
CPU and GPU Roles
The division of labor between the Ryzen 5 7500F and the RTX 3060 Ti becomes clear when examining frame rates across resolutions and presets. At 1920x1080, the GPU is doing the heavy lifting, but the CPU’s strong single-thread performance ensures it never holds things back. The 7500F posts a 3dmark single-thread score of 974 and a passmark single-thread score of 3841, both respectable figures that keep the processor out of the way. At 1080p Low, the combo hits 172.9 FPS average, which is a massive jump from the 1440p Low result of 110.7 FPS. That 56 percent increase in frame rate when dropping from 1440p to 1080p at the same preset is primarily a GPU-driven gain, since the CPU workload barely changes with resolution. The CPU’s role is consistent across resolutions, while the GPU’s workload scales directly with pixel count.
Moving to 2560x1440, the GPU starts to feel the strain. The 1440p Ultra preset drops to 56.2 FPS average, just under the 60 FPS playable threshold. This is a 32 percent reduction from the 1080p Ultra result of 82.5 FPS. The scaling between 1080p and 1440p shows that the RTX 3060 Ti is the limiting factor—the CPU has more than enough headroom, evidenced by the fact that the 7500F’s cinebench r23 multicore score of 22799 places it well above what a 2014 title would demand. The game’s age means it likely only uses a handful of threads, and the 7500F’s 12 threads are overkill for this workload.
At 3840x2160, the GPU bottleneck becomes absolute. The 4K High preset yields just 37.1 FPS, and even 4K Low only reaches 57.2 FPS—still below the 60 FPS threshold. The 4K Ultra preset collapses to 31.3 FPS. The scaling from 1440p to 4K at High settings shows a 47 percent drop (70.5 to 37.1 FPS), which is far steeper than the resolution increase would suggest if the CPU were involved. This confirms the GPU is fully saturated. The CPU’s 83.2 GB/s memory bandwidth and dual-channel DDR5 support are irrelevant here; the 3060 Ti’s 448.0 GB/s memory bandwidth is what matters, and even that is insufficient for 4K in this title at playable frame rates.
The verdict is clear: at 1080p and 1440p, the GPU is the primary driver of performance, but the CPU provides enough single-thread strength to avoid becoming a secondary bottleneck. At 4K, the GPU alone determines the outcome, and it fails to meet the 60 FPS bar. The data shows no scenario where the CPU holds back the GPU—the 7500F’s 5.00 GHz boost clock and Zen 4 architecture are more than adequate for a 2014 release.
Measured FPS Breakdown
The measured FPS data provides a complete picture of this combo’s performance across three resolutions and four presets. Starting at 1920x1080, the results are strong across the board. Low settings produce an average of 172.9 FPS, which is more than double the 60 FPS threshold. Medium settings drop to 129.5 FPS, still a comfortable margin. High settings yield 110.2 FPS, and even Ultra—the most demanding preset—holds at 82.5 FPS. Every 1080p preset clears the playable bar with room to spare. The scaling from Low to Ultra at 1080p shows a 52 percent reduction in frame rate (172.9 to 82.5), which is typical for a game that scales well with graphical fidelity.
At 2560x1440, the numbers tighten but remain mostly playable. Low settings average 110.7 FPS, a 36 percent drop from the 1080p Low result. Medium settings hit 84.8 FPS, High settings reach 70.5 FPS, and Ultra falls to 56.2 FPS. The High preset is the highest that clears 60 FPS, with a 17.5 percent margin. Ultra misses the threshold by 6.3 percent, which is a narrow miss but a miss nonetheless. The gap between High and Ultra at 1440p is 20 percent (70.5 to 56.2), showing that Ultra’s additional effects cost more than the performance budget allows.
At 3840x2160, the picture is grim. Low settings average 57.2 FPS, just 2.8 FPS below the playable threshold. Medium settings drop to 46.9 FPS, High to 37.1 FPS, and Ultra to 31.3 FPS. The 4K Low result is tantalizingly close to playable, but it falls short. The scaling from 1440p Low to 4K Low is a 48 percent reduction (110.7 to 57.2), which aligns with the pixel count increase of 2.25 times—the frame rate drop is slightly less than linear, indicating some headroom remains, but not enough. No preset at 4K reaches 60 FPS, and the verdict data confirms that no playable settings exist at this resolution.
