Instant compatibility check with FPS benchmarks and optimization tips
Minimum
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 21 | 25 | 33 |
| 1440p QHD | 30 | 39 | 47 | 61 |
| 1080p Full HD | 46 | 61 | 72 | 95 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minimum on Your System
Measured FPS Breakdown
At 3840x2160, this combination struggles to maintain fluid frame rates across all tested presets. The High preset delivers an average of 21 FPS, while Medium improves to 25 FPS with a minimum of 21 FPS and a maximum of 29 FPS. Dropping to Low yields 33 FPS average, and the Ultra preset is the most demanding at 16 FPS average. None of these results approach the 60 FPS playability threshold, making 4K effectively unplayable for Minimum with this hardware pairing.
Moving to 2560x1440, the picture improves considerably but remains limited. The Low preset reaches an average of 61 FPS, which is the only setting at this resolution that clears the playability bar. Medium averages 47 FPS with a minimum of 40 FPS and a maximum of 54 FPS, while High drops to 39 FPS average. Ultra falls further to 30 FPS average. The gap between Low and Medium is 14 FPS, indicating that the preset scaling at this resolution carries a substantial performance cost.
At 1920x1080, the combination becomes more viable. The Low preset produces an average of 95 FPS, which is the highest recorded result in the entire measurement set. Medium averages 72 FPS with a minimum of 62 FPS and a maximum of 83 FPS, keeping every recorded frame above the 60 FPS threshold. High averages 61 FPS, just clearing the playability line. Ultra averages 46 FPS, which falls short of the 60 FPS target. The spread from Low to Ultra is significant, with Ultra delivering roughly half the frame rate of Low at this resolution.
The measured data shows that resolution scaling has a pronounced effect. Comparing 1080p Low at 95 FPS to 1440p Low at 61 FPS reveals a 34 FPS drop, and 4K Low at 33 FPS is less than half of the 1440p result. The Medium preset follows a similar pattern: 72 FPS at 1080p, 47 FPS at 1440p, and 25 FPS at 4K. Each resolution step roughly halves the frame rate, which points to a GPU-bound scenario where pixel throughput is the dominant constraint.
CPU and GPU Roles
The recorded data indicates that the Intel Arc B390 is the primary limiter in this pairing. The GPU sits at the 9th percentile among all tested GPUs, a very low standing that explains the steep frame rate collapse as resolution increases. The AMD Ryzen 5 5600G, by contrast, ranks at the 74th percentile among all CPUs, with an average benchmark score of 21088. The CPU has enough headroom that it is unlikely to bottleneck the GPU at any tested resolution.
The scaling between presets reinforces this interpretation. At 1080p, dropping from Ultra to Low changes the average from 46 FPS to 95 FPS, a 49 FPS swing that is characteristic of GPU-side rendering load changes. At 1440p, the same preset change moves from 30 FPS to 61 FPS, and at 4K it moves from 16 FPS to 33 FPS. The consistent roughly twofold improvement when moving from Ultra to Low across all resolutions is a hallmark of a GPU that is saturated at every quality level.
The CPU's synthetic results support the notion that it is not the constraint. In Cinebench R23, the Ryzen 5 5600G scores 10551 in multi-core and 1409 in single-core. Geekbench results show 8428 multi-core and 1801 single-core. These are mid-range desktop figures that comfortably exceed what Minimum requires for frame generation in this test setup. The CPU's 6 cores and 12 threads, based on the Zen 3 architecture, provide ample processing capacity for a third-person shooter of this era.
Resolution scaling further isolates the GPU as the bottleneck. At 1080p Low, the system produces 95 FPS, but at 4K Low it produces only 33 FPS. If the CPU were the limiting factor, the frame rate would remain relatively flat as resolution increases, since the CPU workload does not scale with pixel count. The observed steep decline is consistent with a GPU that runs out of shading and rasterization throughput as pixel counts rise.
The GPU's architectural details explain its modest output. The Arc B390 features 1536 shading units, 48 texture mapping units, and 24 raster output units, with a boost clock of 2500 MHz. Its FP32 throughput is 7.680 TFLOPS. These specifications place it far below dedicated desktop gaming GPUs, and the measured 3DMark Steel Nomad DX12 score of 1482 confirms its low standing. The GPU's 9th percentile rank among all GPUs is the decisive factor in Minimum's performance profile.
Best Settings per Resolution
At 3840x2160, no preset reaches the 60 FPS playability threshold. The closest result is Low at 33 FPS average, which is still 27 FPS short of the target. The database records no playable settings for this resolution, meaning users would need to accept a sub-60 FPS experience or lower the resolution entirely.
At 2560x1440, the Low preset is the only playable option, delivering 61 FPS average. Medium falls to 47 FPS, High to 39 FPS, and Ultra to 30 FPS. The best settings choice at this resolution is therefore Low, with an average of 61 FPS. This is a marginal pass, with only 1 FPS of headroom above the threshold.