It is importantly the data does not include min or max FPS values, only averages. This means frame pacing and stutter information is unavailable. However, the average figures are consistent and smooth across presets, suggesting no major anomalies. The lack of 1% lows is a limitation of the dataset, but the averages alone are sufficient to judge playability against the 60 FPS threshold.
The Verdict
Can this PC run Minimum? The answer is a qualified yes, depending on resolution. The verdictByResolution data is unambiguous. At 3840x2160, the playable settings list is empty—no preset achieves 60 FPS. The best-case scenario at 4K is Low settings at 57.2 FPS, which falls short. This resolution is not viable for smooth gameplay with this combo.
At 2560x1440, the playable settings include High, Low, and Medium. The best of these is High, with an average of 70.5 FPS. That clears the 60 FPS threshold by 17.5 percent, providing a comfortable margin for typical frame time variance. Low settings at 110.7 FPS and Medium at 84.8 FPS are also playable, but High offers the best visual quality while staying above the bar. Ultra at 56.2 FPS is not playable, missing the mark by 6.3 percent.
At 1920x1080, all four presets are playable, including Ultra at 82.5 FPS. This is the only resolution where Ultra clears the threshold with a substantial 37.5 percent margin. High at 110.2 FPS, Medium at 129.5 FPS, and Low at 172.9 FPS are all well above the bar. For 1080p users, there is no reason to compromise on settings—Ultra is the clear choice.
The overall verdict is that this system is a solid 1080p and 1440p performer for Minimum, but it is not a 4K machine for this game. The RTX 3060 Ti, with its 8 GB VRAM and 16.20 TFLOPS compute, simply lacks the raw throughput to push 4K at playable rates, even for a 2014 title. The CPU is not the limiting factor at any resolution; the GPU is the sole bottleneck at 4K.
How This Combo Ranks
Among all tested CPU-GPU combinations in Minimum, this pairing ranks 2523 out of 3712. That places it in the 68th percentile—better than roughly two-thirds of all tested systems, but far from the top. The rank reflects the mid-tier nature of both components. The CPU’s 77th percentile standing and the GPU’s 59th percentile standing combine to produce a system that is above average but not exceptional.
The rank is heavily influenced by the GPU’s 4K failure. If the ranking were based solely on 1080p and 1440p performance, this combo would likely sit higher, given that it achieves playable frame rates at all presets up to 1440p High. But the 4K results drag the overall rank down, since many competing combos with more powerful GPUs can handle 4K. The 2523rd position out of 3712 means there are 1189 combos that perform worse, and 2522 that perform better. This is a mid-pack result, consistent with the individual component percentiles.
The data suggests that this combo is best suited for gamers with 1080p or 1440p monitors who prioritize frame rate over resolution. For those targeting 4K, the rank would be a poor indicator of suitability—the system simply does not have the GPU horsepower. The rank is a composite measure, and the 4K data points pull it down disproportionately, even though the system excels at lower resolutions.
Best Settings per Resolution
The best settings per resolution are determined by finding the most demanding preset that still maintains an average of at least 60 FPS. The verdictByResolution data provides these directly.
At 1920x1080, the best settings are Ultra, with an average of 82.5 FPS. This is the highest quality preset available, and it clears the 60 FPS threshold by a substantial margin. There is no need to drop to High (110.2 FPS), Medium (129.5 FPS), or Low (172.9 FPS) for performance reasons. Ultra is the optimal choice for 1080p, offering the full visual experience without sacrificing smoothness.
At 2560x1440, the best settings are High, with an average of 70.5 FPS. This is the most demanding preset that stays above 60 FPS. Ultra at 56.2 FPS is not playable, so High is the ceiling. Low (110.7 FPS) and Medium (84.8 FPS) are also playable, but High provides the best balance of visual quality and performance. The 17.5 percent margin above the threshold is adequate for most games, though players sensitive to frame drops might prefer Medium for extra headroom.
At 3840x2160, there is no best setting because no preset reaches 60 FPS. The verdict data lists the playable settings as empty, and the best settings as null. The closest option is Low at 57.2 FPS, but that still falls short. Players who insist on 4K would need to accept sub-60 FPS performance or reduce the resolution to 1440p. The data does not support any 4K preset as playable for this combo.
For a 2014 shooter, 60 FPS is the standard for competitive play, and this system meets that standard at 1080p and 1440p. At 1080p, Ultra is the clear recommendation. At 1440p, High is the sweet spot. At 4K, the system is not viable, and users should stick to 1440p or lower to get the smooth experience that Minimum demands.