At 1920x1080, three presets are playable: High at 61 FPS, Medium at 72 FPS, and Low at 95 FPS. The best settings choice is High, since it is the most demanding preset that still averages 61 FPS. Medium offers 11 FPS more headroom, but High provides the best visual quality while remaining playable. Ultra at 46 FPS is not viable.
The pattern across resolutions shows a clear tradeoff. At 1080p, the user can afford High settings and still hit the playability target. At 1440p, only Low works, and at 4K, nothing works. The frame rate headroom at 1080p High is minimal, so any demanding scene could push the average below 60 FPS, but the recorded data shows 61 FPS as the measured average.
Similar Performance Alternatives
The Ryzen 5 5600G's nearest rivals in the database are closely matched. The Intel Core i3-1220P has an average score of 21066, a delta of 0.1 percent relative to the 5600G's 21088 average. The Intel Core Ultra 7 256V scores 21112, a negative delta of 0.1 percent. The AMD Ryzen 5 7530U scores 21133, a negative delta of 0.2 percent. The Intel Core Ultra 7 155U scores 21174, a negative delta of 0.4 percent. All four rivals are within a fraction of a percent of the 5600G, meaning any of them would behave nearly identically in this game from a CPU perspective.
On the GPU side, the Intel Arc B390's nearest rivals are all older NVIDIA parts with very similar average scores. The GeForce GT 520MX scores 1463, a delta of 1.3 percent relative to the B390's 1482. The GeForce 800M scores 1460, a delta of 1.5 percent. The GeForce GT 625 OEM scores 1446, a delta of 2.5 percent. The GeForce GT 710 scores 1443, a delta of 2.7 percent. These deltas indicate that the B390 is only marginally faster than these legacy GPUs, and in practical terms, any of them would produce nearly indistinguishable frame rates in Minimum.
The combination of a 74th percentile CPU with a 9th percentile GPU creates an unusual pairing. The CPU is far stronger than the GPU, so swapping the 5600G for any of its rivals would have little effect on Minimum's frame rates. Swapping the B390 for any of its rivals would also produce similar results, since the performance deltas are all under 3 percent. The system's overall gaming performance is effectively determined by the GPU's low standing.
How This Combo Ranks
The combination of the AMD Ryzen 5 5600G and the Intel Arc B390 ranks 3299 out of 3712 tested combos in Minimum. This places it in the bottom 11 percent of all combinations in the database. The rank reflects the GPU's severe performance limitation, as the CPU is capable of much higher frame rates when paired with a stronger graphics solution.
The ranking is consistent with the measured FPS data. A combo that cannot maintain 60 FPS at 1080p on Ultra, and cannot reach 60 FPS at 1440p on anything above Low, is naturally going to sit near the bottom of a large database of tested hardware. The 4K results, which peak at 33 FPS on Low, further drag the overall standing down.
The gap between the CPU and GPU performance tiers is worth noting. The 5600G's 74th percentile rank suggests a processor that competes well against the broader CPU landscape, while the B390's 9th percentile rank places it in the bottom decile of GPUs. This imbalance means the combo's rank is almost entirely a reflection of the GPU's capabilities, and any meaningful improvement in Minimum would require a GPU upgrade rather than a CPU change.
FAQ
Q: Can this combo run Minimum at 1920x1080?
A: Yes, at High settings it averages 61 FPS, at Medium 72 FPS, and at Low 95 FPS. Ultra averages 46 FPS, which is below the 60 FPS threshold.
Q: What is the best playable setting at 2560x1440?
A: Low is the only playable preset at this resolution, averaging 61 FPS. Medium averages 47 FPS, High 39 FPS, and Ultra 30 FPS.
Q: Is Minimum playable at 3840x2160 with this hardware?
A: No. The highest average at 4K is 33 FPS on Low, and the playable threshold is 60 FPS. No settings reach that target.
Q: How does the Intel Arc B390 compare to its nearest rivals?
A: The B390 scores 1482 in 3DMark Steel Nomad DX12. Its nearest rival, the GeForce GT 520MX, scores 1463, a 1.3 percent difference. The GeForce 800M scores 1460, and the GeForce GT 710 scores 1443.
Q: How does the AMD Ryzen 5 5600G compare to similar CPUs?
A: The 5600G has an average benchmark score of 21088. The Intel Core i3-1220P scores 21066, a 0.1 percent difference, and the Intel Core Ultra 7 256V scores 21112, a 0.1 percent difference in the other direction.
Q: What is this combo's rank among all tested combinations in Minimum?
A: It ranks 3299 out of 3712 tested combos, placing it in the bottom portion of the database. The rank is driven primarily by the GPU's 9th percentile standing.